2013-12-18

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A theme that is heavy in several ''Final Fantasy'' games is that evil cannot be entirely destroyed, only subdued or marginalized, and thus the balance between good and evil, light and dark, can and must always exist. Later Final Fantasy games also shifted to allude to some sort of cycle that was nearing completion, and some games also demonstrate a conflict between nature and mankind which must be settled.

 

A theme that is heavy in several ''Final Fantasy'' games is that evil cannot be entirely destroyed, only subdued or marginalized, and thus the balance between good and evil, light and dark, can and must always exist. Later Final Fantasy games also shifted to allude to some sort of cycle that was nearing completion, and some games also demonstrate a conflict between nature and mankind which must be settled.



 



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In ''[[Final Fantasy]]'', the villain [[Garland (Final Fantasy)|Garland]] creates a time loop. Garland makes a pact to live forever by having the [[Four Fiends (Final Fantasy)|Fiends of Chaos]] summon him 2000 years in the past when he is defeated by the Light Warriors. There, Garland sends the Fiends of Chaos to the present, continuing the loop. When the Light Warriors travel back in time, they kill the Fiends and confront Garland, who transforms into [[Chaos (Final Fantasy)|Chaos]] and is defeated. This act ultimately breaks the time loop.

 



 



In ''[[Final Fantasy II]]'', [[Emperor (Final Boss)|The Emperor's dark side]] goes to Hell when he is killed and takes it over, raising its capital, [[Pandaemonium (Final Fantasy II)|Pandaemonium]], to Earth. As well, [[Emperor (Soul of Rebirth)|the Emperor's light side]] ascends to Heaven and enters [[Arubboth]], Capital of Heaven. [[Firion]] and his allies kill the Dark Emperor, while [[Minwu]] and the spirits of other dead characters kill the Light Emperor, ensuring the Emperor is destroyed and gone for good.

 



 



In ''[[Final Fantasy III]]'', there is a world of light and a world of darkness. Each world also has a group of heroes arise to save their world from being consumed by the opposing property. When [[Xande]] drains the [[Crystal (Term)|Crystals]] of their power, he creates an imbalance between light and darkness. This causes the [[Cloud of Darkness]] to appear to return the universe to a state of nothingness. The [[Warriors of Light#Final Fantasy III|Warriors of Light]] attempt to stop her, but are defeated. However, through the aid of the [[Warriors of Darkness#Final Fantasy III|Warriors of the Dark]], the Warriors of Light are able to overcome her and destroy her.

 



 



In ''[[Final Fantasy IV]]'', there is the [[Earth (Final Fantasy IV)|Blue Planet]], which has two parallels; the [[Red Moon]], and the Underworld. The surface world has four Crystals of Light, and the Underworld has four Crystals of Darkness. The Red Moon also has eight Crystals, four each of Light and Darkness. [[Cecil Harvey]] is a [[Dark Knight (Job)|Dark Knight]] who becomes a [[Paladin (Job)|Paladin]] by receiving the light-aligned power of his father [[Kluya]]. [[Golbez]], Cecil's older brother, is aligned with darkness and uses powerful black magic to collect all eight Crystals in his quest for power. In the game's finale, Golbez uses a Crystal to attempt to subdue [[Zeromus (Final Fantasy IV)|Zeromus]], but fails as his heart is tainted with darkness. He thus passes the Crystal to Cecil, who uses his light to render Zeromus vulnerable and defeat him.

 



 



In ''[[Final Fantasy V]]'', the world was split in two to contain the power of the [[Void (Final Fantasy V)|Void]]. Each world has a set of four Crystals which are key to maintaining the worlds. When the warlock [[Exdeath]] escapes from his sealing, he destroys the Crystals, forcing the two worlds back together and unleashing the Void. The two generations of the [[Warriors of Dawn]] combine their powers to destroy Exdeath and recreate the Crystals.

