2016-06-23

Suggest topics here to be added to the good idea megatthread!

Interface ideas

Artifact Filter ideas-Caleb
Additional options that would be nice to filter our artifacts
Wed Jan 28, 2015 8:00 pm

viewtopic.php?f=4&t=4305

Warping to the same system
By Caleb
I really hate having to leave an area to change from pvp to pve.
Wed Mar 25, 2015 4:44 pm

viewtopic.php?f=4&t=4551

Mailbox
By TheCen
Be able to send players mail ingame that you can read without leaving the game. good for contacting players that aren't on atm.
Fri Dec 12, 2014 10:20 am

viewtopic.php?f=4&t=4015

Clan Ranks
ByPrickles
More clan ranks to bestow more positions on players, could do stuff like planet wars squadrons etc.
Tue Jan 13, 2015 11:31 am

viewtopic.php?f=4&t=4185

Addition of random events and objects
By DaGGerz
We have an awfully empty pocket of space in af, lets fill it with the dangerous space junk real space has.
Thu Aug 14, 2014 6:36 pm

viewtopic.php?f=4&t=3501&p=22102#p22102

Tech upgrades and ship resets
By XiaolinDraconis
We got our slider for elite tech but individual weapon resets would still be nice.
Mon Jan 19, 2015 5:21 pm

viewtopic.php?f=4&t=4238

The Service Bay
By DaGGerz
Consumable powerups
Wed Oct 09, 2013

viewtopic.php?f=4&t=1416

Syncing timed missions with friends
By nim
Would be nice in a group when someone says what now? to be able to do the same timed mishs.
Wed Jan 07, 2015 4:53 pm

viewtopic.php?f=4&t=4138

Clan ship colors
By DaGGerz
A little something that lets ppl know on sight what clan you belong to.
Sat Aug 17, 2013 5:35 am

viewtopic.php?f=4&t=1208

Useful commands
By Prickles
I really wish I could use /afk to auto tell people who pm me im afk among other stuff.
Tue Sep 30, 2014 1:43 pm

viewtopic.php?f=4&t=3736

Decide how much to recycle-TyTy
No I don't want to recyle all 51 adv chips just the one.
Tue Nov 18, 2014 3:35 pm

viewtopic.php?f=4&t=3942

Global Events
by DaGGerz
Weekly events with specialised loot
Sun Jan 04, 2015 10:11 pm

viewtopic.php?f=4&t=4122

Special Weapon Challenges
By Samuelf
Like Achievments on console games,except they mean something in pve.
Wed Feb 11, 2015 6:10 pm

viewtopic.php?f=4&t=4378

Suggested change to artifact levels and potentials
By DaGGerz
Start getting arts at the actual level you kill the mob consistently, no more lvl 1 arts from 120 mobs
Thu Jan 09, 2014 11:55 am

viewtopic.php?f=4&t=1927&p=12248#p12248

Weapon and system ideas

Teleportation interdiction
By Anthonyc118

viewtopic.php?f=4&t=4198

Thu Jan 15, 2015 5:31 pm
pull ppl out of tele and damage them for teleing, probably ineffective vs larvas but cool nonetheless.

Venturi boss idea
By Prickles

viewtopic.php?f=4&t=3771
(nice graphics btw.)
Wed Oct 08, 2014 2:02 pm
why am I the only one who likes prickles boss idea graphics?

Faction wars
By DaGGerz
Fri Sep 12, 2014 12:47 pm

viewtopic.php?f=4&t=3657&p=23059#p23059

Ever play soul cal 2 in the arcade? a bit like that clans choose what faction to join and freelancers are autoenrolled in the antor federation faction. fun times.

Fun ideas/ideas for more customization

Ship camo
By DaGGerz
Fri Oct 03, 2014 6:36 am

viewtopic.php?f=4&t=3747&p=23575#p23575

Really want more options for painting ships please.

Miniboss and boss system
By Wubbzy10
Sun Jan 04, 2015 6:17 pm

viewtopic.php?f=4&t=4124&p=27228#p27228

Ever play a game with a boss rush mode? if not imagine taking on all the games bosses one at a time until you reach exe.

Survival checkpoints
By DaGGerz
Fri Nov 14, 2014 4:15 pm

viewtopic.php?f=4&t=3922

Im tired of starting at wave 1 when I can make it to wave 5.

