2016-07-13

Corrected spelling/grammar

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Revision as of 01:50, July 13, 2016

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NeddehCraft 3 is the third installment in the NeddehCraft server series, succeeding NeddehCraft 2.0. It focuses largely on storytelling, with a custom story written by [[User:WaglingtonŒ|Benthamic]], whilst also retaining a large survival element for the server. The server does not feature mods, so Forge is not required.

NeddehCraft 3 is the third installment in the NeddehCraft server series, succeeding NeddehCraft 2.0. It focuses largely on storytelling, with a custom story written by [[User:WaglingtonŒ|Benthamic]], whilst also retaining a large survival element for the server. The server does not feature mods, so Forge is not required.



Story progression is similar to how it was in NeddehCraft 2.0, where all users online (if they want to) will participate in story sections released every Sunday, Wednesday and Saturday. Along with story progression, there is going to be a random special event every two weeks on Friday night hosted by Ned. The winner(s) or participants of special events will get certain prizes or rewards. Other than those 4 days, the server is entirely focused on Survival and mcMMO elements, along with the plugins listed above, though occassionally players will be given the opportunity to complete "side quests," that further enrich the main story.

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Story progression is similar to how it was in NeddehCraft 2.0, where all users online (if they want to) will participate in story sections released every Sunday, Wednesday and Saturday. Along with story progression, there is going to be a random special event every two weeks on Friday night hosted by Ned. The winner(s) or participants of special events will get certain prizes or rewards. Other than those 4 days, the server is entirely focused on Survival and mcMMO elements, along with the plugins listed above, though occasionally players will be given the opportunity to complete "side quests," that further enrich the main story.

The roleplaying aspect of the server takes a slightly different approach compared to Neddehcraft 2.0. The branching story focuses heavily on player choice and cinematic worldbuilding, two elements the admins felt were missing in the previous server. The storyline is organized in chapters of varying length; each chapter's contents have the potential to change dramatically depending on choices made by those who participate.

The roleplaying aspect of the server takes a slightly different approach compared to Neddehcraft 2.0. The branching story focuses heavily on player choice and cinematic worldbuilding, two elements the admins felt were missing in the previous server. The storyline is organized in chapters of varying length; each chapter's contents have the potential to change dramatically depending on choices made by those who participate.

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*Dai_Nao - Killed in an ancient cave near Providence

*Dai_Nao - Killed in an ancient cave near Providence

*Sandra the Endermite v2 - Slain in a Nether Fortress

*Sandra the Endermite v2 - Slain in a Nether Fortress



*The Unthinker - Decomissioned while defending the Maker's research notes

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*The Unthinker - Decommissioned while defending the Maker's research notes

*Ender Dragon - Marginalized by much more important quest

*Ender Dragon - Marginalized by much more important quest

*Twilight Guardian - Squashed by tomb raiders

*Twilight Guardian - Squashed by tomb raiders

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*Clockwork, however, was mostly interested in attaining the Mind. The glyphs, decoded, told of an intense and arduous ritual to procure a new Mind, as the old one was destroyed centuries in the past. Clockwork then lamented that he never took Triton seriously as an associate and was merely using him and his resources as a means to an end - the end being claiming the new Mind for himself to build the perfect Mech, the Progenitor. Meanwhile, Yu_Gai and a squad of Knights and Mechs stormed the cavern, though the cadre was quickly dispatched by the players inside. Yu and a handful of Knights escaped Andalusia unscathed to report to Triton, while Clockwork had been made aware of the situation long ago thanks to his Scout Bots.

*Clockwork, however, was mostly interested in attaining the Mind. The glyphs, decoded, told of an intense and arduous ritual to procure a new Mind, as the old one was destroyed centuries in the past. Clockwork then lamented that he never took Triton seriously as an associate and was merely using him and his resources as a means to an end - the end being claiming the new Mind for himself to build the perfect Mech, the Progenitor. Meanwhile, Yu_Gai and a squad of Knights and Mechs stormed the cavern, though the cadre was quickly dispatched by the players inside. Yu and a handful of Knights escaped Andalusia unscathed to report to Triton, while Clockwork had been made aware of the situation long ago thanks to his Scout Bots.

