http://www.wowhead.com/spell=41036 (Four Dragons: Reagents - Obsidia) which requires 35 apexis shards as reagents this deducting these and then triggers
http://www.wowhead.com/spell=40682 (http://www.wowhead.com/spell=40682) which triggers event to spawn
Previous script was not using spells and was using sai to deduct shards and spawn obsidia.
GMT: Add Ticket Add item Cross realm Command Add forgotten Handler for show Item cross realm
Scripts/Commands: Move cs_misc command output hardcoded strings to DB so they can be localized too
Core/Spells: Stormstrike should stack for different casters Solve issue when 2 enhancement shamans are attacking same target
Scripts/Scholomance: Jandice Barov- Updated to EventMaps
- Removed hack to spawn illusions
- Moved Illusion's script to SAI
- Corrected Illusion's unit_flags
DB/Creature: Delete spawns of Apexis GuardianDelete spawns of Apexis Guardian http://www.wowhead.com/npc=22275/ape...rdian#comments, TC had 12 permament spawns of this NPC when there should be none spawned these are summoned using the large simon clusters at a cost of 35 apexis shards and this is scripted as I have checked and tested this, https://github.com/TrinityCore/Trini...tains.cpp#L998
Add the rest of Show Items for cross realm Request
Remove CPP script for Oronok Torn-heart
DB/Misc: Shadowmoon ValleyFew scripts for shadowmoon valley,
this is only tip of iceberg as have sniffs of gossip on a lot of tbc npcs which on tc are missing gossip
Closes #12979
Closes #12973
Scripts/BF: The Maker rewritten to EventMap
Core/Misc: - fixed an oracle/wolvar reputation change issue - moved texts of read pronouncement to dbCloses #9105
Scripts/Onyxia Lair: small rework - fix crash on boss death - avoid abusing during phase switch - added better facing through trigger - corrected some timers - corrected inhabit type - cleanup and inheriting some BossAI functionalities instead of custom stuff
Scripts/Black Temple: Updates Najentus to BossAI and slight changes
Scripts/Black Temple: Supremus to BossAI and slight changes
Scripts/Blood Furnace: Update Broggok's script to EventMaps
DB/Loot: Increase drop chance for patterns and plans from Trial of CrusaderRef #13042
Core/Tickets: Send global GM system messages on ticket complete
Core/Misc: Refactor scripts to fix static analysis warnings
Core/SAI: Implement a new action type to make a creature (or targets in list) start the closest waypoint available to them
CMake: Add a few more MySQL search paths to FindMySQL.cmake, including x86Ref https://github.com/TrinityCore/Trini...mment-54322244
Scripts/SWP: Update M'uru script to EventMaps/BossAI
Scripts/Black Temple: Update Mother Shahraz to EventMaps
Core/AuctionHouse: Fix issues reported by Coverity
DB/Creature: Revert faction of Fizzle Darkstorm to 3.3.5aHe is dead on 4.x and higher. Closes #13015
Core/Spells: Screams of the Dead's (51750) duration shouldn't be affected by diminishing returns
Core/Quests: Add methods to get a list of npcs/GOs that end (involved relation) a given a quest
Core/Spells: Added better log output for "npc_spellclick_spells"
Scripts/Commands: Fix up logic at group join command, so it doesn't return full group error when it actually isn't full
Remove CPP ScriptRemove Greatmother Geyah's CPP Script
DB/Misc Greatmother GeyahNow as have sniffed all the gossip menu ids for this moving script for Greatmother Geyah to db, and the current script started not working correctly sometime ago ie failing to display npc_text (only options)
* Adds all gossip options to db
* SAI to complete both quests from gossip
* Missing npc_texts
Scripts/Commands: Replace regex usageSorry for the shitty C code but std::regex is not supported by GCC 4.7 and 4.8
Core/Misc: Refactor scripts to fix static analysis warningsFirst batch of fixes targeting 100 issues reported by Coverity
Scripts/UtgardeKeep: Update Skarvald & Dalronn scripts to EventMaps* Simplified creature_texts enum that was sort of confusing
* Removed hack to spawn ghosts using the proper spells
DB/Misc: Random fixesA few random fixes,
* Manaforge Coruu Credit
