Mundo version 1.0 was released!
After almost a year of beta testing, improvements and fixes, here is the stable release.
The game have a map of more than 1.000.000 m2, plus caves and
hell sceneries, 17 NPCs, 21 kinds of monsters, including 7 bosses, 58
different items and 100 quests.
Remember this is a fully opensource project, both code and media is available under GPL.
You can see a trailer video here:
The project is hosted at:
http://www.gamemundo.com/
sourceforge.net
Mundo The Game
Mundo The Game download. Mundo The Game 2015-07-04 14:47:01.620000 free download. Mundo The Game A multiplatform medieval 3D MMORPG
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Full changelog since the last report:
Changed to not allow cut pain animation with attack or defense;
Created server backup procedures;
Changed to make the player die if fall from hell platforms;
Fixed order to draw the screen objects to ensure that ground is drawn before the rest;
Changed camera to set from a distance of the player at initialization;
Implemented memory release of distant objects;
Implemented closing of loot window;
Fixed ranking;
Added navigation capabilities to the ranking;
Changed to close loot window if the player gets far from it;
Added loading screen if the loading buffer grows to a certain size;
Accelerated loading screen;
Raised more a little bit the maximum distance to collision with ground to avoid monsters to fly
Added missing files rattail.png and lowpoly vine2.png;
Fixed keyboard bug under windows freeglut;
Changed to enemies run less while escaping;
Added trade between players;
Changed to turn off the boss music after being killed by a boss;
Create premium account feature;
Fixed artifacts in player's animation;
Created a separated thread for music and sound;
Created a separated thread for loading objects;
Created function to hide the HUDs;
Changed to allow player names with spaces;
Added automatic reset of player coordinates when fall under the y coordinate limits;
Fixed the image of the top of the hell skybox;
Fixed incorrect display of the personalize window after the first login;
Fixed texture mapping at staircase in the last store;
Fixed gravity to a less real but more playable;
Added exception handling to the drawing loop to avoid problems with the background loading.