2012-09-04

← Older revision

Revision as of 08:24, September 4, 2012

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[[File:VIII-RagnarokOnDSRC.jpg|right|thumb|250px|Ragnarok landing on "Battleship Island"]]

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[[File:VIII-RagnarokOnDSRC.jpg|right|thumb|250px|Ragnarok landing on "Battleship Island"]]

{{Q|A man-made mobile island for marine life research. Disappeared mysteriously after much wandering. Since the facility members are still alive, it is assumed to be concealed intentionally.

3015 Found a strong energy field
4141 Call this place Deep Sea Deposit
4242 Seal off Deep Sea Deposit|''FFVIII'' Info Corner}}

{{Q|A man-made mobile island for marine life research. Disappeared mysteriously after much wandering. Since the facility members are still alive, it is assumed to be concealed intentionally.

3015 Found a strong energy field
4141 Call this place Deep Sea Deposit
4242 Seal off Deep Sea Deposit|''FFVIII'' Info Corner}}

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The {{Nihongo|Deep Sea Research Center|海洋探査人工島|Kaiyou Tansa Jinkou Shima| Artificial Ocean Research Island}}, also known as '''Battleship Island''', is a hidden [[island]] located far out in the middle of the ocean, in the very south-west corner of the [[World Map|world map]] of ''[[Final Fantasy VIII]]''. It is an abandoned, half-sunken laboratory which was formerly used to research [[draw]] effects, however, other, less commonly known, research may have been going on.

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The {{Nihongo|Deep Sea Research Center|海洋探査人工島|Kaiyou Tansa Jinkou Shima| Artificial Ocean Research Island}}, also known as '''Battleship Island''', is a hidden [[island]] located far out in the middle of the ocean, in the very south-west corner of the [[World Map]] of ''[[Final Fantasy VIII]]''. It is an abandoned, half-sunken laboratory which was formerly used to research [[draw]] effects, however, other, less commonly known, research may have been going on.

==Story==

==Story==

{{spoiler}}

{{spoiler}}

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[[File:FF8ScreenshotZell15.jpg|thumb|Zell recounts what he knows about the center]]

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[[File:FF8ScreenshotZell15.jpg|thumb|Zell recounts what he knows about the center.]]

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Deep Sea Research Center can be found as early as disc 2 when [[Balamb Garden]] becomes mobile, but it cannot be entered. The party must wait until gaining access to [[Ragnarok (Final Fantasy VIII)|Ragnarok]] to land on top of the structure to get inside. If [[Zell Dincht|Zell]] is in the [[party]] he will tell about the place's history.

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Deep Sea Research Center can be found as early as disc 2 when [[Balamb Garden]] becomes mobile, but it cannot be entered. The party must wait until gaining access to ''[[Ragnarok (Final Fantasy VIII)|Ragnarok]]'' to land on top of the structure to get inside. If [[Zell Dincht|Zell]] is in the [[party]] he will tell about the place's history.

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Also known as "Battleship Island", researchers working at this facility were attempting to develop another draw system, gathering different energy and materials for their study. They were in pursuit of a large [[Draw Point]] said to be found somewhere on the [[List of Final Fantasy VIII Locations|planet]]. It is said that their research used [[Guardian Force]]s for their experiments. It can be deduced the researchers finally found what they were looking for, and left fearing the power they had found.

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Also known as "Battleship Island," researchers working at this facility were attempting to develop another draw system, gathering different energy and materials for their study. They were in pursuit of a large [[Draw Point|draw point]] said to be found somewhere on the [[List of Final Fantasy VIII Locations|planet]]. It is said that their research used [[Guardian Force]]s for their experiments. It can be deduced the researchers finally found what they were looking for, and left fearing the power they had found.

[[File:Deep sea research center blue light.png|thumb|left|The party approaches the Blue Light.]]

[[File:Deep sea research center blue light.png|thumb|left|The party approaches the Blue Light.]]

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Inside, there is a blue pulsing core. If the core is in the middle of a pulse and the party moves, they enter a [[Random Encounter|random battle]]. When the party approaches the core, a voice asks them a question (So you wish to challenge me?). If answered correctly (It's not our will to fight), the party will fight a [[Ruby Dragon]], and if the party wins, the next question (Begging me for mercy?) is asked, and the correct answer is "Never." If the party answers correctly they will fight another Ruby Dragon, but if any are answered incorrectly the party will be warped back to the entrance and they will have to start over again. The trick is that on the final question (Damned imbeciles. Why do you wish to fight?), there is a hidden answer, below the main two (revealed to be "It's our nature"). If the hidden option is selected, [[Squall Leonhart|Squall]] and the party will fight the Guardian Force [[Bahamut (Final Fantasy VIII)|Bahamut]].

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Inside, there is a blue pulsing core. If the core is in the middle of a pulse and the party moves, they enter a [[Random Encounter|random battle]]. When the party approaches the core, a voice asks them a question (So you wish to challenge me?). If answered correctly (It's not our will to fight), the party will fight a [[Ruby Dragon]], and if the party wins, the next question (Begging me for mercy?) is asked, and the correct answer is "Never".

