2015-11-10

Created page with "'''Did you know...''' *...that a small underground body of water in the tunnel underneath Mikasalla can be removed with Parch? *...that a townsperson in [[Lunpa (town..."

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'''Did you know...'''

*...that a small underground body of water in the tunnel underneath [[Mikasalla]] can be removed with [[Parch]]?

*...that a townsperson in [[Lunpa (town)|Lunpa]] mentally prophesied [[the tidal wave]] that happened at the end of ''Golden Sun'' based on the story of [[the great flood]] in the past?

*...that [[Alex]] has a second slightly different, unused facial portrait placed in the games' code in a way that suggests he may have been planned to be a playable character at some point during development?

*...that in one [[Debug Room]] in ''The Lost Age'', casting the unused [[Arrow]] Psynergy at [[Kraden]] prompts an angry reaction out of him?

*...that the [[Black Orb]] was renamed the [[Black Crystal]] in ''The Lost Age''?

*...that the manual for the North American version of ''The Lost Age'' incorrectly refers to the Mars Djinn [[Spark]], [[Kindle]], [[Char]], and [[Coal]] as "Guts," "Axel," "Chili," and "Turbo"?

*...that hugging the top of the mountains immediately southeast [[Bilibin Barricade]] early in ''Golden Sun'' gets you random battles with the much tougher overworld enemies normally fought around [[Xian]]?

*...that when you upgrade from the [[Trainer]] to the [[Beastkeeper]] class, the Grand Golem Psynergy actually ''downgrades'' into the Living Armor Psynergy?

*...that selecting the Hover Psynergy from the Psynergy menu while sailing the Lemurian Ship will put you in a semi-glitched state where you sail as slowly as normal but don't get any random monster encounters?

*...that if you use the [[Douse]] Psynergy in cold regions, such as Prox, snowflakes come falling out of the little cloud instead of raindrops?

*...that if you cast the [[Scoop]] Psynergy on any tile of ground where dirt may be dug up but nothing special is buried, there is always a very small chance to acquire a randomly generated item such as a [[Nut]] or [[Game Ticket]]?

*...that the main sprites for the summons [[Judgment]], [[Atalanta]], and [[Neptune]] were cleaned up and re-sized between their appearances in ''Golden Sun'' and ''The Lost Age''?

*...that sailing into [[Gondowan]] and docking on the patch of land immediately north of [[Kibombo]] lets you fight the stronger monsters from the continents in the [[Great Western Sea]]?

*...that if you skip the [[Orb of Force]] in [[Fuchin Falls Cave]], at the end of the [[Altin Peak]] dungeon [[Garet]] will set off the boulder-rolling sequence in a cutscene instead?

*...that if [[Jenna]] is downed in the prologue sequence to ''The Lost Age'' outside Venus Lighthouse, [[Alex]] will save her and then the player gets to try again?

*...that the [[Ghost Soldier]] Psynergy both has the highest added damage value of all in-game battle effects the party can use, and can occasionally ignore half of the enemy's Defense value?

*...that [[Babi]] was indirectly responsible for the establishment of [[Dodonpa]]'s empire of brigands at the settlement of [[Lunpa (town)|Lunpa]]?

*...that the unused [[Magnet]] and [[Arrow]] Psynergies can interact with objects in the various [[Debug Room]]s in ''The Lost Age''?

*...that Cruel Ruin counts as a summon-style effect, which causes it to deal more damage if your party's HP ratings are higher?

*...that in ''The Lost Age'' holding down B causes you to auto-progress through cutscene dialogue at a moderate rate, which is a feature not present in the original ''Golden Sun''?

*...that in ''The Lost Age'' holding down the Select button while highlighting an equippable item in a shop brings up a menu that lets you check its Item Details?

*...that Menardi's Death Size and Karst's Death Scythe are the exact same ability in the games' code but named differently between games?

*...that the [[Wonder Bird]] monster in Islet Cave rewards over 11,000 Experience Points if you fell it with the attack of an offensive Mercury Djinni?

*...that both GBA ''Golden Sun'' games contain a treasure chest holding [http://en.wikipedia.org/wiki/Number_of_the_Beast 666] coins?

*...that in ''The Lost Age'', disembarking at the lowest part of the beach immediately southwest [[Loho]] lets you explore much of the overworld land in ''Golden Sun'', but none of the original game's locations can be entered? (e.g. when you try to enter [[Vale]], you stay on the overworld and look like you're walking all over it)

*...that the [[Retreat]] Psynergy, usually ineffective in towns, is functional in [[Shaman Village]]?

*...that when fighting the Mercury Djinni [[Serac]] in [[Islet Cave]], it is statistically slightly weaker than the Mercury Djinni [[Balm]], which you are guaranteed to pass by first in [[Mars Lighthouse]] in the game?

*...that the [[Paladin]] class is the only class with a Defense rating above the "high norm" set by the [[Hero]] and [[Ronin]] classes, and has great HP and Luck to boot?

*...that most non-final bosses in the first game, including [[Toadonpa]], [[Storm Lizard]], and [[Tempest Lizard]], are susceptible to status conditions such as instant death, Death Curse, and Deadly Poison, but none of the bosses in the second game are?

*...that the [[Curse (Psynergy)|Curse Psynergy]] forwards its own countdown timer when used multiple times on the same enemy target, and that Curse works twice as fast against enemies that act twice per turn?

*...that the overworld theme to ''The Lost Age'' played before [[the Reunion]] at [[Contigo]] was supposed to have an additional instrumental track, but an error in the song's data prevented it from playing? ([http://www.youtube.com/watch?v=5XryhVMWCdI Both versions uploaded here, with the second version using percussion hacked in to demonstrate the track])

*...that when you cast the [[Halt]] Psynergy on any townsperson, they'll say only the first word of their sentence when you talk to them and then return to normal?

*...that the above Halt mechanic works on Djinn in ''The Lost Age'' the same way it works on people in both games - as in, when you use Halt on a Djinni and then interact with it, its face portrait will appear while it says "..." before returning to normal?

*...that while the [[Revive]] Psynergy is available to a Venus Adept through the default [[Squire class series]] only from Gallant onward, it is available to a Venus Adept in any stage of the [[Swordsman (Venus) class series|Swordsman class series]]?

*...that all Reviving effects in the games, such as the Djinn and Psynergy, share their hit rates with their HP restoration rates (so that [[Quartz]] has a 50% chance to revive to 50% health, [[Spark]] and [[Balm]] have 60% chances to revive to 60% health, [[Dew]] an 80% chance to revive to 80% health, and [[Tinder]] a 100% chance to revive to 100% health)?

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