2013-06-12

Well, in my map I will give some initial armor for the player, but when I applied the example of this article; (http://zdoom.org/wiki/GiveInventory) the result is not equal.

In the article they say:

"In the case of ammo, health and armor it will give the total number (so GiveInventory("Shell", 5) and GiveInventory("ShellBox", 5) will both give the player five shells.)"

But is not true, because when I applied the function in my map (GiveInventory("GreenArmor", 75);) the player's armor started at 7500 (100*75) and not 75. You can test it.

PD: And in the example they use the "Armor" object, instead of "GreenArmor" or "BlueArmor".

Statistics: Posted by Numnzel — Wed Jun 12, 2013 1:18 pm

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