2014-08-11

I am very new to Linux world like I am new to game development at the same time. I am working on an engine project using SDL2 and OpenGL 3.3. It was working without problem on Windows 8 but after I installed Debian/Linux on the same machine, I couldn't successfully compile it again. It gave a segmentation fault probably related to OpenGL version(click for more information).Both installation of fglx and mesa 10 was painful and brought me nowhere. Neither X recognised the new fglrx drivers I installed, nor I could configured it manually. For Mesa 10, they said it is not impossible but too hard to accomplish the installation of OpenGL 3.3 on a system like Debian. After I messed up all kind of configuration files and was stuck in script terminal again as always, I have had to reinstall debian from USB at least to be able to access GUI again and connect internet on firefox rather than lynx. So do you have any idea regarding what I need to do? Should I, for example, try an easier distro that will be able to do all these automatically if there is such a distro?

Thanks in advance.

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