2014-03-28

I used IRender nXt...
I was first going to do a simple light around the table, but then I decided to MODEL a room as opposed to using an HDRI image. Then I decided to complicate matters by making the material 48% transparent, w/ 1.5 refraction, 73%+/- Translucency, and then checked Thick and Gather (this gives it the speckles when light goes through it). Attenuation at about 35%, 10% Dispersion and about 70% Saturation. I made the reflection intensity over 70% and Sharpness about 50%. Because of this, it took a while to render! The chairs lamps and vase are from the 3D Warehouse. The room is a rectangle with 5 windows into it. There is a lamp in each corner. I with the nXt image editor I did one render and created 6 images with the lighting channels. There is a Sun channel, a Sky channel, and a Lighting channel. I can add color variations too. I had too way much fun here. Thanks all for posting this thread Al.
Elibjr - EB

Statistics: Posted by Elibjr — Fri Mar 28, 2014 6:04 pm

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