2015-11-27

Turn 325

...Niiiiiiiine...



"So wanna go to the altar or the unknown area?"
"I think it might actually be better if we helped out the others, that counting does sound ominous."
"Maybe we should just wait here for the countdown to finish? Previously he send stuff here."
"Hrm, maybe, but do you know what he's counting up to? If he counted down, it would be pretty obvious."

Wakes charges the teleporter and then meditates to get his MP back.

Splits packs up his book, and then joins the others at the teleporter ready to head to the crypts.



"Mhhghgmh!"

Eaten grabs the dismembered hand and drags it off his face (1 DAM), but getting it to let go of his hands isn't quite as easy as it looks and he's forced to waste his action throwing the hand out of reach.

Burned ponders whether or not he can divine the nature of the zombie magic, but realises he can't do that at the same time as attacking, so he just concentrates on hitting it (very gradually) back to death. Tugs switches to attacking the other zombie and also does a little bit of damage. The zombies attack Burned and Eaten, but neither zombie is able to break through their armour. Stupid zombies!



Shell spaces out and starts to feel very odd...

NEW PLAYER WANTED!
Sadly it looks like Chuck has left the forums, so I'm offering his place to another player. Anyone can throw their name into the mix (including ex players), and I'll make a draw for the new player on Monday using a d100. If you're currently playing in The Island or have previously been a player here you'll get a -10 penalty to the roll. Please post your interest in this thread under a SPOILER tag.

The new player will keep Shell's current inventory, but is welcome to either continue with him as your character or create a completely new one (with reassigned abilities) if you prefer.

Good luck!

--------------------------------------------------------

INVENTORIES

Burned By Flames

STATS

STATUS

SKILLS

EQUIPPED

INVENTORY

STATS :
ATT: 4
DEF: 5
HP: 5/5
MP: 1/2

STATUS :
Normal

SKILLS :
Clan Chief
Adept Magician (L2)

EQUIPPED :

MAIN HAND: Mr. Rock v.2 (+3 ATT)

OFF HAND:

HEAD: Skull Helmet (+1 DEF)

BODY: Fishscale Shirt (+3 DEF)

LEGS:

FEET:

ACCESSORY 1: Clan talisman

ACCESSORY 2:

ACCESSORY 3:

INVENTORY :
SPECIAL

Clan Talisman (detects goblin magic; other?). Cannot be unequipped.

Dragon's Egg Shell Fragment: Can be used to summon aid.

WEAPONS & ARMOUR

Mr. Rock (Version 2): 1H. +3 ATT.

Fishscale Shirt: +3 DEF / +4 in water.

Skull helmet: +1 DEF / Chance of breaking when hit

Spear: +2 ATT, 2H.

CONSUMABLES

Merblin Berries: x4

Land-berries: x4

Phoenix down: x1. Will restore a dying character to full health (must be fed to them by someone else).

Cooked Red Mushrooms (x2): Ingredient / Food. Can be eaten.

Cooked Yellow Mushrooms (x1): Ingredient / Food. Can be eaten.

Cooked Brown Mushrooms (x2): Ingredient / Food. Can be eaten.

Raw Red Mushrooms (x2): Ingredient / Food. Can be eaten.

Raw Brown Mushrooms (x2): Ingredient / Food. Can be eaten.

Cooked Green & Red Mossy Stuff: x2 handfuls. Ingredient / Food. Can be eaten.

Berries x2: from cliff bush

MISC. ITEMS

Dead eel

Tinderbox and flint

1000 gil: Probably valuable to someone, somewhere.

Pickaxe head: Pretty useless without a handle.

Small rocks (x4): Hope Mr. Rock doesn't get jealous!

Snowbeast pelt: Half remaining

**************************************

Splits His Focus

STATS

STATUS

SKILLS

EQUIPPED

INVENTORY

STATS :
ATT: 5
DEF: 3
HP: 5/5
MP: 0/2

STATUS :
Awesome

SKILLS :
Adept Magician (L2)
Novice Craftsman (L1)
Adept Tailor (L2)
Fast MP recovery (2 per turn)
Bonus when casting fire-based spells

EQUIPPED :

MAIN HAND: Stormreaver (2H; +4 ATT / 2 magic slots [Filled with Fire!])

