2015-04-02

Video Game Walkthroughs, News and Guides

Battlefield Hardline Hardline Patch coming soon to fix bug, gameplay balance and more Battlefield Hardline had a relatively stable release, but still, Visceral Games today announced a patch about 30 settings, including corrections and modifications to the gameplay, designed to optimize the game experience. The update is in certification, which is reasonable wait for many days. The list of changes is divided into two blocks, the first is bug fixes, which refers to miscellaneous freezing low frequency, either by conflicts or other server. The second category involves changes to the gameplay, as fewer RPG in the trunk of the car and reducing damage dealt by radio-propelled grenades or better spawn for Team Deathmatch mode. Also take a look at our Battlefield Hardline Walkthrough for complete coverage. Bug fixes: Fixed a server crash in Rescue Increased the character limit in the MapList to support up to 150 maps in a rotation You can now set the time limit to 0 and it disables the time limit instead of instantly ending the round in Blood Money Various fixes for server crashes with rental servers (multiple issues addressed) Fix for the timer in Conquest freezing when the user set the time limit higher than 800 Fix for MP squad join issue where after the squad leader gets disconnected, a new leader cannot kick members or disband Fix for the patch awarded in released game for reaching Rank 10 in the Beta Fix for Derailed Levolution where players were teleported to origin of Point B and killed in some circumstances Fix for crash if the UI is disabled in the .cfg file Fix for Bloodmoney exploit in HH where players could access the money pile through the floor/roof Fix on XB1 for players using invite/join on friend after Quickmatching Fix for the Uzi’s weapon license cost, setting it to the correct value of $50,000 Fix for X360 players being unable to invite friends while playing Rescue Fix for a rare crash in the Customize screen All platforms, miscellaneous low frequency crash fixes Gameplay changes: Conquest tickets increased (CQL 999, CQS 600) Greatly decreased nearby bullet impact flinch; your aimpoint will not shift from rounds striking the environment near you Fixed some issues with FLIR/IRNV RPG reduced to 1 ammo from back of cars, with smaller explosion radius overall thus requiring more skill to use effectively TDM friendzones have been adjusted for better spawning Rescue / Crosshair exploit where players could skip the round start time by hitting START or ESC has been fixed Couch health reduced and repair rate decreased to a miniscule amount, making the Couch the one-off it was intended Player should no longer Quickmatch into servers with unsupported numbers of players K10: Reduce max damage to 33 and min damage to 8 Saiga and PTR: reduce recoil to bring more in line with Cop faction DMRs HCAR and HK51: reduce recoil to bring more in line with SCAR-H and SA-58 .410 Jury: Increase damage per pellet to become more effective FMG-9: increase damage per round to 25 and push out falloff start range to make these weapons more effective Battlerifle min damage increased to 25 across the board AKM min damage reduced to 24

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