2015-05-19

New Features and Gameplay Improvements

Added two new skirmish maps: “Wall Street” and “The Poshlands”

Difficulty settings for skirmish maps

New way to pick up units: left-clicking on one of the unit type portraits on the top-screen. This brings up an unit info screen which lets you quick-pick each unit. Right-clicking on the portraits still makes the camera jump through the locations of each unit of that type.

Player is now able to switch between different types of units in a multiselection on the overworld by pressing TAB or clicking on the portraits in the detail panel

Player is now able to choose which unit he will drop next in the dungeon by pressing TAB or clicking on the portraits in the details panel

Horde units can be re-trained between tier 2 and tier 3 units. Default when dropping on arena ring is now "train to tier 2".

Increased Payday interval from 3 minutes to 6 minutes and doubled salary.

Rework of "Signal Horn" and "Sentry Gong". They now can be built on Tier 1 but no longer give a buff to units. Instead, they draw attention of all nearby units upon enemies entering the guard room / outpost. Also, they can be manually activated by slapping them.

Balancing

King Joffrey no longer has a bonus against demon units

Troll Rock Thrower: Now has a minimum range in siege mode, splash damager reduced, overall damage reduced but does now ignore armor and projectiles are not longer homing

Made boss fights in sandbox maps more difficult

Made demon portals in "Trolls from Hell" 5 times tougher

"Unleash the Dungeon Lord" spell cost for demons increased (now same as horde faction)

Other Improvements

Various performance improvements

Better support for ultra-wide resolutions

Overhaul of the campaign map to better integrate the demon mini-campaign and give better progress feedback

Better pre-selection of next mission when entering campaign map (prefer main campaign and no longer repeating optional demon mini-campaign)

Added better audio to various actions and objects like signal horn, cannon watch tower, and some UI interactions

Savegames will now load much quicker

Triple Buffering option removed from options menu

Implemented horde/demon specific icons for strike and new throne room level

Narrator idle talk and reminders are now rarer and their intervals are increased

Tutorial tips are shown again when narrator plays a reminder-line

Added an option in the options->game menu to turn off reminders and idle talks of the narrator

Added a slider in the options->game menu to change the auto-save interval

Improved evil laughter

Player is now able to enter the multiplayer game ID with controller

Improved font readability

Right-clicking on an action panel now acts as “back”

Casting spells/skills with Shift-Click will no longer exit spell/skill cast mode (same like when building work stations or traps)

Improved visual of tempting town portal trap

Dialog log now shows tutorial tips.

Better contrast between text and background in full screen menus

Spells cast by player or skills used by units will outline the target if it can be cast.

RTS stored groups: camera only jumps if group key is pressed in quick succession

Treasure chambers now have more lights on the wall, to make them less gloomy

Worker are more intelligent when building traps (don't steal each other's resources and react immediately when evil hand drops resources on the trap).

Un-digged crystal tiles now have a special marker

Improved minimap icon overlay-order

When queuing multiple units to hire, population points are now reserved immediately

Added particle effect when creatures gain a combat or production level

Visually improved evilfication of water/lava plane ("The Dam") and of certain non-tree vegetation objects

Rolling Stones collide with other rolling stones.

Multiplayer

Introduced more victory point win conditions for domination, team domination and king of the hill

Un-conquereable home sectors will now generate some evilness for the player (domination)

Sector guards do respawn less frequently now

Domination mode is now pre-selected instead of deathmatch

During Multiplayer, throne room lifepoints no longer regenerates

Fixed freezes in certain cases when creating multiplayer game

Better error messages for connection problems

Fixed victory points not being displayed correctly

Fixed game settings in multiplayer lobby after loading a game

Made “kick player” button insivible for clients

Log book is now deactivated in multiplayer

Status UI now shows game mode and throne room life points in deathmatch mode

Use steam name instead of machine name

Bug Fixes

Fixed crashes in Linux Xubuntu

Fixed some truncated audio lines

Improved stability on linux and mac systems

Fixed a fountain not being visible on the map “The battle for King’s Ending – This time it’s for real!”

