2013-09-21

http://mamedev.org/

Эмулятор акрадных автоматов MAME обновился до версии 0.150.

0.150
-------

MAMETesters Bugs Fixed
----------------------
- 02106: [Speed] (ddragon.c) ddragon2, ddragon2u: [possible] The game
slows down in the first level, after the helicopter appears (Phil Bennett)
- 03908: [Graphics] (ddragon.c) ddragon2, ddragon2u: [possible]
Missing graphics when starting 2-Player (Phil Bennett)
- 00416: [Crash/Freeze] (ddragon.c) ddragonw1: When finishing
the game its reset and so go to check rom screen again and freezes! (Phil Bennett)
- 05287: [DIP/Input] (namcos2.c) sgunner2, sgunner2j: Player 2
Start missing (Tafoid)
- 05241: [Misc.] (moo.c) All moo.c sets: AddressSanitizer:
heap-use-after-free (Firewave)
- 05281: [Color/Palette] (8080bw.c) rollingc: Wrong colors (hap)
- 05207: [Graphics] All vector games: In the vector games, graphics
remains imprinted even when exit the game. (MooglyGuy)
- 05162: [Core] Toggling HLSL off then on with ctrl-alt-F5
will drop its use of aperture.png (MooglyGuy)
- 05218: [Graphics] crash when hlsl_read is set to 1 (MooglyGuy)
- 05214: [Color/Palette] (bzone.c) bzone: bzone displays
black and white. (MooglyGuy)
- 05235: [Core] You can't alt-tab and back with HLSL enabled
and in 148 you could (MooglyGuy)
- 05056: [Crash/Freeze] (badlands.c) badlandsb, badlandsb2:
Access Violation after OK (Osso)
- 05268: [Color/Palette] (mappy.c) todruaga: Sprites use
wrong colors (Osso)
- 00032: [Graphics] (taito_f3.c) tcobra2: There are stray flashing pixels
on the bottom left of the helicopter. (David Haywood)
- 00942: [Sound] (topspeed.c) topspeed: Engine sounds only play when driving
in tunnels or under bridges, and turbo sounds never play. (Phil Bennett)
- 05089: [Crash/Freeze] (aristmk5.c) goldprmd, magicmsk: Crash after OK (Firewave)
- 00980: [Sound] (taito_b.c) tetrist: The sound has strange intermittent noise in
background. Also, the music tempo is wrong (Brian Troha)
- 05284: [Sound] exprraid and clones: YM3526 has incorrect frequency (Phil Bennett)

Source Changes
--------------
-Make modernized i86 core endian-safe again [Alex Jackson]

-Created new device_video_interface. Right now its sole purpose is to [Aaron Giles]
house a screen tag and to find the screen at startup, providing an
m_screen object that can be used. One nice feature is that if there is
only one screen and no screen has been specified, it will auto
configure to that screen. This removes the need to explicitly specify
a screen in the configuration for a large chunk of drivers (though
doing so never hurts). A new macro MCFG_VIDEO_SET_SCREEN is provided,
though devices are encouraged to define their own that maps there so
it is obvious which device is being targeted. The
device_video_interface's validation function will error if an invalid
screen is specified or if no screen is provided but there are multiple
screens present.

Updated all devices that currently had an m_screen in them to use the
device_video_interface instead. This also has the nice benefit of
flagging video-related devices for categorization purposes. It also
means all these devices inherit the same screen-finding behaviors. For
devices that had interfaces that specified a screen tag, those have
been removed and all existing structs updated.

Added an optional_device m_screen to the base
driver_device. If you name your screen "screen" (as most drivers do),
you will have free access to your screen this way.

Future updates include:
* Updating all devices referencing machine.primary_screen to use the
device_video_interface instead
* Updating all drivers referencing machine.primary_screen to use the
m_screen instead
* Removing machine.primary_screen entirely

-i286: modernize [Carl]

-Modernized galeco, okim6376, vr0video, mb87078, snk6502 devices. [Osso]

-Adds a watchpoint debug view. [Andrew Gardner]

-Adds the watchpoint view to the QT Debugger's "Break|Watchpoints"
window. [Andrew Gardner]

-Fix long-standing architectural wart: the priority bitmap is no longer [Aaron Giles]
owned by the tilemap system, and no longer exists globally in the
machine. Instead it is allocated per-screen for all systems. This has
several side-effects:

1. Previously, the pdrawgfx* functions were already changed to take
the priority bitmap as a parameter. Now all other hand-crafted
functions that mess with the priority bitmap generally must do so as
well, and have been updated.

2. Calls to the tilemap system now need to provide a screen_device.
This is not just for the priority_bitmap, but also for screen
flipping, which previously always assumed the "primary screen" when
doing flipping calculations.

3. All devices that implemented tilemap-like functionality have been
updated to follow the same pattern, since they largely tend to call
through to the core tilemap system at some point.

-ym2413.c - Reverted KSL value order to 0, 1.5, 3.0, 6.0dB/oct after
testing with a real YM2413 [Wouter Vermaelen]

-Modernized galaxian sound device. [Osso]

-Split eeprom.c into a base class base_eepr-om_device and a [Aaron Giles]
serial-specific subclass serial_eeprom_device. Moved the latter into
its own file eepromser.c and significantly cleaned up/simplified the
code. The new code should be functionally the same as the previous
code, but expect that to change soon. As a side-effect, the size and
bus width of the EEPROM is now specified in the ADD macro rather than
in the interface structure.

-Rewrite serial EEPROM devices, breaking them out into separate chips [Aaron Giles]
of the proper size and protocol. Update all drivers, removing custom
implementations, and replacing them with standard ones. Moved core
read, write, erase functionality into the EEPROM base class a
simulated delays in write/erase cycles. Still some more
testing/verification work left to do.

-Add support for CD2501ECD variant of tms52xx, used in the TI 99/8
prototype. Renamed TMC0285 to the more correct CD2501E in the TI
99/4a. [mizapf, Lord Nightmare]

-started integrating DECO104 findings from Charles, done a preliminary
hookup of Double Wings to it (input ports bit order not yet verified)
Nuked old bad simulation code for DW [Charles MacDonald, David
Haywood]

-Modernized MultiPCM, mjkjidai, renegage, ninjaw_subwoofer devices [Osso]

-3x3puzzl.c: Correct dipswitches and add dipswitch locations for
Casanova. [Brian Troha]

-opwolf.c: fix coinage dips in opwolfj [Alex Jackson]

-fixed undefined order of evaluation in FETCH* and READ* functions in
src/emu/cpu/i386/i386priv.h [Carl, Oliver Stöneberg]

-Modernized the s14001a and exidy sound devices. [Osso]

-Modernized the Seibu ADPCM device and converted the Seibu sound system
to be a device. [Osso]

-added makefile define FASTDEBUG to disable some debug-specific stuff,
that is causing performance hits (for e.g. profiling)
[Oliver Stöneberg]

-neogeo.c: endian fix for kof2003 protection [Alex Jackson]

-Converted the T5182 to a device. [Osso]

-add support for a China internal ROM to kov2p sets [XingXing]

-Modernized Mirco3D noise device. [Osso]

-Added initial code for internal web server [Miodrag Milanovic]

-SDL: Revise the *IX man pages [wallyweek]

-Moved tilemap_memory into a generic memory_array class, since it is [Aaron Giles]
more generally useful than just in tilemaps. Code is now in memarray.*

-Converted the Atari RLE motion objects device from a half-assed device [Aaron Giles]
into a full-assed device, leveraging the memory_array class.

-neogeo.c: fix memory leak, clean up inputs a bit [Alex Jackson]

-Added eeprompar.*, implementing a simple interface for parallel [Aaron Giles]
EEPROMs.

