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Computer Organization And Architecture,
by A.P.GodseView | |Buy/Download
Computer Organization,
by A.P.Godse
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Computer Organisation and Architecture,
OverviewGeneral organization and architecture; Structural/functional view of a computer; Evolution/brief history of computers.System busesComputer components-memory, cpu, i/o; Interconnection structures; Bus interconnection, multiple bus hierarchies, pci bus structure.Memory organizationInternal memory-characteristics, hierarchy; Semiconductor main memory-types of ram, chip logic, memory module organisation; cache memory-elements of cache design, address mapping and translation, replacement algorithms; Advanced dram organization; Performance characteristics of two-level memories; External memory : magnetic disk, tape, raid, optical memory; High speed memories : associative and interleaved memories.Data path designFixed point representation; Floating point representation; Design of basic serial and parallel high speed adders, subtractors, multipliers, Booth's algorithm; The arithmetic and logic unit (ALU) : Combinational and sequential ALU's.The central processing unitBasic instruction cycle; Instructions sets, formats and addressing; Processor organization;Register organization; Instruction pipelining; Co-processors, pipeline processors; RISC computers, RISC versus CISC characteristics.The control unitMicro-operations; Hardwired implementation; Microprogrammed control; Micro-instruction format; Applications of microprogramming.Input and output unitExternal devices : keyboard, monitor, disk drive and device drivers; I/O modules : programmed I/O, interrupt driven I/O, DMA, I/O channels and I/O processors; Serial transmission and synchronization.Multiple processor organizationsFlynn's classification of parallel processing systems; Pipelining concepts.
by D.A.Godse A.P.Godse
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Computer Architecture & Organisation,
History and evolution of computers, Architecture of a general purpose computer, Stored program computer operation.Data Path DesignComputer system design, Gate level design, Register level design and processor level design, Fixed point arithmetic, Data paths of Two s complement addition, subtraction, multiplication and division, Booths algorithm for multiplication, Floating point arithmetic and data path of floating point ALU.Processor DesignCPU organization and operation, Accumulator based CPU, CPU with general registers, Instruction types, Formats and addressing arithmetic - logic unit design, Sequential ALUs, Structure of a basic sequential ALU, Register files, Co-processors and pipeline processors, RISC and CISC computers.Control DesignGeneral structure of hardwired and micro-programmed control units, Hardwired control design, State tables, Greatest common divisor processor, Classical design of the gcd processor control unit, Design of a typical of CPU control unit, Micro-programmed control, Control unit organization, Microinstruction addressing and timing, Micro-program sequences, Pipeline control, Instruction pipeline, Structure multistage pipeline, Organization of CPU with multistage instruction pipeline, Pipeline performance, Measures.Memory OrganizationOrganization of multilevel memory system in a computer, Main memory: Random access memory organization, Semiconductor RAMs, RAM's design structure of D-RAM chip, Secondary memory : Several access memory, Access methods, Memory organization magnetic disc and tape reluctant array of inexpensive disks, Memories, Optical memory and read out devices.High Speed Cache Memory SystemCache and virtual memory, Address translation with segmentation and paging with caches, Cache organization, Operation address mapping associative memory, Cache types and performance.System Buses and I/O, CommunicationBuses, Bus interfacing timing bus arbitration, I/O and system control, I/O control methods, Programmed I/O, I/O processors: I/O instruction types, Measures, I/OP organization, CPU and IOP interaction.Multiple Advanced Processor OrganizationsParallel processing shared and distributed memory computers, Processor interconnection network structures and performance, Multiprocessors(MIMD).
by D.A.Godse A.P.Godse
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Computer Architecture,
by A.P.Godse
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Digital Design & Computer Organisation,
Sequential Circuit Design Synchronous and asynchronous FSM design, Basic design steps, State encoding techniques, VHDL coding of state machines, Analysis of sequential circuits, Algorithmic State Machine (ASM) charts.HDL Introduction to HDL, VHDL, Library, Entity, Architecture, Modeling styles, Signals and variables, Sequential and concurrent statements, Synthesis and simulation concepts, Implementation of logic function.ALU Design Addition and subtraction of signed numbers, Design of fast adders, Multiplication of positive numbers, Signed operand multiplication - Booth's algorithm, Fast multiplication Bit pair recoding of multipliers. Carry save addition of summands.Integer division, Floating point numbers and operation, IEEE standards for floating point numbers, Arithmetic operations on floating point numbers, Guard bits and truncation, Implementing floating point operation.CPU Design Memory operation, Instruction and instruction sequencing, Addressing modes, Assembly language, Basic input/output operations, Stacks and queues, Subroutines, Execution of a complete instruction, Multiple bus organization.Input/Output Organization Accessing I/O devices, Interrupts, Direct memory access, Buses, Interface circuits.Memory Organization Semiconductor RAM memory, Read only memory, Speed, Size and cost, Cache memories, Performance considerations, Virtual memories, Memory management requirements, Secondary storage.
by D.A.Godse A.P.Godse
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Computer Organization and Architecture,
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. For graduate and undergraduate courses in computer science, computer engineering, and electrical engineering Fundamentals of Processor and Computer Design Computer Organization and Architecture is a comprehensive coverage of the entire field of computer design updated with the most recent research and innovations in computer structure and function. With clear, concise, and easy-to-read material, the Tenth Edition is a user-friendly source for people studying computers. Subjects such as I/O functions and structures, RISC, and parallel processors are explored integratively throughout, with real world examples enhancing the text for reader interest. With brand new material and strengthened pedagogy, this text engages readers in the world of computer organization and architecture.