Fortress takeover
By Samuelf
Fri Jan 30, 2015 3:47 pm
Sounds a bit like gauntlet you and some friends make your way through maze filled with enemies, kill the core and escape.

viewtopic.php?f=4&t=4316&p=27307&hilit=Fortress+takeover#p27307

About mining and asteriouds
By Nightsky
Mon Feb 02, 2015 8:37 am
floating space rocks with some loot in them that can be mined using a special weapon.

viewtopic.php?f=4&t=4347

Optional objective for missions
By Samuelf
Tue Aug 26, 2014 12:46 pm
make missions harder by doing them a certain way for more loot.

viewtopic.php?p=22469#p22469

Worker Af-10[Controller/pet idea]
By Spy-1
Mon Aug 25, 2014 6:26 pm
A easily killed pet that gathers loot. doesn't hold as much as your ship and cant do much damage.

viewtopic.php?p=22439#p22439

The game needs better enemies
By Supernova
Fri Aug 22, 2014 3:08 pm
Proposed behaviours for enemies that would make them more interesting than just flying around a spawner.

viewtopic.php?f=4&t=3545&p=22383&hilit=The+game+needs+better+enemies#p22383

Ability to mark arts as "favorites"
By Xellas
Wed Aug 20, 2014 12:08 pm
most of us have accidently recycled arts we intended to keep, implementing this would help us be able to prevent that.

viewtopic.php?p=22328#p22328

Player profile!
By TyTy
Wed Jul 30, 2014 9:35 am
find out things about people you play with like their weapons k/d in pvp etc. all toggleable for privacy

viewtopic.php?f=4&t=3400

(Note: The name for this one had extremely common words in it making it a royal pain to find the link again.)

Small cargo suggestion
By TyTy
Fri Jul 25, 2014 4:56 pm
sorts items in your cargo bay based on what you have the most of at the moment rather than a static list.

viewtopic.php?f=4&t=3369

Ban players from being able to group with you
By TyTy
Mon Jul 14, 2014 9:07 am
prevent some random player from inviting a art thief by preventing them from grouping with you.

viewtopic.php?f=4&t=3274
[/quote]

Command/Support ship....or Maybe New Art slot??
by AbBaNdOn
Sat Jun 13, 2015 7:55 pm
-provide buffs for your groupmates, either by using a set ship or by using a new art type that gets its own exlusive slot.

viewtopic.php?f=4&t=4994

Role system for ships.
by AbBaNdOn
Sat Jun 13, 2015 8:14 pm
-get bonuses and penalties to make the game more teambased and less solo medic based.

viewtopic.php?f=4&t=4995

Game Updates
by XiaolinDraconis
Mon Jun 08. 2015 10:25 am
-non mutable system message that lets all players know when the game has been updated

viewtopic.php?f=4&t=4958

New weapon damage mechanic! (buffs and nerfs CL as well.)
by EnderStar
Mon Jul 13, 2015 9:28
-While this starts as just talk about corrosive lightning, a intresting idea about changing the way damage types affect shields and health occur.

viewtopic.php?f=4&t=5125

Planet Wars Change
by CaptianFluxYou
Sun Jun 07, 2015 2:52 pm
-Za9000 aka TheStarved proposes an idea that makes planet wars about fighting and honestly seems quite balanced.

viewtopic.php?f=4&t=4953

/ignore issues
by teravel
-teravel addresses some issues i've had with ignore for a long time and Samuelf helps polish his thoughts on the matter.
Sat May 30, 2015 8:43 pm

viewtopic.php?f=4&t=4905

Clan suggestions
by Prickles
-prickles proposes some changes to the way clans are done(some of this kinda conflicts with CaptianFluxYou's suggestion above, but I guess its up to each players personal preference which they like more.)
Sun May 03, 2015 1:20 pm

viewtopic.php?f=4&t=4781

Bind artifact types to enemys(enemies*)
by Prickles
-Makes certain enemies have a better chance of dropping certain artifact types, similar to the way some mobs guarentee certain drops in other mmos.
Thu May 21, 2015 4:50 pm

viewtopic.php?f=4&t=4878

Power Regeneration Arts
by traf
-Power regeneration artifacts as well as other seriously underused artifact line types are talked about buffing them in this thread.
Wed Apr 29, 2015

viewtopic.php?f=4&t=4758

Bounty system
By DaGGerz
Bounty hunting can be a fun event for aggressive pvp heavy players.
Mon Apr 27, 2015 8:13 pm

viewtopic.php?f=4&t=4746

Little Things to help new players
by tacocow
-Will_Smith discusses adding buttons to the ui for links to wiki and forums.
Wed Aug 26, 2015 5:09 pm

viewtopic.php?f=4&t=5385

Petition to label red crates
by Xticks
-Labels on weapon drops that would say whats in the crate.
Sat Apr 04, 2015 8:44 pm

viewtopic.php?f=4&t=4615#p29566

Noobs and elite techs
by AnthonyC118
Mon Aug 24, 2015 8:14 pm

viewtopic.php?f=4&t=5354

1 Free Reset Every Month (Monthly Reward)
by Tefat
Free reset every month
Sat Mar 12, 2016 3:01 am

viewtopic.php?f=4&t=6634

New Game Mechanics
by DaGGerz
Enemies aquire new technology to step up their mechanics
Thu Jun 09, 2016 7:09 pm

viewtopic.php?f=4&t=10519

Statistics: Posted by DaGGerz — Thu Jun 23, 2016 6:14 pm

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