-Created atari_eeprom_device which wraps a 2804 or 2816 EEPROM with the [Aaron Giles]
standard Atari write-locking mechanism. Updated all drivers to use
this, and removed all EEPROM stuff from atarigen.

-wd_fdc: Don't switch off the motor when the fdc doesn't have a motor
control pin [O. Galibert, Duke]

- Assorted fixes based on PCB observations: [system11]
* galpanic.c - Fixed rom names for newfant and added new set.
* splash.c - Adjusted msm5205 clocks to proper values.
* tumblep.c - Fixed sound hardware speeds to match PCB for chokchok,
htchctch and cookbib.

-segas16b.c: Corrected rom labels and added PCB locations to the MVP
(set 2, US, FD1094 317-0143) set. [Layne]

-sandscrp.c: Added dipswitch locations and corrected default settings
for the Sand Scorpion sets. [Brian Troha]

-MC6801/6803 updates: [R. Belmont]
* Support for timer output capture to pin P21
* Support for externally-clocked serial
* Added devcb2 hook for serial xmit to easily differentiate xmit from
other Port 2 updates. Bits are still also sent to Port 2 of
course.

-captcommb : various graphical issues fixed, marked as working
[Barry Harris]

-taito_b.c: Correct the Tetris C12 set and fill in missing Nastar roms
needed for the conversion, correcting missing sound samples. Added a
note about the missing PALs for both Tetris B-System conversions.
[Brian Troha]

-altbeastbl - hook up gfx writes properly [Barry Harris]

-taitosnd.c - Improve TC0140SYT/PC060HA NMI handling, preventing lost
interrupts [Phil Bennett]

-topspeed.c - Various updates: [Phil Bennett, Andy Welburn]
* Fixed MSM5205 hookups and implemented engine sound
* Added Z80 CTC
* Added volume controls
* Corrected 68000 clocks and VSYNC frequency
* Changed interrupt handling to match hardware
* Added motor control notes
* Fixed sprite list parsing (no more mysterious red dot on the far
left)
* Corrected b14-67-1/b14-68-1 ROM locations

-PGM: Implement some missing asic25/asic28 registers. This fixes the
high score screen for olds & clones. [rockywall, Creamy Mami]

-multipcm: Use address space instead of direct memory region
[R. Belmont]

-Chihiro.c: [Samuele Zannoli]
* add more patches needed until usb is implemented
* add support for more texture formats and drawing primitives to the
3d accelerator

-Separate Ensoniq "pump" device out from esq5505.c [R. Belmont]

-replace badly dumped sprite rom in tcobra2 + clones [Kevin Eshbach]

-cninja.c: Corrected redump of Caveman Ninja (World Rev 1) and added
PCB locations to the original Caveman Ninja sets.
[Bonky0013, The Dumping Union]

-Added Macronix 29LV160TMC sub-type to intelfsh.c, used by Sega
Dreamcast [Angelo Salese]

-i186: move 80186 peripherals into the cpu [Carl]

-leland: finish modernizing the leland sound and use new 80186 [Carl]

-cps1.c: Added correct MBJ 22B rom to Muscle Bomber: The Body Explosion (Japan 930713) set.
[Layne, Smitdogg, The Dumping Union]

-fix sprite priority issues in nmk16.c (tested on tdragon2 PCB) [trap15]

-Fixed dblewing Lives dip switch. [lain]

-Modernized Sega Model 1 sound board; now shared instead of
copy/pasted. [R. Belmont]

-segae.c: clean up, add savestate support [Alex Jackson]

-terracre.c: Remove nonexistent second ym2203 from terracren. Remove
silly input port hack from horekid [Alex Jackson]

-ISA16_IDE_CD in southbridge_device with two
BUS_MASTER_IDE_CONTROLLERs. [smf]

-snk68.c: Added dipswitch locations to all sets in the driver.
[Brian Troha]

-cave.c: Correct name to Guwange (Japan, Special Ver. 00/07/07) as
verified by hex editor. [Brian Troha]

-8080bw.c: fix setnames for Space Invaders (TV/Cocktail version) sets
based on recent dump: sitva->sitv (newer 'tv0h' version), sitv->sitvo
(older 'tv01' version) [Lord Nightmare, Andrew Welburn]

-Removed local ATAPI code in preparation to use the new code, but the
CPU gets lost after executing the first instruction. [smf]

-refactored to use ATA_INTERFACE [smf]

-HLSL updates: [MooglyGuy]
* Removed hlsl_read and hlsl_write options now that all slider
options are plumbed and have values matching the INI settings
* Added more surface release calls in order to fix device resetting
* Fixed draw order for quads, overlays now appear on top of vectors
in non-HLSL mode
* Moved aperture.png loading into create_resources/delete_resources so
that it is correctly reloaded when HLSL is toggled on and off

-galpani2.c: Added complete PCB layout. [The Guru]

-galpani2.c: Added Dipswitch locations to all sets. [Brian Troha]

-Restructured NTSC encode/decode shaders for better readability. [MooglyGuy]

-MIDI: fixed some SysEx issues [Christian Brunschen]

-updated zlib to 1.2.8 [Oliver Stöneberg]

-Made both DRC and Non-DRC compile for MIPS, RSP and SH2 core and added
option to enable/disable DRC from command line (-drc -nodrc by
default it's on) [Miodrag Milanovic]

-Added command line option to force DRC C backend [Miodrag Milanovic]

-SCSP: hooked up DGATE functionality for DMA [Angelo Salese]

-AICA: Implemented DMA [Angelo Salese]

-SCSP: fixed DMA when SH-2 enables it [Angelo Salese]

-PowerVR2: Added SPG control register, used to change pixel clock
dynamically [Angelo Salese]

-nemesis.c dipswitch fixes: Rename "Upright Controls" dipswitch to
"Players" in gwarrior and twinbee, and make 2 players default (neither
game supports cocktail cabinets). Make default difficulty normal in
all games. [Alex Jackson]

-PowerVR2: Added preliminary YUV converter [Angelo Salese]

-Refactored Konami System 573 to use ATA_INTERFACE [smf]

-AICA: Hooked up AICA-to-SH-4 irqs [Angelo Salese]

-Started re-architecting the HLSL system to be data-driven [MooglyGuy]

-PowerVR: Added YUV_TW texture hook-up (used by Soul Calibur at very
least) [Angelo Salese]

-PowerVR: Support for non-textured polygons with packed and floating
colors [Angelo Salese]

-namcos22: revised hardware info [Guru]

-Updates to jedutils and other minor things [Kevin Eschbach]
* Documentation on the earlier version of the Deco Cassette System
* Documented some pals on a bootleg Free Kick that need to be dumped
* Documented the location of the roms on Twin Cobra 2
* Added support to jedutil to view the PAL20X10, PAL20X8 and PAL20X4
* Added some preliminary work on figuring out what the undocumented
fuses for the PALCE16V8 are. (The data sheet does not document
what all of the fuses are.)