*The players reported to King_Puffin, who was able to shed some light on the matter of the Hand and Mind. He revealed that Terminus was the name of the Mad King's old axe that he wielded during his prime, and guessed that Triton needed the Hand and Mind to retrieve it from its hidden location. As it happened, Triton had commissioned Clockwork's help to find the Mind, though Clockwork had an agenda of his own: to use the Mind for his own twisted purposes. Puffin asked the players to undergo the challenging ritual to procure the Mind themselves before Clockwork could get his hands on it, a request they accepted.

*The players reported to King_Puffin, who was able to shed some light on the matter of the Hand and Mind. He revealed that Terminus was the name of the Mad King's old axe that he wielded during his prime, and guessed that Triton needed the Hand and Mind to retrieve it from its hidden location. As it happened, Triton had commissioned Clockwork's help to find the Mind, though Clockwork had an agenda of his own: to use the Mind for his own twisted purposes. Puffin asked the players to undergo the challenging ritual to procure the Mind themselves before Clockwork could get his hands on it, a request they accepted.



*Herald_Arke called upon the players to visit Puffin once more; the King hesitantly asked the players to venture into the End to find the Twilight Clock, one of the components needed to create a new Mind. After an extended search period that yieled no results, the unseen presence Wisdom guided them in the direction of the stronghold. The players quickly explored the stronghold and stepped through the portal.

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*Herald_Arke called upon the players to visit Puffin once more; the King hesitantly asked the players to venture into the End to find the Twilight Clock, one of the components needed to create a new Mind. After an extended search period that yielded no results, the unseen presence Wisdom guided them in the direction of the stronghold. The players quickly explored the stronghold and stepped through the portal.

*The adventurers were immediately confronted by a primordial entity that reeked of ancient death and destruction. It mused that it saw no valiant Knights protecting the "puny mortals," and asked if they were alone in their quest. Ignoring the presence, the players stormed the End island and bravely faced and defeated the savage Ender Dragon.

*The adventurers were immediately confronted by a primordial entity that reeked of ancient death and destruction. It mused that it saw no valiant Knights protecting the "puny mortals," and asked if they were alone in their quest. Ignoring the presence, the players stormed the End island and bravely faced and defeated the savage Ender Dragon.

*The players, upon exploring the island further, located an obsidian pyramid sitting over the edge of the Void, only accessible by a dark cloud bridge. The pyramid's guardians immediately stirred to life; in moments the tomb was crawling with invisible spiders and other primeval protectors. They snatched the Twilight Clock in the central core of the dungeon and fled before the guardians descended upon them.

*The players, upon exploring the island further, located an obsidian pyramid sitting over the edge of the Void, only accessible by a dark cloud bridge. The pyramid's guardians immediately stirred to life; in moments the tomb was crawling with invisible spiders and other primeval protectors. They snatched the Twilight Clock in the central core of the dungeon and fled before the guardians descended upon them.

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*The omnipresent entity from the End appeared again, though only in a shade form in which he could not be seen, but clearly heard by all. It stated it was intrigued by the players' tenacity and how they had avoided him for so long, but assured them that their fate was catching up to them. It departed the land of the living without a trace.

*The omnipresent entity from the End appeared again, though only in a shade form in which he could not be seen, but clearly heard by all. It stated it was intrigued by the players' tenacity and how they had avoided him for so long, but assured them that their fate was catching up to them. It departed the land of the living without a trace.

*The players were summoned to King_Puffin once more, who proclaimed it was time to seize the lead in the race against Clockwork and Triton. This time, he had called upon his court alchemist, a witch named Winfrey, to aid in the ritual. Winfrey and the heroes traveled back to Andalusia, where they underwent the expensive ritual. Despite fulfilling it to the word, however, the ritual yielded no Mind, prompting Winfrey to suspect that Clockwork had already underwent the ritual. Suspecting the King wouldn't mind if they proceeded without consulting him further, Winfrey used her prior knowledge as an associate of Clockwork to lead them directly to Arcadia, a giant Mech factory that functioned as his base of operations in Occa. She then disappeared with the Twilight Clock.

