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| imagecap3 = The two Davids, Takemura (l) and Stipes discussing a [[Vor'cha class model]] setup for {{e|The Chase}}

 

| imagecap3 = The two Davids, Takemura (l) and Stipes discussing a [[Vor'cha class model]] setup for {{e|The Chase}}

 

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'''David Armstrong Stipes''' (born {{y|1948}}) is a visual effects expert who has worked, predominantly as visual effects supervisor, on the ''[[Star Trek]]'' spin-off series ''[[Star Trek: The Next Generation|The Next Generation]]'', ''[[Star Trek: Deep Space Nine|Deep Space Nine]]'', ''[[Star Trek: Voyager|Voyager]]'', and ''[[Star Trek: Enterprise|Enterprise]]''.

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'''David Armstrong Stipes''' (born {{y|1948}}) is a [[:Category: Visual effects companies|visual effects]] expert who has worked, predominantly as visual effects supervisor, on the ''[[Star Trek]]'' spin-off series ''[[Star Trek: The Next Generation|The Next Generation]]'', ''[[Star Trek: Deep Space Nine|Deep Space Nine]]'', ''[[Star Trek: Voyager|Voyager]]'', and ''[[Star Trek: Enterprise|Enterprise]]''.

 

 



Though Stipes had, as an outside contractor, already made a single uncredited contribution as stop motion control artist, operating the [[Neural parasite (24th century)|neural parasite]] puppet, to the [[TNG Season 1|first season]] ''The Next Generation'' episode {{e|Conspiracy}}, as early as 1988, it was not until late 1992 that he was hired full-time by the ''Star Trek'' franchise as visual effects supervisor. That circumstance arose due to the fact that one of the alternating senior visual effects teams, that of [[Gary Hutzel]] and [[Robert Legato]], were transferred at the conclusion of the [[TNG Season 5|fifth season]] to the new ''Star Trek'' production, ''Deep Space Nine''. To fill the gap left by them for the remaining two seasons of ''The Next Generation'', Stipes was hired while being teamed up with [[David Takemura]], who was on that occasion promoted from the junior position of visual effects associate to the senior position of coordinator.

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Though Stipes had, as an outside contractor, already made a single uncredited contribution as stop motion control artist, operating the [[Neural parasite (24th century)|neural parasite]] puppet, to the [[TNG Season 1|first season]] ''The Next Generation'' episode {{e|Conspiracy}}, as early as 1988, it was not until late 1992 that he was hired full-time by the ''Star Trek'' franchise as visual effects supervisor. That circumstance arose due to the fact that one of the alternating senior visual effects teams, that of [[Gary Hutzel]] and [[Robert Legato]], was transferred at the conclusion of the [[TNG Season 5|fifth season]] to the new ''Star Trek'' production, ''Deep Space Nine''. To fill the gap left by them for the remaining two seasons of ''The Next Generation'', Stipes was hired while being teamed up with [[David Takemura]], who was on that occasion promoted from the junior position of visual effects associate to the senior position of coordinator.

 

 

 

Stipes was one of the very first members of ''Star Trek''s production team to fully realize the potential of [[CGI]] and, being its strongest advocate, has been instrumental in the transition from miniature photography to CGI in the franchise, already supervising one of its earliest applications in the episode {{e|Emergence}}. Stipes has cited overwhelmingly practical reasons for his stance, "''When I started at Star Trek in 1992, by the third script I saw that I could not deliver what the writers were asking for using the established approach to the visual effects. The approach to the visual effects work was based upon models and motion control photography. We were limited by track lengths and sizes of the models. I began looking at the software available at the time. As I remember, the leading software was about $40,000 a module and you needed three or four different modules to possibly do any film quality work.''" [http://makingfx.net/archives/139] [[David Stipes (Starfleet)|His name]] appeared on several set artwork throughout the series.

 

Stipes was one of the very first members of ''Star Trek''s production team to fully realize the potential of [[CGI]] and, being its strongest advocate, has been instrumental in the transition from miniature photography to CGI in the franchise, already supervising one of its earliest applications in the episode {{e|Emergence}}. Stipes has cited overwhelmingly practical reasons for his stance, "''When I started at Star Trek in 1992, by the third script I saw that I could not deliver what the writers were asking for using the established approach to the visual effects. The approach to the visual effects work was based upon models and motion control photography. We were limited by track lengths and sizes of the models. I began looking at the software available at the time. As I remember, the leading software was about $40,000 a module and you needed three or four different modules to possibly do any film quality work.''" [http://makingfx.net/archives/139] [[David Stipes (Starfleet)|His name]] appeared on several set artwork throughout the series.

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