Fixed units getting knocked out of the players hand

Fixed units becoming unresponsive if knocked down by a rolling stone directly after dropping

Fixed missing skill sounds: Tree of Life guard's “ground smash” and attacks, Orc Chieftain “summon warhound”, Troll Rockthrower attacks, Ultimate Evil attacks

Fixed “motivating warcry” skill visualization

Fixed problems with fog-of-war when changing resolutions of loading a save game

Fixed a problem with Krowtoes on the skirmish map “The Dam” not defending himself

vSync is now applied correctly

RTS control: Attacks on low-priority targets like spawner huts are no longer interrupted by other targets

Fixed logical size of throne room on some maps

Fixed a bug where dropping a monster on an occupied workstation did not have any effect

Fixed animations for orc chieftain’s war hound

Fixed a bug that made hero units (Grumli, etc.) disappear when they ran into a town portal trap which broke the last campaign mission

Fixed some broken achievements

Region change into dungeon while carrying something now shows the details panel again

Fixed arena icons for tier 3 monsters

Fixed the hand position when using a controller

Arena/Pentagram now correctly highlights the current work mode button

“Improved training” icon changed for clarity reasons

Closing submenu now correctly aborts respective “build gimmick/room” input mode

Fixed a bug where units sometimes did not wait until the bard finished disarming traps

Fixed a bug where trap-immune units took damage from "Flame Trap" or "Rolling Stones With Dynamite"

Rolling Stone trap now only triggers if it has line of sight

Removed unexpected "hide population display" toggle feature

Naga Medusa now aims for the target’s center instead of its pivot if the target does not have a head (e.g. attacking doors, etc.)

Fixed Warden to not move before trying to teleport.

Fixed various skill visualization not ending correctly when target gets destroyed unexpectedly or skill gets interrupted

Fixed efficiency upgrade for demon servants not working

Demon units will not strike when ordered to upgrade on pentagram and not block upgrade population points while fighting

Added missing colliders with certain objects (entrances, armory work station...)

Fixed peasant and pikeman attack animations and damage effect timings

Fixed move-attack command not walking to "nearest walkable point" when clicking on unavailable terrain

Polish/Russian version: fixed population limit GUI display

Fixed some "sweet spots" where hero units could oscillate between attacking the player units and returning to guard point.

Fixed sudden rotation changes of units in some circumstances

Fixed animation glitch if creature payday job is interrupted

Hotkeys are displayed correctly in spell bar

Fixed some attack trail effects not disappearing when unit is picked up while training in arena

Fixed a bug where units (e.g. the ultimate evil) interrupt their own attack animations

Fixed glitch where invisible units became (visually) visible when trying to target them with skills

Fixed display of perk name: first letter wasn't always capitalized

Fixed cross-platform cloud save issues with certain save names

Fixed heavy gold and crystal dig marker

Fixed savegame playtime display (now h:mm instead of m:ss)

Fixed rotation of minimap icons on dungeon minimap

When upgrading crystal chamber work unit, resarch in progress is no longer lost

Fixed issues with applying changes in options gameplay tab

Fixed and improved horde room wall decorations

Fixed creatures fighting being interrupted by some other activities like payday

Fixed skill/spell targeting of invisible units

Fixed region panel tab highlighting

Region change gives better UI feedback in minimap/region panel

Fixed camera constraint in dungeons (could scroll too far into the black)

Fire Pit Trap executes when an enemy enters, not in a constant time interval

Fixed wolf texture

Restarting skirmish map now keeps game settings

Fixed UI hover tile not getting removed in certain circumstances

Added logic server firewall exception to steam installation process

Fixed work unit visualization glitch where animations did not properly reset to inactive

Fixed multiple in-scene dialog texts overlapping themselves

Join us at twitch.tv/kalypsomedia on Thursday at 8:00 AM PT / 11:00 AM ET / 5:00 PM CET to see all the new stuff in action in a new livestream for Dungeons 2!

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