4.5 Has just been released with loads of additions, improvements and bug fixes.
Download.
Check the release notes.
Please remember to back-up your projects before upgrading! You can install multiple versions of Unity, here’s how
We’ve introduced a module manager for all mobile add-ons, from now on you will be able to update iOS, Android, Windows Phone 8 & Blackberry add-ons without downloading the full editor installer.
Unity Remote 4 has been upgraded, there is no more WiFi latency when playtesting on iOS devices, we’ve also added support for the full range of iOS device inputs including accelerometers, gyroscopes and camera images. This is available for free on the App Store and Google Play.
We’ve massively improved shader importing, it’s now much faster. We’ve added support for Sparse Textures and added stereoscopic rendering on DX 11.1. We’ve also introduced OpenGL ES 3.0 support on iOS devices (starting with A7 devices) & Support for 3D textures in OpenGL ES 3.0. Check the release notes for more on this.
There’s new Hierarchy Window sorting where sorting of elements is now based on transform order instead of name. There’s new 2D Joint Gizmos and a 2D physics component; WheelJoint2D.
There also a boat load of bug fixes, if you find some of these bugs aren’t in fact fixed, please report them again.
As always, keep general discussions about this release within this thread. If you encounter issues or need help then post those in the correct forum. ENJOY!
Bugs Fixed
See release notes for more details about this release. The list below is a raw dump of the bugs that have been fixed.
361896 Choosing a directory from the Project Wizard to create a new project brings up the wrong type of file browser
376090 Docs: HingeJoint-spring.html script error
384785 Documentation language conversion error (missing cast)
395125 Parsed example scripts should include comments in C# and Boo
397294 Docs: 2nd Code example for GUILayout.HorizontalScrollbar is not parsed to C# and Boo
404178 Mscorlib deploy fail and also deploy of unused assets
405849 Project Wizard does not scale up its width according to the most lengthy project name
413347 Improve default demo discovery
418960 Bad Code in Code Example for Coroutine
428398 Wii examples don't convert properly
430334 Unity's special folders should all be documented and documented in one place
430738 Resources.Load conversion incorrect.
431662 DOC: C# code example for CollisionFlags throws error when
431948 Project selection screen (on editor launch) doesn't remember last window settings (size and position)
434592 Time.RealTimeSinceStartup C# example won't compile
436951 LightProbes-coefficients.html C# version of the script has no comments
438148 UNDO doesn't work when changing a character controller
445808 incorrect translation of examples "as GameObject" erroneously included
446049 a script converts to empty class in C# if defines are used
459986 CollisionFlags.Below C# example fails to compile
474431 The project wizard in Unity 4 always opens near the lower lef corner of the screen
479497 Newly created label tags not updated in Project Browser
479714 Tab key does not work in New Project Window
482290 Project Wizard on PC is not resizable
489776 extra "as GameObject" in Input.GetButton
496529 Combining namespaces MBs with default params break
498149 Native plugins cannot be run in the iOS Simulator
500770 Mac window does not resize to fit specified resolution after leaving fullscreen
502445 Field name that contains lowercase 'guid' causes errors
504414 In WaitForEndOfFrame example void Start() should be changed to IEnumerator Start().
506068 Converter takes a for loop in JS into a while loop in C#
507630 Documentation converter fails if defines are used in example script
512423 Conversion errors from JavaScript -> C#
517068 Holding ALT on editor startup no longer opens the project wizard
519678 Error when trying to open a custom EditorWindow
524179 Mistranslated Snippet if "as" keyword used in Javascript
525242 Wrong counter in Build Settings when over 100 scenes are in the project
532002 "-e" on Bug reports
532699 Script converter from JS to C# needs to be improved to initialize objects in C#
532924 AnimationClip is a subclass of Motion, but Motion docs cannot be found
533574 Problem with per-material shader keywords
535981 Image Effect Documentation button not working
537221 "m_PausedSources.empty()" error when resuming game
537548 Replaced skinned mesh renderer stops animation
539278 Microphone does not work on BB10
540700 Oculus Rift Skybox issues
541594 [Win Store] Some shaders not working on Intel HD Graphics
543166 web player will not run in Windows XP, if Terminal Services is disabled
545166 IsOpenForEdit doesn't lock editor
545625 Custom quality settings not shown on Mac standalone
545814 Error: "Heightmaps above 4096x4096 in resolution are not supported" after Import Height Map Raw
546220 Unity automatically unpauses the AudioListener when a built is restored
546302 Error in Snippet
546872 After script caused a crash in Unity, an unsaved broken prefab causes a crash
549971 NullReferenceException on Mac when Ctrl+Click on outgoing changeset in VCS
550428 Blur effect works incorrectly with the gles3 graphics level enabled
551654 webplayer build option "autoconnect profiler" doesn't autoconnect
552140 Web Player installers does not work on IE11 64 bit
552590 Dictionary's Keys ICollection is sometimes returned as string on iOS
552677 Unity crashed when adding a component to any GameObject that sets enabled=false in constructor
553354 LODGroup.SetLODS switch statement garbled for C#
