2016-08-03

Every time I turn around, it feels like an RPG I need to

make time for is on the horizon. At times this can be overwhelming, especially

considering the time commitment, but I wouldn’t have it any other way. The only

way the genre gets better is for developers – big and small – to try new

things; the more variety we have, the more opportunities there are to draw new

players into the genre and help it prosper. One of my goals with this column

has been to talk about a wide array of games. That means touching on everything

from the triple-A juggernauts to the smaller gems you might not know much about.

Today’s column focuses on the latter – three upcoming games that as an RPG fan

you should have on your radar. These titles are coming out in the very near

future, and they also have one more thing in common – they’re all sticking with

the tried-and-true turn-based battle system and doing interesting things with

it.

Earthlock: Festival of Magic (PlayStation 4, Xbox One, Wii

U, PC)

Release: September 1 (PC, Xbox One) (PS4, Wii U TBD)

I first came across Earthlock when I was at a Microsoft

event at GDC a few years ago. I was so intrigued by it, I immediately added it

to our best indie games of GDC that year. The small team at Snowcastle Games is

comprised of developers who worked at Ubisoft, LucasArts, and Rockstar North.

They’ve all come together for this passion project with one goal: to create an

RPG they’d want to play themselves. Earthlock is inspired by the classic RPGs

they played growing up and the team wants to put their own stamp on the genre.

The art style and story are inspired by its Scandinavian origin (the studio is

located in Oslo, Norway).

In Earthlock, the world of Umbra is in trouble. It’s stopped

spinning, leaving half in darkness, half in light. To get to the bottom of

things, a group of unlikely heroes band together. I played a beta build

recently, and the colorful world and turn-based battle system were my favorite

parts.

During my demo, I swapped between two different characters’

stories, got introduced to two party members (one was called a hogbunny and

looked the part!), and made my way through areas such as a moldering swamp, a

creepy mansion, and an ancient temple. The adventure begins with Amon, a desert

scavenger searching for relics to sell, finding an artifact he wants to learn

more about. You also meet Ive, who you can to swap to at any point later

in the game. She has a royal upbringing and is joined by stormdog, Taika, who

resembles a tiger.

Earthlock has a lot of interesting systems at play. First

off, in battles, you swap between two different stances, which give you access

to different abilities (swapping costs one turn). Once you build up attacks,

you can unleash specials, which do deadly damage or heal up your party. Every

character has their own abilities and a talent tree where you can customize

their skill sets. In addition, by pairing certain characters together you increase

their bonds, lending you combat perks, such as making abilities more

powerful. As you can see, you have a lot of control, and the battle system

constantly keeps you on your toes.

I enjoyed experimenting with my characters’ abilities,

especially since attacks have different damage types, such as exploding,

slashing, and piercing. Finding out what is most effective against certain

baddies can be make-or-break. And just when I thought I was out of systems to

master, the game lets you harvest your own ammo with the seeds you find in the

world, which provide elemental perks. I only found two party members during my

trek, so I’ll be interested to see how the game changes once you get a bigger

party and can experiment with even more battle skills.

For more on Earthlock: Festival of Magic, check out the official site.

Cosmic Star Heroine (PlayStation 4, PlayStation Vita, PC)

Release: Late summer, early fall

I’ve played a few demos of Cosmic Star Heroine throughout

its development, and it just keeps getting better. For those not in the know,

this is the most recent game by Zeboyd Games, the developer of Cthulhu Saves

the World and episodes three and four of Penny Arcade Adventures: On the

Rain-Slick Precipice of Darkness. This is Zeboyd Games’ most ambitious project

yet, and Cosmic Star Heroine feels like the game the two-man team was destined

to make as hardcore RPG fans. The team cites Chrono Trigger, Phantasy Star, and

Suikoden as inspirations, and you can see that in its many features, such as

character combo techniques and building up your own spy headquarters. The 2D

graphics and overall style also evoke a nostalgic, 16-bit feeling.