OFF HAND: Stormreaver

HEAD:

BODY: Stoneskin rabbitskin shirt

LEGS: Stoneskin trousers

FEET:

ACCESSORY 1: Simple bone amulet: 1 magic slot (empty)

ACCESSORY 2: Silver Ring: 2 magic slots (Each contains 1HP)

ACCESSORY 3:

INVENTORY :
SPECIAL

Serpent’s Fang: (x1) Taken from the Sea Creature in the Skut Kingdom

WEAPONS & ARMOUR

Tonfa: x2. +1ATT (each). Can be wielded 1H or 2H.

Ornate dagger: +1 ATT

Stormreaver: +4 ATT / 2 magic slots [Filled with Fire!]: A 2-handed Greatsword found inside a giant anemone.

Stoneskin trousers: +1 DEF, partial protection against the cold

Stoneskin rabbitskin shirt: +1 DEF, partial protection against the cold

Fine Woollen shirt: Partial protection against the cold. Expertly made.

Rabbitskin shoes: Slight protection against the cold.

Simple Amulet: Carved from bone. 1 Magic Slot.

[*]"Handling the Elements": A textbook describing elemental magic and how to do it.

CONSUMABLES

1x Rock Monster meat (raw)

Mermaid berry: Transmogrifies the consumer into an aquatic variant.

Vials with weird green goo inside (x3)

MISC. ITEMS

Bone needle

Bear Fat

Human-sized leg bone

Owlbear Pelt: Feathery AND furry!

Toolbox: Contains a small chisel and length of wire (approx. 1m).

Skull

Pouch half full of gemstones

Silver dragon statuette, with yellow and green eyes.

Silver and gold coins (lots)

Valuable cloths (silks, balls of wool, rolls of cotton)

Bone with sticky weeds wrapped round it. The weeds are very sticky and might make a useful glue.

Sharpened rock (Tool / +1ATT, 50% chance of breaking during an attack)

Bundle of dry sticks: x2. Ready to burn

**************************************

Comes Out Of His Shell

STATS

STATUS

SKILLS

EQUIPPED

INVENTORY

STATS :
ATT: 4
DEF: 4
HP: 4/5
MP: 2/3

STATUS :
CRAZY!

SKILLS :
Adept Magician (L2)
Fast MP recovery (2 per turn)
Bonus to “Animation” Spells
Bonus to “Wind” Spells

EQUIPPED :

MAIN HAND: Stormreaver (2H; +4 ATT / 2 magic slots - Filled with Fire!)

OFF HAND: Stormreaver

HEAD:

BODY: Bloodweave Shirt

LEGS:

FEET:

ACCESSORY 1: Magic Ring (+1 MP)

ACCESSORY 2: Silver Ring (2 slots)

ACCESSORY 3: Magic amulet (3 slots)

INVENTORY :
Special:

Serpent Horn: The horn from the water-serpent.

Egg: Found underwater

Equipment:

Bloodweave Shirt: +3 DEF. Will restore HP to the wearer if they are knocked to 0HP or less. (Cooldown = 50 turns.)

Silver Ring: 2 magic slots (1 contains 1HP)

Greatsword: +3ATT. 2H.

Rusty Shortsword: x1 25% chance of breaking when used.

Magic amulet: Contains 3 magic slots [1 slot: ‘Lightning’ energy – effects are unknown]

Magic Ring: +1 MP

Scale Belt: Very fetching! (metal + snakeskin)

Snotty Stoneskin Blanket Cloak: Protects from the cold; +1 DEF.

Other:

Bundle of wet sticks: Must be dried before they can be burned

Lump of rusty metal: Old, rotten metal. Not useful for much.

Iron knife blade: Just needs a grip and it’ll be finished

[/list]

**************************************

Eaten By Rabbits

STATS

STATUS

SKILLS

EQUIPPED

INVENTORY

STATS :
ATT: 2
DEF: 7
HP: 3/5
MP: 1/2

STATUS :
Fire Thief

SKILLS :
Adept Magician (L2)
Fast MP recovery (2 per turn)

Spells Learned

Stoneskin (Rock + Fabric)

EQUIPPED :

MAIN HAND: Magic Spear

OFF HAND: Stoneskin Hide Shield

HEAD: Padded Rockbeast Helmet

BODY: Magic bone chestplate

LEGS: Stoneskin trousers

FEET:

ACCESSORY 1: Anti-rabbit talisman

ACCESSORY 2: Golden Ring

ACCESSORY 3:

INVENTORY :
SPECIAL

Anti-rabbit talisman: When activated, releases a burst of anti-rabbit magic.

