2016-03-10

To ensure that the texture you are sampling is actually a previously rotated example just draw a cube with the texture rotated as required on each face (make group or component). Use the cube to sample from and not the model itself. A refinement, if you will be using the same texture again, would be to create the sample cube like a Rubic cube. Then each sub face can be moved as well as rotated to provide variation of parts of the texture image.

Statistics: Posted by shawb — Thu Mar 10, 2016 11:39 am

Show more