* Summon time for creatures summoned at at to prevent premature despawn (occured only with tirion on 3rd set of wp)
* Script for Destroy the Forges, closes #12825
Update and rename 2014_08_30_00_world_game_tele.sql to 2014_08_31_00_world_game_tele.sql
DB/Teleport: Add teleport to jail
Core/AuctionHouse: Fix issues reported by Coverity
Scripts/Auchindoun: Update Talon King Ikiss' script to EventMapsCodestyle
Missing include
DB/Misc: Argent Tournament ScriptsScripts Hourly Events for
* Tirion welcoming King Varian Wrynn and Lady Jaina Proudmore at 00:10 each hour
* Tirion welcoming Thrall and Garrosh Hellscream at 00:55 each hour
* Tirions speech to combatants at 00:40 each hour
OOC texts for Broxel Goldgrasp
Quest complete script for the seers crystal
Scripts/Commands: Add optional reason to server shutdown/restart commandsDisplay a "reason" ingame in the server shutdown ingame messages
Fix multiple typos in the .server idlerestart/idleshutdown/restart/shutdown commands
Closes #2671
DB/Creature: Remove startup error Closes #12980
Core/Battleground/AV: convert trinity_strings to proper creature_text Closes #12861
Rename 2014_08_29_07_world_creature_template.sql to 2014_08_29_07_world_creature_template_335.sqlThis one should not be in the 4.3.4 DB, the factions might exist there since the source of this data was taken from recent patches.
DB/NPCs: Revert some recent faction changesThese factions do not exist in 3.x dbcs and might have changed in >4.x
Scripts/ICC: Fix Mutated Plague.
scripts/Commands: Sync with 4.3.4 branch (meh nayd)
DB/NPCs: Update factions of wrong difficulty entries
DB/NPCs: Multiple updates to `faction`
Scripts/ICC: Fixed Impale (Lord Marrowgar)
Core/Misc: some random changes after recent pull requests
Core/BG: prevent possible overflow + clean
Core/BG: use GetTypeID(true) instead of GetTypeID() to fetch the correct type even if it's a RGB
DB/Creature: Fix even more factions(This also fixes 4.3.4 startup errors)
DB/Creature: Fix more factions(Fixes also 4.3.4 database startup errors)
Core/Player: Already complete quests shouldn't turn failedCore/Player: Already complete quests shouldn't turn failed
Core/Player: Already complete quests shouldn't turn failed
DB/Creature: Add trigger and civilian flags to the other difficulty entries of the Soul Consumption triggerBy Nyeriah, closes #12957
Core/Player: Implement a method to send out the Postmaster's item retrieval mails as it seems to be used in multiple places and also send disenchant roll result as a mail if the player's inventory is full
DB/Creature: Fix more factions
Core/Player: Dungeon Finder quests don't follow the same rule as repeatable quests, they should award experience every time they're rewarded
Core/Players: Dungeon Finder quest rewards should be sent as a mail if the player's inventory happens to be fullThanks @dr-j for the sniffed texts
DB/Commands: Fix a typo in help text of .guild info
DB/SAI: Grizzly Hills quest complete scriptsTurn in scripts for: -
12195 The Unexpected 'Guest'
12199 Bringing Down the Iron Thane
12279 A Bear of an Appetite
Scripts/Commands: Implement .guild info commandDisplays a information summary about the selected player guild or a given guildId or Name
Closes #12949
DB/Creature: Fix faction of Mutated Abomination
Scripts/Hodir: Initialize variables==9458== 1 errors in context 1 of 1:
==9458== Conditional jump or move depends on uninitialised value(s)
==9458== at 0x1D2857B: boss_hodir::boss_hodirAI::DamageTaken(Unit*, unsigned int&) (boss_hodir.cpp:367)
==9458== by 0x14A41E9: Unit::DealDamage(Unit*, unsigned int, CleanDamage const*, DamageEffectType, SpellSchoolMask, SpellInfo const*, bool) (Unit.cpp:562)
==9458== by 0x1ABCEB3: misc_commandscript::HandleDamageCommand(ChatHandle r*, char const*) (cs_misc.cpp:2138)
Core/Misc: Remove unneeded NULL checks
Scripts/Ulduar: Implement MimironCloses #12894
Fixes #7652
Fixes #4736
Core/AuctionHouse: Merge last changes of PR #12917Merge last changes of PR #12917 and fix a NULL dereference crash
SQL: Sync auth_database
DB/Creature: Fix Veridian BroodlingBy Pitcrawler, closes #8990
SQL: Fix fail ...
