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Rogue Val is a playable [[Hunter]] in [[Evolve]].
She
was added as a free content during November 2015 update (Patch 6.0). Rogue Val has similar mechanics to [[Valerie "Val" Wolski|Val]], but with a different skin and massively different tactics due to a modified set of weapons. She is a
heavy
AoE healer and DPS medic, with a lot of personal tankiness but less ability to chase monsters and focus
individual
targets
.
+
Rogue Val is a playable [[Hunter]] in [[Evolve]].
In Legacy Evolve, she
was added as a free content during November 2015 update (Patch 6.0)
. In Evolve Stage 2, she is a standalone purchase
. Rogue Val has similar mechanics to [[Valerie "Val" Wolski|Val]], but with a different skin and massively different tactics due to a modified set of weapons. She is a AoE healer and DPS medic, with a lot of personal tankiness but less ability to chase monsters and focus
healing on a single
target
.
== Biography ==
== Biography ==
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==='''Chain Medgun'''===
==='''Chain Medgun'''===
−
Rogue Val's Medgun has the ability to heal several hunters at the same time. If the hunters are close enough to each other, the gun beam will chain to two other adjacent hunters, allowing Val to heal up to three hunters at the same time (at
a
50%/25%/25%
split
). It has a shorter range
(30m)
than Val's medgun.
+
Rogue Val's Medgun has the ability to heal several hunters at the same time. If the hunters are close enough to each other, the gun beam will chain to two other adjacent hunters, allowing Val to heal up to three hunters at the same time (
with secondary targets healing
at
half
the
rate
). It has a shorter range than Val's medgun
. Rogue Val cannot be part of the chain, and thus cannot be healed by the Chain Medgun
.
* Heals 70 health per second to normal targets
* Heals 70 health per second to normal targets
* Heals 35 health per second to normal linked targets
* Heals 35 health per second to normal linked targets
* Heals 140 per second to incapacitated targets
* Heals 140 per second to incapacitated targets
* Heals 70 per second to incapacitated linked targets
* Heals 70 per second to incapacitated linked targets
−
* Magazine duration of 11.1 seconds (for a total of 777 healed per magazine on
a
single
target,
1554
healed per magazine
if
all
3
targets are being healed
)
+
* Magazine duration of 11.1 seconds (for a total of 777 healed per magazine on
the
primary
target,
388.5
healed per magazine
on
each
secondary
target
)
−
*
7
second recharge with a 1 second delay before recharge begins
+
*
5.5
second recharge with a 1 second delay before recharge begins
* 20 degree lock-on angle
* 20 degree lock-on angle
* 55 degree sustain angle
* 55 degree sustain angle
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==='''Poison Dart Gun'''===
==='''Poison Dart Gun'''===
−
The poison dart gun deals damage over time
(22 per tick as of the 7.01 patch)
and applies a
faint
outline to the monster
for
the
duration
. However poison darts do not slow (unlike Val's tranq darts).
+
The poison dart gun deals damage over time and applies a outline to the monster
that
is visible through
terrain
. However poison darts do not slow (unlike Val's tranq darts).
* 100 rounds per minute
* 100 rounds per minute
* 2.71 second reload
* 2.71 second reload
−
*
8
second duration
+
*
9
second duration
* 19 damage per second
* 19 damage per second
* 3 shots per magazine
* 3 shots per magazine
=== '''Class Ability: Healing Field''' ===
=== '''Class Ability: Healing Field''' ===
−
Rogue Val's Healing Field passively heals any hunter
by
38/s
in
its
30m range
. When activated, the Healing Field will burst, healing ''only ''Rogue Val, and ''not'' the other surrounding hunters. This burst is quite powerful and can restore roughly
70
% of
a hurt
Rogue Val's health. However,
This
disables the passive healing field until it comes off cooldown. The passive portion of the healing field will function even while Rogue Val is incapacitated (though not on Rogue Val herself in that instance) and can revive fallen hunters.
