2015-07-24

RobertoKarlos wrote:
I think that the point is that this game was never meant for carebears, trying to get those gamers is what turn out most mechanics ******. Salem was never open about this since the start it was false promoted "Salem the crafting mmo" when there was more pvp and permadeath than crafting. I miss a lot of things about the old servers, especially not having any waste/tbc, in those times there was real danger of logging in the game and see all your stuff destroyed out of nowhere, the sense of real danger plus having to restart from scratch, i would also add world resets every 6-12months so people are actually encourage to do something ingame, is weird but most of players play a permadeath game but are scared to lose their **** when is eventually something that ALL should experience(this lack of experience is imo what makes most players ****** and stop them from trying anything criminal/political ingame), the best tears were the ones caused by jorbtar at the apocalipse of Jamestown/Roanake/Plymouth from tons of this kind of players, most rage about quitting and they were the first to create an alt in Providence(Darwoth).

I enjoyed Jamestown a lot more than providence and popham, even with all the bugged mechanics in jorbtar era. Right now all i see from the devs is adding mechanics counterclock, most of them halfbaked and bugged as *****, and just moving straightforward leaving the previous bugged/halfbaked mechanics untoched as they move in ***** new ones.

I enjoy Providence. I enjoy logging in and seeing a multitude of people that would like to lead peaceful lives. (srsly I am guessing at least 75% of people that play the game play it peacefully) I enjoy being able to maintain a good relationship with these people and offer my services as a ranger and or peace-keeper. This game is an economy simulator. Economy is based on goods, people, and war (at least in the game's time period. I understand economy is largely based on debt now-a-days (debt, people, and war)) Gotta have people to fill all of those positions.
MM has added a lot of content. I would absolutely love to see a chart with actual productivity comparisons between now and then. Some of the things have been not-so-great. It is our responsibility to let them know when we feel that a mechanic is imbalanced/pointless. There was mention of potatoes earlier, I largely agree that they suck and could have just been left out. There was no real special reason to add potatoes other than just having potatoes. (Unless he is going to give us the ability to get drunk ) This leads me to my next point, pretty much every mechanic I have seen as pointless they have added something in to make it not pointless. They seem to have a clear idea of where they are going and what they are doing. Not only that, but the amount of information and things that are already in the game that we don't know about is pretty substantial. People are actually pretty damn good at keeping things on the down-low.
Largely I think that the main problem with the game is the scalp board.
people do not value a kill unless it makes it on the board.
There is no incentive, other than sheer satisfaction, to kill someone if they won't make it on that board. I cannot come up with a good incentive program, however, so I don't really talk about it.
For PVP to happen there needs to be incentive, if no incentive the 75% of people that would rather just live peacefully will never even try that **** because ultimately the risks DO outweigh the gains. (in terms of gaining experience and the losses you suffer before you make it anywhere) Crime pays. Crime definitely pays. Killing off crime alts doesn't really "pay" it just temporarily sets someone back and may not ever really do that if the person is prepared for their loss. The incentive before was that you were killing something unknown. For all you (and everyone else for that matter) know you could have been killing their main farmer right there. The unknown made it okay that it was just an alt because you could lie to others and yourself about the importance of that kill. (When in all actuality you were just killing an alt like you would be doing right now under the TBC system) Basically what I am saying is that the old system gave bragging rights to killing alts where as now it is "just an alt" that you are killing.
Don't get me wrong though
I will kill your crime alt if it was used to harm my assets in any way. Not because I can brag about it, but because I need to make the point to you that there WILL be some sort of repercussions for your actions. You might not even be hurt by me killing that alt really, but the point remains the same - You ***** on me I will come after whatever character you used to do so.
ultimately no matter what people say, crime alts do take some work and it is an aggravation to have to rebuild them.

I dunno, I really do like this game
but then again I like people
and this game has you interact with people in a different and more substantial way than any other game I have ever played. Salem friends are real friends.

Statistics: Posted by belgear — Fri Jul 24, 2015 1:13 am

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