2015-02-18

This thread provides feedback for the current build to address any issues. Some of these issues have suggestions based on my opinion.

-Presentation-
This game is lacking personality. Right now its a generic Future game, even the main-menu and the HUD shows it. Suggestions: Your main selling point is "fagging like its 1999" so maybe give this game a futuristic 90's style? All I know is, this game will not stand out if nothing changes.

There is no difference between the two factions. I don't know whats the lore between them but they need to have some distinguish between them. This should also reflect on the team based maps. (Ex. In UT3, one half of a map will have a Chinese style while the other half is a future tech style.)

-Main Menu-
When pressing the ESC key to skip the intros, the "are you sure you wan to quit?" screen pops up.

-Weapons-
The Cerberus should use 2 or 3 ammo when locking on to vehicles.

-Vehicles-
Like I said with the factions in the presentation tab. Vehicles should also reflect on the faction they belong to. Suggestions: Make the vehicles look different on team 2 but act and control same as team 1. Players with the enemy cell should be allowed to ride passenger seats in vehicles without dropping the cell. (but still can't drive vehicles)

-Rhino-
With the Rhino's ability to boost and to suicide into the enemy, I can't see anyone getting in the passenger seat because I can see people just taking the Rhino and suicide into the enemy. Suggestions: Give the Rhino a different ability - Remove the passenger seat and give the turret to the driver - Allow a player with the enemy cell to ride the passenger seat without dropping the cell.

After you boost, you lose all of your momentum. I recommend keeping your speed after the boost assuming your didn't let go of the accelerator.

-Banshee-
The banshee feel very slippery. I recommend tighten the controls (but not by much). Optional: The jumping & "crouching" sounds are too quiet and don't feel like they have an impact. I recommend increasing the sound's volume.

-Phantom-
When driving the phantom, it is common to get Cerberus missile spam and while its possible to shoot the missiles down, its difficult to see the missiles before its too late. Suggestions: The HUD shows where the missiles are - (see Weapons for more suggestions)

The alt fire feels useless due to the primary fire being fast, powerful, and instant hit. Suggestions: make primary fire less effective against vehicles and alt fire more effective against vehicles - give alt fire the ability to lock-on on vehicles.

-Maps-
I like the interactive panels in the new map. I recommend keeping the interactivity coming in future maps! However I have seen very few players taking advantage of the panels. I'm not sure if its because its a new map and people have yet to find them, or if they are too out of the way to have good use. Regardless, I recommend keeping this in mind for future maps.

-Bugs-
While holding the enemy cell, If you fall off the hover bike the enemy cell "returns" (Note: this seems to only happen in boot camp)

That's all I have for now I may add more to this if I find anything. I will be providing feedback for future updates.

Statistics: Posted by Gigantimo — Wed Feb 18, 2015 1:04 am

Show more