-Refactored dreamcast to use an ATA interface [smf]

-2 new BIOS versions, 1 new CHRROM, and existing CHRROM confirmed good [Cowering]

-stfight.c - Hooked up ADPCM/coin control MCU. Changed YM2203 clocks to
1.5MHz for cshooter and 4.5MHz for empcity/stfight (see notes)
[Phil Bennett]

-Renamed TLCS900H to TMP95C061, moved the I/O handling into it's own
class & hooked up TO1/TO3 to output on Port A. A hack is needed
because ngpc doesn't set PACR/PAFC, which may be because it's a custom
part. Changed Taito PJC to use TMP95C063. Separated I/O Ports on both
CPU's so you can apply the devcb2 callbacks individually. [smf]

-Added 8/16 bit data bus configuration to TLCS900H. Default is 16bit,
neogeo pocket is 8 bit [smf]

-ddealer.c: Correct clock speeds for Double Dealer to match PCB.
[system11]

-ddealer.c: Fill in several missing dipswitch settings and add
dipswitch locations. [Brian Troha]

-trvmadns.c: Added PCB layout for Trivia Madness. [Brian Troha]

-Use 2864 for ROM. This allows XTIDECFG to flash the rom. Tested with
2.0.0 beta 3. You must disable SDP because eeprompar doesn't emulate
it & you must load from a file as if you load from eeprom then it only
finds zeros. [smf]

-Renamed IDE8 to XTIDE. [smf]

-polepos.c: Added Dipswitch locations to the Pole Position and Pole Position 2 sets.
[Brian Troha]

-added undocumented opcode that behaves like DPCL [smf]

-Preliminary SET FEATURES support. Only set transfer mode is currently
supported, but this checks/sets flags in the identify device buffer.
The buffer has been moved up into atahle and the idehd has been
changed to work with words instead of bytes. [smf]

-yunsung8.c: Added PCB layout for Cannon Ball (Vertical). [Brian Troha]

-ddragon.c: Cleanup based on Double Dragon schematics [Phil Bennett]
* Fixed sub-CPU interrupt mechanism
* Implemented common RAM bus lock
* Added interrupt acks

-peplus.c: Minor corrections and documentation updates including known
payout tables for some sets. [Brian Troha]

-cubeqcpu.c, f8.c, minx.c, i8085.c, i860.c, i960.c, jaguar.c, lh5801.c,
m6800.c, m37710.c, mb86233.c, mb88xx.c, mcs48.c, mc68hc11.c, mcs51.c,
mn10200.c, pic16c5x.c, pic16c62x.c, tlcs900.c, pps4.c,
s2650.c: Modernized cpu cores. [Wilbert Pol]

-exprraid.c: Cleanups from schematics: [Phil Bennett]
* Corrected CPU and YM3526 clock frequencies
* Improved protection simulation
* Added interrupt acks
* Added service coin input

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Casanova [Yohji, Smitdogg, The Dumping Union, David Haywood, Mariusz Wojcieszek]
Double Wings [Charles MacDonald, David Haywood]
Puzzli 2 [David Haywood, rtw]
Puzzli 2 Super [David Haywood, rtw]
Panic Road [David Haywood]
Poka Poka Satan
[bodger319, Yohji, Smitdogg, The Dumping Union, Luca Elia]
Touchstar Bonanza [Mariusz Wojcieszek]
Midnight Landing (Germany) [Phil Bennett]
Super Game Mega Type 1 [Tirino73, Mariusz Wojcieszek]
Tap a Tune [Phil Bennett, Mariusz Wojcieszek]

New clones added
----------------
Grand Striker (Japan) [Yohji, Smitdogg, The Dumping Union]
Mechanized Attack (Japan) [ShouTime, The Dumping Union]
Cyberbots: Fullmetal Madness (Japan 950424) (decrypted bootleg)
[Yohji, Smitdogg, The Dumping Union]
Knights of Valour Super Heroes Plus / Sangoku Senki Super Heroes Plus (ver. 101)
[XingXing]
Night Slashers (US Rev 1.2, HuC6280 Sound CPU)
[Smitdogg, The Dumping Union]
Cosmic Guerilla (Spanish bootleg) [Angel Maestre]
Dungeons & Dragons: Tower of Doom (Asia 940412)
[Tormod, The Dumping Union]
Street Fighter II: The World Warrior (Japan 920312)
[Tormod, Layne, Smitdogg, The Dumping Union]
Street Fighter EX Plus (Japan 970407)
[Tormod, Smitdogg, The Dumping Union]
Street Fighter II: The World Warrior (Japan 910522)
[Yohji, Kevin Eshbach, bodger319, Smitdogg, The Dumping Union]
Manx TT Superbike - DX (Revision D) [ShouTime, The Dumping Union]
Tekken Tag Tournament (Japan, TEG2/VER.C1)
[Brian Troha, Smitdogg, The Dumping Union]
Street Fighter II': Champion Edition (Hung Hsi, bootleg)
[iq_132, Smitdogg, The Dumping Union]
Enforce (Japan, Analog Controls) [ShouTime, The Dumping Union]
Bubble Bobble II (Ver 0.0J 1993/12/13, prototype) [Dsyde, muddymusic]
Pipe Dream (Taiwan) [Bonky0013, The Dumping Union]
Crazy Kong (bootleg on Galaxian hardware, encrypted)
[Ricky2001 / AUMAP]
Excelsior (set 2) [Bonky0013, The Dumping Union]
Space Invaders (TV Version, set 2) [Andrew Welburn, The Dumping Union]
Puzzle Bang Bang (Korea, version 2.9 / 990108) [gp-lee, The Guru]
Turbo Out Run (Japan, Out Run upgrade, FD1094 317-0117)
[Charles MacDonald, ShouTime, The Dumping Union]
Cotton (set 2, Japan, Rev B, FD1094 317-0179b)
[Charles MacDonald, ShouTime, The Dumping Union]
Chase Bombers (Japan) [ShouTime, The Dumping Union]
New Fantasia (Set 2) [system11]
Manx TT Superbike - DX (Revision D)
[ShouTime, The Dumping Union, R. Belmont, Brian Troha]
Pole Position (World) [Andrew Welburn, The Dumping Union]
Ikari 3 (Korea, 8-Way Joystick) [jysx012]
Gals Panic 3 (Korea) [gp-lee, The Guru]
Punch-Out!! (Japan) [ShouTime, The Dumping Union]
Pigskin 621AD (rev 1.1 6/05/90)
[Ben Fino-Radin, Nicolas Francfort, Brian Troha, The Dumping Union]
Jurassic Park (Japan, Rev A, Convertion) [ShouTime, The Dumping Union]
Violent Storm (ver EAC) [RanaElia]
Free Kick (bootleg set 3) [Kevin Eshbach, The Dumping Union]
Street Fighter II: The World Warrior (Japan 910411)
[Kevin Eshbach, Bill D., Layne, Smitdogg, The Dumping Union]
DoDonPachi Dai-Ou-Jou (2002.10.07.Black Ver) [djvinc]
Trivia Madness - Series B Question set
[mister_rf, Paul Vining, Brian Troha, The Dumping Union]

New games marked as GAME_NOT_WORKING
------------------------------------
Usagi Online (v2.04J) [ShouTime, The Dumping Union, R. Belmont]
Casanova [Yohji, Smitdogg, The Dumping Union]

0.149u1
-------

MAMETesters Bugs Fixed
----------------------
- 05231: [Graphics] (namcos11.c) tekken2aa, tekken2ab, tekken2ub:
There’s a problem with the graphics (hap)
- 05228: [DIP/Input] (leland.c) cerberus: Player 1's buttons control
Player 2's actions; Player 2's buttons do nothing (Fabio Priuli)
- 03863: [Gameplay] (bking.c) All sets in bking.c: Gameplay doesn't
mirror what graphics indicate (hap)
- 05226: [Crash/Freeze] (mogura.c) mogura: Crashed after playing sound (hap)
- 04841: [Crash/Freeze] (mpu4.c) m4exotic, m4jflash, m4madmnc, m4mmm, m4przrfm,
m4rhfev, m4spinbt, m4xch, m4xs, m4xtrm: [debug] Crash after OK (Robbbert)
- 05219: [Misc.] (tetrisp2.c) tetrisp2: Priority RAM test fails. (hap)
- 04466: [Graphics] (tx1.c) buggyboy, buggyboyjr, tx1, tx1a: Graphics totally
missed, audio start and suddenly stop (Olivier Galibert)
- 00419: dragngun: Hang at last boss (David Haywood)

Source Changes
--------------

-arkanoid.c: added Arkanoid hardware documentation [Guru]

-QT Debugger: Finished up the breakpoints window. [Andrew Gardner]
It now shows breakpoints for all CPUs and lets you sort by each field.

