BUG FIXES:
Fixed a server crash in Rescue
Increased the character limit in the MapList to support up to 150 maps in a rotation
You can now set the time limit to 0 and it disables the time limit instead of instantly ending the round in Blood Money
Various fixes for server crashes with rental servers (multiple issues addressed)
Fix for the timer in Conquest freezing when the user set the time limit higher than 800
Fix for MP squad join issue where after the squad leader gets disconnected, a new leader cannot kick members or disband
Fix for the patch awarded in released game for reaching Rank 10 in the Beta
Fix for Derailed Levolution where players were teleported to origin of Point B and killed in some circumstances
Fix for crash if the UI is disabled in the .cfg file
Fix for Bloodmoney exploit in HH where players could access the money pile through the floor/roof
Fix on XB1 for players using invite/join on friend after Quickmatching
Fix for the Uzi's weapon license cost, setting it to the correct value of $50,000
Fix for X360 players being unable to invite friends while playing Rescue
Fix for a rare crash in the Customize screen
All platforms, miscellaneous low frequency crash fixes
GAMEPLAY CHANGES:
Conquest tickets increased (CQL 999, CQS 600)
Greatly decreased nearby bullet impact flinch; your aimpoint will not shift from rounds striking the environment near you
Fixed some issues with FLIR/IRNV
RPG reduced to 1 ammo from back of cars, with smaller explosion radius overall thus requiring more skill to use effectively
TDM friendzones have been adjusted for better spawning
Rescue / Crosshair exploit where players could skip the round start time by hitting START or ESC has been fixed
Couch health reduced and repair rate decreased to a miniscule amount, making the Couch the one-off it was intended
Player should no longer Quickmatch into servers with unsupported numbers of players
K10: Reduce max damage to 33 and min damage to 8
Saiga and PTR: reduce recoil to bring more in line with Cop faction DMRs
HCAR and HK51: reduce recoil to bring more in line with SCAR-H and SA-58
.410 Jury: Increase damage per pellet to become more effective
FMG-9: increase damage per round to 25 and push out falloff start range to make these weapons more effective
Battlerifle min damage increased to 25 across the board
AKM min damage reduced to 24