553531 Scroll bar overlaps the gear icon when adding multiple effects in the new audio mixer
553767 Mac: During installation we will see old information about supported platforms
553788 Typos in the License Agreement installer
553856 Initialization errors with prefab instances
553895 The unitypackage import window does not show the folder hierarchy correctly
554629 OSX 64 bit build throws GL errors when going fullscreen
555080 The terrain texture is not visible in the built project
555642 crash on selecting webcam
555939 The selection is not moving when move item in Hierarchy
556061 Joystick Input and KeyCode don't work correctly
557098 C# translated script is missing enum
557289 64bit standalone player crash on collision
557417 API History is missing in scripting reference docs
557740 CacheServer bogus data always written to Editor Console file
557777 PostprocessBuildPlayer script will return "Unsupported build target"
557781 While building another copy of the player is made
557847 Issues with the JS to C# autotranslation
558470 If you have spaces embedded in the file name when trying to
558607 Alpha transparency is not the same in the scene as in the preview of sprite
558716 On scene load the material tiling values appear to be set to 0
558900 Profiler.AddFramesFromFile() Crashes Editor when loading Xbox 360 data
559022 TexGen generates unexpected results for GLES mt-rendering
559092 hideFlag.DontSave crashes the editor
559524 Audio sample rate on the Android doesn't get set correctly
559733 AnimationClip.EnsureQuaternionContinuity has no documentation page
560257 Input.GetKeyUp, GetKeyDown, and GetKey do not behave properly on OSX build
560595 GetPixels from ETC and PVRTC textures doesn't work
560931 Sub-blendtrees don't get default parameters initialised correctly
561169 HideFlags.DontSave causes crash when parenting
561350 Moving of carved obstacles affects occupied OffMeshLinks
561547 Inspector shows incorrect name of script in asset with ScriptableObject in namespace and function with default parameter
561589 [Win Store Apps] Underscore character is not supported on Win Store Apps
561647 Setting Bypass Effects to false mutes audio
561684 Documentation C# example is not correct for AudioSource.SetScheduledEndTime
561829 [Win Store] Profiler.Begin/End Sample does not work
562002 Joystick (Xbox360) input does not work on OSX 64bit build
562027 Preset libraries needs a 'Reset default to factory settings' option in the popup menu
562035 Mouse Offset after Screen.SetResolution() on OSX standalone
562093 Splash image is not visible on newer OS versions than gingerbread
562116 White flashes are visible during the image effects testing
562129 Comma, plus and minus is not visible in the edit field
562135 Scripts Execution Order list doesn't recognise script extensions
562136 Can't normally close ASCIICapable keyboard when the input is hidden
562139 Can't delete any character when the input field is hidden
562160 Unity for Windows Phone 8 has no possibility to tell calibration status for compass
562857 Unity crashes when importing terrain asset
562879 Applying prefab while an animation frame is selected causes model and textures to mess up
562900 Transform information is not applied to the Wind Zone direction
563048 Recreate Context issues
563057 Multithreaded Renderer
563211 [Win Store] Crash when trying to Instantiate a gameobject
563346 Errors returned or Editor crash when AddComponent is called in Awake()
563879 Windows x64 standalone build crashes when using MeshCollider.sharedMesh
563962 Unity should not allow the creation of scripts that have the same name as existing Unity class names
564122 Win Store App crashes when creating two submeshes
564667 No example in "GameObject.AddComponent" C# script reference
564697 Prefab revert does not register an undo state
564925 OS X Lion-style fullscreen mode spits out OpenGL errors during transition
564927 -e Prefix labels in the inspector do not highlight when they
564946 Android warning message has a typo in word "attribut"
565169 ProjectSettings.asset is in binary no matter what Asset Serialization mode is chosen
565179 Unity Crashes because of mixed mode assembly
565441 Undo doesn't work with Avatar mapping - when mapped using the body image
565466 Undoing changes to layer (in Animation Controller) results in double undo
565617 Undoing Addition of Motions to a Blend Tree doesn't work
566761 -e CRC mismatch error is confusing
566775 user submitted bug
566787 Serializing array of AnimationCurve corrupts WP8 app
566794 Crash when the first keyframe is set to 'Is Active' '0'
566823 Virtual Keyboard only shows Num Pad on BB10
566830 Linear Color Space is available on free version
567164 Orientation issues on the Q10
567804 Drag and drop prefab under parent doesn't zero out new child's position
567952 Application crashes after some time on the Nexus 7 FHD
568180 You can still edit a polygon collider even if it's disabled
568605 Selection-objects.html Example only in JS
568667 Joints 2D don't have any gizmos in scene view unlike 3D ones
568759 Application freezes on the Kindle Fire (first generation)
568904 Undo works unreliably for Optimize Transform Hierarchy
568946 With 64 bit platforms, Unity crashes when a raycast hits a quad
569402 [Win Store] New APIs docs are not in Scripting reference
569426 Can add script that requires component that is conflicting with object's existing components
569524 Redo doesn't work properly for Undo.RegisterFullObjectHierarchyUndo()
569556 "Error occurs while connecting the polygon contour" when building navmesh with Height mesh enabled
