2013-08-12

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Revision as of 18:17, August 12, 2013

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===Trial of the Gods===

 

===Trial of the Gods===



Players must defeat hoards of monsters within a certain time frame. A new feature is the co-op mode in which teammates join together to fight. Trial of the Gods can be played in solo mode as well. Arenas such as the Forum of Hercules, the Rotunda of Olympus and the Desert of Lost Souls are used in this mode. With a recent update, two new Arenas for Trial of the Gods have been created: the Tower of Delphi and the Coliseum of Persia. Features the enemies and monsters seem in singleplayer and unique bosses from each arena.

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Players must defeat hoards of monsters within a certain time frame. A new feature is the co-op mode in which teammates join together to fight. Trial of the Gods can be played in solo mode as well. By killing monsters, completing rounds and opening chests, extra time is obtained. Depending on how fast monsters are killed, at the end of the round players can be ranked with golden, silver or bronze tiers for that round. The better the tier is, the more time earned and the more rewards avaible, such as more chests and world weapons. White chests, for example, usually come when players are ranked as gold, and much more rarely as silver.

 

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Arenas such as the Forum of Hercules, the Rotunda of Olympus and the Desert of Lost Souls are used in this mode. With recent updates, new Arenas for Trial of the Gods have been created: the Tower of Delphi, the Coliseum of Persia and the Labyrinth of Daedalus. Features the enemies and monsters seem in singleplayer and unique bosses from each arena.

 

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===Bout of honor===

 

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The newest mode created for Multiplayer. Two players battle against each other in small arenas. By killing the oponnent or shedding more blood than him before time's up, a round is won. The first player to win four rounds wins. Relics are disabled in this mode and there are no green or blue orb fountains on the floor: at each round, players' health and magic bars are automatically recharged.

 

 

 

===General===

 

===General===

 

Other types of enemies have been seen, like [[Cyclops Berserker]]s. The warriors' alliance with either Zeus, Hades, Poseidon, or Ares will open options to different themed attacks. This choice will have no effect on either the Spartan or Trojan teams. The multiplayer does not allow local split-screen possibilities.

 

Other types of enemies have been seen, like [[Cyclops Berserker]]s. The warriors' alliance with either Zeus, Hades, Poseidon, or Ares will open options to different themed attacks. This choice will have no effect on either the Spartan or Trojan teams. The multiplayer does not allow local split-screen possibilities.



 



 



===Bout of honor===

 



 



 



 



 

 

 

 

 

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====Gauntlets====

 

====Gauntlets====



As of the 1.10 patch, gauntlets were added to the list of weapons.

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As of the 1.10 patch, gauntlets were added to the list of weapons, but appearently will only become avaible with the 1.11 patch.

 

*[[Gladiator Gauntlets]]

 

*[[Gladiator Gauntlets]]

 

*[[Gauntlets of Zeus]]

 

*[[Gauntlets of Zeus]]

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*[[Gauntlets of Hades]]

 

*[[Gauntlets of Hades]]

 

*[[Nemean Cestus]]<br />

 

*[[Nemean Cestus]]<br />



With the new update for Multiplayer, there are godly weapons, too: they are enhanced versions of the alliance's weapons (weapons unlocked by reaching certain levels with an alliance). They grant players the same kinds of Stats points as their original versions, but in a very greater quantity. Each godly weapon shines in silver or gold, and each of their pieces can be purchased for two Ascension Tokens (see the ''Stats list'' above).

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With the new update for Multiplayer, there are godly weapons, too: they are enhanced versions of the alliance's weapons (weapons unlocked by reaching certain levels with an alliance). They grant players the same kinds of Stats points as their original versions, but in a very greater quantity and, sometime, even an extra stat. Each godly weapon shines in silver or gold, and each of their pieces can be purchased for two Ascension Tokens (see the ''Stats list'' above).

 

 

 

===='''World Weapons'''====

 

===='''World Weapons'''====



Weapons such as clubs and javelins can be collected in the match to be used for a certain amount of time. As with the single player, these items' attacks are activated by the circle button and can be thrown by pressing L1+O.

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Weapons such as clubs and javelins can be collected in the match to be used for a certain amount of time. As with the single player, these items' attacks are activated by the circle button and can be thrown by pressing '''''L1+O'''''.

