2015-10-13

‎Ships and Equipment:
Added information about salvageable wreckage and loot drops

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Revision as of 04:10, October 13, 2015

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Aside from this, the key attributes of an exploration ship are range and endurance. A [[Fuel Scoop]] is necessary if you are going on long trip out into the galaxy without any space station to refuel.  Similarly, it is useful to upgrade your fuel tank to a larger model if possible. Also consider using A-rated [[Power Plant]] for better heat efficiency while fuel scooping, but it's not that necessary, you can just get a class D. Additionally having an [[Auto Field-Maintenance Unit]] installed is extremely important when performing extremely long distance deep space exploring! One of the main hazards of exploring is close encounters with stars, so one or more [[Heat Sink Launcher]]s may be helpful.

Aside from this, the key attributes of an exploration ship are range and endurance. A [[Fuel Scoop]] is necessary if you are going on long trip out into the galaxy without any space station to refuel.  Similarly, it is useful to upgrade your fuel tank to a larger model if possible. Also consider using A-rated [[Power Plant]] for better heat efficiency while fuel scooping, but it's not that necessary, you can just get a class D. Additionally having an [[Auto Field-Maintenance Unit]] installed is extremely important when performing extremely long distance deep space exploring! One of the main hazards of exploring is close encounters with stars, so one or more [[Heat Sink Launcher]]s may be helpful.



To increase your jump range, upgrade your [[Frame Shift Drive]] to one with A rating for best range. Don't forget though that you can also increase range by removing unnecessary weight. Since pirates can attack even very far from civilized systems, it is advisable to retain some weapons and all of your shielding. Obviously, you should equip lasers rather than weapons that require ammunition, as you may be several thousand light years from the nearest station with rearming capabilities. Heavy weapons and other combat systems like scanners, hatch breakers, ECMs and interdictors should all be dispensed with. Furthermore, there is no need for cargo capacity in deep space: you can safely remove your [[Cargo Rack|Cargo Racks]].  On very rare occasions, less than 1000 ly from sol you can find artifacts, so having cargo racks can be profitable. The artifacts might be guarded by NPCs.

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To increase your jump range, upgrade your [[Frame Shift Drive]] to one with A rating for best range. Don't forget though that you can also increase range by removing unnecessary weight. Since pirates can attack even very far from civilized systems, it is advisable to retain some weapons and all of your shielding. Obviously, you should equip lasers rather than weapons that require ammunition, as you may be several thousand light years from the nearest station with rearming capabilities. Heavy weapons and other combat systems like scanners, hatch breakers, ECMs and interdictors should all be dispensed with. [[Cargo Rack|Cargo Racks]] can be considered optional, though since version 1.4 it is now possible to encounter salvageable wreckage while out in deep space. Confirmed loot from this type of signal source includes small survey data cache, large survey data cache, and occupied cryopod. While small survey data cache sells for ~4500cr, large survey data cache and occupied cryopods can be quite valuable (up to and exceeding 100,000cr).  Also, on very rare occasions, less than 1000 ly from sol you can find artifacts, so having cargo racks can be profitable. The artifacts might be guarded by NPCs.

Turn off the cargo hatch and sensors in the modules panel. This lowers heat generation, which is useful while scooping. Also keep the AFMUs off when not using them.

Turn off the cargo hatch and sensors in the modules panel. This lowers heat generation, which is useful while scooping. Also keep the AFMUs off when not using them.

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