Scripts/Quest: Fix some movement stuff for Quest "Death Comes From On High"
SQL: Rename file
Core/BGs: Add overrides to GetAttrX methods
Core/BattleGrounds: store data about BGs victoriesEnable in worldserver.conf
Closes #12944
DB/Creature: Remove unused ScriptNameCloses #7441
Core: Remove whitespace
DB/SAI: XarantaurOriginal update by @Pitcrawler
Scripts turn in events for-
13034 The Witness and the Hero
13038 Distortions in Time
13058 Changing the Wind's Course
Also some script updates for Changing the Wind's Course
Closes #12946
Core/RA: Workaround for telnet active modeAdd a workaround for telnet connections with active mode. A proper fix would require boost tcp::socket to support timeout on receive.
Added a new hook Called when a player's money is at limit
SQLs: Update /dev/world_database.sqlAgain, do NOT import this file.
DB/Misc: Couple of fixes for Stormpeaks1) Script event with Zeev Fizzlespark when Agnetta Tyrsdottar Dies
2) Respawn spawns of http://www.wowhead.com/object=191844/enchanted-earth and http://www.wowhead.com/object=191845/enchanted-earth as previousy tc only had 5 spawns between these 2 gos.
DB/Creature_template: Gruul's Lair Damage Update
DB/Creature Stats: Armor update for Paladin class from Bestiary
DB/Creature Stats: Armor update for Warrior class from Bestiary
DB/SAI: Archivist MechatonBlizzlike script for Archivist Mechaton
Correct typo
Add new command for GMT System Ready for cross-realm link
Core/Deps: MySQL sources out.Windows users are now required to download and install mysql server with headers and libraries
Scripts/BladesEdge: Fix a typo introduced in 430b3adThanks @Nihilianth
Scripts: Correct despawn time of multiple objectsWorldObject::SummonGameObject respawn time is in seconds and not milliseconds
DB/SAI: Some correctionsWiki said despawn time for gobjects spawned using smart action 50 was in ms, which was wrong its actually in seconds,
DB/Fishing: Add fishing level to UndercityBy AriDEV, closes #12929
Core/Maps: Don't use EnsureGridCreated_i() for base map in Map::LoadMap, use EnsureGridCreated() which is thread safe because although the LoadMap() call probably came from a thread safe EnsureGridCreated() call from the current map instance, multiple map instances can load grids for the same base map in the same time, and each of them has it's own mutex, therefore we should rely on the basemap's mutex
Update comments for df744c7
DB/Spells: added a few spells to spelldifficulty_dbc
DB/SAI: Kill SAI ErrorsNPCS in Sunken temple do not need difficulty flags as there is only one mode
DB/Misc: Add Cosmetic Explosion Trap spawns and SAI to despawn Unstable Explosives on use.Closes #12243
Scripts/Commands: Change "few" commands to target current Player by default
CorrectionI had already tested script without broadcast ids but failed on pasting column name in right place when I did add them xd.
DB/SAI: Zul'drak scriptsseveral quest complete scripts for quests in Zul'drak
rescripts Explosive Charges Bunny to include the countdown text,
Core/AHBot: Implemented AHBot based on MaNGOS code Warning: CMake must be rerunApply if you have crashes
Rewrite Seller prices, add random properties and implement some suggestions on price calculations
Core/AHBot: Update to latest suggestions
Fix SQLs after merge, split the AH bot to spearate headers and cpps, fix the config default values
Remove case 8 from GetBuyModifier. It was not correct
Fix Gray Grey GRAY typos
Change message config name
Fix non pch build
Fix switch ident, also earlier removed whitespace. Add missing include for non pch build
Fix possible crash: if (forplayer || GetOwnerGUID()) changed to if (forplayer)
Apply Nayd.diff - Code style fixes
Fix leftovers from nayd
Correct SQL transaction and change one SQL query to C++ instead
Make loot items distinct
let try that again
fix a small fail on my side
DB/Items: Fixed some random suffix idsFixed suffix ids for some items with sub-60 itemlevel
Fixes #12898
see if this will work before i script the rest
Core/Spell: Triggered spells should inherit LOS checking from triggering aura Avoid triggered spells to ignore LOS by default Fixed wrong behaviour of Bladestorm spell
Core/Arena: Replace hardcoded 1500 mmr value by config value when loading arena members
Core/Channels: fixed possible exploit with channel password You were able to setup longer password than you can write into the dialog window. Limit in dialog is 31 chars, in DB is varchar(32) but there was no limit in command /pass <channel> <password>, so that was the problem.