 



 



In ''[[Final Fantasy VI]]'', the [[War of the Magi]] 1000 years prior nearly destroyed the world. This conflict was caused by a war between Espers and humans. In the present, the [[Gestahlian Empire]] is seeking Espers to take over the world, leading to the possibility of the destruction of the world. The protagonist [[Terra Branford]] is a hybrid of an Esper and a human and represents the hope that the two races could co-exist. Terra fights to defend the hopes of the orphans of [[Mobliz]], who have given her life meaning. The antagonist [[Kefka Palazzo]] is an experimental [[Magitek Knight]] driven insane and power-hungry, who believes life is meaningless and that love and hope are illusions.

 



 



In ''[[Final Fantasy VII]]'' the conflict between light and darkness is replaced by a conflict between nature and humanity, and science and magic. [[Sephiroth (Final Fantasy VII)|Sephiroth]], representing the power of science as a genetic experiment of the [[Shinra Electric Power Company]], uses the [[Black Materia (Final Fantasy VII)|Black Materia]] to summon [[Meteor (Final Fantasy VII)|Meteor]] to ravage the planet. [[Aerith Gainsborough|Aeris Gainsborough]], last of the magical [[Cetra]], uses the [[White Materia]] to summon [[Holy (Ability)|Holy]] which can stop Meteor.

 



 



The dualism between Aeris and Sephiroth is clarified in ''The Reunion Files'', where [[Tetsuya Nomura]] states "as long as Sephiroth exists, Aerith must exist". The [[Lifestream]] also serves as a cycle, as all living things, even plants, have spirit energy that comes from the planet. When someone dies, their spirit energy returns to the planet and their knowledge joins the collective. The Shinra are draining this spirit energy to produce [[Mako]], and spirit energy is also the basis for the creation of [[Materia (Final Fantasy VII)|Materia]].

 



 



In ''[[Final Fantasy VIII]]'', [[Squall Leonhart]] is opposed by his arch-rival [[Seifer Almasy]]. Squall wears a black jacket and pants while Seifer's are white in color, and the two use [[Gunblade]]s to battle, each having their own preferred model and fighting style. It is also revealed that the Sorceresses [[Ultimecia]] and [[Edea Kramer]] are part of a time loop. Defeated in the process of casting Time Compression to merge all times into one, Ultimecia and Squall emerge several years in the past, where a younger Edea absorbs Ultimecia's Sorceress Power. This sets in motion the events that lead to the creation of [[SeeD]], Ultimecia's possession of Edea, and Squall's fight against her. Because of this time loop, it is possible that Ultimecia's Sorceress Power, paradoxically, is her own power passed down to her from Edea through generations.

 



 



In ''[[Final Fantasy IX]]'', there are two worlds - Gaia and Terra. The Terran world was destroyed many centuries before the game began, so the Terran people attempted to assimilate Gaia by sealing themselves in sleep and gradually replacing the souls of Gaia with those of Terra's. To assist them, the villain [[Kuja]] was created as an "Angel of Death" to encourage death and war on Gaia and speed up the process. Later, a second Angel [[Zidane Tribal]] was created, the game's main protagonist.

 



 



In ''[[Final Fantasy X]]'', the monster [[Sin]] was created by [[Yu Yevon]] to destroy any machine-based settlement that grew too large. However, a Summoner is able to appease Sin and hold off this destruction by using their [[Final Aeon]] to destroy Sin. But when this happens, the spirit of Yu Yevon within Sin possess that Aeon, transforming it into a new Sin and continuing an endless cycle. By destroying Yu Yevon himself, [[Tidus]] and the Summoner [[Yuna]] are able to end the cycle and destroy Sin for good. However, in the process, the world that has been dreamed up by Yuna's aeons is destroyed, causing Tidus to disappear.

 



 



In ''[[Final Fantasy X-2]]'', the concept of dualism is present in the form of Yuna and [[Shuyin]]: Yuna is a human seeking for her lost lover while also being a witness of new Spira rising, Shuyin is an [[unsent]] wishing to destroy Spira as his grief and anger to avenge his lover's death.

 



 



In ''[[Final Fantasy XI]]'', the [[enlightened races]] – those races believed to have been created by [[Altana]], the Dawn Goddess, a good deity – face off against the hordes of [[beastmen]] – races created by [[Promathia]], the Twilight God, who is twisted and evil – on [[Vana'diel]].