569817 Keyboard stuff
570352 Using Terrain.AddTreeInstance when no tree types are defined causes crash
570722 Example Conversion Error for AndroidJavaRunnable
570916 Script Execution Order not checkoutable in VCS
570917 Can't replace an existing folder when creating a new project on Mac
571340 OnEnable / OnDisable call ordering broken i.r.t. assembly reloading when reimporting scripts
571450 Linux custom Cursor Alpha Issues
571514 Animations have a small twitch at the end and beginning
571522 the GUI in Angry Bots is flickering
571541 "Auto-connect Profiler" is missing from Build Settings
571549 Script debugging in all players is broken
572150 Using OpenGL ES 3.0 with more than 6 textures makes the model appear black
572335 NavMeshDisplay is not shown
572352 OnApplicationFocus doesn't work
572356 MaterialPropertyBlocks doesn't work properly
572422 FBX positioned underneath the floor plane when Y is zero
572552 GLSL shaders don't generate gles3 subprograms
572579 "Bloom" image effect documentation needs a before and after screen shot
572650 [Win Store] Current orientation returns "Portrait" on PC
572799 Shaders: LogLuv encoding shader fails on iOS, hlsl2glsl const matrix problem
572900 Changing layer in collision event to not interacting one only takes effect after initial collision finishes
573031 Windows Store App example MetroNativePlugins1 should include
573035 Windows Store App example XAMLUnityConnection doesn't
573036 Monodevelop do not dismiss autocomplete when the cursor is moved down
573167 Bad undo.RecordObject performance with large number of changes
573438 Marking with red colour both the animated properties and the curves with missing properties is confusing
573446 Once the project is built to standalone PC, Unity crashes
573448 Crash in MonoScript.GetClass() when calling the method
573571 DOC: Numerous common doc entries have "stub for C# example"
573663 Inspector transform GUI isn't updated
573852 TouchScreenKeyboard.area returns wrong portions
573949 Stepping out while debugging causes the standalone player to freeze
573982 Missing image on file:///Applications/Unity/Documentation/
574133 Android: MTRendering ON brokes AB rendering on KindleFire 1st gen.
574149 Butterfly Demo causes Unity webplayer to hang in Firefox
574380 Undo/redo text in menu is incorrect when creating an object and adding component
574464 Screen.orientation doesn't work correctly on tablets
574485 Need to call Animator.Update twice to work
574716 GUI input issue when using non english keyboard layouts
574749 Input.multiTouchEnabled reports incorrect values and does
574926 Platform Dependent Compilation does not have description for UNITY_WINRT platform define
574965 Camera with image effects throws error when certain game view aspect ratios are used
575050 The GUI.PasswordField behaves wrongly on BB10 devices
575199 This page has a few broken image links
575201 Dual Display Mavericks: Popup disappears if on different screen than main Unity window
575520 Sprites don't support shaders with normal mapping
575637 Calling Undo.RecordObject(null,"") causes Editor to crash
575708 Serialization error thrown after changing Player settings and saving a project
575758 OnTriggerStay2D is called not properly
575885 Unable to move sprite when zoomed very far
575905 Editor freezes when animation is playing
575955 Crash due to invalid TransformInfo
576061 OnSelectionChange() not called in Two-Column-Layout
576167 Normal doesn't change when CircleCollider2D rolls down the edges of a PolygonCollider2D
576270 Unity crashes when clicking an animation transition for a disabled object
576290 Crash on using this script with any object
576303 Initial splashscreen is aligned incorrectly on HTC 8X
576396 Placing/removing trees after deleting a "Missing" tree causes crashes
576426 DOC: EditorStyles docs still reference EditorGUIUtility.LookLikeInspector
576539 Holding right mouse button and switching to 2D mode does not switch to the right perspective
576574 Using Handles.Slider() slightly changes the position numbers
576855 The built-in EncodeFloatRGBA() and DecodeFloatRGBA() functions contain a typo that leads to reduced precision.
576946 Undo.RecordObjects isn't working for objects referencing
577020 DOC: "undocumented" EditorWindow.OnDidOpenScene() appears in docs
577061 2D physics objects 'drift' despite being attached by a HingeJoint2D
577205 Animator "Trigger Parameter" is not cleared after triggering
577245 Sprite packer causes a crash due to out of memory exception
577313 NullReferenceException when selecting game objects in the Hierarchy
577361 [Win Store] Custom cursor lag ~.5 seconds
577687 Saving a scene after changing terrain data in debug mode revers the change