DB/Conditions: Injured rainspeaker oracleRewrite of conditions I used in https://github.com/TrinityCore/Trini...f80caf053f427b for a few things I overlooked when I writ original conditions, like fix the issue where someone without quest could click gossip menus and select the gossip menu to get the injured oracle to his feet and then make it impossible to turn in just following orders, gossip is now only displayed if player has or needs to take quest or select gossip option to start event.
conditions to prevent gossip option been selected to start wp while has feign death.
Core/Unit: Fix some phasing change problems with vehicle
Scripts/Ruby Sanctum: Fix Halion event ai not being updatedFix Halion event ai not being updated due to private member hiding base class member.
Fixes #12835
Revert "CI/Travis: Change to gcc in an attempt to reduce the number of killed builds"This reverts commit 32673f63c57612fde9dfb3dcd0f67b2a459fa7ca.
Core/Spells: Fix Prayer of Mending visual bounceClose #12855 , thanks @P-Kito
Rename 2014_08_24_00_world_sai.sql to 2014_08_24_00_world_sai_335.sqlRename of file to reflect this commit is only for 3.3.5
Removed OnQuestComplete hook, use QuestReward instead. Implemented OnQuestStatusChange hookAlso fixed some comments and added overrides
The OnQuestComplete hook was unused and didnt work properly
DB/SAI: BetrayalScript by me closes #4172
Also slight modifications to script for the lich kings script as part of the cleansing drak'tharon event as its the same entry of the lich king what is used there that is also used for this quest, so have had to condition the on just summoned events to area and specify wp in the on reached wp events rather than any.
DB/SAI: Supplies To AuberdineWorking version, WP are not sniffed but we have little choice since this quest was removed from game by Blizzard in cata and no known sniffs/videos of this quest exist.
Closes #1610
Core: meh, remove again whitespace :(
Core/Conditions: allow CONDITION_OBJECT_ENTRY to check for object guidRef #12910
Core/Dependencies: Fix some -Wconversion warnings in G3D
Core/Misc: Fix Mac OS X no-pch build
Core/Misc: Fix some -Wconversion warnings
Core/Auctionhouse: Better fix for 809fb9894ec5ee5a
Core/Auctionhouse: Hide known recipes when the Usable box is checked in the AHBy y1x2 @ cmangos
Core/Dependencies: Update G3D to v9.0 r4036
Fix some DB errors I am responsible for.Grr, I was going to script these but found was already scripted, but I left the ids in the line to set ai name in the commit I did make
Scripts/SteamVault: Hydromancer Thespia rewritten to BossAI
DB/Misc: Fix Conqueror Krenna/Gorgonna PhasingFix phasing on Conqueror Krenna/Gorgonna in Conquest Hold (Grizzly Hills) so once The Conquest Pit: Final Showdown is turned in Conqueror Krenna and her 2 side parts disappear and Gorgonna replaces Conqueror Krenna as leader of conquest hold.
Core/Quest: Allow money reward for quests to be modified.Added a rate for both regular quest reward and for quest reward given on max level. Defaulted to 1.
Added a missing comma in d90d0fb6140ec1f149954d6422dee383dbb953ab
DB/Creatures: Fixed the InhabitType of some water creatures (fishes shouldn't walk)
DB/Misc: The Spirit of Gnomeregan* Proper Phasing for The Spirit of Gnomeregan (Flight Master
* Script turn in event for Have a Part, Give a Part
DB/Conditions: Master Smith BurninateBy Rushor, closes #12713
DB/SAI: Son of Cenariusdelete the permament spawns of Treant Ally at each Son of Cenarius and script Son of Cenerius to summon these using the proper spell.
