2014-09-02



Today the full schedule for this year’s World of Gamedev Knowledge (WGK) event was fully released. The event, which will be held on September 6 and 7, 2014, marks the meeting of game developers from all over the world as they speak about their projects, share knowledge, and choose a winner for the event’s Developers Showcase contest.

Perhaps one of the most interesting things to look forward to comes in the form of a hands-on demo for WolfensteinVR. This, for those unaware, is a game that is based on the original Wolfenstein 3D assets, but re-written from scratch with the Oculus in mind. The specific mode that will be in this demo? Fists from Hell, which will allow you to punch Nazis in the face using your own hands.

The event’s full schedule can be found below:

Saturday – September 6th 2014

8.00-9.45

Registration

Conference Room 1B

Conference Room 4

Conference Room 2

9.45-9.55

Meeting & Greeting and the conference start

Grzegorz Brol & Jakub Grabka

Vivid Games

Godfire: Rise of Prometheus – Game Design & Level Design in a AAA mobile game

Jacek Markowski

Lawyer

A lawyer and a gamer advises

10.00-10.50

Piotr Iwanicki

Superhot

The story of SUPERHOT

From WGK 2013 to WGK 2014

11.00-11.50

Mario Rizzo

Kobojo

How to raise venture capital funds in Europe for setting-up an independent game company

Andrzej Koloska

Techland

Postmortem -

Hellraid: The Escape

Wojciech Pazdur

The Farm 51

Get Even – how to make a small game, that looks like a big one

12.00-12.50

Jon Hare

Tower Studios

Independent development

and how to keep control of your destiny

Reinhard Pollice

Nordic Games

Developer <> Publisher relationships as well as a status quo on digital publishing and an outlook

Kuba Stokalski

Flow Combine

How complicated simplicity can be? Game design philosophy vs reality in SPACECOM, a small indie strategy

Lunch Break

15.00-15.50

Sos O. Sosowski

SOS -

Make games, not money!

Jacek Ławrynowicz

& Sławomir Cygan

Intel

Introduction to Intel Mobile GPU Architecture with OpenGL ES 3.1 Capabilities

Daniel Sadowski

Nitreal Games

‘This is your first challenge!’, or: How I teach game development

16.00-16.50

Tomasz Grudziński

Artifex Mundi

How to build a studio that wins a survey for the best studio in Poland?

Philipp Gerasimov

Intel

Intel® Core 4™ DX11 Extensions

Michał Marcinkowski

Transhuman Design

The productive paranoia

17.00-17.50

Tomasz Gop

CI Games

Production challenges behind Lords of the Fallen

Leonardo Kasperavičius

Playsoft

Case Study about A.I.

Leszek Godlewski

Nordic Games

OpenGL (ES) debugging

20.00-…

DEVELOPERS PARTY

Sunday – September 7th 2014

10.00-10.50

Conference Room 1B

Conference Room 4

Conference Room 2

Karol Żak

Microsoft

Game dev for Microsoft platforms

Magdalena Cielecka

Artifex Mundi

Graphics in HOPA games – traps and challenges

Iwona Grabska-Gradzińska & Bartosz Porębski

WFAIS UJ

Basic rules of creating a computer game plot

11.00-11.50

Genevieve Lord

Burlington Champlain

The Montreal Gaming Scene

Ivan Popelyshev

Bombermine

It is possible to develop

a MMO game single-handedly

after all

Andrzej Mazur

Enclave Games

Firefox OS an ideal platform for HTML5 games

12.00-12.50

Artur Ganszyniec

AT Games

Making your F2P puzzler a story-driven game – what could possibly go wrong? Based on a true story.

11bit Studios

Rafael Budnik

Intoxicate Studios / Independent

Level Design – from a point of view of a practitioner with over 10 years of experience

Lunch Break

15.00-15.50

Program Committee Debate

Game industry condition in 2014

Karol Gasiński

Apple

Next steps to immersion in VR

Arkadiusz Duch

Jujubee

Problems with creating multiplatform games

16.00-16.50

Steve Ince

Freelance Veteran Writer

Writing for Games as Entertainment

Adrian Perdjon

& Michał Hrydziuszko

Mocap.pl

Performance Capture

- an actor being an animator

- an animator being an actor

Krzysztof Czubak, Marcin Galicki, Kamil Rogulski                                       Wspieram.to                            Crowdfunding – effective campaign in just 4 steps

17.00-17.50

Mary DeMarle

Eidos

Creating meaningful game stories: tools, tips, and techniques.

Cezary Skorupka

Flying Wild Hog

Making an old school game for modern day kids

Jan K. Argasiński

University of Krakow

Concept of Cogninterfaces:

Modeling user/player activities

with multimodal interfaces in spatial contexts

18.00-18.15

WGK Developers Showcase winners announcement, end of the conference

We also mentioned the Developers Showcase contest. For those unaware, this is an annual contest for independent developers that are associated with the WGK conference. The games below will be fighting each other for one of two main prizes of 5,000 PLN (roughly $1,559 USD):

Steampunker – TELEHORSE
Cracov 1500 – Cracov 1500 Team
Tormentum – OhNoo Studio
[DEEP] – Thinking Rabbit
Ronin – Tomasz Waclawek
Butcher – Transhuman Design
Ninja Cat and Zombie Dinosaura – Koshmaar
Mutagen – Maksymilian Paszkiewicz, Jerzy Kosinski
Zombiebucket – Submachine Factory
Out of the Box – Setapp
Darkwood – Acid Wizard Studio
Warlocks – One More Level
SocioPath – Adrian Palma, Mariusz Klosowski
Agent GDO: Invasion – Krzysztof Flis
Space Fighter – Pawel Polanski, Mikolaj Mikolajczyk
Target: BP-FC – Nest Games
Sniper Tactical – fragOut Studio
Archaica: The Patch of Light – TwoMammoths
Guinea PigZ: Chet’s Journey – Bradypus Studio Games
Lore – HotHead Balloon
Balance – Alchemy Games
Primitive Gun – Stefan Gajewski, Marek Sieniawski
EVERYTHING – Evil Indie Games
WARPZ – WARPZ Team

Last year’s winner was none other than SUPERHOT, with the event actually marking the first time that the game was shown off at all.

Overall, the WGK 2014 conference is sure to be an interesting one, and those interested in staying fully updated (we’ll try to keep you updated as the event goes on) can check out the official site.

The post WGK 2014 includes WolfensteinVR demo appeared first on GotGame.

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