2015-03-26

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Programming Interactivity,
Looks at the techniques of interactive design, covering such topics as 2D and 3D graphics, sound, computer vision, and geolocation.
by Joshua Noble
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Pro OGRE 3D Programming,
Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine, one of the best-in-breed 3D rendering libraries available. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation, such as Direct3D or OpenGL. OGRE is available on Windows, Mac OS X, and Linux. It can be utilized to create a variety of 3D-based applications and is commonly used in game creation. This book covers OGRE from obtaining the source to polishing the final product. If you are an aspiring game programmer with beginner/intermediate-level knowledge of game design practices and intermediate-level knowledge of the C++ language, this is the book for you. Familiarity with open source project management tools such as CVS and Subversion will also help you to digest the material. Included with the book is a ready-to-use Utility Toolkit class library useful for jumpstarting OGRE-based programs. You’ll also find discussion of OGRE's capabilities from the perspective of a content creator, not just a programmer. The content of this book was reviewed prior to publication by Steve Streeting, founder and lead developer of the OGRE 3D project.
by Gregory Junker
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C++ For Dummies,
The best-selling C++ For Dummies book makes C++ easier! C++ For Dummies, 7th Edition is the best-selling C++ guide on the market, fully revised for the 2014 update. With over 60% new content, this updated guide reflects the new standards, and includes a new Big Data focus that highlights the use of C++ among popular Big Data software solutions. The book provides step-by-step instruction from the ground up, helping beginners become programmers and allowing intermediate programmers to sharpen their skills. The companion website provides all code mentioned in the text, an updated GNU_C++, the new C++ compiler, and other applications. By the end of the first chapter, you will have programmed your first C++ application! As one of the most commonly used programming languages, C++ is a must-have skill for programmers who wish to remain versatile and marketable. C++ For Dummies, 7th Edition provides clear, concise, expert instruction, which is organized for easy navigation and designed for hands-on learning. Whether you're new to programming, familiar with other languages, or just getting up to speed on the new libraries, features, and generics, this guide provides the information you need. Provides you with an introduction to C++ programming Helps you become a functional programmer Features information on classes, inheritance, and optional features Teaches you 10 ways to avoid adding bugs The book incorporates the newest C++ features into the fundamental instruction, allowing beginners to learn the update as they learn the language. Staying current on the latest developments is a crucial part of being a programmer, and C++ For Dummies, 7th Edition gets you started off on the right foot.
by Stephen R. Davis
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The Compiler Design Handbook,Optimizations and Machine Code Generation, Second Edition
Today’s embedded devices and sensor networks are becoming more and more sophisticated, requiring more efficient and highly flexible compilers. Engineers are discovering that many of the compilers in use today are ill-suited to meet the demands of more advanced computer architectures. Updated to include the latest techniques, The Compiler Design Handbook, Second Edition offers a unique opportunity for designers and researchers to update their knowledge, refine their skills, and prepare for emerging innovations. The completely revised handbook includes 14 new chapters addressing topics such as worst case execution time estimation, garbage collection, and energy aware compilation. The editors take special care to consider the growing proliferation of embedded devices, as well as the need for efficient techniques to debug faulty code. New contributors provide additional insight to chapters on register allocation, software pipelining, instruction scheduling, and type systems. Written by top researchers and designers from around the world, The Compiler Design Handbook, Second Edition gives designers the opportunity to incorporate and develop innovative techniques for optimization and code generation.
by Y.N. Srikant
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Reversing,Secrets of Reverse Engineering

by Eldad Eilam
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Game Engine Design and Implementation,
Part of the new Foundations of Game Development Series! Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more. Suitable for students, hobbyists, and independent developers, this no-nonsense book helps fine-tune an understanding of solid engine design and implementation for creating games that sell.
by Alan Thorn
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Beginning Programming with C++ For Dummies,
Learn to program with C++ quickly with this helpful For Dummies guide Beginning Programming with C++ For Dummies, 2nd Edition gives you plain-English explanations of the fundamental principles of C++, arming you with the skills and know-how to expertly use one of the world's most popular programming languages. You'll explore what goes into creating a program, how to put the pieces together, learn how to deal with standard programming challenges, and much more. Written by the bestselling author of C++ For Dummies, this updated guide explores the basic development concepts and techniques of C++ from a beginner's point of view, and helps make sense of the how and why of C++ programming from the ground up. Beginning with an introduction to how programming languages function, the book goes on to explore how to work with integer expressions and character expressions, keep errors out of your code, use loops and functions, divide your code into modules, and become a functional programmer. Grasp C++ programming like a pro, even if you've never written a line of code Master basic development concepts and techniques in C++ Get rid of bugs and write programs that work Find all the code from the book and an updated C++ compiler on the companion website If you're a student or first-time programmer looking to master this object-oriented programming language, Beginning Programming with C++ For Dummies, 2nd Edition has you covered.