*The players were summoned to King_Puffin once more, who proclaimed it was time to seize the lead in the race against Clockwork and Triton. This time, he had called upon his court alchemist, a witch named Winfrey, to aid in the ritual. Winfrey and the heroes traveled back to Andalusia, where they underwent the expensive ritual. Despite fulfilling it to the word, however, the ritual yielded no Mind, prompting Winfrey to suspect that Clockwork had already underwent the ritual. Suspecting the King wouldn't mind if they proceeded without consulting him further, Winfrey used her prior knowledge as an associate of Clockwork to lead them directly to Arcadia, a giant Mech factory that functioned as his base of operations in Occa. She then disappeared with the Twilight Clock.



*They arrived at Arcadia, a giant undersea dome in the middle of the ocean. Using Winfrey's instructions, the players infiltrated the factory through a concealed service shaft that led inside via a rail system. Their arrival was noticed by Clockwork, who remarked that they had arrived just slightly ahead of schedule. To "keep them company" while he prepard, he sicced two of his most powerful creations on them, a mechanized zombie named Kane and a skeleton named Able. The twin mechs were defeated and the gates of the factory were opened.

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*They arrived at Arcadia, a giant undersea dome in the middle of the ocean. Using Winfrey's instructions, the players infiltrated the factory through a concealed service shaft that led inside via a rail system. Their arrival was noticed by Clockwork, who remarked that they had arrived just slightly ahead of schedule. To "keep them company" while he prepared, he sicced two of his most powerful creations on them, a mechanized zombie named Kane and a skeleton named Able. The twin mechs were defeated and the gates of the factory were opened.

*Clockwork welcomed the players to his workshop and thanked them for playing his game; the encrypted messages they had found previously, as it turned out, were all part of a convoluted plan to lead them directly to Arcadia. The inventor vanished from the factory, but not before unveiling his finest creation: the Progenitor, his finest and most intelligent creation, powered with the Mind itself.

*Clockwork welcomed the players to his workshop and thanked them for playing his game; the encrypted messages they had found previously, as it turned out, were all part of a convoluted plan to lead them directly to Arcadia. The inventor vanished from the factory, but not before unveiling his finest creation: the Progenitor, his finest and most intelligent creation, powered with the Mind itself.

*The Progenitor was stronger and tougher than any mechs the players had faced in the past and seized the advantage initially, but the players had come prepared, arriving in Arcadia with invisibility potions looted from Scout Bots. Confused, the Progenitor was then disarmed by a player skilled in unarmed combat, a fighting style it was not programmed to defend against, forcing it to retreat to save its own "life." The machine was quickly destroyed after losing its sword, and from its mechanical corpse, the heroes looted the Mind.

*The Progenitor was stronger and tougher than any mechs the players had faced in the past and seized the advantage initially, but the players had come prepared, arriving in Arcadia with invisibility potions looted from Scout Bots. Confused, the Progenitor was then disarmed by a player skilled in unarmed combat, a fighting style it was not programmed to defend against, forcing it to retreat to save its own "life." The machine was quickly destroyed after losing its sword, and from its mechanical corpse, the heroes looted the Mind.

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*The library's only occupant was Wai_Mi, the last remaining assassin of the Knights Thash. He elected not to attack them immediately, instead lecturing them on how they had taken everything from him, including his brothers, and how the Mad King was the only one who could save Aquila. The players rejected the claims, stating that the Mad King was a force for evil and that Triton had fed him lies. Wai then began to recognize the players' faces, remarking that he had once thought they were mere myths created to spook men of Thash in the night. He stowed his blade and left behind his journal, telling them he had to think on what had transpired. The journal told of a scheme to use the artifacts to power a Slip Device weapon, which would annihilate Providence, reviving the Mad King in the process. It also detailed the location of the Terminus, inside a Nether abyss located via a portal in some place called Corsica. The players fled the temple and returned to the King.