 

 

 

'''Clubs''' are incredibly powerful and, when striking a warrior, cause the victim to be smacked up into the air, over an edge, or into a wall, depending on where the attack hits. To discard it, a player throws it at another warrior (which needs to be close), knocking him away and causing a lot of damage.

 

'''Clubs''' are incredibly powerful and, when striking a warrior, cause the victim to be smacked up into the air, over an edge, or into a wall, depending on where the attack hits. To discard it, a player throws it at another warrior (which needs to be close), knocking him away and causing a lot of damage.

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'''Javelins''' act a lot like they do in the single player. They can be thrown at other warriors and are mainly used for air combos. The damage they cause is considerably less than the damage caused by clubs. By discarding it, a player will throw it up, and then multiple spears will rain down on the target, which can even kill it. Each spear collected can be thrown 10 times before running out of ammunition.

 

'''Javelins''' act a lot like they do in the single player. They can be thrown at other warriors and are mainly used for air combos. The damage they cause is considerably less than the damage caused by clubs. By discarding it, a player will throw it up, and then multiple spears will rain down on the target, which can even kill it. Each spear collected can be thrown 10 times before running out of ammunition.

 

 



'''Small swords''' sometimes appear. They do not too much damage but what they lack in offence they make up for in speed. To discard it, a player will throw it at another warrior, knocking him away.

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'''Small swords''' sometimes appear. They do not too much damage but what they lack in offence they make up for in speed. They are very useful when fighting against a single warrior, because they can perform long combos and none of their attacks can be blocked. To discard it, a player will throw it at another warrior, knocking him away.

 

 

 

'''Shields''' are strong can be used to hit the opponents, although they are slow. They can be thrown at another player when discarded.

 

'''Shields''' are strong can be used to hit the opponents, although they are slow. They can be thrown at another player when discarded.

 

 



'''Slings''' throw fire balls from long ranges, which explode when hitting opponents. Its fire rate is much slower than the javelins' one. Each sling can throw 5 fire balls before running out of ammo. To discard it, a warrior throws the sling itself at a player enemy, creating multiple explosions around them and seriously damaging them.

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'''Slings''' throw fire balls from long ranges, which explode when hitting opponents. Its fire rate is much slower than the javelins' one. Each sling can throw 5 fire balls before running out of ammo. To discard it, a warrior throws the sling itself at an enemy player, creating multiple explosions around him and seriously damaging him and any other enemy nearby.

 

 

 

[[Gorgon Heads]] are found in maps such as the Bog of the Forgotten and the Coliseum of Persia. They fire a red gorgon flash that petrifies the target instantly, however it can be evaded. Each head can fire 3 flashes before running out of power.

 

[[Gorgon Heads]] are found in maps such as the Bog of the Forgotten and the Coliseum of Persia. They fire a red gorgon flash that petrifies the target instantly, however it can be evaded. Each head can fire 3 flashes before running out of power.

 

 



The [[Amulet of Uroborus|Gem of Uroborus]] appears in maps such as the Walls of Troy and the Oracle's Chamber. When used against a player, the warrior will be slowed down for some time. By aiming it at structures such as bridges, walls and even the floor itself, it can break or reconstruct them, creating new paths or destroying them. Each Gem can be used 5 times.

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The [[Amulet of Uroborus|Gem of Uroborus]] appears in maps such as the Walls of Troy and the Oracle's Chamber. When used against a player, the warrior will be slowed down for some time. By aiming it at structures such as bridges, walls and even the floor itself, it can break or reconstruct them, creating new paths or destroying them. Each Gem can be used 5 times. In Multiplayer, it has even a discard move: a player slams the gem on the ground, creating a small green explosion below him that slows down every enemy around.

 

 



There are also [[Boots of Hermes|the Boots of Hermes]]. They speed the warriors' movement up and have a stomp ability which does a small amount of damage that also causes enemies to be thrown in the air.

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There are also [[Boots of Hermes|the Boots of Hermes]]. They speed the warriors' movement up and have a stomp ability which does a small amount of damage that also causes enemies to be thrown in the air. They cannot be discarded, but have a '''''L1+O''''' move: the player uses them to dash foward at an enemy, hitting him and throwing them away. After some time, the boots will automatically disappear.