 



 



''[[Final Fantasy XII]]'' represents the conflict between despotism and self-management in two aspects: the main characters witness the rise of the [[Archadian Empire]] and its conquering of the [[Kingdom of Dalmasca]], and sequentially ally themselves with the [[Resistance (Final Fantasy XII)|Resistance]] force against Archadia. The main antagonists' motifs are also to free mankind from the divine control of the undying [[Occuria]], who have fiercely intervened in the history of mankind, and give mankind their own means, which are comparable to the gods', to craft its future. In the end of ''Final Fantasy XII'', both these goals are achieved by the heroes.

 



 



In ''[[Final Fantasy XIII]]'', the two lands of floating [[Cocoon (Final Fantasy XIII)|Cocoon]] and the lowerlands of [[Gran Pulse]], two separate worlds that both view the other as corrupt or evil plays on the dualist theme. Additionally the roles of fal'Cie and humanity on each world is also reversed in that on Cocoon, humanity relies upon the fal'Cie for survival, while on Pulse the fal'Cie are almost indifferent.

 



 



In ''[[Final Fantasy XIII-2]]'', there are still two worlds, but with a different dualism approach: the passage of time. While Gran Pulse and Cocoon are in constant movement with [[Paradox|time paradox]] appearing within their timelines, [[Valhalla (Fabula Nova Crystallis)|Valhalla]] is a place where past, present, and future intersect, meaning that time doesn't flow "as it should" there. Another, plainer example of dualism are the characters Lightning and Caius, whose goals are complete opposites: Lightning wants to save the goddess [[Etro]] and protect the world, while Caius wants to kill Etro and trigger the apocalypse.

 



 



In ''[[Lightning Returns: Final Fantasy XIII]]'', the two worlds of the previous games have been mixed together into the world of [[Nova Chrysalia]], which itself is violently divided: two of its four landmasses are populated cities, while the other two are wild, untamed and mostly uninhabited. The continents themselves are also opposites of each other; while [[Luxerion]] is a religious capital of prayer and [[Yusnaan]] is a pleasure city where the inhabitants enjoy their days to the full, while the [[Dead Dunes]] are comprised of rolling dunes and ruins and the [[Wildlands]] are covered in forests and vegetation.

 



 



In ''[[Final Fantasy XIV]]'', the world of Hydaelyn has constantly undergone periods of abundance, known as Astral Eras, followed by catastrophes that bring scarcity and can destroy entire civilizations. These are known as the Umbral Eras. Currently, Hydaelyn is approaching its Seventh Umbral Era.

 



 



In ''[[Final Fantasy XV]]'', the world, according to one of the characters seen in the E3 2013 trailer, is going into a state of extreme change after a very long period of stability, hinting at some kind of cycle.<ref>http://www.finalfantasy.net/xv/final-fantasy-xv-e3-2013-trailer/</ref> Also, playing on the dualism theme, are the two characters [[Noctis Lucis Caelum]] and [[Stella Nox Fleuret]] (dressed in black and white respectively), who come from the opposing kingdoms of [[Lucis]] ("Light") and [[Tenebrae (Final Fantasy XV)|Tenebrae]] ("Darkness").

 



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=== Rebellion ===

 

=== Rebellion ===

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=== Endings ===

 

=== Endings ===

 

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Ever since ''Final Fantasy V'', the endings of the ''Final Fantasy'' titles have become famous for repeatedly involving fake deaths of playable or supporting characters, which occur either in the ending sequence or right before the final battle, and are reverted either by the time the credits roll or in the post-credits cutscene.

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Ever since ''Final Fantasy V'', the endings of the ''Final Fantasy'' titles have become famous for repeatedly involving fake deaths of playable or supporting characters (no they haven't.... edit something else here please), which occur either in the ending sequence or right before the final battle, and are reverted either by the time the credits roll or in the post-credits cutscene.

 

 

 

*In ''Final Fantasy V'', party members that are dead (if any) when Neo Exdeath is defeated stay dead during the ending, until the very end when they come back and explain the crystals have returned them to life.

 

*In ''Final Fantasy V'', party members that are dead (if any) when Neo Exdeath is defeated stay dead during the ending, until the very end when they come back and explain the crystals have returned them to life.

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