577814 [iOS] TouchScreenKeyboard.hide input doesn't work correctly
577872 Erasing a tree causes a crash
577945 Can't access SortingLayer values from script
578080 -e Example project folder for577245
579573 This problem is already being investigated under report
578304 -e Follow Case 577205, more files attached
578338 Crash when when the AnimationFinished() method is called
578340 Event is not triggered at the last frame of the animation
578477 Animator.GetBoneTransform() causes crash when there is no avatar
578506 Sprites with Mip Maps enabled do not get packed
578526 Clicking on a font resource causes Unity to crash
578924 AudioClip.getData returns zeroes if used with compressed audio types
578992 "Prerendered Icon" setting is not passed to Xcode
579096 When you slice up a sprite sheet, the resulting sprites are not in alphabetical order
579112 Bad URL in the Script Reference for Network View
579120 Screen.dpi always reports zero on Windows Phone 8
579134 SkinnedMeshRenderer starts flickering after resuming an app
579136 Typo in License Management window
579186 "Error occurred in occluder data computation" thrown when trying to bake occlusion culling
579507 Scene view search string becomes empty if GO is selected
579517 Unity shader compiler process shouldn't be shown in debugging list
579522 Shadowgun animations are all broken and enemy avatars not shown
579543 Using "Step into" to go through update function makes Unity unresponsive
579546 Dragging object from project to hierarchy always parents it to above GO
579554 Crash when manipulating terrain with trees that have no prototypes
579569 Rotating video doesn't update video aspect ratio and position
579572 no hits being registered for player in uberstrike
579582 Attaching project for Case 577245 (Ugnius
579612 Inconsistent behavior between 2D and 3D collisions in parent directory
579737 "QualitySettings.SetQualityLevel(x);" in C# will crash build
579738 OnTriggerExit2D is not functioning with overlayed sprites
579760 OpenGL ES3 performance is worse than OpenGL ES2
579776 PropertyDrawer documentation is missing two c# examples
579786 DisplayVersion not set correctly by Windows installers
579953 Crash when playing an animation that ends with an animation event when an object is inactive
579996 Audio Clip Component documentation seems to be missing
580143 Collision doesn't change to trigger, when it is shifted durring a collision in play mode
580202 I upgraded to Unity 4.3.1 from 4.3.0, built and deployed my
580289 Deceit in the documentation on StaticOcclusionCulling.Compute
580299 Typo in Quaternion scripting reference
580394 Missing image and link in the Material Property Drawer docs
580395 Docs: no mention of ALT key for channel switching
580430 non square texture fails to be made into a sprite
580448 Dragging animation onto a scene object causes crash
580549 WWW.progress returns only "0" or "1" values
580605 Generated AOT code is wrong when building for iOS on Windows
580641 Editor shows misleading information window while attaching script to game object
580726 No shadows on Samsung Galaxy Note3
580747 The SpriteRenderer Material field component in the inspector can be deleted
580824 [Win Store Apps] Device watcher error. Can't run WSA apps
580830 RC Mini Racers shows Development Console with NRE errors and black screen
580843 Sprite texture with GLES3.0 graphics level is always white on device
580916 Many requests are made to the cache server with an empty hash
580964 The Editor reports modifications on Physics2DSettings.asset
581459 Sprite should always be selected when opening sprite editor in single mode
581469 Unity crashes upon removing rect transform with sprite renderer
581490 Double border for top and right sides of rect transform with sprite renderer
581535 When I try to remove trees from the terrain, unity crashes
581541 creating prefab from interactive cloth in the scene crashes the editor
581623 "PostProcessBuildAttribute" link is broken
581648 Cursor.SetCursor does not hide system cursor
581842 Animation Documentation broken URL
581900 The yellow warning message Automating slicing of
581913 Sprite Editor and Unity editor freezes when Minimum Size is set to 1x1
581984 Editor hangs when placing tree on terrain
582006 Removing RigidBody2D in play mode disables the 2D collider
582025 Failed to load Sprite Packer window after restarting Unity
582027 Crash: Deleting the AtlasCache while Unity is running, then repacking
582029 Minimum size in the Sprite editor is hard to understand what it covers
582036 Importing a package causes a hang/crash
582048 Sprite packing policy that is too constrained will freeze
582065 Packing textures bigger than atlas limit will result in infinite loop