-memory: Fix subunit reconfiguration [O. Galibert]

-Allow more than one ide controller on the same device [smf]

-tx1: The prom is accessed at 16bits, so load it as such [O. Galibert]

-segas16a.c: Removed the wb35a clone set and merged correct rom dumps for the
wb35 set by using correct dumps for program roms, tiles and sprites. Added
newly created (software derived) 317-0086 key by Chris Hardy & Charles MacDonald.
[Brian Troha]

-meritm.c: Corrected the dipswitch settings for the Pit Boss Superstar III 30 &
the Pit Boss Supertouch 30 sets. [Brian Troha]

-Modernized Konami 007232 sound device [Osso]

-Modernized Taito PC080SN video device. [Osso]

-Split hard drive emulation from the ide controller. [smf]

-ata flash device derives from ide hdd device and adds pccard
interface, instead of using an ide controller. [smf]

-es5510: Preliminary hookup to es5505/5506. Samples are passed through
unchanged for now. [Christian Brunschen]

-Modernized Taito PC090OJ video device. [Osso]

-Modernized Konami 056800 sound device. [Osso]

-Build dependencies for files in src/emu [smf]

-powervr2: Explode the core/ta registers [O. Galibert]

-powervr2: Fix blc/blic [O. Galibert]

-neogeo: clean up PVC protection. [Alex Jackson]

-de_2: Moved Laser War to de_2, as CPU Type 1 and Alphanumeric Type 1
are very much similar to Type 2. de_1.c is no longer needed. Added
layout for Alphanumeric Type 3 games. [Barry Rodewald]

-memory: Need moar tables [O. Galibert]

-powervr2: Explode the dma registers [O. Galibert]

-New Savage Quest bios dump, still marked bad as there are still issues
however they may be emulation related [Trevor Brown]

-jackal.c: Corrected rom names and added PCB locations to them. Added
correct roms for the bootleg version. [Brian Troha]

-wd_fdc: Do the on-reset restore slightly differently [O. Galibert]

-Redumped Savage Quest Hard Disk [Trevor Brown]

-chdman: -c would only overwrite the amount of compressions defined -
part of the default compressions might still have been used
[Oliver Stöneberg]

-treesize in laserdisc CHD was uninitialized when input video had no
audio channels [Oliver Stöneberg]

-m6809: Initially setting S with a 'TFR *,S' evidently should enable NMI [jedwidz]

-mc6845: Add rudimentary support for 'interlace and video' mode [jedwidz]

-Dumped S3 video BIOS in Savage Quest [Trevor Brown]

-Modernized the TC0080VCO and the TC0100SCN video devices [Osso]

-Modernized the Konami 053252 device [Osso]

-1943.c: fix DIPLOCATIONs [Alex Jackson]

-neocrypt.c cleanup part 1: simplify kf2k3pcb bios decryption, fix some
endian issues [Alex Jackson]

-sec: Fix obvious typo [dgame]

-Modernized phoenix custom sound device. [Osso]

-Modernized MSM5232 device. [Osso]

-chihiro: few updates to the i386 processor and chihiro driver.
[Samuele Zannoli]
* adds lots of mmx and sse opcodes to the i386 processor
* adds the fcomip x87 opcode
* adds a "UINT8 *memory(UINT32 &size)" method to the
naomi_gdrom_board device that returns the size and a pointer to
the decrypted gdrom data (used by chihiro) Then for the chihiro
driver:
* adds basic stuff for the Nvidia audio APU
* adds the "chihiro curthread" debugger command, shows information
about the current active thread
* adds the "chihiro irq," debugger command, to generate an
interrupt with irq number 0-15 by hand
* adds more patches to let the software run even if usb is not
implemented
* adds the Chihiro Type 1 baseboard/mediaboard features to let the
system load the gdrom games
* adds incomplete save state support
* adds support to the Nvidia 3d accelerator to draw primitives where
the vertex data is not stored in a vertex buffer but contained in
the command stream

-IDE: Uses one timer instead of anonymous timers, so that resetting the
device will stop any outstanding work. BSY is always set when waiting
for the busy timer to fire. Implemented DASP & PDIAG functionality,
device 1 is detected during reset & if device 1 fails diagnostic then
device 0 sets bit 7 of it's diagnostic result. Ide cards now default
to 1 hard disk, otherwise device 1 without a chd will cause device 0
to report a controller error (AMIBIOS for example doesn't allow
booting from device 0 if device 1 fails). Timing of DASP & PDIAG is
set very short because of lack of wait states when accessing ATA bus.
Improved SRST functionality, which has meant viper needed to be
changed to trigger a hard reset instead of a soft reset. Writes to the
command register are now ignored with BSY or DRQ is set (packet
devices can accept the DEVICE RESET command but they are not supported
yet). [smf]

-harddriv.c: converted to use modern n68681 device. [Osso]

-Make the Python scripts line ending agnostic (fixes *IX/OS X build
from mamedev.org source zip) [R. Belmont]

-Modernized TC0280GRD/TC0430GRW and TC0360PRI devices [Osso]

-DSP16 improvements. [Andrew Gardner]
* Fixed R=M disassembly
* Added flag formatting
* Shadow register is hooked up
* Opcode & flag fixes

-toaplan2.c: bgaregga DSW3 really are dipswitches and not
"configuration". Also, make bbakraid inputs inherit from very similar
batrider [Alex Jackson]

-Don't crash if pcap can't find a network interface's name [Richard L. Hamilton]

-RSP SSE optimizations/changes: [MooglyGuy]
* Fixed load/store opcodes
* Added SSE versions of the following opcodes: VMADH, VADD, VSUB,
VADDC, VSUBC, VCH, VCR, VMRG, VAND, VNAND, VOR, VNOR, VXOR, and VNXOR

-Modernization of the remainder of taitoic as well as the deco_bac06
device. [Osso]

-Modernized DECO16 IC device [Osso]

-Sea Battle: added most of the graphics hardware and I/O [Mariusz Wojcieszek]

-segas16b.c: Correct rom labels for Tetris (FD1094, 317-0092) set and
add Sega rom board ID# [The Dumping Union]

-i86: modernize 80[1]86 [Carl, Wilbert Pol]

-Modernize the Konami 037122 device. [Osso]

-Modernizing the seta01 device. [Osso]

-Modernization of decocomn device [Osso]

-Fixes for building MAME with Visual Studio 2013 preview [smf]

-Modernized some others devices contained in konicdev.c: k007342,
k007420, k052109, k051960 and k05324x. [Osso]

-Modernized the x1_010 device. [Osso]

-Converted the tmp68301 to a device. [Osso]

-Added PAL16L8 dump to Commando (Bootleg set 2) [Kevin Eshbach]

-shangha3.c: Added PCB layout for the Shanghai 3 PCB. [Brian Troha]

-Improved Williams blitter logic and timing to match tests run on real
hardware. [Sean Riddle]

-lindbergh: Skeleton of a skeleton [The Guru, O. Galibert]

-Hooked up sprite enable in Air Raid [Angelo Salese]

-Initial support for Fedora 19 / GCC 4.8.1 [R. Belmont]

-imgtool/modules/bml3: fix uninitialized variable reported by gcc 4.4.7
[Lord Nightmare]

-Converted tms34061 to be a device. [Osso]

-Modernized the following konicdev.c devices (k056832, k054000,
k053936, k051316, k051733). [Osso]

