2015-07-06

Mundo version 1.0 was released!

After almost a year of beta testing, improvements and fixes, here is the stable release.

The game have a map of more than 1.000.000 m2, plus caves and
hell sceneries, 17 NPCs, 21 kinds of monsters, including 7 bosses, 58
different items and 100 quests.

Remember this is a fully opensource project, both code and media is available under GPL.

You can see a trailer video here:

The project is hosted at:

http://www.gamemundo.com/

sourceforge.net


Mundo The Game

Mundo The Game download. Mundo The Game 2015-07-04 14:47:01.620000 free download. Mundo The Game A multiplatform medieval 3D MMORPG

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Full changelog since the last report:

Changed to not allow cut pain animation with attack or defense;

Created server backup procedures;

Changed to make the player die if fall from hell platforms;

Fixed order to draw the screen objects to ensure that ground is drawn before the rest;

Changed camera to set from a distance of the player at initialization;

Implemented memory release of distant objects;

Implemented closing of loot window;

Fixed ranking;

Added navigation capabilities to the ranking;

Changed to close loot window if the player gets far from it;

Added loading screen if the loading buffer grows to a certain size;

Accelerated loading screen;

Raised more a little bit the maximum distance to collision with ground to avoid monsters to fly

Added missing files rattail.png and lowpoly vine2.png;

Fixed keyboard bug under windows freeglut;

Changed to enemies run less while escaping;

Added trade between players;

Changed to turn off the boss music after being killed by a boss;

Create premium account feature;

Fixed artifacts in player's animation;

Created a separated thread for music and sound;

Created a separated thread for loading objects;

Created function to hide the HUDs;

Changed to allow player names with spaces;

Added automatic reset of player coordinates when fall under the y coordinate limits;

Fixed the image of the top of the hell skybox;

Fixed incorrect display of the personalize window after the first login;

Fixed texture mapping at staircase in the last store;

Fixed gravity to a less real but more playable;

Added exception handling to the drawing loop to avoid problems with the background loading.

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