 

 

 

==='''Traps'''===

 

==='''Traps'''===



Each of the two maps available in the beta features lever-action traps, ranging from a number of spikes in the floor that kills mortals in the area instantly, including friendlies, to platforms with grated floors that burns and disorientates warriors whom cross it, much like the one that the Ares' champion stands, still in the lobby screen. Traps can also be set to only be triggered when an enemy steps up: this can be done by holding the '''''R1''''' button and be avoided by looking at that trap's lever, which will feature the enemy's or friendly's faction icon above it. The Dualshock 3 will also vibrate when the champion comes close to a previously set up trap. [[Polyphemus]] tries to crush players capturing the outer capture points as well as damaging and knocking players in both outer and central platforms with his hands, both intentionally or by accident, with a similar fashion.

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Each of the two maps available in the beta features lever-action traps, ranging from a number of spikes in the floor that kills mortals in the area instantly, to platforms with grated floors that burns and disorientates warriors whom cross it, much like the one on which the Ares' champion stands, still in the lobby screen. Traps can also be set to only be triggered when an enemy steps up: this can be done by holding the '''''R1''''' button and be avoided by looking at that trap's lever, which will feature the enemy's or friendly's faction icon above it. The Dualshock 3 will also vibrate when the champion comes close to a previously set up trap. [[Polyphemus]] tries to crush players capturing the outer capture points as well as damaging and knocking players in both outer and central platforms with his hands, both intentionally or by accident, with a similar fashion.

 

 

 

The Arena map, which is featured on the free-for-all style game mode Favor of the Gods, also has traps. Periodically, an area, before covered in spikes below where Hercules stands, is free for anyone to go in. Inside it, there's a lever that triggers a trap. In determined spots around the arena, arrows drop down from the sky killing everyone hit by them. Hercules periodically jumps down and punches the floor of the arena with his Nemean Cestus, releasing a blue energy wave that damages and knocks players back.

 

The Arena map, which is featured on the free-for-all style game mode Favor of the Gods, also has traps. Periodically, an area, before covered in spikes below where Hercules stands, is free for anyone to go in. Inside it, there's a lever that triggers a trap. In determined spots around the arena, arrows drop down from the sky killing everyone hit by them. Hercules periodically jumps down and punches the floor of the arena with his Nemean Cestus, releasing a blue energy wave that damages and knocks players back.

 

 



There are also flamethrowers in maps such as the Walls of Troy, the Labyrinth of Deadalus and the Bog of the Forgotten. They don't kill players instantly, but if they are hit by the fire, they'll be temporally burned, losing health, and will be disoriented. The Labyrinth also features big ventilators that can either blow warriors away or suck them with their strong winds, depending on what the user wants to do. If a warrior gets sucked by them, he'll die instantly when he touches it. The Bog of the Forgotten has also a statue of a serpent's head above one of its altars. When it's activated, it will open its mouth and "spit" a puddle of poison on the altar.

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There are also flamethrowers in maps such as the Walls of Troy, the Labyrinth of Deadalus and the Bog of the Forgotten. They don't kill players instantly, but if they are hit by the fire, they'll be temporally burned, losing health, and will be disoriented. The Labyrinth also features big ventilators that can either blow warriors away or suck them with their strong winds, depending on what the user wants to do. If a warrior gets sucked by them, he'll die instantly when he touches it. The Bog of the Forgotten has also a statue of a serpent's head above one of its altars. When it's activated, it will open its mouth and "spit" a puddle of poison on the altar. At the Walls of Troy, spears come out of one of the walls and hot water vapor come out of another one at each second. These two traps cannot be controlled by any team and if they hit any player, he'll be seriously damaged.

 

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At The Whirlpool of Alecto, players who stand close to the waterfalls can be hit by Alecto's giant tentacles, which throws them metters away on impact. She can also fire her dark goo at players, which holds the target on the ground untill he manages to free himself from it. The Tower of Delphi's floor is charged periodically, which damages and disables the Abilities of any player eletrocuted temporally.

 

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If a player sets a trap for an enemy but one of his allies come when it is triggered, it won't kill or damage them, sometimes. This is the case of many fire traps, for example. It is important to be careful, however, because other traps such as spikes on the ground kill players from both teams, regardless of who set them.

 

 

 

==Trivia==

 

==Trivia==

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