2016-10-21

Vellidragon wrote:
Okay, thanks for the response. I think it's done now. I'll be attaching it here, hope it's the right file. My files seem to be in the "Roaming" sub-folder of AppData in Windows 8.1, by the way.

All the cannons that aren't blocked off on either side were intended to use an "auto" direction. I think there are six of those in total. (The inability to save "auto" directions seems to apply to all enemies, not just cannons. They cannot be copied with "auto" intact either.)

Since this is also about testing the in-game editor, here are some more bugs I encountered:

Creating an empty level subset, editing its properties and then trying to create a level in it crashes the editor.

Copying left-facing enemies sometimes makes the copy face right, but I don't know how to reproduce it. It happened consistently for entire editor sessions at a time, but it doesn't happen when I test it now.

Right-clicking a Sleeping Spiky and confirming makes it look like a normal Spiky in the editor.

Deleting a section's solid tile layer plays the Tux death sound and permanently changes its size to 0x0. Trying to test such a section closes the program.

Erasing single objects only works in "move" mode. Not sure if intentional, but it made no sense to me that the copy/move setting had anything to do with the eraser.

[1] Weird, I thought we'd fixed all instances of this appearing. I will let the rest of the team test. Would you be willing to help us debug once the time's right?
[2] I will look into that as well.
[3] Confirmed, will open a bug in a sec.
[4] and [5] Will look into it!

Thanks for the reports. I will also test your level shortly!

Statistics: Posted by Tobbi — Yesterday, 10:24

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