2015-05-04

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COMPUTER GRAPHICS WITH VIRTUAL REALITY SYSTEMS,
Special Features: " Discusses virtual reality in three dedicated chapters" Explains the topics with their theoretical, mathematical and programming perspectives" Presents topics form elementary display systems to the most advanced animation and virtual reality systems " Matches with the engineering syllabus of Mumbai UniversityIncludes over: § 262 neatly-drawn illustrations and figures§ 44 solved examples § 255 review questions § 70 multiple-choice questions and their solutions § 57 programming exercises as an appendix§ 40 programming practice About The Book: Computer Graphics with Virtual Reality Systems is a comprehensive book for undergraduate engineering students of computer science and information technology. The book is a must-have for students, professionals and practitioners interested in object design, transformation, visualization and modeling of real world. Besides, the book is also useful to students of diploma courses and vocational courses at open universities, distance education universities in graphics and animation. Scholars and practitioners, studying computer graphics, image analysis and multimedia courses, can also find the book very helpful.
by Rajesh K. Maurya
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BASIC COMPUTER ENGINEERING,
Market_Desc: Primary Market· Undergraduate I Year Engineering student of RGPV, Bhopal (More than 1 lac intake)Course: Basic Computer EngineeringCourse Code: B.E. - 205Secondary Market· Undergraduate first year students of various universities, such as· UPTU (ECS-101/ECS-201 : Computer Concepts and Programming in C)· UTU (Fundamentals of Computer & Programming)· PTU (CS-101 Fundaments of Computer Programming and Information Technology)· RTU (Computer Systems and Programming [104])· GTU (Computer Programming and Utilization)· Anna (GE2112 Fundamentals of Computing and Programming)· JNTU (C Programming and Data Structures)· BPUT (BCSE 3101 PROGRAMMING IN C )· VTU (10CCP13/10CCP23 Computer Concepts and C Programming)· CSVTU (300224 Introduction to Computing) Special Features: · Completely covers the syllabus as a textbook for B.E. first year course Basic Computer Engineering , RGPV (Bhopal) and similar courses in other universities.· Single-handedly caters to the requirements of several engineering disciplines that have this course in their curriculum.· Explains programming in C++ in detail.· Covers operating systems such as Windows, DOS and UNIX; database management systems; data structures; algorithms and C++, without entering into the specifics of programming languages and complex technologies.· Makes liberal use of screenshots to show how the screen would look like after processing the command.· Has increased utility owing to the presence of a large number of examples and illustrations.· Covers programming assignments and experimental portions under specific chapters to take into account the practical nature of the course.· Contains appendices that introduce readers to emerging areas of research such as neural networks and fuzzy logic.· Provides model question papers for practicing questions based on the examination pattern.· Excellent pedagogy having:ü 160+ Figuresü 70+ Tablesü 40+ Programs with outputü 70+ Syntaxes and explanatory examplesü 220+ Objective questionsü 170+ Review questionsü 50+ Programming assignments. About The Book: This book helps in familiarizing students with the basic organization of the computer, and then moving on to study of the operating systems such as Windows, DOS and UNIX; database management systems; data structures; algorithms and C++, without entering into the specifics of programming languages and complex technologies. It provides an insight into the basics of computers as delineated by the syllabi of RGPV and various reputed Indian universities. This book is suitable for self-study because of clear explanation of the topics, uniformity in presentation, illustration of concepts through numerous examples; and chapters are laced with various screenshots to give an idea as to how the screen would look like while performing that particular step.
by Sanjay Silakari
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UX for Lean Startups,Faster, Smarter User Experience Research and Design
Great user experiences (UX) are essential for products today, but designing one can be a lengthy and expensive process. With this practical, hands-on book, you’ll learn how to do it faster and smarter using Lean UX techniques. UX expert Laura Klein shows you what it takes to gather valuable input from customers, build something they’ll truly love, and reduce the time it takes to get your product to market. No prior experience in UX or design is necessary to get started. If you’re an entrepreneur or an innovator, this book puts you right to work with proven tips and tools for researching, identifying, and designing an intuitive, easy-to-use product. Determine whether people will buy your product before you build it Listen to your customers throughout the product’s lifecycle Understand why you should design a test before you design a product Get nine tools that are critical to designing your product Discern the difference between necessary features and nice-to-haves Learn how a Minimum Viable Product affects your UX decisions Use A/B testing in conjunction with good UX practices Speed up your product development process without sacrificing quality
by Laura Klein
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Procedural elements for computer graphics,