582079 Applying texture import settings for 2 pixel high image throws exception
582092 New Hierarchy - Customized scripts break Hierarchy
582103 Dropdown in New Hierarchy is not sorted alphabetically
582106 Shortcut 'F' for frame selection in Project Browser is not not explained
582140 Touch screen keyboard doesn't appear on selected GUI.TextField and GUI.TextArea input fields
582225 project hierarchy: alphanumeric ordering no longer works after 1st moving of element
582232 when you have too many children objects in hierarchy you cannot access some of them
582274 Documentation has "contain contain"
582275 Fast shifting between the sprite area and non-sprite area makes the Sprite Editor slow
582278 Documentation for Sprite Editor has not updated image
582293 Weird graphic drawings on sprite when going in/out of Play mode
582302 Crash on moving and resizing Sprite Editor window
582307 Changing mipMapBias does not affect sprite renderer because MaterialPropertyBlock does not set it
582316 Particle system animation doesn't work
582320 It's impossible to snap pivot to vertex
582420 Broken link in the Scripting Reference
582594 Broken table, etc. on Lightmapping In-Depth documentation
582608 Branch Group Properties documentation update needed
582611 Table format error on How To Import Model documentation
582612 Terrain documentation page lacks links
582971 Mesh-blendShapeCount documentation has a broken link
583162 Child Rigidbody2d does not follow the rotation of a parent rigidbody2d
583372 Graphics Settings page is not complete
583446 Standalone build launched in windowed mode appeared to be just black
583535 Building to iOS on Windows deletes the files inside the target folder
583636 Application with OnAudioFilterRead implementation always crashes when it is resumed from the background
583699 -source 1.6 -target 1.6 options must be used when compiling Java plugins with jdk7
583748 Rigidbody2D inertia scales with collider's area
583783 Undo does not work in assets (prefabs)
583839 UnityEvent documentation has inconsistencies between c# and javascript
583855 Build and Run causes Unity editor to hang
583898 When folding out prefabs Unity freezes
584039 Input.compensateSensors doesn't work on Windows Store Apps
584233 Memory leaking when moving terrain
584243 Linux: CPU usage increases over time
584454 Unity documentation manual is missing
584458 High light goes over the multiline text field borders on component
584597 Camera.Render doc missing call to Texture2D.Apply
584599 RaycastHit2D is a struct so it can not be null
584801 Unity hangs when running AssetDatabase.ExportPackage with ExportPackageOptions.Interactive flag
584840 Loading Asset Bundle leaks memory
584901 OpenGL ES 2.0 emulation is not available in the editor when it is started with "-force-opengl" flag
584926 SystemInfo.systemMemorySize returns negative value on devices with more than 2GB RAM
584968 Lights flickering after using Occlusion Culling
585079 [Win Store] App crashes when resuming from suspend
585243 "Invalid portal index" in console, and occlusion does not work.
585393 Crash, when adding a box collider, then reverting to prefab
585416 uberstrike: character animations don't always play
585429 Adding a script to a game object when any of the scripts contain errors cause Unity to crash
585512 The Animation window does not enable/disable scripts in the WSA/WP8 players
585567 Sprite vertex transformations dont use NEON code path
585683 Input.GetJoystickNames() contains disconnected controllers
585695 Sometimes enter is not called when 2D collision happens
585742 The Cursor.SetCursor changes the cursor for half a second in editor
585773 Recursive reflection rendering in Water4
585776 Input.GetJoystickNames() returns an empty name of wired controller
585796 Incorrect resolution after snapping application's window
585938 Shader bug on device with feature level 9.3
585963 Sending application to background at the time when splash screen flickers causes it to crash on resume
585986 Project fails at AOT cross compile for iOS on Windows when "Script Debugging" is enabled.
586079 When creating a Scoreloop Social client from the BlackBerry
586095 A mistake in the NavMeshPath.corners example
586226 Editing a Polygon Collider 2d in 3d view is broken when z position is not 0
586729 EditorWindow scripts can be attached to any game object
586742 GUI functions cause crash on 64 bit standalone build
586743 OpenWindow doesn't work if a layout has not been changed
586783 Unable to close the window inside the editor if the script is deleted
586846 Unity Web Playerquits with the message: "The content was stopped because a fatal content error has been detected."