by William Stallings
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Computer Organization & Architecture,
by Er. Nagesh Jaitak
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Computer Organization and Architecture,
This Book Describes, In Easy Language, Building Blocks For Computer, Register Transfer Language And Architecture Of A Simple Processor. Cpu Organization, Assembly Language Programs And Arithmetic Algorithms Are All Explained In Such A Manner, That Students Of All Streams Can Understand Technical Subjects Very Easily.Special Features Of The Book Are:Combinational Circuits, Sequential Circuits, Registers, Counters, Etc. Are Explained In Detail For Building Strong Fundamentals.Concepts Of Microoperations Are Given With Suitable Examples.Different Kind Of Interrupts Are Illustrated For Easy Grasp Of The Subject Matter.Each Assembly Language Program Is First Explained With A Flowchart And Then Written Using Mnemonics For Clear Understanding. Associative, Cache And Virtual Memory Organization Form The Backbone Of Computer Architecture. All These Are Explained Using Illustrative Diagrams.Set Of Questions With Answers Is Added At The End Of Each Chapter.Comprehensive Glossary And Index Included For Easy Access To Numerous Terms Needed For Understanding The Subject.Embedded System And Its Comparison With Pc Is Added For Ready Reference.System Programming Is Introduced For Better Understanding Of Computer Architecture.
by Madhulika Jain
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Advanced Computer Architecture and Computing,
by S.S.Jadhav
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Basic Electronics,
by A.P.Godse
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Data Structures,
Linked ListsConcepts of linked organization, singly linked list, Operations such as as Insertion, deletion, inversion, concatenation, Computation of length, traversal on linked list, Applications : Representation and manipulations of polynomials using linked lists, Representation of sparse matrix using linked organization, Linked Stacks and Queues, circular linked list, doubly linked list and dynamic storage management, Representation of polynomial/set using generalized linked list, Dynamics memory management : Garbage collection and compaction.TreesReview of basic terminology, binary trees and its representation using sequential and linked organization, full and complete binary trees, converting tree to a binary tree, binary tree traversals (recursive and non recursive), operations such as copy, equal etc, Threaded binary trees, Insertion and deletion of nodes in in-order threaded binary tree, preorder, in-order and post-order traversals of in-order threaded binary tree, applications of binary trees : Gaming, Expression and decision trees.GraphsReview of basic terminology, Representation of graphs using adjacency matrix, adjacency list and adjacency Multi-list, Traversals : Depths First and Breadth First, connected components and spanning trees, Kruskal's and Prim's algorithms for minimum spanning tree, Algorithm for shortest path and topological sorting.Symbol TablesNotion of symbol table, representation, static tree tables and dynamic tree tables.Hash TablesHash Tables, Hash Functions : Division and Multiplication methods, Collusion Resolution strategies : Chaining and Open addressing, Table overflow : Expansion and extendible hashing.HeapsConcepts, Binary Heaps : Operations, Applications : The selection problem, Event simulation etc., Introduction to d-Heaps, Leftists and Skew Heaps.IndexingIndexing Techniques : Hashed indexes, Tree indexing - B tress, B+ Trees and Trie Indexing.(Implementation not expected for the following topics of this unit)Introduction of Top-down Splay Trees, Red-black trees, AA trees, k-d trees.FilesExternal storage devices, Files : Definition and concepts, Files organization : Sequential files random, linked, inverted and cellular partitions. Processing of sequential, Index-sequential and direct files.
by A.A.Puntambekar N.A.Deshpande S.S.Sane
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Computer Organization and Design,The Hardware/Software Interface
The fifth edition of Computer Organization and Design—winner of a 2014 Textbook Excellence Award (Texty) from The Text and Academic Authors Association—moves forward into the post-PC era with new examples, exercises, and material highlighting the emergence of mobile computing and the cloud. This generational change is emphasized and explored with updated content featuring tablet computers, cloud infrastructure, and the ARM (mobile computing devices) and x86 (cloud computing) architectures. Because an understanding of modern hardware is essential to achieving good performance and energy efficiency, this edition adds a new concrete example, "Going Faster," used throughout the text to demonstrate extremely effective optimization techniques. Also new to this edition is discussion of the "Eight Great Ideas" of computer architecture. As with previous editions, a MIPS processor is the core used to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/O. Instructors looking for fourth edition teaching materials should e-mail textbook@elsevier.com. Winner of a 2014 Texty Award from the Text and Academic Authors Association Includes new examples, exercises, and material highlighting the emergence of mobile computing and the cloud Covers parallelism in depth with examples and content highlighting parallel hardware and software topics Features the Intel Core i7, ARM Cortex-A8 and NVIDIA Fermi GPU as real-world examples throughout the book Adds a new concrete example, "Going Faster," to demonstrate how understanding hardware can inspire software optimizations that improve performance by 200 times Discusses and highlights the "Eight Great Ideas" of computer architecture: Performance via Parallelism; Performance via Pipelining; Performance via Prediction; Design for Moore's Law; Hierarchy of Memories; Abstraction to Simplify Design; Make the Common Case Fast; and Dependability via Redundancy Includes a full set of updated and improved exercises
by David A. Patterson
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Microprocessors And Interfacing Techniques,
by A.P.Godse
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Computing Handbook, Third Edition,Computer Science and Software Engineering
Computing Handbook, Third Edition: Computer Science and Software Engineering mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, the first volume of this popular handbook examines the elements involved in designing and implementing software, new areas in which computers are being used, and ways to solve computing problems. The book also explores our current understanding of software engineering and its effect on the practice of software development and the education of software professionals. Like the second volume, this first volume describes what occurs in research laboratories, educational institutions, and public and private organizations to advance the effective development and use of computers and computing in today’s world. Research-level survey articles provide deep insights into the computing discipline, enabling readers to understand the principles and practices that drive computing education, research, and development in the twenty-first century.
by Teofilo Gonzalez
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