Change of guid, as was erroring
Remove Injured rainspeaker oracle cpp scriptUnneeded script
DB/Misc: Various Frenzyheart/Oracles Chain fixes* Rescripted Injured Rainspeaker oracle and both Just Following Orders and Fortunate Misunderstandings and works properly now ie when you find the injured rainspeaker oracle you find lying on ground, you select gossip option to pull injured rainspeaker oracle to his feet crocodile attacks, once crocodile is killed Shaman Vekjik turns up and says a few lines
* New waypoints for a Rough Ride from sniff, the crocofile no longer goes through texture but camera is still glitchy
* Mosswalker victims will now summon mosswalker pocessions if the event of them deciding to die while doing the mosswalker saviour
* Correct text for softknuckle matrat for when summoned
* Spawn Shaman Jakjek and Lightningcaller Soo-met and phasing for these, however phasing does not work exactly as should do as you should only be able to see these two npcs while you are working towards that faction but since quests stay rewarded even after you change faction there is no way of doing this using quest and spell area is limited, there are two faction choice tracker quests (hidden) for wolvar and gorloc and spells which add this quests to player but also once these are rewarded they stay rewarded.
Core/WorldSession: Added research notes about CMSG_AUTH_SESSION values and reordered checks during login to always initialize encryption first to make sure the client can read failure packet
DB/Warsong Gulch: Supreme DefenderBy horn, closes #3859
DB/Conditions: Add gossip conditions to Highlord Darion MograineCloses #12868
Rename 2014_08_19_01_world_misc.sql to 2014_08_19_02_world_misc.sql
DB/SAI: All is Well That Ends WellScript turn in event with Rhonin and Brann Bronzebeard for turn in of either version of all is well that ends well
rhonin will respawn a few seconds after despawning after using the teleport visual due to script on Archmage Aethas Sunreaver to respawn him, on retail he is there right after he teleports but since in sai teleport does not work for npcs have had to use a work around to get to respawn otherwise been a faction leader takes a long time to respawn on tc.
Core/NetworkIO: Restored opcode and size checks lost during ace->boost changes, fixes crashes caused by players sending invalid opcodes/too big packets
Core/Spells: Channeled spell pushback is now affected by haste
Core/Arena: Fix exploit on delete member with team during fights.
DB/Gameevent: Brew of the YearAdds vendors, events, sai for faction change, change of appearance depending on location (orgrimmar or iron forge), gossip and conditions
* To Do
* At start of each monthly event mail should be sent to players who are members with a sample of that months brew, this is not currently implemented.
* Possibly missing yells from vendors saying beer but cannot confirm this.
DB/Misc: Greetings texts for Dalaran VendorsOnly one not working is Tiffany Cartier even though sai is same as the rest and texts are added,
idk seems theres an invisible wall as unlike other vendors player cannot get behind counter where tiffany is either.
Core/SmartScripts: fix escort quest group-complete
DB/Misc:Missing EmotesAdd missing emotes for Image of Loken and High Abbot Landgren for quest scripts,
Fixed tabs
Core/Loot: Fixes lootable items being able to be moved in inventory, and also loot generated that uses conditions from being saved to the DB.
Core/Creatures: Fixed an arithmetic error in respawn codeCreatures should now respawn correctly in their correct time.
Issue was caused by single-precision floating-point format losing precision on lower digits with high numbers, for reference http://docs.oracle.com/cd/E19957-01/..._goldberg.html
Closes #12428
Rename 2014_08_14_02_world_command.sql to 2014_08_18_01_world_command.sql
Core/RBAC: Fix RBAC permissionsThis commit adds three missing commands to the world.commands table. The RBAC.h file is updated to the correct IDs from the auth.rbac_permissions table and the world.commands table. The RBAC.h file also had to be reordered to keep it clean.
Scripts/Ulduar: Spellscripts for MimironCloses #12579
DB/Misc: Misc FixesOn agro texts and a missing gossip option and menu.