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If the party answers correctly they will fight another Ruby Dragon, but if any are answered incorrectly the party will be warped back to the entrance and they will have to start over again. The trick is that on the final question (Damned imbeciles. Why do you wish to fight?), there is a hidden answer, below the main two (revealed to be "It's our nature"). If the hidden option is selected, [[Squall Leonhart|Squall]] and the party will fight the Guardian Force [[Bahamut (Final Fantasy VIII)|Bahamut]].

{{-}}

{{-}}

{{endspoilers}}

{{endspoilers}}

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[[File:DeepSeaResearchCenter.jpg|right|thumb|250px|Deep Sea Deposit, the last destination of the Deep Sea Research Center.]]

[[File:DeepSeaResearchCenter.jpg|right|thumb|250px|Deep Sea Deposit, the last destination of the Deep Sea Research Center.]]

===Deep Sea Deposit===

===Deep Sea Deposit===

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{{Q|Marine Research Island's last excavation site. Believed to be an ocean floor ruin. There is a note saying: 4127 Travel by Underwater Tower.|FFVIII Info Corner}}

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{{Q|Marine Research Island's last excavation site. Believed to be an ocean floor ruin. There is a note saying: 4127 Travel by Underwater Tower.|''FFVIII'' Info Corner}}

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When Bahamut is defeated the blue core is destroyed. If the party leaves the area and returns, the site allows access to the facility's lower levels by a large vine structure. There are a series of floors leading down to the excavation site, called the {{nihongo|Deep Sea Deposit|大海のよどみ|Taikai no Yodomi}}. Squall must open up each door using units of pressure, but must conserve enough units for the final lock at the bottom of the excavation site. The party starts with a set number of units, and must conserve ten if they are to fight [[Ultima Weapon (Final Fantasy VIII)|Ultima Weapon]]. There is a point where the party can gain more units. If the party uses the pressure units to access the excavation site, the [[No Encounters|Enc-None]] ability can be used to transverse the site. If the party uses Zell to force open the jammed door leading into the excavation site without using up units, the party encounters a number of scripted battles which cannot be avoided using Enc-None.

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When Bahamut is defeated the blue core is destroyed. If the party leaves the area and returns, the site allows access to the facility's lower levels by a large vine structure. There are a series of floors leading down to the excavation site, called the {{nihongo|Deep Sea Deposit|大海のよどみ|Taikai no Yodomi}}. Squall must open up each door using units of pressure, but must conserve enough units for the final lock at the bottom of the excavation site.

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The party starts with a set number of units, and must conserve ten if they are to fight [[Ultima Weapon (Final Fantasy VIII)|Ultima Weapon]]. There is a point where the party can gain more units. If the party uses the pressure units to access the excavation site, the [[No Encounters|Enc-None]] ability can be used to transverse the site. If the party uses Zell to force open the jammed door leading into the excavation site without using up units, the party encounters a number of scripted battles which cannot be avoided using Enc-None.

When the party reaches the bottom, Squall will use the last of his pressure units. After a pause, sounds can be heard from above and the air starts to get heavy. The party is then thrust into a battle against Ultima Weapon. Ultima Weapon is said to be the second most powerful opponent in the game (behind [[Omega Weapon (Final Fantasy VIII)|Omega Weapon]]). Ultima Weapon, however, carries the strongest GF in the game, [[Eden (Summon)|Eden]].

When the party reaches the bottom, Squall will use the last of his pressure units. After a pause, sounds can be heard from above and the air starts to get heavy. The party is then thrust into a battle against Ultima Weapon. Ultima Weapon is said to be the second most powerful opponent in the game (behind [[Omega Weapon (Final Fantasy VIII)|Omega Weapon]]). Ultima Weapon, however, carries the strongest GF in the game, [[Eden (Summon)|Eden]].

====Steam Pressure Units====

====Steam Pressure Units====

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There is a terminal buried underneath the rubble in level 1 and examining it gives the player 20 energy units. Four units are spent opening the door to level 2. On level 2, the player should expend 2 units to access sector 2. On level 3, they should expend 4 units to access the steam room and use the terminal to gain 7 extra units, then return to sector 2 and expend 1 unit to access sector 6. From then on the player should expend no more than 1 unit each floor until reaching level 6, where they can expend 4 units to access the excavation site and still have 10 units left over to use at the bottom. Alternatively, the player can ask Zell to open the last door without expending any units, but it will wake up the monsters and the way down will be plagued by encounters against strong opponents that can't be avoided with Enc-None.

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There is a terminal buried underneath the rubble in level 1 and examining it gives the player 20 energy units. Four units are spent opening the door to level 2. On level 2, the player should expend 2 units to access sector 2. On level 3, they should expend 4 units to access the steam room and use the terminal to gain 7 extra units, then return to sector 2 and expend 1 unit to access sector 6.

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From then on the player should expend no more than 1 unit each floor until reaching level 6, where they can expend 4 units to access the excavation site and still have 10 units left over to use at the bottom. Alternatively, the player can ask Zell to open the last door without expending any units, but it will wake up the monsters and the way down will be plagued by encounters against strong opponents that can't be avoided with Enc-None.

