2016-09-03

People may wonder how higher bullet velocities, drag and -12 m/s² base gravity influence bullet trajectories and how they compare to BF4. Based on Miffyli's findings I created a spreadsheet that simulates bullet trajectories approximately like in game. The output was used to generate graphs showing the differences between comparable BF4 and BF1 weapons. BF4 in blue, BF1 in orange.

Recon/Scout:

High drop: CS5 vs Gewehr M.95
FooPlot | Online graphing calculator and function plotter
FooPlot | Online graphing calculator and function plotter

Medium drop: L115 vs SMLE
FooPlot | Online graphing calculator and function plotter
FooPlot | Online graphing calculator and function plotter

Low drop: SRR-61 vs Gewehr 98
FooPlot | Online graphing calculator and function plotter
FooPlot | Online graphing calculator and function plotter

DMR/Medic:

High drop: SKS vs M1907 SL
FooPlot | Online graphing calculator and function plotter
FooPlot | Online graphing calculator and function plotter

Medium drop: RFB vs Cei-Rigotti
FooPlot | Online graphing calculator and function plotter
FooPlot | Online graphing calculator and function plotter

Low drop:

QBU-88 vs Mondragon
FooPlot | Online graphing calculator and function plotter
FooPlot | Online graphing calculator and function plotter

You can see that BF1 has higher bullet drop across the board. Especially beyond 300 meters, drag has a significant impact. Based on hitbox sizes, what is the most interesting is the range at which drop exceeds 0.25 meters and 1.70 meters. Aiming at the top of the head, 0.25 m drop will make you miss a headshot and 1.70 m drop will make you miss completely.

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