Serpent’s Fang: (x1) Taken from the Sea Creature in the Skut Kingdom

Heavy Green Rock: From the top of the Mountain

WEAPONS & ARMOUR

Magic Spear: x1. A spear made from bone with a wooden shaft. +1 ATT; +1 Magic Slot.

Stoneskin trousers: +1 DEF, partial protection against the cold

Colourful Robes: 3x Magic slots (1 filled with Fire Energy)

Stoneskin Hide Shield: +2 DEF.

Padded Rockbeast Helmet: +1 DEF; +1 ATT if used as the only weapon.

Magic Chestplate: +2 DEF, 1 Magic Slot. Heavy.

CONSUMABLES

Mermaid Berries: x4

Land berries: x3

9x Berry-bush berries (properties unknown)

MISC. ITEMS

Gold Ring: 3 Magic slots (Filled with Fire Energy x3)

Copper Ring: 1 Magic slot (Empty).

Sharpened Rock: A sophisticated adventuring tool, sharpened into a blade.

Broken, Rusty Hunting Knife: A broken knife, consisting of a knife handle and blade fragments.

Bear Teeth: Two teeth taken from the snow bear.

Rotting ribcage: x2. Approximately goat sized. Ewww.

Bundle of dried sticks: x4. Ready-to-light campfires.

Silver wand: 4x magic slots (2 slots each contain 1HP; 2 are empty)

**************************************

Tugs Tails

STATS

STATUS

SKILLS

EQUIPPED

INVENTORY

STATS :
ATT: 3
DEF: 5
HP: 4/5
MP: 0/2

STATUS :
In tail-tugging withdrawl.

SKILLS :
Adept Magician

EQUIPPED :

MAIN HAND: Harpoon

OFF HAND:

HEAD:

BODY: Fishscale Shirt

LEGS: Stoneskin rabbitskin trousers

FEET:

ACCESSORY 1: Snowbeast fang necklace

ACCESSORY 2:

ACCESSORY 3:

INVENTORY :

SPECIAL

Serpent Stone: The Serpent in the skut kingdom turned into this…

Princess Sparkles & Mr. Fluffikins (in a small box)

WEAPONS & ARMOUR

Harpoon: 2 ATT; increases to 4 ATT when used in water. 2 magic slots. Slot 1: Slot 2:

Centipede fang: Borrowed from Splits. Knife-type, +1 ATT. 10% chance of breaking on impact.

Stoneskin trousers: +1 DEF, partial protection against the cold

Fishscale Shirt: +3 DEF / +4 in water.

Badass snowbeast fang necklace: 5 fangs threaded onto some sinew. It’s very chic.

CONSUMABLES

Sack of poisoned (dead) eels. Very slimy.

MISC. ITEMS

Crab carapace: Collected from the underwater realm.

Piece of Serpent Hide: A small piece of hide taken from the serpent in the skut kingdom.

Small collection of assorted bones.

Bone Needle

Bear tail: The tail of a snow bear.

**************************************

Finds Truth

STATS

STATUS

SKILLS

EQUIPPED

INVENTORY

STATS :
ATT: 2
DEF: 1
HP: 5/5
MP: 2/2

STATUS :
Finding Truth [normal]

SKILLS :
Novice Magician (L2)
Novice Craftsman(L1)
Fast MP recovery (2 per turn)

EQUIPPED :

MAIN HAND: Magic Spear (Fire)

OFF HAND:

Snakeskull bracer: +1 ATT, 10% chance of breaking on impact.

HEAD:

BODY:

Shiny chainmail: +2 DEF, +2 MDEF. SLOT* (1) = +1DEF Temporary defense
SLOT (2) = Filled with the power of water. Who knows what it’ll do?
*This slot can be filled by a magical effect cast by a suitably experienced weaver. 1 slot is approximately equal to 1 MP’s worth of magic. Effects are variable.

LEGS:

Woollen trousers: Partial protection against the cold

FEET:

ACCESSORY 1: Ring of heat-proofing

ACCESSORY 2: Fur scarf: Partial protection against the cold

ACCESSORY 3:

INVENTORY :
SPECIAL

Brass Key

Pet Terrapin: Named Pterry.