==Layout==

==Layout==

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[[File:Deep sea research centre blue light.jpg|thumb|150px|left|Blue Light]]

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[[File:Deep sea research centre blue light.jpg|thumb|150px|left|Blue Light.]]

;Blue Light:

;Blue Light:

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The blue light in the middle warns vistors with a message "blue light leads to death." Those who reach the center and answer the mysterious voice's questions, fight Bahamut to claim him as a Guardian Force.

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The blue light in the middle warns visitors with a message "blue light leads to death". Those who reach the center and answer the mysterious voice's questions, fight Bahamut to claim him as a Guardian Force.

*'''Guardian Force''': [[Bahamut#Final Fantasy VIII|Bahamut]]

*'''Guardian Force''': [[Bahamut#Final Fantasy VIII|Bahamut]]

{{-}}

{{-}}

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[[File:Deep sea research centre blue top.jpg|150px|thumb|left|Cavern]]

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[[File:Deep sea research centre blue top.jpg|150px|thumb|left|Cavern.]]

;Cavern:

;Cavern:

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After defeating Bahamut a hole appears on the ground. The player can't initially go down, but if they leave the Deep Sea Research Center and initiate a conversation with a character or NPC (such as talking to party members inside the Ragnarok), a [[Save Point|save point]] will appear and they can advance down the hole.

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After defeating Bahamut a hole appears on the ground. The player can't initially go down, but if they leave the Deep Sea Research Center and initiate a conversation with a character or NPC (such as talking to party members inside the ''Ragnarok''), a [[Save Point]] will appear and they can advance down the hole.

{{-}}

{{-}}

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[[File:Deep sea research centre floor 1.jpg|thumb|150px|left|First Floor]]

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[[File:Deep sea research centre floor 1.jpg|thumb|150px|left|First Floor.]]

;Floors:

;Floors:

After defeating Bahamut the party can descend deeper into the facility. The player can access the next floor by expending units of steam pressure. The deeper the player advances in the complex the different fish they can see from the windows.

After defeating Bahamut the party can descend deeper into the facility. The player can access the next floor by expending units of steam pressure. The deeper the player advances in the complex the different fish they can see from the windows.

*'''Draw points''': [[Dispel]] (level 2)

*'''Draw points''': [[Dispel]] (level 2)

{{-}}

{{-}}

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[[File:Deep sea research centre steam room.jpg|thumb|150px|left|Steam Room]]

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[[File:Deep sea research centre steam room.jpg|thumb|150px|left|Steam Room.]]

;Steam Room:

;Steam Room:

If the player expends the correct amount of steam in each floor they open access to the steam room on level 3 where they can get more steam pressure units.

If the player expends the correct amount of steam in each floor they open access to the steam room on level 3 where they can get more steam pressure units.

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*'''Draw points''': [[Esuna]]

*'''Draw points''': [[Esuna]]

{{-}}

{{-}}

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[[File:Deep sea research centre elevator.jpg|thumb|150px|left|Elevator]]

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[[File:Deep sea research centre elevator.jpg|thumb|150px|left|Elevator.]]

;Elevator:

;Elevator:

In the elevator room the door takes four pressure units to open, or the player may ask Zell to open the door without using any units if he is in the party. Using Zell wakes up the monsters in the lower parts of the facility. The player needs to conserve ten units to have enough to fight Ultima Weapon at the bottom.

In the elevator room the door takes four pressure units to open, or the player may ask Zell to open the door without using any units if he is in the party. Using Zell wakes up the monsters in the lower parts of the facility. The player needs to conserve ten units to have enough to fight Ultima Weapon at the bottom.

{{-}}

{{-}}

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[[File:Deep sea research centre.jpg|thumb|150px|left|Depths]]

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[[File:Deep sea research centre.jpg|thumb|150px|left|Depths.]]

;Depths:

;Depths:

In the areas after the elevator the player will encounter many strong monsters. The first area has a save point.

In the areas after the elevator the player will encounter many strong monsters. The first area has a save point.

*'''Draw points''': [[Dualcast#Final Fantasy VIII|Triple]] (third area, hidden), [[Ultima (Ability)|Ultima]] (fifth area, hidden, never refills)

*'''Draw points''': [[Dualcast#Final Fantasy VIII|Triple]] (third area, hidden), [[Ultima (Ability)|Ultima]] (fifth area, hidden, never refills)

{{-}}

{{-}}

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[[File:Deep sea research centre bottom.jpg|thumb|left|150px|Bottom Floor]]

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[[File:Deep sea research centre bottom.jpg|thumb|left|150px|Bottom Floor.]]

;Bottom Floor:

;Bottom Floor:

The bottom floor has a hidden save point and a device that requires the use of ten steam pressure units to summon the Ultima Weapon.

The bottom floor has a hidden save point and a device that requires the use of ten steam pressure units to summon the Ultima Weapon.

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==Gallery==

==Gallery==

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{{Gallery|File:8b-deep_see_research_center.jpg|Concept Art|}}

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{{Gallery

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|File:8b-deep_see_research_center.jpg|Concept Art.

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}}

{{FFVIII}}

{{FFVIII}}

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