-Toaplan driver improvements [Alex Jackson, Guru]
* Reorganized hellfire clone sets and improved descriptions:
hellfire3 -> hellfire1 "Hellfire (1P set)"
hellfire2 -> hellfire2a "Hellfire (2P set, older)"
hellfire1 -> hellfire1a "Hellfire (1P set, older)"
* Reorganized outzone sets and improved descriptions:
outzonec -> outzone "Out Zone" (new parent)
outzone -> outzoneh "Out Zone (harder)" (former parent)
outzonea -> outzonea "Out Zone (old set)"
outzoned -> outzoneb "Out Zone (older set)"
outzoneb -> outzonec "Out Zone (oldest set)"
* Fixed dip switches and inputs (after verification of the M68000 and
Z80 code) in hellfire and outzone clones
* Made some more additions and fixed some errors in Stephh's notes
* Replaced truxton Z80 ROM with correctly sized one
* Replaced hellfire2a Z80 ROM with correct one from parent set
* Tagged outzonec Z80 ROM as BAD_DUMP and the set itself as
GAME_IMPERFECT_SOUND after discovering that this clone's
M68000 and Z80 ROMs are almost certainly mismatched,
causing wrong sound effects
* Corrected Z80 address map (RAM size is only 2KB)
* Corrected manufacturer name for zerowing2
* Corrected ROM names in twincobr and clones
* added correct PROMs to fsharkbla, fixed ROM names, inputs, and improved
descriptions of both Flying Shark bootleg sets
* Added documentation about Twin Cobra PCB and about TMS32010 MCUs used by
Toaplan games
* Removed outdated comments from slapfght.c

-Modernized two more konicdev devices: 053251 and 054338. [Osso]

-Split up in their own files the remaining modernized devices contained
in konicdev.c. [Osso]

-Modernized the buggychl_mcu device. [Osso]

-Modernized the hyprolyb_adpcm device. [Osso]

-Added ds1204 nvram to Pit Boss Superstar (9221-12-01)
[Mariusz Wojcieszek]

-Converted Seibu CRTC to a proper device [Angelo Salese]

-meritm.c: Gave each Pit Boss series it's own dipswitches. Filled in
what could be determined through game play. Added optional button for
some games to Clear High Score or Calibrate Touchscreen. Add
documentation about custom (regional) versions of Superstar /
Supertouch 30 sets. Changed all Pit Boss series games to use the
ZXCVB key layout with N for "play" and M for "raise". [Brian Troha]

-aristmk5: add GAL dumps [Heihachi_73]

-CPS-1 update [Team CPS-1]:
* Fixed striderj, 1941r1 ROMs labels and locations, added
documentation and pcb infos to video\cps1.c
* Minor cosmetic reorder

-Modernized the upd7759 sound chip. [Osso]

-Modernized trackfld and timeplt audio devices. [Osso]

-viper.c: redumped wcombat memory card [Shoutime]

-SH-2 CPU core timing changes [notaz]
* JMP should be 2 cycles, according to the manual.
* OR #imm,R0 should be 1 cycle and OR #imm,@(R0,GBR) should be 3 to
match the manual and other ops.

-Modernized the vlm5030 speech synthesizer chip. [Osso]

-Modernized the irem_audio device. [Osso]

-Modernized/converted nb1413m3 to a device. [Osso]

-Merged Cross Shooter (Taito version) with stfight.c HW [Angelo Salese]

-Assorted code fixes including fixing some m6502 related compiler
output, adding a missing dependency for YM3526 and a text change to
the "RETURN" menu line. [MAMESICK]

-Modernized the m72 audio device. [Osso]

-Moved nb1413m3 configuration to inline config. [Osso]

-Modernized the k001604 video device. [Osso]

-remove the 'UNEMULATED PROTECTION' flag from Fighters History, for the
first time ever you can actually play it until the end (previously the
last 2 bosses would glitch because the protection results were
missing) [Charles MacDonald, David Haywood]

-Fixed dip-switches in Street Fight driver [Angelo Salese]

-CPS-1 update [Team CPS-1]:
* Verified dinoj ROMs labels and locations, added documentation and
pcb infos to video\cps1.c
* Added CK22B.1A PAL to chikij
* Added a note to wofr1 and wofa since they could not be original but
patched sets coming from desuicided boards

-Modernized the Beezer sound device. [Osso]

-Modernized the namco sound device. [Osso]

-Modernized the TX1, HC55516 and Exidy 440 CVSD audio devices. [Osso]

-Split up the video devices contained in taitoic.c. [Osso]

-QS1000 sound core issue now not a mandatory include which allows tiny
builds to be built without it. [MAMESICK]

-Fixed some unknown DIPs and corrected others from manual examinations
for lethalj.c [Bad A Billy]

-Memory system: added endianness to the memory_share class. [Aaron Giles]

-Tilemap system: numerous changes: [Aaron Giles]
* Moved remaining legacy macros and typedefs to tilelgcy.h. This
revealed a few drivers mixing and matching modern & legcy, which
have now been fixed.
* Changed get info callback signature to no longer pass the user_data
pointer, but instead pass a reference to the tilemap object
itself. Updated those few drivers using user_data to pull it out
of the tilemap object with the new user_data() getter method.
* Changed get info and mapping callbacks to be device_delegates so
that they can be described at config time.
* Added tilemap_memory object that is used internally for reading/
writing to memory that backs a tilemap. This object is used to
track a memory pointer that backs tilemap memory, and also is
designed to transparently handle all bus width and endianness
associated with reading and writing data in a tilemap.
* Incorporated two tilemap_memory objects (basemem and extmem) into
the tilemap object and added accessors to them, as well as
read/write handlers for reading/writing to entries stored in the
memory. This means that tilemap get info callbacks can now easily
read data out of the tilemap in a generic way.
* Rejiggered the initialization sequence for tilemap objects so that
the tilemap_manager is not required to be present at
instantiation.
* Created a new tilemap_device, which can be used to declare a
tilemap in the machine config, and which also is a tilemap object
itself. The tilemap device will look for shared memory regions
called "" and "_ext" and automatically plug them into
the tilemap. The device also provides write handlers that can be
used to write to the tilemap memory and mark tiles dirty, saving
the need for each driver to write their own.

-Device system: moved required/optional device finders to a new header
devfind.h. [Aaron Giles]

-Atari drivers: removed all playfield and alpha memory and tilemap
variables, apart from those needed by atarivc-using games (this will
become a device in a future update). Updated all Atari 16-bit drivers
to use the new tilemap_device instead, which provides all the needed
functionality in a more generic way. [Aaron Giles]

-volfied.c: Added dipswitch locations to the Volfied sets. [Brian Troha]

-thepit.c: Added dipswitch locations to The Pit, Round-Up / Fitter,
Intrepid and Dock Man / Port Man sets. Gave Desert Dan it's own
dipswitches and corrected them based on results of game play. [Brian Troha]

-suna8.c: Added dipswitch locations to Rough Ranger / Super Ranger,
Hard Head, Spark Man, Star Fighter, Hard Head 2 and Brick Zone sets.
Correct default settings as per manuals. [Brian Troha]

-stfight.c: Added dipswitch locations to the Empire City: 1931 / Street
Fight sets. [Brian Troha]

-shanghai.c: Added dipswitch locations to Shanghai and Shanghai 2.
[Brian Troha]

-itech32.c: Some minor corrections of dipswitches. Added a note about
the Japanese World Class Bowling trackball input is read at an 45
degree offset compared to normal orientation. [Brian Troha]

-Data East Protection Work [Charles MacDonald, David Haywood]
* Complete new Data East 146 emulation based on extensive hardware
tests. The following now use a single implementation rather than
incomplete per-game implementations
Edward Randy (60)
Mutant Fighter (66)
Captain America (75)
Lemmings (75)
Robocop 2 (75)
Super Shanghai Dragon's Eye (146)
Funky Jet (146)
Sotsugyo Shousho (146)
Nitro Ball (146)
Fighter's History (146)
Stadium Hero 96 (146)
Dragon Gun (146)
Lock 'n' Loaded (146)
* This fixes glitches in Fighter's History and Edward Randy in
addition to bringing Super Shanghai to a working state.
* Similar work has been started for the 104 based games, but no
complete table has been derived from real hardware yet.