by Stephen R. Davis
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High-Level Synthesis for Real-Time Digital Signal Processing,The CATHEDRAL-II Silicon Compiler
High-Level Synthesis for Real-Time Digital Signal Processing is a comprehensive reference work for researchers and practicing ASIC design engineers. It focuses on methods for compiling complex, low to medium throughput DSP system, and on the implementation of these methods in the CATHEDRAL-II compiler. The emergence of independent silicon foundries, the reduced price of silicon real estate and the shortened processing turn-around time bring silicon technology within reach of system houses. Even for low volumes, digital systems on application-specific integrated circuits (ASICs) are becoming an economically meaningful alternative for traditional boards with analogue and digital commodity chips. ASICs cover the application region where inefficiencies inherent to general-purpose components cannot be tolerated. However, full-custom handcrafted ASIC design is often not affordable in this competitive market. Long design times, a high development cost for a low production volume, the lack of silicon designers and the lack of suited design facilities are inherent difficulties to manual full-custom chip design. To overcome these drawbacks, complex systems have to be integrated in ASICs much faster and without losing too much efficiency in silicon area and operation speed compared to handcrafted chips. The gap between system design and silicon design can only be bridged by new design (CAD). The idea of a silicon compiler, translating a behavioural system specification directly into silicon, was born from the awareness that the ability to fabricate chips is indeed outrunning the ability to design them. At this moment, CAD is one order of magnitude behind schedule. Conceptual CAD is the keyword to mastering the design complexity in ASIC design and the topic of this book.
by Jan Vanhoof
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Programming Environments for Massively Parallel Distributed Systems,Working Conference of the Ifip Wg 10.3, April 25-29, 1994
Mathematics of Computing -- Parallelism.
by Karsten M. Decker
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C++ All-In-One Desk Reference For Dummies,
"Fully updated for the new C++ 2009 standard, C++ All-in-One for Dummies, 2nd Edition compiles seven books into one. This guidebook covers key topics like an introduction to C++, understanding objects and classes, fixing problems, advanced programming, reading and writing files, advanced C++, and building applications with Microsoft MFC. If you're a C++ newbie, start with Book I. But if you're experienced with C++, simply jump in anywhere to learn more!"--Resource description page.
by John Paul Mueller
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C Programming Absolute Beginner's Guide,
Provides instructions for writing C code to create games and mobile applications using the new C11 standard.
by Greg Perry
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C++ All-in-One For Dummies,
Get ahead of the C++ curve to stay in the game C++ is the workhorse of programming languages and remains one of the most widely used programming languages today. It's cross-platform, multi-functional, and updates are typically open-source. The language itself is object-oriented, offering you the utmost control over data usage, interface, and resource allocation. If your job involves data, C++ proficiency makes you indispensable. C++ All-in-One For Dummies, 3rd Edition is your number-one handbook to C++ mastery. Author John Paul Mueller is a recognized authority in the computer industry, and your ultimate guide to C++. Mueller takes you through all things C++, including information relevant to the 2014 update. Learn how to work with objects and classes Conquer advanced programming and troubleshooting Discover how lambda expressions can make your code more concise and readable See Standard Library features, such as dynamic arrays, in action Online resources include source code from examples in the book as well as a C++ GNU compiler. If you need to learn C++, this is the fastest, most effective way to do it. C++ All-in-One For Dummies, 3rd Edition will get you up and running quickly, so you can get to work producing code faster and better than ever.
by John Paul Mueller
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Cross Platform Game Development,
With the increasing popularity of games that run on all PC platforms—whether Windows, Mac, or Linux—the search is on for game developers who can create cross-platform games. Cross-Platform Game Development explains to both beginners and experts how to use cross-platform tools, provides tutorials on setting up and compiling key gaming libraries, and examines the necessary code and conceptual frameworks to get started on the path to making cross-platform games. With this book discover how to create cross-platform games in C++ using the cross-platform editor Code::Blocks; explore how to make games quickly with a combination of cross-platform and open-source gaming libraries; understand the fundamentals of game programming, including hierarchial scene management, collision detection, and depth sorting; learn how to make both 2D and 3D real-time cross-platform games, complete with sound, graphics, and more.
by Alan Thorn
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VB & VBA in a Nutshell,The Language
Collects and defines the programming languages' statements, procedures, and functions, covering syntax, standard code conventions, differences of operation, data type, undocumented behaviors, and practical applications
by Paul Lomax
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Visual Basic 2005 in a Nutshell,
The classic Nutshell guide to Microsoft's Visual Basic programming language is completely revised and reorganized to cover the forthcoming VB 3005 version, as well as VB .NET 1.1.
by Paul Lomax
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