2014-04-02



The "Arcanoria ACTION Music Loops - Vol. 1" sound pack is now available on the asset store! Here is a link to our asset store page: http://u3d.as/content/arcanoria-musi...ic-loops-vol-1

Please note that although the asset store says it requires Unity 4.3, it does NOT have any specific requirements. There are no scripts included; only music files. They should work with any version of Unity (or other game engines, for that matter).

This pack offers several loops designed for use as part of a game soundtrack. These particular tracks are perfect for your game scenes during COMBAT, CHASES, HUNTS, RACES, PUZZLE COUNTDOWNS, or other quick action sequences.

Here is a link where you can preview the musical themes in the pack:
https://soundcloud.com/arcanor/sets/...on-music-loops

All our loops are presented in uncompressed (lossless) quality WAV format with an ultra-high 2822 kbps bitrate. This allows you to import them into your Unity project at any quality setting you desire, in accordance with your deployment needs.

If you have any questions or problems, please visit our support forum:
http://arcanoria.com/forum/viewforum.php?f=4

I'm Walt Collins (a.k.a. Arcanor), and I'm an indie game developer as well as music producer, composer, and musician. I created these loops myself in my home studio. I've been writing, performing, and producing music for over 40 years, on many instruments. I also ran a commercial recording studio for several years, having personally engineered and produced albums and demos for numerous local bands and artists in a large variety of musical styles, including rock, punk, R&B, electronic, dance, orchestral/symphonic, metal, retro, country, reggae, folk, classical guitar, Irish, emo, and more.

Please let me know if there's anything specific you'd like to have written for your projects. I'm a pretty creative guy and have lots and lots of musical ideas just waiting to be produced for you! I'm happy to work in your choice of style, at whatever song length you desire. Prices will vary depending on your specification, and obviously an exclusive license (meaning nobody else can use your song) will cost a bit more.

You're encouraged to listen to some of my other recent music projects on SoundCloud:
https://soundcloud.com/arcanor

I used the following tools in the production of this sound pack:

Cakewalk SONAR X3 Producer, Sony Soundforge Pro 10

Native Instruments Komplete 9, AAS Modeling Collection, Omnisphere

Waves Diamond 9

gear by Akai, Roland, Yamaha, Tannoy, Focusrite, dbx, Shure, AKG, Fender, Ibanez

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