Core/Battleground: fixed possible mount abuse after leaving BG
Core/DBLayer: Fixed an incredibly rare memory leak happening when player started loading from database and never finished
Core/Transports: Delayed adding transport model to next tick after teleporting to fix race conditions happening when teleporting transport happens at the same time as destination map balances its dynamic LoS tree
DB/SAI: New Hearthglen FixesSeveral missing texts for creatures in New Hearthglen
Also scripts Admiral Barean Westwind (Dragonblight version)
Core/Misc: Fixed loading trinity_string
Core/Socket: Added helpers to retrieve the size of currently ready data
Remove uneeded files.
DB/Misc: ResubmissionResubmit https://github.com/TrinityCore/Trini...d37a29d70ce7bb with different guids
Core/Misc: Optimized locale loading
DB/Creature: Remnant of Dahlia SuntouchScript event which occurs when Dahlia Suntouch is killed.
DB/Misc: Missing SpawnsRespawn the following creatures as tc had considerably less spawns of them than should have done
* Tua'kea Crab Trap
* Nerub'ar Victim
* Giant Tidecrawler
DB/Misc: More event fixes* Scripts repeating event between High Overlord Saurfang and Garrosh Hellscream in Warsong Hold
* Scripts repeating event between Chieftain Wintergale, Durm Icehide and Sage Aeire at Taunka'le Village
* A few texts for reward/accepting of quests
* On Agro texts for several creatures, even though these still need scripting with abillities
* A run-time error
* A bit of additional script for Watcher Leesa'oh to prevent npc bugging out (no npc flags) caused by sai not running if no player in grid and if player disappears will cause npc to remain without npc flags, as the sai to restore flags wont run from script if no player there, at start of script, script will set phase 1 with ooc to restore flags in that phase.
Core/Creature: Fix warning
Core/Creature: update creature_template and some other small things http://www.trinitycore.org/f/topic/9...eature-damage/
Scripts/Icecrown Citadel: The Teleporters in ICC are now Blizzlike *Upon entering the raid, the Lights Hammer teleporter is no longer immediately active. Both the Light's Hammer and the Oratory Portal will pop up after the completion of Lord Marrowgar as it does on official during 3.3.5a. *A teleporter in ICC can no longer teleport you to itself. *There is no longer a reason to allow GMs to use portals without available GOSSIP text and teleport locations. Therefore the teleports now use GO_FLAG_NOT_SELECTABLE when they are unavailable. In the future we can enable GMs to use portals without bosses defeated, however for now all it does is break the instance if some bosses are done out of order. *Currently the Upper Spire teleporter cannot be visited unless the event ColdFlameTraps is completed. This isn't blizz-like. During WotLK retail, the teleporter in the upper spire can be visited once any member has walked over an AreaTrigger which is located the moment you enter the UpperSpire Facade. The cold flame event has nothing to do with the teleporter, the cold flame event instead should be triggered to "DONE" when a rogue instead disarms it. *A bug has been addressed that causes the ColdFlameTraps event to not start back up after a server restart. The event will now restart as long as the player goes through the Saurfang->Upper Spire doorway; I'm not sure who required the doorway to be an area trigger, but it's hacky and not blizzlike. I have not yet addressed the area trigger problem with the doorway in this commit, mainly because the point of this commit is to make the ICC teleporters extremely Blizz-Like. *The "Conspicuous Lever" will now spawn inside of ICC. (From Sniff on Retail) While the lever currently doesn't do anything, in the future it will turn off the ColdFlame Traps. *The teleporter near Saurfang is not supposed to disable during the Intro. It disables whenever Saurfang enters combat with the players. The teleporter then enablers again when combat stops. Closes #12834
DB/SAI: Script more quest complete scriptsScript turn in events for http://www.wowpedia.org/Quest%3ABlighted_Last_Rites and http://www.wowpedia.org/Quest%3ATest_at_Sea
All waypoints, texts, spells are sniffed,
Also fix Blighted Last Rites so it works properly, as the Scarlet Onslaught Prisoner should not die when the flask of the blight is used on it instead it should emote 'The %s moans but seems otherwise unaffected by the blight.' so fixed that too.