-Split the KonamiIC file into individual device files and moved all
implementations of each device into those files, started to unify
some code between the GX/Non-GX cases in addition to heavy cleanup of
variable usage / names. [David Haywood]

-tms1xxx.c, hcd62121.c, i4004.c, alph8201.c, apexc.c, am29000.c, arm.c,
arm7.c, ccpu.c, cop400.c, cp1610.c: Modernized cpu cores. [Wilbert Pol]

-Fixed Yamaha OPL key scale level orders [Alexey, Phil Bennett]

-Further observations about how the DVI video roms map on Dragon Gun and
playback flags, fixed it not to hang at the last boss due to these
for now [David Haywood]

-psikyo.c: Add dipswitch locations to all sets in the driver. Filled in
some unknown dipswitches for Battle K-Road. Moved Region settings into
the Game Configuration menu. Added a note about the Free Play mode in
the Strikers 1945 sets not working. [Brian Troha]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Wonder Boy III - Monster Lair (set 5, System 16A, FD1089A 317-0086)
[Chris Hardy, Charles MacDonald]
Desert Dan [Alberto Grego, Mariusz Wojcieszek, hap]
Super Shanghai Dragon's Eye (Japan) [Charles MacDonald, David Haywood]
Pit Boss Superstar III 30 [Mariusz Wojcieszek, Brian Troha, The Dumping Union]
Sea Battle [Mariusz Wojcieszek, hap]
Hidden Catch 2000 (AT89c52 protected) [Any, The Dumping Union]

New clones added
----------------
Arcadia [system11]
Dragon Gun (Japan) [M]
Tetris (Japan, H-System) [Alex Meijer]
Guardian Storm (Germany) [system11]
Super Poker (v100xD03) / Formosa (not working) [any, Luca Elia]
P-47 - The Freedom Fighter (Japan, Export) [Porchy, The Dumping Union]
Snow Bros. - Nick & Tom (The Winter Bobble hardware bootleg)
[Alex Meijer]
Mini Boy 7 (set 3) [Brian Troha, Cornishdavey, The Dumping Union]
Shanghai 3 (US) [Brian Troha, The Dumping Union]
Jackal (World, Rotary Joystick) [ShouTime, The Dumping Union]
3 Wonders (bootleg) [Robbbert, Any, The Dumping Union]
Street Fighter Zero (Asia 950605) [Smitdogg, The Dumping Union]
Fighter's History (Japan ver 42-03, DE-0395-1 PCB)
[Smitdogg, The Dumping Union]
Golden Tee 3D Golf (v1.9L) [Brian Troha, The Dumping Union]
Pit Boss Superstar (9221-12-01) [Brian Troha, The Dumping Union]
Knights of Valour 2 - Nine Dragons (ver 202) [69mustang, iq_132]
Speed Up (Spanish bootleg of Pole Position) [Marcos75 (from AUMAP)]
Zombie Raid (US & Japan release versions, prototype PCB) [Brian Troha,
The Dumping Union]

New games marked as GAME_NOT_WORKING
------------------------------------
Chaos Breaker (v2.02J) [Shoutime]
Giga Wing Generations (v2.02J) [Shoutime]
Homura (v2.04J) [Shoutime]
Raiden III (v2.01J) [Shoutime]
Spica Adventure (v2.03J) [Shoutime]
Shikigami no Shiro III (v2.06J) [Shoutime]
Raiden IV (v1.00J) [Shoutime]
The King of Fighters '98: Ultimate Match (v1.00) [Shoutime]
Trouble Witches AC (v1.00J) [Shoutime]
Goketsuji Ichizoku: Matsuri Senzo Kuyou (v200906230) [Shoutime]
Chase H.Q. 2 (v2.0.6.JP) [Shoutime]
Samurai Spirits Sen (v1.00) [Shoutime]
Naomi DIMM Firmware Update for CF-BOX (Rev A) (GDS-0042A)
[R. Belmont, The Dumping Union]
Golden Tee Fore! 2002 (v2.01.04 UMV)
[R. Belmont, Smitdogg, The Dumping Union]
Golden Tee Fore! 2002 (v2.00.00)
[R. Belmont, Smitdogg, The Dumping Union]
Carnival King (v1.00.11) [Brian Troha, R. Belmont]

Мультисистемный эмулятор MESS обновился до версии 0.150.

0.150
-------

MAMETesters Bugs Fixed
----------------------

New System Drivers Supported:
-----------------------------
-Lola 8A [Zarko Zivanov, Miodrag Milanovic]
-Mattel HyperScan [Sandro Ronco]
-Ampro Little Z80 Board [Robbbert]

Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
(none)

Skeleton drivers:
-----------------
-Hilger Analytical AB6089 Mk. 1 (LSI Octopus) [Robbbert]
-Davidge DSB-4/6 [Al Kossow, Curt Coder]
-Genrad Futuredata 2301 Network Control Processor [Al Kossow, Robbbert]
-Control Data Corporation CDC721 Terminal [Al Kossow, Robbbert]
-Seattle Computer SCP-300F [Al Kossow, Robbbert]
-Onyx C8002 [Al Kossow, Robbbert]
-Intertec SuperBrain [Al Kossow, Robbbert]
-IBM6580 DisplayWriter [Al Kossow, Robbbert]
-Telcon Zorba [Cowering, Robbbert]
-Microtek Mice [Al Kossow, Robbbert]
-ICS8080 Trainer [Robbbert]
-Millennium Systems 9540 [Al Kossow, Robbbert]
-Wicat [Al Kossow, Robbbert]
-Callan PM68K [Al Kossow, Robbbert]
-LFT 1230 LFT 1510 [Robbbert]
-Televideo TS816 [Robbbert]
-Televideo TV950 [Robbbert]
-Imsai MPU-B [Robbbert]
-Jade JGZ80 [Robbbert]
-Jonos Escort [Robbbert]

Source Changes
--------------
-Emulated the SSE HardBox, a Corvus interface for PET
[Mike Naberezny]

-at: preliminary PS/1 support [Carl]

-sage2.xml: Added Sage Sources floppies. [Chris Burrows]

-Mac: cleaned up and fixed NuBus IRQ handling for machines with
fake VIA2s. [R. Belmont]

-Mac: convert ASC to devcb2 IRQ output, some minor
modernization. [R. Belmont]

-Softlist Updates: [Kaylee]
amigaxxx_flop: Added two recently released files and corrected wrongly placed sets.