WEAPONS & ARMOUR

Bone Knife: +1 ATT

Stoneskin (woolen) shirt: partial protection from cold

Warm Fur Scarf: Imbued with magical warmth for extra coziness

Colourful Robe: 3x Magic Slots

Brittle Bone: +1 ATT, 50% chance of breaking on impact.

Wooden Staff: +1 ATT

Shortsword: +2 ATT, 1H.

Ring of Heatproofing: Grants a +2 DEF bonus against fire-based attacks

Shiny chainmail: +2 DEF, +2 MDEF. SLOT* (1) = +1DEF Temporary defense
SLOT (2) = Filled with the power of water. Who knows what it’ll do?
*This slot can be filled by a magical effect cast by a suitably experienced weaver. 1 slot is approximately equal to 1 MP’s worth of magic. Effects are variable.

Snowbeast skin shirt: Partial protection against the cold

Woolen trousers: Partial protection against the cold

Snakeskull bracer: +1 ATT, 10% chance of breaking on impact.

Axe: Crafted from bone with a wooden shaft. +2 ATT, 2H, Heavy.

Sharpened Rock: +1 ATT

Magic Spear: x1. A spear made from bone with a wooden shaft. +1 ATT; +1 Magic Slot (contains fire).

Basic Spears: x5 A spear made from bone with a wooden shaft. +1 ATT.

Magic Arrows: x1. +1 ATT, 1 magic slot (currently empty)

Arrows: x10. Crafted from bone.

Snotty Blanket Cape: A snotty blanket, pinned closed with a small bone.

CONSUMABLES

Chargrilled rabbit

Bear steak: Large. Cooked rare.

Yellow potion: Smells burnt

Red potion: Smells of flowers

Blue potion: Smells of old cheese

MISC. ITEMS

How to brew Poisons, Corrosives and Explosives: A textbook. Slightly singed.

4x Handfuls of healing moss: Ingredient

Troll-flu cure recipe

Pieces of snowbeast hide: Must be tailored into garments before they will be useful.

2x 12 inch lengths of twine

Bundle of sticks: x2. Need to be dried out before they can be burned.

Pile of wet sticks: Must be dried before they can be burned.

Charred metal plaque: Reads “…TCHERY RUL… VERY HOT … not hatch naturally, hatching can be induc… EXTREMELY DANGEROUS! Use a fuse and … return to mountain …”

Arrow shafts: x12. Sticks suitable for making arrows.

Bundle of wet sticks: Must be dried before they can be burned

Squirrel (deceased)

Journal: A diary found on a corpse in a little cave.

5m Old Rope: A short piece of fairly worn-out rope

Sack: Good for putting stuff in if you don’t have a magical inventory.

1x Bundle of dry sticks

Sinew: x3m. Can be used in crafting.

Bowstring: 1.5m of sinew.

Arrowheads: x11. Crafted from bone.

Bat Wings: x4

Bat Hide: x2

Bat Fangs: x4

Snake poison gland: Snake poison. Causes 1HP damage per turn for 3 turns; can be applied to potions or weapons. One use.

Beetles (x3): Ingredient / Food. Can be cooked / eaten.

Minion hats (x3)

Minion jumpers (x3)

**************************************

Wakes in Mountains

STATS

STATUS

SKILLS

EQUIPPED

INVENTORY

STATS :
ATT: 2
DEF: 3
HP: 5/5
MP: 1/1

STATUS :

SKILLS :
Novice Magician
Stealth: L1
Animal Handling (Basic)
Magical Animal Handling (Basic)
Elemental Understanding (Earth; Basic)

EQUIPPED :

MAIN HAND: Hunting Bow

OFF HAND: Hunting Bow

HEAD: Leather helmet

BODY: Leather Shirt

LEGS:

FEET:

ACCESSORY 1:

ACCESSORY 2:

ACCESSORY 3:

INVENTORY :

SPECIAL

“Chirp”: A weird animal or plant or something that was left in the classroom.

WEAPONS & ARMOUR

Magic Arrows: x4. +1 ATT, 1 magic slot (contains LIGHT)

Leather helmet: +1 DEF

Longbow: 2H. A standard hunting bow.

Arrows: +1 ATT. x5

Leather armour

Travelling cloak

CONSUMABLES

MISC. ITEMS

Statistics: Posted by thinkslogically — Fri Nov 27, 2015 8:25 am

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