2013-07-05

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Revision as of 16:27, July 5, 2013

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[[File:ObservatoryHG.jpg|thumb|250px|right|All four Huge Materia floating about in [[Cosmo Canyon|Bugenhagen's Observatory]].]]

 

[[File:ObservatoryHG.jpg|thumb|250px|right|All four Huge Materia floating about in [[Cosmo Canyon|Bugenhagen's Observatory]].]]

 

{{Q|An extremely large materia.|Description, ''[[Dissidia 012 Final Fantasy]]''.}}

 

{{Q|An extremely large materia.|Description, ''[[Dissidia 012 Final Fantasy]]''.}}



The '''Huge Materia''' {{j|ヒュージマテリア|Hyūji Materia}} in ''[[Final Fantasy VII]]'' are extraordinarily powerful [[Materia (Final Fantasy VII)|Materia]], produced in the core of a [[Mako Reactor]]. They are extremely high density Materia that have 330 times the power of a regular Materia. The Huge Materia bear an uncanny resemblance to the traditional [[Crystal (Term)|Crystal]]s of the ''[[Final Fantasy (Series)|Final Fantasy]]'' series.

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The '''Huge Materia''' {{j|ヒュージマテリア|Hyūji Materia}} in ''[[Final Fantasy VII]]'' are extraordinarily powerful [[Materia (Final Fantasy VII)|Materia]], produced in the core of a [[Mako Reactor]]. They are high density Materia that have 330 times the power of a regular Materia. The Huge Materia bear an uncanny resemblance to the traditional [[Crystal (Term)|Crystal]]s of the ''[[Final Fantasy (Series)|Final Fantasy]]'' series.

 

 



When [[Shinra Electric Power Company|Shinra]] decides to destroy the [[Meteor (Final Fantasy VII)|Meteor]] they set out to gather the four Huge Materia and fire them on [[Shinra No. 26|a rocket]] into the Meteor. [[Cloud Strife]] and the party want the Materia for themselves and attempt to stop Shinra, though the plot continues even if the party is unsuccessful.

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When [[Shinra Electric Power Company]] decides to destroy the [[Meteor (Final Fantasy VII)|Meteor]], they set out to gather the four Huge Materia and fire them on the [[Shinra No. 26]] rocket into the Meteor. [[Cloud Strife]] and the party want the Materia for themselves and attempt to stop Shinra, though the game continues even if the party is unsuccessful.

 

 

 

==Acquiring Huge Materia==

 

==Acquiring Huge Materia==



The first Huge Materia is found in [[North Corel]] and must be taken from a runaway train. If the party fails, Corel is destroyed, [[Barret Wallace]] is blamed for the town's destruction, and the player must pay for the [[Ultima (Ability)#Final Fantasy VII|Ultima]] Materia. If they succeed, Barret is hailed a hero, and the player will get Ultima for free. The second Huge Materia can be found in [[Fort Condor]] and is won after the battle [[minigame]]. The player does not need to win the minigame, they simply must face the boss that attacks the group. The third is found on the [[Bottom of the Sea]] near [[Junon]] and can only be found with the [[Submarine (Final Fantasy VII)|submarine]]. The final one, which was taken from [[Rocket Town]], must be saved from the rocket while in space; the combination required is {{PS O symbol}} {{PS Square symbol}} {{PS X symbol}} {{PS X symbol}}.

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The first Huge Materia is found in [[North Corel]] and must be taken from a runaway train. If the party fails, Corel is destroyed, [[Barret Wallace]] is blamed for the town's destruction, and the player must pay for the [[Magic Materua#Ultima|Ultima]] Materia. If they succeed, Barret is hailed a hero, and the player will get Ultima for free. If the player fails to catch up to the train they lose the quest and the Huge Materia.

 

 



After the party escapes the rocket in an escape pod it will plow into Meteor, but fail to destroy it. Even if the player fails to save the Huge Materia, Shinra's plan will still fail.

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The second Huge Materia can be found in [[Fort Condor]] and is won after the battle [[minigame]]. The player does not need to win the minigame, they simply must face the boss that attacks the group. If they lose to the boss Fort Condor is defeated and the Huge Materia is lost.

 

 



==Losing a Huge Materia==

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The third is found on the [[Bottom of the Sea]] near [[Junon]] and on the sunken red [[Submarine (Final Fantasy VII)|submarine]]. If the player fails to destroy the submarine in the torpedo minigame, the Huge Materia is lost.



Each of the Huge Materia can be missed. If the player fails to stop the train in North Corel, they will miss out on the Materia. If the player loses the minigame in Fort Condor and then loses the subsequent boss battle, they are warped out of the fort and lose the Huge Materia. If the player fails to destroy the red submarine in the submarine minigame, or their submarine is sunk, they will lose the Huge Materia, and finally, if the player fails to guess the code in the rocket they cannot get the Huge Materia there.

 

 

 



If the player loses any one of the Huge Materia, they miss out on the blue Huge Materia. If this happens, the player can still get [[Summon Materia#Bahamut ZERO|Bahamut ZERO]] from [[Bone Village]]. If the player loses two Huge Materia they miss out of the red and blue Huge Materia, and if they only manage to save one Huge Materia it will be the yellow one. It is also possible to lose all four.