by David F. Rogers
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The Four Steps to the Epiphany,Successful Strategies for Products That Win
The bestselling classic that launched 10,000 startups and new corporate ventures - The Four Steps to the Epiphany is one of the most influential and practical business books of all time. The Four Steps to the Epiphany launched the Lean Startup approach to new ventures. It was the first book to offer that startups are not smaller versions of large companies and that new ventures are different than existing ones. Startups search for business models while existing companies execute them. The book offers the practical and proven four-step Customer Development process for search and offers insight into what makes some startups successful and leaves others selling off their furniture. Rather than blindly execute a plan, The Four Steps helps uncover flaws in product and business plans and correct them before they become costly. Rapid iteration, customer feedback, testing your assumptions are all explained in this book. Packed with concrete examples of what to do, how to do it and when to do it, the book will leave you with new skills to organize sales, marketing and your business for success. If your organization is starting a new venture, and you're thinking how to successfully organize sales, marketing and business development you need The Four Steps to the Epiphany. Essential reading for anyone starting something new.
by Steve Blank
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Lean UX,Applying Lean Principles to Improve User Experience
User experience (UX) design has traditionally been a deliverables-based practice, with wireframes, site maps, flow diagrams, and mockups. But in today’s web-driven reality, orchestrating the entire design from the get-go no longer works. This hands-on book demonstrates Lean UX, a deeply collaborative and cross-functional process that lets you strip away heavy deliverables in favor of building shared understanding with the rest of the product team. Lean UX is the evolution of product design; refined through the real-world experiences of companies large and small, these practices and principles help you maintain daily, continuous engagement with your teammates, rather than work in isolation. This book shows you how to use Lean UX on your own projects. Get a tactical understanding of Lean UX—and how it changes the way teams work together Frame a vision of the problem you’re solving and focus your team on the right outcomes Bring the designer’s tool kit to the rest of your product team Break down the silos created by job titles and learn to trust your teammates Improve the quality and productivity of your teams, and focus on validated experiences as opposed to deliverables/documents Learn how Lean UX integrates with Agile UX
by Jeff Gothelf
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A Text Book of Mathematics XI,

by Prof. K.C. Sinha
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Antennas and Wave Propagation,