Core/Spells: Implement SPELL_ATTR7_IGNORE_DURATION_MODS attribute
Rename 2014_08_11_02_world_misc.sql to 2014_08_12_01_world_misc.sql
DB/Misc: Fix some errors
Core/Threading: Fixed possible race condition with m_timeOutTime and fixed Thread #1: pthread_cond_{signal,broadcast}: dubious: associated lock is not held by any thread in PCQ
Remove Manaforges CPP ScriptRemove script
DB/SAI: Rescript Manaforge questsRescripts the following quests: -
* Shutting Down Manaforge B'naar
* Shutting Down Manaforge Coruu
* Shutting Down Manaforge Duro
* Shutting Down Manaforge Ara
All events are now started from gossip select which is correct way rather than player just clicking on console
go remains clickable if player does not have access crystal or is not on quest but displays different gossip without the option to start event
Added mising gossips for npcs in manaforge coruu for if spoken to while player is disguised from item provided for http://www.wowhead.com/quest=10198
Core/NetworkIO: Prevent queueing more async operations when socket is already closed
Rename 2014_08_11_01_world_misc.sql to 2014_08_11_01_world_misc.sql
Core/NetworkIO: Restore networking related scripting hooksCloses #12607
DB/Misc: More textsadd some missing texts from npcs, also set missing emotes for some existing texts.
Kill potentially uninitialized variable warning
DB/Creature: Watcher Leesa'ohScript turn in event for stealing back the mushrooms.
Scripts/ScarletMonastery: rewritten InstanceScript and some bosses converted to BossAI and eventmap
Resolve shutdown crash/leak if MySQL server is not runningFixes #12734
Core: Fix non pch build
Core/NetworkIO: Prevent double closing the same socket
DB/Misc: Perry Gatner eventScript for Perry Gatner.
Tools/MMAPs: Fix log message if mmaps folder is not foundFixes #12787
Core/Misc: Removed ACE leftovers
Core/Worldserver: Replaced old hack sending key events to unblock console thread
Core/Authserver: Fixed writing to invalid memory address
Core/NetworkIO: Allow receiving packets bigger than buffer size and properly handle situations where not entire packet was read in one goCore/Authserver: Restored authenticator functionality
Fix pet spell cooldown being extended without successful cast Closes #12560
DB/Misc: Add More missing texts Add missing texts for hellfire peninsula.
DB/Quest: Fix Hunter Trainer Offering Quest To RoguesBy MrSmite, closes #12809
Core: Fix build for Intel Composer XE
Core/Server: Use nullptr instead of 0 where pointers are expected
Core/Server: Add missing overrides
Core/WorldSession: Fix socket not being closed on clean logoutClose the WorldSession socket if Player didn't even login or logged out successfully and then closed the client.
Scripts/Commands: Fix static analysis issues
Core/Trade: Fixed putting soulbound items to "will not be traded" slot
Core/Player: Fix an issue with Player::RemoveRewardedQuest not deleting the queststatus_rewarded form databaseNeeded for SPELL_EFFECT_CLEAR_QUEST
Scripts/Misc: Fix static analysis issuesReplace CAST_AI() macro with ENSURE_AI() when dynamic_cast is not supposed to return NULL.
Core/Misc: Fix static analysis issues
Core/NetworkIO: Handle exceptions thrown from socket constructor when retrieving remote address
Revert "Core: Fix build for vs2014"This reverts commit e3034511890f4c918d758a6b6b239c14f10b75e2.
Core: Fix build for vs2014
Core/Misc: Remove unused variable
Tools/MMAPs: Fix uninitialized value in mmap_generatorFix uninitialized value in mmap_generator. This fixes mmaps_generator broken in some build configurations.
Core/Socket: Fix typo in constructor Using moved objects is generally a bad idea
Closes #12800
Core: Kill AGAIN whitespace :(
Core: Fix non pch build
Prevent reading address information from potentially closed socket
Core/Scripts: Fix possible crashFix possible NULL dereference crash spotted by Coverity.
Core/Misc: Fixed textlike/hexlike methods of ByteBuffer to print properly
DB/Gameobject: Winterhoof Water WellFix spawn status of Winterhoof Water Well