2014-05-22

Rearranging information. The table of reagents is useless and confusing before you know what to do with them. I made a lot of edits to hopefully make the instructions clearer

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Revision as of 06:57, 22 May 2014

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The process of mixing and transmuting items, also known as "Alchemy".
There are two types of alchemy used
in
blood magic:
[[Blood_Altar|Altar]]
transmutation
,
and
Blood alchemy
done in
an [[Alchemic_Chemistry_Set|Alchemical chemistry set]]. Blood alchemy can transmute and mix items together, and create potions
far
better then their vanilla
variations
.

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The process of mixing and transmuting items, also known as "Alchemy".
While transmuting items
in
the
[[Blood_Altar|Altar]],
is a type of alchemy, the alchemy described here is called
Blood alchemy
and is performed with
an [[Alchemic_Chemistry_Set|Alchemical chemistry set]]. Blood alchemy can transmute and mix items together, and create
refillable multi-use
potions
which are vastly
better then their vanilla
counterparts; capable of reaching enormous durations and extreme potencies
.

 

 



Blood alchemy requires a modified potion stand, which has several slots. The lower-right slot is where a blood orb needs to be placed for recipes that require blood as a catalyst (some recipes need certain orbs or higher), the center slot is the output, and the five slots around it are the ingredient slots.

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Blood alchemy requires a
[[Alchemic_Chemistry_Set|
modified potion stand
]]
, which has several slots. The lower-right slot is where a blood orb needs to be placed for recipes that require blood as a catalyst (some recipes need certain orbs or higher), the center slot is the output, and the five slots around it are the ingredient slots.

 

 

 

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Potion brewing requires the player go acquire a Potion Flask, which you can get either through dungeon loot or by creating it by transmuting a glass bottle in a 2nd tier altar. This flask has 8 total uses - if your potion is empty, you can refill it by placing it in the alchemic chemistry set with a [[Weak_Filling_Agent|Filling Agent]]. Alternatively, you can completely reset the flask, erasing its effects and restoring its uses by placing it in the crafting grid and adding netherwart, redstone, and glowstone.

 

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To start with the potion brewing, you need three things: the potion flask, as well as a [[Weak_Binding_Agent|binding agent]] and an alchemy ingredient. The alchemy ingredient is the most important part of the potion because it determines what effect the potion will have. Potions could have a wide variety of effects, each of which corresponds to a particular ingredient. If you're already familiar with ordinary potion brewing, some of the ingredients will be easy to determine, but others may need a bit of thinking about. Tinker around a bit by using different items until you find one that gives a good effect! Here are a few ingredients, to point you in the right direction.

 

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Sugar

 

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Blaze Powder

 

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Magma Cream

 

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Glass Bottle

 

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When you place the binding agent, ingredient and potion flask in the alchemic chemistry set, it will start mixing the concoctions together and the effect will be added to the potion. You can even add additional effects to potions that already have one just by putting the flask back in with another binding agent and alchemy ingredient. In fact, you could theoretically add EVERY single potion effect to one potion flask. Theoretically. Unfortunately, the different binding agents have different success rates of the potion actually being brewed. For example, [[Standard Binding Agent]] works 100% for the first effect, but only 40% if you try to add a second effect, 16% for the 3rd, etc. If it fails... the flask will blow up.

 

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That is not all. By finding (or creating, see next section) a special catalyst, you can increase the effectiveness of the potions' various effects. A power catalyst will increase the concentration of the potion (shortening the duration in the process), and the lengthening catalyst will increase the duration of the potion vastly. To use these, place the flask, the catalyst, and the ingredient that represents the potion effect you want to enhance (the potion effect HAS to be present in the potion). There is no chance to blow up at this point, although it may change in the future.

 

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Like the flask, these catalysts (and binding agents) can be found through dungeon loot.

 

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==Reagents==

 

 

 

The creation of various reagents is at the cornerstone of alchemy. Without the proper knowledge when brewing reagents, you could end up with a big ol' pile of slop. Thankfully, it isn't all bad!

 

The creation of various reagents is at the cornerstone of alchemy. Without the proper knowledge when brewing reagents, you could end up with a big ol' pile of slop. Thankfully, it isn't all bad!

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| [[Enhanced Filling agent]] || standard filling agent || aquasauls || magicales

 

| [[Enhanced Filling agent]] || standard filling agent || aquasauls || magicales

 

|}

 

|}



 



Potion brewing requires the player go acquire a Potion Flask, which you can get either through dungeon loot or by creating it by transmuting a glass bottle in a 2nd tier altar. This flask has 8 total uses - if your potion is empty, you can refill it by placing it in the crafting grid and adding netherwart, redstone, and glowstone (this will cause the potion to no longer have the previously made effects).

 



 



To start with the potion brewing, you need to get a binding agent and an alchemy ingredient. Some of the ingredients are easy to determine, but others may need a bit of thinking about. Tinker around a bit by using different items until you find one that gives a good effect! Here are a few ingredients, to point you in the right direction.

 



 



Sugar

 



Blaze Powder

 



Magma Cream

 



Glass Bottle

 



 



When you place the binding agent and ingredient with the potion flask, it will start mixing the concoctions together. Theoretically, you can add EVERY single potion effect to one potion flask. Theoretically. Unfortunately, the different binding agents have different success rates of the potion actually being brewed. The Standard Binding Agent works 100% for the first one, but only 40% if you try to add a second effect, 16% for the 3rd, etc. If it fails... the flask will blow up.

 



 



That is not all. By finding (or creating, see previous section) a special catalyst, you can increase the effectiveness of the potions' various effects. A power catalyst will increase the concentration of the potion (shortening the duration in the process), and the lengthening catalyst will increase the duration of the potion vastly. To use these, place the flask in with the catalyst you want as well as the ingredient that represents the potion effect (the potion effect HAS to be present in the potion). There is no chance to blow up at this point, although it may change in the future.

 



 



Like the flask, these catalysts (and binding agents) can be found through dungeon loot.

 

 

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