Yes favoriting the materials might help indeed, although it add then to the burden to unfavorite them again, because really, eyes and shrooms and all kind of leaves are not my favorited items - my gear and potions are .
But then what about players who can't (for whatever reason) turn they mods on?
Plus there is still the problem that some pets consume more materials than the limit of inventory, not to mention when you have two pets with different needs. For example centuar and royal gryffin one needs tons of orc leather the other tons of raw sand crab (if you don't happen to own silver shrooms and aplles, or you already have them consumed). You have to click on the item, remove exact number of them from chest, then click on the other item remove rest then click on the nest and feed. Which can be challenging if you're breeding more than two pets (meaning you have more than 4 pets to feed) or you breed several kinds of pets simultanously (in one area centaur/royal gryffin, another with nagas, yet another with wyverns...).
Then there is the lag to consider. I don't know, if it did happen to anyone else, but it did several times to me, that when I feed a pet, the effect doesn't show immediatly (so I don't see if the hunger rate did go down) and have to check, by closing and reopening the menu, if it indeed was fed. Or it did happen to me, that I clicked on the item and thought it was fed to the pet but in reality it wasn't which then resulted in its death .
I just think that pet breeding shouldn't be about clicking back and forth between chest and pet menu, spamming mouse to feed them and repeating with other breeding area. It's error prone and ineffective (yes, when you load undead eyes instead of dragon and then wonder, why you can't feed it to the pet )
I think that pet breeding challenge should be about finding the pet, finding the feeding materials and get some money to insure it
Statistics: Posted by legolace — Tue Jan 27, 2015 11:29 am