*The library's only occupant was Wai_Mi, the last remaining assassin of the Knights Thash. He elected not to attack them immediately, instead lecturing them on how they had taken everything from him, including his brothers, and how the Mad King was the only one who could save Aquila. The players rejected the claims, stating that the Mad King was a force for evil and that Triton had fed him lies. Wai then began to recognize the players' faces, remarking that he had once thought they were mere myths created to spook men of Thash in the night. He stowed his blade and left behind his journal, telling them he had to think on what had transpired. The journal told of a scheme to use the artifacts to power a Slip Device weapon, which would annihilate Providence, reviving the Mad King in the process. It also detailed the location of the Terminus, inside a Nether abyss located via a portal in some place called Corsica. The players fled the temple and returned to the King.

'''Chapter 5 - Pressing the Advantage'''

'''Chapter 5 - Pressing the Advantage'''



*Puffin led the players to the lower levels of the palace, arriving at a large library guarded by malfuctioning iron golems. He explained that Corsica was one of the earliest inhabited places in Occa, and that one day the people there fled the region after building something dark and evil. He sent them off to Corsica, a mountain range located within a sparsely populated savannah. A strange, familiar presence began to speak to them, musing that the people of Corsica used to sacrifice their weak on the mountaintops.

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*Puffin led the players to the lower levels of the palace, arriving at a large library guarded by malfunctioning iron golems. He explained that Corsica was one of the earliest inhabited places in Occa, and that one day the people there fled the region after building something dark and evil. He sent them off to Corsica, a mountain range located within a sparsely populated savannah. A strange, familiar presence began to speak to them, musing that the people of Corsica used to sacrifice their weak on the mountaintops.

*Within Corsica, the players found a massive Nether portal built into the side of a mountain. They stepped into the portal, which led them into a region of the Nether that looked as if it was inhabited at some point but abandoned long ago. They located a small entrance to the abyss that lay below the Nether, a dark and ancient place that sat just above the Void. Within, they located a small chamber, only protected by a small door with two empty slots. The players activated the Hand and Mind at the door, allowing them inside. They quickly grabbed the Terminus, the Mad King's battle axe, and prepared to face Triton, though he never appeared.

*Within Corsica, the players found a massive Nether portal built into the side of a mountain. They stepped into the portal, which led them into a region of the Nether that looked as if it was inhabited at some point but abandoned long ago. They located a small entrance to the abyss that lay below the Nether, a dark and ancient place that sat just above the Void. Within, they located a small chamber, only protected by a small door with two empty slots. The players activated the Hand and Mind at the door, allowing them inside. They quickly grabbed the Terminus, the Mad King's battle axe, and prepared to face Triton, though he never appeared.

*The heroes returned to Puffin, who was ecstatic to see they had recovered the Terminus safely. He quickly sent them back to the Nether, though, to find the Ender Compendium, the last artifact. Following his coordinates, the players arrived at an odd stretch of the Nether mostly comprised of Endstone and obsidian pillars. They began to smash the End crystals sitting atop the pillars but were halted by the Enderman known as the Ender Monk. The Monk explained that he and his people rebelled against the Mad King and were exiled, forced to leave their homes and settle in the Nether. The adventurers explained they had come seeking the Compendium; the Monk admitted that his people had stolen the Compendium as once final insult to their King before leaving. He then explained that the only way he would surrender it was through a trial of combat to prove their worth. The players defeated the Monk and some of his fellow Endermen, prompting him to begrudgingly give up the Compendium, warning them to never return.

*The heroes returned to Puffin, who was ecstatic to see they had recovered the Terminus safely. He quickly sent them back to the Nether, though, to find the Ender Compendium, the last artifact. Following his coordinates, the players arrived at an odd stretch of the Nether mostly comprised of Endstone and obsidian pillars. They began to smash the End crystals sitting atop the pillars but were halted by the Enderman known as the Ender Monk. The Monk explained that he and his people rebelled against the Mad King and were exiled, forced to leave their homes and settle in the Nether. The adventurers explained they had come seeking the Compendium; the Monk admitted that his people had stolen the Compendium as once final insult to their King before leaving. He then explained that the only way he would surrender it was through a trial of combat to prove their worth. The players defeated the Monk and some of his fellow Endermen, prompting him to begrudgingly give up the Compendium, warning them to never return.