+
Rogue Val's Healing Field passively heals any hunter
within
range
of
Rogue
Val
. When activated, the Healing Field will burst, healing ''only ''Rogue Val, and ''not'' the other surrounding hunters. This burst is quite powerful and can restore roughly
75
% of Rogue Val's health. However,
this
disables the passive healing field until it comes off cooldown. The passive portion of the healing field will function even while Rogue Val is incapacitated (though not on Rogue Val herself in that instance) and can revive fallen hunters.
+
* Passive healing: 40 per second
+
* Passive healing (incapped) 60 per second
+
* Cooldown: 19 seconds
+
* Activated self heal: 1200 (estimated)
+
* Range: 30m
=== '''Downed: Acthamner Pistol''' ===
=== '''Downed: Acthamner Pistol''' ===
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== Tactics ==
== Tactics ==
−
* The chain medgun is less powerful than [[Valerie "Val" Wolski|original Val's]] medgun, but in combination with the healing field,
this
medgun
provides
more
heal
power
to the directly healed hunter
,
and
less
healing
power
to
the
hunters
that
are
eventually part of
the
medgun
healing
chain
.
If
you
want
to
heal
someone
precisely,
aim
at
them
directly,
as
the
primary target will get more healing power than if he was part of a healing
chain
.
+
* The chain medgun is less powerful than [[Valerie "Val" Wolski|original Val's]] medgun, but in combination with the healing field,
it
can
outheal
original
Val's
medgun.
However
,
if
original
Val
uses
her
Heal
Burst
often
she
is
the
superior
single-target
healer
.
However,
original
Val
is
not
able
to
efficiently
heal
multiple
teammates
at
the
same
time
.
−
*
The
healing
field
is
incredibly
powerful.
Wait
for
your
life
to
drop
to
a
very
low
level
before
making
use
of
it.
It
will restore up
to
75%
of
your
health at any time
its
used
.
+
*
Since
the
Chain
Medgun
provides
more
healing
to
the
primary
target, and
less
to
the
chained
targets,
make
sure
to
readjust
your
primary
target
according
to
who
needs
the
healing
the
most
.
−
*
When not actively used, your
healing field
acts
passively,
but
at
short
range.
Hunters
should
stick
around
Rogue
Val
to
get
passively
healed
.
A
noticeable
green
arrow
appears
on
their
health
bar as they are passively healed
.
+
*
The
healing field
is
incredibly
powerful.
Wait
for
your
life
to
drop
to
a
low
level
before
activating
it
.
It
will
restore
about
75%
of
your
health.
−
* When
matched
against
a Goliath
,
It's
generally
more
effective
to
Jetpack
straight
up
into
the
air
and
maintaining
it
which
rules
out
two
of
the
Monsters
abilties
and
should
force
him
to
focus
another
Hunter.[[Category:Medic
Class]]
+
* When
not
actively
used
,
your
healing
field
acts
passively,
but
at
short
range.
Stick
in
range
to
heal
your
teammates
effectively.
A
noticeable
green
arrow
appears
on
their
health
bar
as
they
are
passively
healed.
+
* Since Rogue Val's self healing is so strong, and her team healing comparatively weaker, the monster will tend to attack another teammate first, instead of Rogue Val. If you notice this, you can be a bit more daring in going closer to heal your target.
+
* While your medgun is recharging, reapply your poison darts and fire one magazine of your sniper rifle. This will help you make use of Rogue Val's strength: applying additional damage pressure.
+
[[Category:Medic Class]]
+
+
== Weaknesses ==
+
* Rogue Val's single-target healing is comparatively poor. As monster, you can usually hard focus another target down, in spite of Rogue Val's healing. This works especially well if you can separate Rogue Val from the target, so that her healing field is not in range.
+
* Rogue Val has a very large self heal, so focusing her may not be the best option. However, it is on a long cooldown, and you may be able to finish her off during that time. Take care when making this decision, as if you fail she will return to near-full health once the cooldown is up.
+
* Unlike many other medics, Rogue Val does not bring any non-healing mitigation tools that can help her team survive longer. This usually leads to easier strikes, in return for Rogue Val dealing more damage.
[[Category:Hunters]]
[[Category:Hunters]]
[[Category:Adaptations]]
[[Category:Adaptations]]