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The final one must be saved from the Shinra No. 26 rocket while in space; the combination required is {{PS O symbol}} {{PS Square symbol}} {{PS X symbol}} {{PS X symbol}}. If the party fails to guess the code in time, the Huge Materia will be lost.

 

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After the party escapes the rocket in an escape pod it will plow into Meteor, but fail to destroy it. Even if the player fails to save the Huge Materia, Shinra's plan will still fail.

 

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If the player loses any one of the Huge Materia, they miss out on the blue Huge Materia. If this happens, the player can still get [[Summon Materia#Bahamut ZERO|Bahamut ZERO]] from [[Bone Village]]. If the player loses two Huge Materia they miss out of the red and blue Huge Materia, and if they only save one Huge Materia it will be the yellow one. It is possible to lose all four and if the party arrives to [[Bugenhagen]]'s observatory with no Huge Materia in their possession, the party will be unable to access the upper floor of the observatory for the rest of the game.

 

 

 

==Master Materia==

 

==Master Materia==



If all the Huge Materia the player managed to save are gathered and taken to the observatory in [[Cosmo Canyon]], [[Bugenhagen]] will let the player store them there. If Cloud has both the [[Bahamut#Final Fantasy VII|Bahamut]] and [[Bahamut#Neo Bahamut|Neo Bahamut]] [[Summon Materia]], they will receive the [[Bahamut#Bahamut ZERO|Bahamut ZERO]] Materia through the blue Huge Materia. Through the other three, Cloud can gain use of the three Master Materia, but each one comes at a price.

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If all the Huge Materia the player saved are gathered and taken to the observatory in [[Cosmo Canyon]], Bugenhagen will let the player store them there. If Cloud has both the [[Bahamut#Final Fantasy VII|Bahamut]] and [[Bahamut#Neo Bahamut|Neo Bahamut]] [[Summon Materia]], they will receive the Bahamut ZERO Materia through the blue Huge Materia. Through the other three, Cloud can gain use of the three Master Materia, but each one comes at a price.

 

 

 

By mastering all of the possible Materia orbs in a specific group — e.g., all green [[Magic Materia]] orbs — Cloud can obtain the [[Magic Materia#Master Magic|Master Magic Materia]], but will have to sacrifice all the "MASTERED" (fully grown or full stars) normal Materia. Since all mastered Materia immediately "give birth to" or spawn an identical Materia at the basic level (one star), it is possible to have all mastered Materia, as well as the Master Materia. Master Materia does not gain [[Ability Points]].

 

By mastering all of the possible Materia orbs in a specific group — e.g., all green [[Magic Materia]] orbs — Cloud can obtain the [[Magic Materia#Master Magic|Master Magic Materia]], but will have to sacrifice all the "MASTERED" (fully grown or full stars) normal Materia. Since all mastered Materia immediately "give birth to" or spawn an identical Materia at the basic level (one star), it is possible to have all mastered Materia, as well as the Master Materia. Master Materia does not gain [[Ability Points]].

 

 

 

The three Master Materia are Master Magic (green), [[Command Materia#Master Command|Master Command]] (yellow), and [[Summon Materia#Master Summon|Master Summon]] (red). Because the Master Command Materia does not possess all the available commands, the player doesn't have to master all Command Materia to get it. Master Materia can be created for an infinite amount of times.

 

The three Master Materia are Master Magic (green), [[Command Materia#Master Command|Master Command]] (yellow), and [[Summon Materia#Master Summon|Master Summon]] (red). Because the Master Command Materia does not possess all the available commands, the player doesn't have to master all Command Materia to get it. Master Materia can be created for an infinite amount of times.

 

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If the player failed to score any Huge Materia the set of Master Materia can still be acquired from the [[Kalm Traveler]].

 

 

 

==Gallery==

 

==Gallery==

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==Trivia==

 

==Trivia==



*In ''[[Crisis Core -Final Fantasy VII-]]'', [[Sephiroth (Crisis Core)|Sephiroth]] uses "SUMMON" that summons four Huge Materia that help him in defense and offense. Similar materia are also fought in the Banora Underground.

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*In ''[[Crisis Core -Final Fantasy VII-]]'', [[Sephiroth (Crisis Core)|Sephiroth]] uses "SUMMON" that summons four Huge Materia that help him in defense and offense. Similar materia are also fought in the [[Banora Underground]].



*The materia that Genesis uses to trigger the final battle is an extremely large materia that is suggested to require all of the Goddess Materia in order to work, similar in concept to a Huge Materia.

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*The materia [[Genesis Rhapsodos|Genesis]] uses to trigger the final battle is an extremely large materia suggested to require all of the Goddess Materia to work, similar in concept to a Huge Materia.

 

*In ''[[Dissidia 012 Final Fantasy]]'', there is a trade material called "Huge Materia".

 

*In ''[[Dissidia 012 Final Fantasy]]'', there is a trade material called "Huge Materia".

 

 

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