-studio2.xml: Added MPT-02 dumps. [ranger_lennier, Charles MacDonald]

-Apple II: Support for the PCPI Applicard. [R. Belmont, Alex Freed]

-Fixed XML validation in studio2.xml [Kaylee]

-sms.c: Enhancements for Sega Scope and LCD persistence and fix
SMS Light Phaser TH read bug. [Enik Land]

-studio2: Fixed loose .bin/.rom cartridge file loading, and
supported loading ROMs to multiple base addresses in the software
list. [Curt Coder]

-visicom: Added cartridge software list. [ranger_lennier, Charles MacDonald]

-mpt02: Fixed CDP1864 colors. [Curt Coder, Guru]

-Added skeleton for the C64/128 version of the Star NL-10
printer interface cartridge. [Curt Coder]

-a7800.c - Green miscalculated proportions fixed.
[Robert Tuccitto]

-Ensoniq 16-bit: SQ series are 21-voice, not 32. Fixes tuning
vs. h/w. [R. Belmont]

-PC200 : Added v1.3 bios [Phill Harvey-Smith]

-visicom: Fixed colors and video. [Curt Coder]

-visicom.xml: Fixed cartridge data bit order. [Charles MacDonald, Marcel van Tongeren]

-wd_fdc: Don't switch off the motor when the fdc doesn't have a motor
control pin [O. Galibert, Duke]

-rainbow.c: [Bavarese]
* Added 4 DIP switches (W13, W14, W15 and W18) present on the
DEC-Rainbow 100-B board. W18 not wired to DSR yet.

-ES5510: fixed saturating ALU operations, greatly improving the
behavior of many programs. [Christian Brunschen]

-added skeleton 'Yamaha Mixt Book Player Copera' to the Sega Pico
driver, it appears to be similar to the Pico but with extra sound
hardware (a complete Sound Blaster clone) on the MB. Added a
preliminary Softlist. Added board layouts for both [Team Europe]

-MPU-401: preliminary checkpoint. [R. Belmont, kevtris]

-MPU-401: Preliminary working MIDI out. [R. Belmont]

-mpt02: Fixed CDP1864 background color sequence. [Curt Coder]

-MIDI: System Common messages should not override running status, fixes
Sierra games crashing with the MT-32. [R. Belmont]

-megaduck.xml : new card dumps added [Anna Wu]

-a7800.c - Normalized contrast and brightness, providing a
standardized grayscale and adjusted color values. [Robert Tuccitto]

-Separate Ensoniq "pump" device out from esq5505.c [R. Belmont]

-Rainbow updates:
* add beeper, NVRAM. LED output for keyboard, Z80 and 8088 [Bavarese]
* correct NVRAM mirroring [R. Belmont]
* DC012 48 line mode. 3 new character attributes (reverse, blink,
underline) [Bavarese]

-codata : added a terminal, system responds to commands. [Robbbert]

-Fix GD-Rom booting in DC US and PAL [PsyMan]

-sms.c: Reduce tagmap lookups for sscope and fixed validation
error when using the lphaser controller on a driver with sscope
support. [Enik Land]

-Fixed crashes from reading the reset port on some drivers. [Wilbert Pol]

-c64: Emulated the SFX Sound Expander External Keyboard. [Curt Coder]

-c64: Emulated the Wersi Wersiboard Music 64 / Siel CMK 49
Keyboard. [Curt Coder]

-AppleII: Correct the TMS5220 clock rate to 640khz on the EchoII
and EchoIIplus AppleII cards [Jayson Smith]

-socrates.c: Add note that the Vtech Socrates' speech cart
speech chip is a Toshiba TC8802AF with between 1 and 3 T6684F mask rom
VSMs attached [Lord Nightmare]
[epiphany brought on by Kevtris, Team Europe, Stiletto]

-socrates.c: add internal and vsm german speech cart dumps
[Team Europe, Lord Nightmare]

-vtvideo.c : 132 column mode uses compressed characters with 1
filler pixel instead of 2. Bold implemented: 3 color palette and
separate device_reset() on Rainbow. Double width line attribute fix.
[Bavarese]

-vtvideo.h : separate device_reset(). New variable m_height_MAX
for those parts of the code shared with VT-100. [Bavarese]

-rainbow.c : changed GAME_NO_SOUND to GAME_IMPERFECT_COLORS [Bavarese]

-ampro : The system starts up and commands can be entered [Robbbert]

-Softlists added for ampro and wicat systems. [Kaylee]

-sms.c: [Enik Land]
* Added expansion slot and implemented the gender adapter to allow
regular cartridges to be played through the expansion slot. Usage
example: mess sms1 -exp genderadp -cart2 wcup90
* Made the cartridge slot on the sg1000m3 driver to no longer be
mandatory allowing the driver to also be started with media in the
cardslot.

-cat.c: switched driver to use the new DUART n68681 core [Lord Nightmare]

-cat.c: Fix a silly issue with the video ram mapping on the IAI
Swyft; now it does visible I/O accesses; the peripherals need to be
figured out and hooked up still. [Lord Nightmare]

-cat.c: more swyft WIP, still doesn't do very much. Found out it
uses an ACIA (by looking at the rom code, 'init6850' function is kind
of a giveaway), plus found where the control register for it lives.
[Lord Nightmare]

-sms.c: Enabled crosshair display on all screens. This makes
missil3d playable on the plain '2D' view with scope emulation enabled.
[Enik Land]

-c64: Emulated the digital parts of the Magic Voice cartridge.
Speech synthesis is not supported yet. [Curt Coder, Stefan Uhlmann]

-wd_fdc: Fix ready handling, allow ready connected to vcc [O. Galibert]

-wd_fdc: Data overrun drops drq [O. Galibert]

-kaypro: Fix motor on line, connect ready to vcc, disable the floppy delay [O. Galibert]

-ampro: Fix fdc [O. Galibert]

-Added preliminary S+core CPU emulation. [Sandro Ronco]

-cat.c: significantly updated the IAI Swyft driver: added
preliminary guru-style readme of the swyft pcb, prepared for hooking
up the VIAs [Lord Nightmare, Sandy Bumgarner, Dwight Elvey]

-Renamed IDE8 to XTIDE. [smf]

-dectalk.c: DECtalk DTC-01: updated to use n68681, and to use
proper device for x2212 NVRAM; updated various comments
[Lord Nightmare, R.Belmont, Robbert, smf]

-esq5505: Sorted out BIOSes for the SD-1 family: newly dumped 3.0 for
21-voice, allow selecting 4.02 or 4.10 for 32-voice.
[Christian Brunschen, R. Belmont]

-a7800.c: Stored data for 26.7 & 27.7 phase shifts with corrections
and label for 25.7 values. Made 26.7 (medium) default. Phase shifting
falls outside the realm of video controls and hope to implement a
selectable toggle hardware option similar to Donkey Kong TKG02/TKG04.
[Robert Tuccitto]

-rainbow.c: RAM OPTION (up to 896K) now emulated; DIP switch
enhancements; cold / warm boot OK now. [Bavarese]

-sms.c: Improved I/O handling for Japanese and Korean drivers
(Pause button for sg1000m3, TH input for sg1000m3 and smsj, and output
via controller ports for Japanese and Korean drivers) [Enik Land]

-Software list update [ReadOnly]
* new softlist : snes_vkun.xml (Voice-Kun audio compact discs) first
Voice-Kun public dump from King Mike added
* snes.xml : new prototype public dump from SNES Central

- c128: Added support for double-sided Commodore GCR images to be used
with the 1571 disk drive. Images can be created with e.g.
"copy /b side0.g64+side1.g64 disk.g71" [Curt Coder]

0.149u1
-------

MAMETesters Bugs Fixed
----------------------
- 05215: [Crash/Freeze] (pce.c) [pce] cdrom games: Peroidic
crashes or black screen (Fabio Priuli)

New System Drivers Supported:
-----------------------------
(none)

Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
(none)

Skeleton drivers:
-----------------
-EVMBUG (Texas Instruments TMS9995 Trainer) [Robbbert]
-Ithaca InterSystems DPS-1 [Al Kossow, Curt Coder]

Software Lists:
----------------
-pet_flop.xml: Added Z-RAM floppy. [Mike Naberezny]

-Added software list for BASIC programs saved to tape
[Anna Wu, UglyJoe, Fabio Priuli]

