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Motion Planning in Medicine: Optimization and Simulation Algorithms for Image-Guided Procedures,
The monograph written by Ron Alterovitz and Ken Goldberg combines ideas from robotics, physically-based modeling, and operations research to develop new motion planning and optimization algorithms for image-guided medical procedures. A challenge clinicians commonly face is compensating for errors caused by soft tissue deformations that occur when imaging devices or surgical tools physically contact soft tissue. A number of methods are presented which can be applied to a variety of medical procedures, from biopsies to anaesthesia injections to radiation cancer treatment. They can also be extended to address problems outside the context of medical robotics, including nonholonomic motion planning for mobile robots in field or manufacturing environments.
by Ron Alterovitz
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The Crisis,
The Crisis, founded by W.E.B. Du Bois as the official publication of the NAACP, is a journal of civil rights, history, politics, and culture and seeks to educate and challenge its readers about issues that continue to plague African Americans and other communities of color. For nearly 100 years, The Crisis has been the magazine of opinion and thought leaders, decision makers, peacemakers and justice seekers. It has chronicled, informed, educated, entertained and, in many instances, set the economic, political and social agenda for our nation and its multi-ethnic citizens.
by
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Computer Graphics with Open GL,
For junior- to graduate-level courses in computer graphics. Assuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.
by Donald Hearn
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National Trade and Professional Associations, 1995,
by John J. Russell
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Artificial Life IV,Proceedings of the Fourth International Workshop on the Synthesis and Simulation of Living Systems
This book brings together contributions to the Fourth Artificial Life Workshop, held at the Massachusetts Institute of Technology in the summer of 1994.
by Rodney Allen Brooks
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Testosterone,
'...a tour de force, part noirish suspense novel and part grim satire of compulsive male sexuality.' - Booklist First paperback publication of the final novel of James Robert Baker - author of Tim & Pete (Fourth Estate). A satirical, hysterical, horrific rocket-fueled trek around LA in pursuit of the most unlucky ex-lover in history.
by James Robert Baker
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The Future and Its Enemies,The Growing Conflict Over Creativity, Enterprise,
Today we have greater wealth, health, opportunity, and choice than at any time in history. Yet a chorus of intellectuals and politicians laments our current condition -- as slaves to technology, coarsened by popular culture, and insecure in the face of economic change. The future, they tell us, is dangerously out of control, and unless we precisely govern the forces of change, we risk disaster. In The Future and Its Enemies, Virginia Postrel explodes the myths behind these claims. Using examples that range from medicine to fashion, she explores how progress truly occurs and demonstrates that human betterment depends not on conformity to one central vision but on creativity and decentralized, open-ended trial and error. She argues that these two opposing world-views -- "stasis" vs. "dynamism" -- are replacing "left" and "right" to define our cultural and political debate as we enter the next century. In this bold exploration of how civilizations learn, Postrel heralds a fundamental shift in the way we view politics, culture, technology, and society as we face an unknown -- and invigorating -- future.
by Virginia Postrel
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The Hollywood Reporter,
by
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Computerworld,
For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.
by
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Why I Hate Saturn,
"Cranky columnist Anne Merkel is only happy when she's complaining-- about her editors, about being single in New York City, about running out of Scotch. But when her long-lost sister shows up claiming to be Queen of the Leather Astro-Girls of Saturn, Anne's going to wish she'd never complained about anything-- " -- p. [4] of cover.
by Kyle Baker
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The New Age Movement and the Biblical Worldview,Conflict and Dialogue
John Newport delivers a comprehensive study of the impact of New Age beliefs on contemporary culture - and on Christianity itself - while also offering an effective, biblical antidote to today's worldview crisis. After first surveying the historical development of the New Age worldview, from ancient times through important tendencies in nineteenth-century America to recent Far Eastern influences, Newport explores in depth eleven key areas of the New Age worldview and contrasts each area of belief with the traditional biblical worldview.
by John P. Newport
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Advances in Visual Computing,Second International Symposium, ISVC 2006, Lake Tahoe, NV, USA, November 6-8, 2006, Proceedings
It is with great pleasure that we welcome you all to the proceedings of the 2nd InternationalSymposiumonVisualComputing(ISVC2006)heldinLakeTahoe. Followinga successfulmeeting lastyear, wewitnesseda muchstrongerandmore productive event this year. ISVC o?ers a common umbrella for the four main areas of visual computing including vision, graphics, visualization, and virtual reality. Its goal is to provide a forum for researchers, scientists, engineers and practitionersthroughouttheworldtopresenttheirlatestresearch?ndings, ideas, developments and applications in the broader area of visual computing. This year, the program consisted of 13 oral sessions, one poster session, ten special tracks, and six keynote presentations. The response to the call for - pers was very strong. We received more than twice the papers received last year. Speci?cally, we received over 280 submissions for the main symposium from which we accepted 65 papers for oral presentation (23% acceptance) and 56 papers for poster presentation (20% acceptance). Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 57 papers were accepted for presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion. During the discussion period we tried to correct anomalies and errors that might have existed in the initial review
by George Bebis
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Screen World 1998,
Covers American and foreign films released in the United States each year, with listings of credits and profiles of screen personalities and award winners
by John Willis
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Computer Vision,Algorithms and Applications
Humans perceive the three-dimensional structure of the world with apparent ease. However, despite all of the recent advances in computer vision research, the dream of having a computer interpret an image at the same level as a two-year old remains elusive. Why is computer vision such a challenging problem and what is the current state of the art?Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging, and for fun, consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos.More than just a source of 'recipes,' this exceptionally authoritative and comprehensive textbook/reference also takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene. These problems are also analyzed using statistical models and solved using rigorous engineering techniquesTopics and features: Structured to support active curricula and project-oriented courses, with tips in the Introduction for using the book in a variety of customized courses Presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects Provides additional material and more detailed mathematical topics in the Appendices, which cover linear algebra, numerical techniques, and Bayesian estimation theory Suggests additional reading at the end of each chapter, including the latest research in each sub-field, in addition to a full Bibliography at the end of the book Supplies supplementary course material for students at the associated website, http://szeliski.org/Book/Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.
by Richard Szeliski
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1984 complete sourcebook of personal computing,
by Bantam Bowker
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