586959 Polygon collider generator generates unwanted shapes
587044 SurfaceShaderLightingExamples page has a number of errors
587126 A few Gingerbread devices freeze after the app is closed or sent to background
587149 Collider2D behaviour is not the same as Collider when Rigidbody2D Interpolation is turned on
587214 OS Freeze (sometime reboot
587223 OS Freeze (and sometime reboot)
587247 App crashes on Kindle Fire HDX 7" (2013) due to shaders caching in OpenGL ES 3.0 graphics mode
587345 WWW object in Unity Editor cannot communicate with servers that compress their data streams
587379 Profiler.logFile doesn't work on Win Store Apps
587642 Animation window freezes when user selects animation event
587766 AddComponentMenu has separate examples for C# and JS
587780 The padding is missing on the top part of the Color window
587784 headless Angrybots crashes
587844 ArgumentException error when creating a new Tree using TreeCreator package
587848 Palm tree prefab doesn't have a preview
587985 m_Body == NULL error after disabling a game object that is attached to HingeJoint2D
587986 Profiling is broken
588025 Under properties section in the sphere collider manual, Radius and Center should be switched
588031 "max distance only" is missing from the manual docs on distance joint 2D component
588064 UnityObject JS param options don't work with IE
588069 Scene view has to be focused so that Frame Selected would work
588101 Rich text documentation appears with tags escaped out.
588159 "Set up defaults for 2D" doesn't work when creating a new project
588183 transform.position assign attempt for 'X' is not valid. Even after leaving play mode and reentering.
588192 java installer fails silently
588193 Chinese language bar is printing Western letters
588209 Objects with rect transform cannot be dragged around
588214 "Layout" button does not display the layout name
588236 extra file execution prompt for plugin updater on IE
588282 [Win Store Apps] URI issue
588301 There is no way to use both platform-specific and editor plugin DLLs in the same project
588393 Touch trace to GUITexture is broken
588394 Crash when opening Unity via Command Line with -force-opengl
588395 Player Settings page is outdated
588421 Changing frame range of a clip throws warnings
588457 Can't highlighter.highlight gameobjects in project or hierarchy
588460 Acceleration DeltaTime often is equal to 0
588486 Documentation page contains an old screen shot of Preferences window
588489 -e The code example for the TextGenerator class only displays as JS
588492 Text has a different font style - please see attached screen
588499 docs about Model Importer are broken
588500 extra ">" on manual page
588501 Table header broken on manual page
588502 "Disable audio" function is not documented
588503 Missing documentation on features in Editor Settings window
588506 markup left in list items
588515 table completely broken
588526 # symbol missing in example
588529 Sprites are not packed when platform is set to iOS and format to "Compressed"
588530 Physics Manager page needs to be updated
588533 broken link in flash docs
588535 page under wrong section
588565 Crash when some components are visible in the hierarchy
588611 I was removing trees with the terrain editor and Unity crashed
588632 Unity crashes when an animation is triggered
588695 Can't define custom packingpolicy
588720 Graphics Settings documentation page needs a new screen shot
588724 Render Settings page needs information about "Flare Fade Speed" parameter
588727 I was removing the last tree from my terrain and Unity crashed
588730 Script Execution Order page needs to be updated with a new screen shot
588733 Text on "Tags And Layers" page needs to be updated
588740 Script debugging is broken
588746 Time Manager page needs to be updated - grammar issues and new screen shot
588921 HingeJoint2D.jointAngle inconsistent
588976 JS convertion to C# doesn't work properly
588983 Clicking a link in the docs collapses all expanded classess
589071 Expanded hierarchy causes lag in play mode
589181 JS -> C# converter is not working for generic types
589217 Project view sorting order differs from the hierarchy sorting order
589223 [Win Store Apps] s_Device->QueryInterface(&debug) failed
589281 Non-monobehavior classes break the script execution order window
589292 Mark-down / Translation error in 4.5 docs
589339 Standard asset Water Reflections (Pro) does not reflect objects while app is in landscape orientation
589434 Native plugin rendering does not work since Unity 4.5b1
589442 This is a repro project for case:589071 589212 HingeJoint2D Anchor flickers terribly when changing position
589616 File endings supported by TextAsset are not listed in scripting documentation
589678 Linux Library Issue
589706 Bugs with Transform.SetSiblingIndex API
589765 Memory Area - spelling mistake: 'explored' should be "explore"
589790 If you try to set an index bigger or equal to parent childCount, it will hang unity
589791 You can set a sibling with index 0, if you try to set it to 0 it sets it to childCount-1
589792 SetAsFirst actually moves it to the last position (index childCount-1), and SetAsLast moves it to the first position (index 0)
589811 WebCamTexture freezes the Editor in Play Mode
589812 Deploying application through Visual Studio or Application Deployment tool causes error
589823 Location Service does not respect desired accuracy on WP8
589824 Screen shot on page about AudioListener needs to be updated
589826 "The GameObject-Component Relationship" page - Both screen shots on this page needs to be updated.