-victor9k_flop.xml: Added preliminary software list.
[Jonathan Gevaryahu]

-alphatro_flop.xml: Added floppy software list. [Spirantho]

-ibm5150.xml: Added a few more disks [Kaylee]

-bml3: added software list for floppy disks. [Anna Wu]

-ibm5140.xml: Added floppies and fixed form factor. [Curt Coder]

-ibm5170.xml: Added IBM diagnostics floppies. [Curt Coder]

-pet_flop.xml: Added 8050 version of VisiCalc. [Curt Coder]

Source Changes
--------------

-softbox: Fixed reset. [Mike Naberezny]

-corvushd: Supported 4 hard disks and usage from within a device. [Curt Coder]

-Added skeleton for IMI 5000H hard disk controller. [Curt Coder, Al Kossow]

-PC driver cleanup: [Dirk Best]
* Much improved CS4031 emulation, added DMA, interrupt controller,
timer, RTC directly to the device as sub devices and added the
generic functions needed for AT compatibility
* Moved the ct486 driver to its own file, to avoid all the legacy
stuff in at.c
* Added support for the IOCHCK signal to the ISA bus, this is used
instead of directly issuing an NMI to the main CPU
* Moved ISA device slot definitions to its own file to avoid copy &
pasting the same list to different drivers
* Updated MC146818 RTC for devcb2

-Added skeleton device for Mator SHARK (22 MB Winchester hard
disk for the Commodore PET). [Curt Coder, Mike Naberezny]

-Rename the bridge challenger 3 model 7014 driver from 'abc' to
'bridgec3', added pcb locations, notes, and better labels.
[Lord Nightmare]

-famicom: added support for loading/saving BASIC programs
from/to cassette. wav files supported only. [Fabio Priuli]

-nes.c: improvements and fixes to inputs [Fabio Priuli]
* simplified input reading
* moved most Famicom controllers to the expansion port (still
configurable in the Driver Config menu) because it is more
accurate and because it allows to use both the FC keyboard and the
controllers in BASIC games
* fixed NES paddle emulation which broke some years ago
* added FC paddle emulation, see Arkanoid and Chase HQ
* added Hori Twin Adapter with correct P3 & P4 Famicom protocol, see
e.g. four players games by Technos Japan
just a cleanup and the whatsnew entry for previous changes...

-nes.c: emulated microphone input for old famicom controller, as
detected by games (i.e. it only detects voice/no voice, while the
actual transmission of your voice to the speakers is not emulated). To
use it in games expecting you to blow or shout in the mic, select the
"Gamepad (Older Version)" as "P2 Controller" in the Driver
Configuration submenu, and press "6" when the game requires it.
[Fabio Priuli]

-nes.c: added emulation of the NES Power Pad controller, to be
enabled in Controller Port 2 through the Driver Configuration submenu,
and mapped by default on TY,FGHJ,BN keys for side A layout and
RTYU,FGHJ,VBNM keys for side B. [Fabio Priuli]

-MEK6800D2 : Added cassette interface, system listed as WORKING [Robbbert]

-nes.c: added emulation of the FC Family Trainer controller, to
be enabled in Expansion Port through the Driver Configuration submenu,
and mapped by default like the Power Pad. [Fabio Priuli]

-corvushd: Fixed physical sector calculation. [Mike Naberezny]

-snes.c: simplified input handling and made controller ports 16bits
wide, since this is the way they are accessed by our code.
[Fabio Priuli]

-snes.c: simplified input handling, moved the console specific
inputs to MESS driver and added preliminary Multitap support. Multitap
has to be enabled in the Driver Configuration menu. The code is
considered preliminary because some games recognize 4 pads (e.g.
Kunio-kun no Dodge Ball), other ones recognize 3 pads only (e.g. Super
Bomberman 3, 4 & 5) and some recognize 2 pads only (e.g. FIFA 96 and
97). [Fabio Priuli]

-Acorn System 1: added cassette [Robbbert]

-corvushd: Fixed log message. [Mike Naberezny]

-sms: Converted SMS inputs to use slot devices. You now select
controllers in the Slot Devices menu of the internal UI, not in the
Driver Configurations anymore. [Enik]

-bml3: split into three variants (bml3, bml3a and bml3b)
according to floppy disk support. Only bml3a (5.25" disk) is
considered working. [jedwidz]

-c64: Updated SwiftLink/Turbo232 settings. [Mike Naberezny]

-SNES SA-1 improvements [R. Belmont]
* S-CPU can properly write to SA-1 registers
* SA-1 CPU boots properly from its own vectors
* Interrupt controller implemented
* Message-passing registers and status flags hooked up

-SNES SA-1: fixed initial SA-1 status and added preliminary SA-1
to S-CPU IRQ. [R. Belmont]

-gameboy: converted the various LCD types (DMG, MGB, CGB...) to
be devices. [Fabio Priuli]

-pet: Fixed ROM signatures for Mator Shark hard drive. [Mike Naberezny]

-Fidelz80.c: rename vbc to vbrc, and noted that Fidelity Bridge
Challenger models VBRC and 7002 are two names for the same thing.
[Lord Nightmare, Cowering, Kevtris]

-apollo: fixed disk and tape DMA, improved logging [Hans Ostermeyer]

-ibm5170: Emulated the IBM Model F PC/AT 84-key keyboard. [Curt Coder, John Elliott]

-Apollo: fix out-of-bounds framebuffer access crash on OS X [Hans Ostermeyer]

-SNES SA-1 work: [Fabio Priuli, R. Belmont]
* Initial support for plain SA-1 DMA
* Fixed incorrect BWRAM banking
* Fixed SA-1 vectors to not blot out all banks
* Added S-CPU vector override
* Fire interrupt for CC type 1; this allows levelling up in SMRPG
(gfx not correct yet)

-bml3: Add stub variants bml3mk2 (for MB-6891) and bml3mk5 [jedwidz]
(for MB-6892). For now these behave the same as bml3
(MB-6890). Refactor disk controllers and kanji ROM as slot devices.
This allows switching between MP-1802 and MP-1805 disk controllers.
MP-1805 disk controller now works. Kanji ROM now works. Keyboard
scanning in 'counter disabled' mode now works.

-imgtool: Add bml3 driver, supporting both single-density (MP-1805 [jedwidz]
controller) and double-density (MP-1802 controller) disks in D88
format.

-ibm5160: Emulated the IBM Model F PC/XT 83-key keyboard.
[Curt Coder, John Elliott]

-PDP1 : Fixed loading of paper tape, Spacewar works again [Robbbert]

-TX0 : Fixed paper tape reader [Robbbert]

-Fixes for building MESS with Visual Studio 2013 preview [smf]

-Vtech1 : fixed i/o error when reading disks. [Robbbert]

-vtech1: fixed i/o ports for vz300, laser310 allowing disk to work. [Robbbert]

-pc1640: Promoted to working with imperfect graphics, the
extended Paradise EGA-350 video modes are not supported yet.
[Curt Coder]

-sms.c: Converted TH line callbacks to use write_line. [Enik Land]

-Ensoniq 16-bit: better A/D parameter handling, allow panel
device to send new analog data. [Christian Brunschen]

-a7800.c - XM/XBoard POKEY support. 'Bentley Bear - Crystal Quest' &
'Donkey Kong XM' now work, while maintaining support for original
library titles, Commando and Ballblazer. [Robert Tuccitto]

-Mac updates: [R. Belmont]
* Corrected memory map errors with the SE and Classic
* Preliminary support for the SE's 68000 processor-direct slot
* Preliminary support for the Radius Full Page Display card which
goes in the SE PDS slot

-softbox: Added reset when IEEE-488 IFC is asserted. [Mike Naberezny]

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