by G. S. N. Raju
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The Entrepreneur's Guide to Customer Development,A Cheat Sheet to the Four Steps to the Epiphany
"This is a must read for all startups and stakeholders." - Steve Blank, author of The 4 Steps to the Epiphany, creator of Customer Development methodology "The Entrepreneur's Guide is an easy read. It is written in a conversational tone, doesn't take itself too seriously, and avoids extraneous fluff." - Eric Ries, Author & Creator of the Lean Startup methodology "Get the CustDev book to dive deep into customer interviews and understand how your product can be developed to meet your customers' needs." - Dan Martell, Founder of Flowtown, angel investor Customer Development is a four-step framework for helping startups discover and validate their customers, product, and go-to-market strategy, developed by Steve Blank and an integral part of Eric Ries' Lean Startup methodology. Focused on the Customer Discovery step, The Entrepreneur's Guide to Customer Development is an easy to follow guide for finding early adopters, building a Minimum Viable Product, finding Product-Market fit, and establishing a sales and marketing roadmap. Deemed a "must-read" by Steve Blank and Eric Ries, inside you will find detailed customer development and lean startup concept definitions, a step-by-step approach to best practices, a business model analysis guide, case studies, rich graphics, as well as worksheets and exercises. No matter the stage of your business, you will return often to this guide to learn how to build a product people want;"get out of the building;" foster strong customer relationships; test business model risk; reach out to early adopters; conduct startup marketing; create a customer funnel based on buyers' process; and prepare your startup to scale up. The Entrepreneur's Guide to Customer Development: A Cheat Sheet to The Four Steps to the Epiphany, affectionately known as the "CustDev book," serves as course text for classes at Stanford University, University of Chicago, Boston University, DePaul University, University of Minnesota and University of Norway. "Our UCL (University College London) students love The Entrepreneur's Guide to Customer Development. Thanks to Brant & Patrick for writing this helpful book. " - Dave Chapman, Deputy Head of the Department of Management Science and Innovation at UCL (University College London) "Love it! Required reading for all NYU entrepreneurs." - Frank Rimalovski, Managing Director of NYU Innovation Venture Fund This book is both an introduction for those unfamiliar with lean concepts and highly actionable for lean practitioners. It is a user friendly guide, written to be accessible to marketing professionals, Engineers startup founders and entrepreneurs, VCs, angels, and anyone else involved in building scalable startups. Existing companies will benefit to from applying Customer Development principles described in detail herein: for example, startups struggling to achieve market traction, or well established companies seeking to spark new innovation. This is a business book for startups like no other. No fluff, but rather sound principles and concrete steps to take to build your business. Get up to speed on Customer Development now.
by Brant Cooper
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Chanakya's Chant,
Chanakya's Chant is a racy and gripping account on Chanakya, one of the greatest political strategists India has seen. The story changes track as it narrates the tale of Gangasagar Mishra, the reincarnation of Chanakya, in parallel. Will he be the next kingmaker? Gangasagar Mishra, a denizen of a quaint old Indian town, is no ordinary man. Society sees him as a Brahmin teacher who can barely make ends meet, but he's the reincarnation of the man who brought the fragmented subcontinent together under a single empire ??? Chanakya. Chanakya's Chant by Ashwin Sanghi gives its readers a look into two parallel worlds that are tied together by the intelligence of the main protagonists. The first story is set in 340 BC, when a young Brahmin man, fueled by the death of his father, vows revenge against the king and overthrows his rule by bringing in Chandragupta Maurya, the first emperor of the Maurya Dynasty. The scene then shifts to modern day India, where Gangasagar Mishra leads his life as a nonentity ??? until he decides to groom an ambitious girl from Kanpur into India's prime minister. Will Chanakya's manipulative mechanisms change the face of the nation again? The book takes readers on a joyride through Chanakya's cold and calculating moves. Chanakya's Chant was very well received by critics and readers. Renowned bureaucrat and writer Shashi Tharoor released the book in Mumbai and termed it a gripping and delightful read. The book is a historical account, but features many colloquial terms too.
by Ashwin Sanghi
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Computer Graphics with OpenGL,
Computer Graphics with OpenGL, 4/e is appropriate for junior-to graduate-level courses in computer graphics. Assuming no background in computer graphics, this junior-to graduate-level course presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.
by Donald Hearn
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Cracking The C, C++ And Java Interview,
Salient Features:· Interview questions on C, C++ and Java programming· Categorized presentation of questions according to their level of difficulty· Sample written test question papers included· Information on various certification courses provided
by S G Ganesh
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Java Puzzlers,Traps, Pitfalls, and Corner Cases
"Every programming language has its quirks. This lively book reveals oddities of the Java programming language through entertaining and thought-provoking programming puzzles." --Guy Steele, Sun Fellow and coauthor of The Javaâ„¢ Language Specification "I laughed, I cried, I threw up (my hands in admiration)." --Tim Peierls, president, Prior Artisans LLC, and member of the JSR 166 Expert Group How well do you really know Java? Are you a code sleuth? Have you ever spent days chasing a bug caused by a trap or pitfall in Java or its libraries? Do you like brainteasers? Then this is the book for you! In the tradition of Effective Javaâ„¢, Bloch and Gafter dive deep into the subtleties of the Java programming language and its core libraries. Illustrated with visually stunning optical illusions, Javaâ„¢ Puzzlers features 95 diabolical puzzles that educate and entertain. Anyone with a working knowledge of Java will understand the puzzles, but even the most seasoned veteran will find them challenging. Most of the puzzles take the form of a short program whose behavior isn't what it seems. Can you figure out what it does? Puzzles are grouped loosely according to the features they use, and detailed solutions follow each puzzle. The solutions go well beyond a simple explanation of the program's behavior--they show you how to avoid the underlying traps and pitfalls for good. A handy catalog of traps and pitfalls at the back of the book provides a concise taxonomy for future reference. Solve these puzzles and you'll never again fall prey to the counterintuitive or obscure behaviors that can fool even the most experienced programmers.
by Joshua Bloch
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Convergence Technologies For 3G Networks: Ip, Umts, Egprs And Atm,

by Jeferey Bannister
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Don't Just Roll the Dice,A Usefully Short Guide to Software Pricing
How do you price your software? Is it art, science or magic? How much attention should you pay to your competitors? This short handbook will provide you with the theory, practical advice and case studies you need to stop yourself from reaching for the dice. Table of Contents Chapter 01: Some - but not too much - Economics Chapter 02: Pricing Psychology: What is your product worth? Chapter 03: Pricing Pitfalls Chapter 04: Advanced Pricing Chapter 05: What your price says about you (and how to change it) Why read this book? "At Business of Software 2007 Michael Pryor held an impromptu session on how to price your software. So many people turned up, and so many people kept on arriving, that by the time they d introduced themselves there was no time left to talk about software pricing. I ve had similar experiences; in fact, How do I price my software? is probably the most common question I m asked by software entrepreneurs and product managers. This handbook is an attempt to answer that question." Neil Davidson, Author. About the Author Neil Davidson is co-founder and joint CEO of Red Gate Software. Red Gate was founded in 1999 and now employs some 150 people. It was Cambridge News business of the year in 2006 and has been in the Sunday Times top 100 companies to work for three years running. It was founded with no VC money and little debt. Neil is also founder of the annual Business of Software conference and runs the Business of Software social network.
by Neil Davidson
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