589829 "Using Components" page - all screen shots needs to be updated
589832 Screen shot on "Deactivating GameObjects" page needs to be updated
589869 Use of System.Security.Cryptography.CryptoStream() causes errors to be thrown
589882 Can't build Android app when environment variable "_JAVA_OPTIONS = Xmx8192M" is set
589959 "Using the Inspector" page needs a new screen shot and the Settings Manager link leads to an empty page
589963 Three top screen shots needs to be updated on "Assigning References" page.
589964 Screen shots on "Multi-Object Editing" page needs to be updated
589965 Screen shots on "Inspector Options" page needs to be updated
589974 Screen shots on "Prefabs" page needs to be updated
589982 Screen shot on "Instantiating Prefabs at runtime" page needs to be updated
589985 Screen shots needs to be updated on "Transform" page
590038 Texture Combiners command sections format messed up
590115 Typos in Occlusion Culling documentation
590120 ShaderLab documentation grammar and format items
590130 Non-link to Scripting Tutorials in documentation
590366 Undo.DestroyObjectImmediate causes data to disappear after relaunch
590487 Screen shot needs to be updated on all Audio pages
590492 Page is missing a link to the Scripting Reference, where user can write a script for the Microphone function.
590494 There is no documentation on wheel joint in the manual
590503 GameObject page has several issues
590504 Transform page - screen shot needs to be updated
590511 Bullet point numbering in text is wrong
590514 Screen shots need to be updated for section on Mesh Filter and Mesh Renderer pages
590520 broken headline formatting
590524 "Kind-of" text in Hardware Requirements table is too vague
590548 Application crashes after several screen lock-resume operations in development build
590635 Rotating a Parent gameobject rotates the child's sprite, but not collider
590672 [Win Store Apps] Mouse events are not detected while touching the touchscreen
590686 Move Threshold doesn't work if active Rigidbody is attached
590767 [Win Store] App crashes when snapping on startup
590850 Parent 2d rigidbody causes child collider to move out of place
590946 When loading an asset bundle that contains a SpriteRenderer, the sorting layer for the sprite renderer gets reset to default
591014 Sprite packer only packs the first slice of a sprite correctly
591036 Split sprites always look like the first slice of the sprite.
591120 a sprite breaks when entering play mode
591362 plugin freezes due to logspam of unitialized animator
591801 Mondevelop crashes when clicking on any line in a boo script
591846 URL in Application.Quit documentation is not correct
591870 OnApplicationFocus and OnApplicationPause are not called on
592013 Editor crashes after trying to call a method of a destroyed object
592047 Wrong order in Parameters section of Microphone.Start
592166 Specific custom outline shader does not work in landscape application orientation on WP8 device
592177 Memory is never released in GLES 3.0 graphics level when using RenderTexture.ReleaseTemporary
592279 No shadows are drawn in Editor when platform is set to Windows Phone 8
592280 [Win Store] FPS dros on RT device
592413 I get the error Unable to find suitable jdk installation
592440 Reverting a prefab causes it to duplicate
592455 Typo "attribut"
592499 Sprites do not function correctly when game is built
592500 Nav Mesh Agent has corrupted scene display in Mecanim demo project
592509 Collider separates from child object after the parent object is resized by -1
592511 Using Sprite.Create does not seem to work
592522 Animated script variables don't work properly when same script used multiple times
592669 Animation manual is missing next/back buttons on some pages
592694 [Win Store] POST data is lost
592822 Unity crashes if a script containing a custom inspector class is deleted
592894 Sprite.Create causes Unity to crash
593099 Undo.RegisterFullObjectHierarchyUndo deparents the target gameobject
593115 Unity crashes when selecting graphics emulation to 'Shader model 3' with some shaders
593159 Texture2D.ReadPixels returns white texture on Windows Phone 8
593252 Error when importing a 1025 px width and 50 px height sprite
593262 Unity hangs when instantiating primitives
593436 [Win Store] Ambiguous reference compiler error
593570 Video plays upside-down, not full screen and the app crashes instead of canceling video on Kindle Fire
593980 Minimum Size of Automatic slicing has been removed
594081 Input.inputString doesn't work properly with unicode characters
594083 Soft cursor goes outside of screen on Windows Store Apps
594096 [Win Store Apps] Screen.SetResolution function does not affect mouse position
594121 Windows Phone development mode application crashes after specifically timed pause-resume while loading
594141 We have the same issue as a lot of users here
594425 Project wizard related bugs
594432 Unity Manual page about Searching needs to be updated
594495 When using Scoreloop API in current release, it crashes on
594521 Empty project crashes when built with gle3
594530 NaCl support removed in 4.5, needs to go from docs too
594553 fake auto-update channel shows in channel menu