The story follows Alyssa L’Salle, who uncovers a government

conspiracy. The government fires back by outing the legendary spy to the

public, meaning every enemy now has her on their radar. When you begin the

game, she’s tasked with destroying potentially dangerous materials near an

old research facility, where terrorist activity has been detected. Alyssa soon

witnesses the terrorist team being murdered, but not by anything human. Zeboyd

said it was influenced by sci-fi films such as Blade Runner and Alien, so you

can only imagine what Alyssa will be up against.

The battle system has been the star of every demo I’ve

played. It allows for a lot of strategy and room for experimentation. Most

abilities only have one use and then must be recharged. It makes every turn

matter. Do you get rid of all your abilities before recharging, or do you

prioritize recharging immediately after using one the enemy is most weak

to? That doesn’t even consider if you should spend a turn buffing to deal more

damage the next. Characters also have some nifty skills at their disposal. For

instance, one character can use a turn to make an attack hit multiple enemies,

while another skill lets her repeat her last turn without recharging. As you

battle, you fill a gauge, which, once filled, activates hyper mode. This deals

double damage and ailments are more likely to be inflicted. I thought about my

moves and enjoyed discovering the fastest ways to take down enemies.

I haven’t been able to test it out or see it in a demo yet,

but I’m most excited to recruit party members and build up my own headquarters. Zeboyd Games discussed this feature more on a blog post, saying,

there should be around 20-25 characters to recruit. The more people you bring in,

the more rooms you open in your base, which has three main floors and two

smaller floors. Yes, if you’re a Suikoden fan, this should scratch that itch.

To learn more about Cosmic Star Heroine, check out Zeboyd Games’ official site.

The Legend of Heroes: Trails of Cold Steel II (PlayStation 3, PlayStation Vita)

If you’ve read my review of the first game, or seen my

enthusiasm for it on Twitter, you know by now that I’m a big fan of Trails of

Cold Steel. It may not have flashy graphics or the best environments, but its

Persona-like school and social structure alongside the intriguing political warfare

storyline more than make up for it. If you haven’t played the first game, you

must, especially since the next entry in the trilogy is set for a fall release.

Your save data from the first game carries over to Trails of Cold Steel II,

meaning the bonds you formed in the first game won’t be forgotten. Different

cutscenes appear depending on who you cozied up to, and characters also

reference past conversations. NPCs that you helped will also remember your

efforts.

I’ve played a few hours of the second entry, and it answers

a lot of lingering questions from the first game almost immediately. That being

said, there’s also lots of twists and surprises in store, and plenty of

characters facing their own inner demons. At the start of the game, protagonist

Rean and all of his classmates are separated, so you’re spending your first

hours trying to figure out what has changed since the events of the first game

and where you can find your classmates. This offers the opportunity for

characters who had minor roles in the last game to join Rean in battle, such as

his sister Elise and mercenary Toval. I won’t spoil much beyond saying that the

civil war is continuing to heat up and bigger threats are looming.

The turn-based combat system remains mostly the same, which

is fine by me. I love the variety it offers for every turn, with magic, special

attacks, and the linked characters and randomized turn bonuses. Cold Steel II

adds a new overdrive mode, which allows linked characters to act uninterrupted

for a set amount of turns. It also comes with the handy perk of of fully

restoring HP, EP for magic, and CP for specials along with clearing all status

abnormalities. You also engage in giant robot battles, which we got our first

taste of at the end of the last game. This series just does so many things

right, from epic battles to character interactions. I grew to love Class VII

and can’t wait to see how they face new dilemmas.

To learn more, visit the official site.

I have a feeling we’ll have a lot to talk about in the

coming months with so many games on the horizon. It’s one thing to anticipate

them, it’s another thing to experience them and discuss our journeys.

Hopefully, one of these games caught your eye. Until next time, grind on!

Source: Gameinformer

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