2016-12-12

Tags:Editorial
Note: This is an overview, and I will be linking to previous articles for reference. So much has happened in 2016 that I’ve probably not even covered half of it. There's too much to cover in one single place it's insane.

The Vulkan graphics API

Probably one of the most important bits of news for us this year, was that the Vulkan API was finished up and released. Not long after we had driver releases with Vulkan enabled for people to play with. We also had The Talos Principle and Dota 2 release their Vulkan-enabled builds quite quickly too, which was really nice to see.

The Talos Principle was especially fun to see with the Vulkan API, as it gives much better performance for me and most others when using it. Dota 2 is a bit of a mixed bag, but Valve themselves said it is not a good test case for Vulkan.

The Unity engine will have support for Vulkan starting with Unity 5.6. Which means it’s possible we may see more and more games using Vulkan, since Unity is a very popular choice for indie developers. Unity already have unstable builds available that can use Vulkan, so hopefully it will be a nicely polished release.

Dolphin, the GameCube and Wii emulator also now has a Vulkan renderer.

Vulkan is what will hopefully push Linux gaming towards a more level playing field, after so many complaints about OpenGL performance for plenty of reasons from various people. 2017 is the year we will start to see more Vulkan games arrive on Linux.

Mesa

Mesa has come along something amazing this year, with it now supporting OpenGL 4.5. Not only that, but AMD now have the “radv” open source Vulkan driver and intel have their ANV Vulkan driver too. Mesa development has come on so fast it’s insane, I’m constantly surprised at just how quickly it has progressed this year.

They still have some ways to go before actually hitting 100% of course, with extensions not tied to any particular OpenGL release still to be implemented. Older generations of GPUs from all vendors still need some love too. You can see the status of Mesa and OpenGL on the MesaMatrix website.

The Mesa developers continued push for improved performance is commendable too, I’ve seen plenty of extremely happy people seeing games go from unplayable to stable framerates on Mesa in a matter of a few months.

Games

We’ve had a number of letdowns this year, with The Witcher 3 having no sign of coming. I doubt that we will ever find out what happened there. Batman: Arkham Knight for Linux was cancelled, Homefront: The Revolution still hasn’t arrived, but it’s still planned for Linux. We have a wall of silence on Street Fighter V and the list of disappointments continues for a while. I won’t dwell on that too much, but it’s worth noting for clarity that things don’t always work out.

I am still hoping that Aspyr Media manage to get Civilization VI on Linux, hopefully they had enough treats sent to them from Linux gamers now!

Looking back on game ports that did actually arrive, let’s start with the obvious choice here with Feral Interactive. While we know they put out quite a number of ports, it wasn’t really clear to me just how much until looking this up.

Feral released Medieval II: Total War Collection, XCOM 2, Tomb Raider, F1 2015, Life is Strange (all episodes), Dawn of War II, Chaos Rising, Retribution, Mad Max, Deus Ex Mankind Divided and finally Total War: WARHAMMER.

I didn’t realize how reliant Linux gaming seems to have become on Feral Interactive at the higher end. That’s without getting into all their previous ports, this is just for this year—craziness. I do have to say though, for all their effort, it’s not a good thing for us to be so reliant on one company for the majority of major ports like this. I hope to see more step up next year!

We’ve had a vast amount of other fantastic games too. For the strategy/4x fans we had Stellaris and Master of Orion both arrive with day-1 Linux support.

The very promising open source RTS 0 A.D. managed to push out two pretty beefy alpha builds this year, with the next already under way. I am seriously looking forward to this game being in a stable state as it’s probably one of the most promising open source games around.

OpenMW, the open source engine for playing Morrowind natively on Linux also managed a healthy two big releases this year. The game is now apparently fully playable, which is an awesome milestone for the project. It’s looking like they will release another build before the year is up too.

CorsixTH, the open source engine for Theme Hospital also managed a huge new build, which has a map editor and support for user-built campaigns.

