Fixing some awkward terminology, corrected description about MP, added info about Potions of Potential and Scrolls of Gain Attribute.
← Older revision
Revision as of 22:06, July 8, 2013
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==Basic==
==Basic==
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The basic attributes affect a lot of things in small ways. When a character is created, these basic attributes are randomly generated based upon class and race and improved by using related [[skill]]s and [[spell]]s or by eating [[food]].
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The basic attributes affect a lot of things in small ways. When a character is created, these basic attributes are randomly generated based upon class and race and improved by using related [[skill]]s and [[spell]]s, reading a particular [[Scrolls#Gain_Attribute|scroll]], or by eating [[food]].
* [[File:Icon-strength.gif|link=Strength]] [[Strength]]
* [[File:Icon-strength.gif|link=Strength]] [[Strength]]
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===Potential===
===Potential===
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The [[potential]] growth for attributes works the same as with [[Skills#Rate_of_Learning|skills]] except that it is tougher to raise, requiring that you eat rare herbs, or pay a guild trainer [[platinum coin]]s when they visit [[Your Home#Houseguests|your home]]. Elona 1.22 allows you to eat [[Equipment|raw weapons and armor]] with the "[[Equipment attributes|It maintains]]" attribute to gain a temporary buff to that stat's potential.
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The [[potential]] growth for attributes works the same as with [[Skills#Rate_of_Learning|skills]] except that it is tougher to raise, requiring that you eat rare herbs, drink [[Potions#Potential|Potions of Potential]], or pay a guild trainer [[platinum coin]]s when they visit [[Your Home#Houseguests|your home]]. Elona 1.22 allows you to eat [[Equipment|raw weapons and armor]] with the "[[Equipment attributes|It maintains]]" attribute to gain a temporary buff to that stat's potential.
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Unlike skills, the exact value is a one word description. Here are the corresponding values:
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Unlike skills, you do not normally recieve an exact value for attribute potential. Instead, you get a a one-word description that changes according to what range your potential lies. Here are the corresponding ranges:
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* [[Experience]] determines character level
* [[Experience]] determines character level
* [[HP]] or health points: if you run out, you [[death|die]]
* [[HP]] or health points: if you run out, you [[death|die]]
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* [[MP]] or mana points allows you to cast [[spell]]s
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* [[MP]] or mana points allows you to [[Magic_Capacity|safely]] cast [[Stamina|spells]]
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* [[Stamina]] is required for [[special action]]s and other activities, and causes Tired [[status effect]]s
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* [[Stamina]] is required for [[special action]]s and other activities, and causes the Tired [[status effect]]s when low enough.
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* [[Sleep]] accrues over time causing Sleepy status, eventually preventing HP/MP regeneration
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* [[Sleep]] accrues over time causing Sleepy status, and will eventually prevent HP/MP regeneration.
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* [[Food]] decreases over time causing Starving status, doing damage and eventually killing the character
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* [[Food]] decreases over time causing Starving status, doing damage and eventually killing the character.
;Secondary stats
;Secondary stats
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==See also==
==See also==
* [[Feats]], many feats raise your attributes by a set amount
* [[Feats]], many feats raise your attributes by a set amount
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[[Category:Attributes| ]]
[[Category:Attributes| ]]