594557 Juicecubes game won't load on IE10/11
594652 DX11 standalone on dual screen always runs on the same screen
594789 Motorola Droid X hangs after calling Application.Quit()
594946 The dependence of sprites in AnimationClip is lost when the game object with sprite Animation is loaded from Assetbundle
595162 NavMesh is generated incorrectly if HeightMesh is enabled
595421 Profiler behavior on Web Player platform needs to be updated
595511 Agent snaps to polygon edge and not terrain
595797 Application crashes on ART runtime with script incompatibility
595960 Multiediting textures causes inspector to break
596205 Switching dx11 on/off causes a crash with no bug reporter
596262 Values not updating in the inspector until you force a repaint
596442 OnGUI Text Rendering won't show chinese characters on BB10
596774 plugin maxes out cpu/core with game
597230 Cannot drag Hierarchy children to be first child of parent
597406 Animator.GetCurrentAnimationClipState on iOS returns length of 1
597449 Editor issues with dx9 and Intel HD graphics
597496 Crash when switching FBXImport tabs
597923 Selecting a diffuse and a normal map texture causes exception
597957 Windows Phone applications are set to render in smaller resolution than possible on Nokia Lumia 1520
597989 NetworkReachability always returns ReachableViaLocalAreaNetwork on WP8
598131 Renderer properties do not contain any documentation
598329 An item from the hierarchy search results does not get selected with the arrow down key
598350 4.5: Shader compiler throws "Empty program string'' error on missing property declaration
598355 Undo does not work in curve editor
598379 Filter does not reset after selecting an object in a scene view
598389 cmd+D does not duplicate an array in the Inspector
598487 ANR on OUYA console under heavy gamepad activity
598641 Sprite renderer sorting layers don't work
598815 Terminal freezes
599128 Web Player crash in firefox
599247 "called unimplemented OpenGL ES API" error on Galaxy Nexus
599290 Mouse events are not detected
599744 Unused texture data is not freed from memory on WP8
599796 The engine crashed when using a Texture2D field in a field in a Serializable struct
599880 Font.RequestCharactersInTexture crashes the Android App
600169 Getting a build error when building the project for iOS while the "Google Android Project" is enabled on Android
600235 GUILayout ArgumentExceptions when multi-selecting audio clips
600267 Format errors on MonoBahaviour page and links
600514 Application crashes when game is run on some android devices with OpenGLES2.0, because of shader
600893 Spotlight is rendered incorrectly in landscape mode of Windows Phone 8
600929 Hierarchy collapses after maximizing a tab
601174 NullReferenceException when switching FBXImport tabs
601194 Master configuration will show Development Build if project was exported with Development Build checked
601640 Awake methods of generic class children are not called
601940 NavMesh documentation is arranged in the wrong order
602012 5.0 Docs switch language button not working for code sample
602018 Black screen between splash image and the first scene content
602137 WSA projects do not handle forbidden file name chars in product name
602628 Ctrl + A does not work correctly in hierarchy
603187 GetCharacterInfo() fails to retrieve specific symbols on WP8
603708 Application crashes after Unity logo on Windows Phone 8
603900 Can't get the microphone working on BB10
603973 Slider Joint face different direction in 4.5.0 in comparison with 4.3.4
603981 Angry Bots crashes on WP8 when paused/resumed on level restart
604007 Unity crashes when trying to undo layer deletion in Animator
604009 index < m_FloatCount is shown when running a scene with a blend tree without a paramater
604189 WP8 app touch and mouse input positions are incorrect on WP8.1 Lumia 1520
604218 Can't build WSA when project contains "Unity Test Tools"
604250 Crash when opening with -force-opengl
604450 Game objects cannot be renamed if at least one game object in a scene has its layer manipulated
604928 Dragging a rigidbody 2d into the editor GUI elements causes it to remain kinematic
604945 Angry Bots with all image effects crash when resumed on WP8
605178 Crash when changing the BlendTree parameter to Speed and hit Play
605236 Screen.SetResolution has no effect in fullscreen
605304 Slider joint gizmo visualization is incorrect (doesn't account for rotation)
605407 -e Random crashes on ART. Works perfectly fine on Dalvik
605409 Unity crashed while attempting to use Shader Forge
605453 Setting Physics2D.IgnoreCollision does not always work
605468 Android does not resume properly when coming back from an activity on samsung galaxy tab 3 7.0
605476 Cannot add multiple Slider Joint 2D components to a rigidbody
606370 "Trickalized" crashes plugin
606394 "Iamplayr" game suffers severe slowdown
606893 InvalidCastException in WinRTBridge
607701 Scale curves in generic animations aren't previewed
608060 OnTriggerStay2D gets called only when enabling Rigidbody2D.isKinematic while the moving object is inside the idle one
609901 Standalone player crashes when using "Step Over" while debugging