Rocket League actually managed to make an appearance, and now I’m so addicted I can’t help myself but click that play button. I now have over 46 hours in it! I also managed to interview TTimo who worked on porting it to Linux.

We had a renewed commitment to the Virtual Programming port of Arma 3, which is great news for FPS fans. Hopefully one day the gap between the Windows and Linux updates will shorten.

Virtual Programming also gave us Overlord and Overlord: Raising Hell this year, which many people have been happy about.

Those are just the tip of the iceberg this year for Linux gaming, there’s been hundreds of others of course. With us now being at nearly 3,000 games on Steam.

We had a silly amount of games released this for Linux year! We had well over 1,000 games released for Linux this year. There may be a lot of shovelware, but there’s still a lot of great games that have been released for us too.

Virtual Reality

Valve even gave us some scraps for Virtual Reality too. After their silence on it for too long, they did a demo at Steam Dev Days where the HTC Vive was shown off on Kubuntu.

There hasn’t really been anything on it since, so hopefully in early 2017 we will hear more about it. I’m still not sold on VR myself, and I’m tempted to hold-out for wireless headsets and prices to come down as they are wildly expensive right now. I am keen to try it out though, as I am hoping it’s as good as people keep saying.

Steam and its many issues

One thing I hope to see in 2017 is Valve do some more work to improve the Steam store specifically for Linux/SteamOS. The amount of times I’ve purchased a game and gone to download it, only to have it download nothing I’ve lost count of.

I recently had this issue with ‘Motorsport Manager’ back in November. The game released with a SteamOS icon, yet the developers didn’t even plan to do the Linux version until later. I contacted Valve, who did remove the SteamOS icon, but this shouldn’t happen. The developers did weeks later put the Linux version up.

Valve need to do something about this, as it’s not a rarity. Valve need some form of automated checks to ensure there is Linux content available before allowing a SteamOS icon, something just needs to be done.

GOL itself

The way I cover games here on GOL has changed dramatically too. Originally, I would try to announce as many new games as possible. This simply isn’t feasible any more due to how many games get released on Linux. I also have to spend time weeding out the junk, as there’s more junk that comes with getting an increased amount of games.

I often have an inbox full of developers asking me to look at their games, users asking me to speak to a developer, users asking for help and so on. While I’m here though, just to mention it’s not a good idea to email us for personal support, please use the Forum (the amount of personal support requests has been increasing). That goes for using article submissions for support requests too, please use the forum and don’t submit a support request as an article!

Our traffic has been steadily increasing over time. In October we hit over 200K unique hits for the first time ever. We have been going up and up since then, our traffic doesn’t stop increasing! This is a very healthy sign not only for us, but for Linux gaming. This actually helps me to remain focused, to know that an increasing amount of people come here for their daily dose of Linux gaming news. It looks like we may hit another high this month for unique traffic too, so that's pretty damn awesome.

The future

The future is brighter than ever for Linux gaming. 2017 is set to be a truly crazy year for us!

In 2017 I hope to see more companies come along to port games, and hopefully (even better) to see more original developers port their own games over. Having more game developers with Linux experience is a must for us to keep moving forward.

The list of games to come for Linux in 2017 doesn’t seem to be slowing down either. Mark my words, it’s going to be another truly massive year for us. Even if it does somehow slow down, we have so many games already filling up our library we don’t really need to worry much about finding something to play.

Thanks

I want to extend a personal thanks to every visitor, contributor, Patreon supporter and so on.

Thank you to every developer who has helped bring a game to Linux, you’re doing amazing work. Please keep at it and gives us more!

A final thank you to three other Linux sites doing wonderful stuff that I sometimes read to pass the time: OMGUbuntu, Lucid Linux and Boiling Steam.

You’re all amazing! We may not always get along, but it’s fantastic to be part of this.

Here’s to another exciting year!

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