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*Suddenly, though, an invisible path was created, bridging the gap between the cavern dropoff and the device at the center of the void. The players raced to the platform unopposed, as Triton had been placed under a dark trance, hovering just above the ground. They threw the allium flowers into the lava slots, and immediately the red particles shifted to a calm blue. Makrozoia winced in "pain," as the players believed the ritual had been reversed, but instead the dark spirit's essence transferred into the nearest compatible host: that host was Triton.

*Suddenly, though, an invisible path was created, bridging the gap between the cavern dropoff and the device at the center of the void. The players raced to the platform unopposed, as Triton had been placed under a dark trance, hovering just above the ground. They threw the allium flowers into the lava slots, and immediately the red particles shifted to a calm blue. Makrozoia winced in "pain," as the players believed the ritual had been reversed, but instead the dark spirit's essence transferred into the nearest compatible host: that host was Triton.

*The possess Triton reacted with great rage almost immediately. He swore the heroes would pay for their lack of vision, and that the whole world would feel his wrath. Triton grinned, remarking that the players should go check on the city of Providence and their precious king.

*The possess Triton reacted with great rage almost immediately. He swore the heroes would pay for their lack of vision, and that the whole world would feel his wrath. Triton grinned, remarking that the players should go check on the city of Providence and their precious king.



*Arriving at Providence, they immediately noticed the city had been absolutely wrecked. There was no sign of life, and most buildings had fallen into a state of complete disrepair, including the palace. An eerie yellow haze choked the sky, a sign of the completion of the Slip weapon's ritual: the Nether landscape on thei island had been ripped away and placed on Providence, utterly annihilating all life there. There was no sign of King Puffin. As the players explored his palace, a trance fell upon them; they immediately fell unconscious and woke up in a strange obsidian box with marble stairs at the center.

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*Arriving at Providence, they immediately noticed the city had been absolutely wrecked. There was no sign of life, and most buildings had fallen into a state of complete disrepair, including the palace. An eerie yellow haze choked the sky, a sign of the completion of the Slip weapon's ritual: the Nether landscape on the island had been ripped away and placed on Providence, utterly annihilating all life there. There was no sign of King Puffin. As the players explored his palace, a trance fell upon them; they immediately fell unconscious and woke up in a strange obsidian box with marble stairs at the center.

*Climbing the stairs, the players arrived at what looked to be the top of the Nether dimension: a vast uninhabited plain of bedrock and red fog. A cobblestone path led them to the gates of their former town, Tempus, which was guarded by a savage wither skeleton. Within the gates was an almost perfect replication of the abandoned town, though all the buildings were empty and the streets were littered with Nightmare Remnants, the rotting remains of the Mad King's centuries-old army. The Remnants were determined in their cause to serve their undying master, and immediately after the last of them was destroyed, Makroizoia addressed the players personally.

*Climbing the stairs, the players arrived at what looked to be the top of the Nether dimension: a vast uninhabited plain of bedrock and red fog. A cobblestone path led them to the gates of their former town, Tempus, which was guarded by a savage wither skeleton. Within the gates was an almost perfect replication of the abandoned town, though all the buildings were empty and the streets were littered with Nightmare Remnants, the rotting remains of the Mad King's centuries-old army. The Remnants were determined in their cause to serve their undying master, and immediately after the last of them was destroyed, Makroizoia addressed the players personally.

*He welcomed them back to Tempus, musing that he had made a few slight adjustments. Indeed, the interiors of the buildings were filled with signs that read, among other things, "YOU COULD HAVE SAVED THEM." Eager to get the players out of the way for good, the Mad King attacked them with remarkable brutality, barraging them with fireballs and lightning bolts.

*He welcomed them back to Tempus, musing that he had made a few slight adjustments. Indeed, the interiors of the buildings were filled with signs that read, among other things, "YOU COULD HAVE SAVED THEM." Eager to get the players out of the way for good, the Mad King attacked them with remarkable brutality, barraging them with fireballs and lightning bolts.

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