2015-04-28



Battlefield Hardline‘s first patch is now live for all platforms, making adjustments to game modes, weapons, vehicles, Battlepacks, and more.

Some of the more notable changes include an increase in the chances of getting superior or distinguished items from Gold Battlepacks, a reduction in ammo for the RPG found in vehicle trunks, a reduction in camera shake, an increase in tickets for Conquest, and a number of weapon tweaks, which you can check out in detail below.

As well as this patch, the Rent-a-Server program is now live on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One, offering players the chance to customize multiplayer matches to their liking and then invite their friends to play.

You can find patch notes for individual platforms here.

Battlepacks

Bronze packs – changes made to the last slot drop to improve the chances of collectibles and vouchers rather than boosts.

Silver packs – made the first 3 slots like a Bronze pack, and removed any chances of getting standard drops and increased the chances of collectibles for the last slot.

Gold packs – made the first 4 slots as Silver pack, and removed any chances of getting standard items, drops advanced vouchers and greatly increased the chances of getting superior or distinguished items.

Added the Prima Guide’s Gold Battlepack.

Shortcut Battlepacks added.

Battlepickups

Adjusted the RPG to only have 1 ammo when picked up from a vehicle trunk and to have less splash damage.

Crash Fixes

Fixed a crash related to some specific Nvidia based video cards.

Fixed a crash that could occur in the customization screen.

Gameplay

Bullet impacts near the player no longer cause camera shake in certain cases.

Fixed an issue in the Hollywood Heights map that allowed players to grab cash through a roof in the Blood Money game mode.

Modes

Fixed an issue where the Hotwire game mode was showing as available for the Hollywood Heights MP map.

Adjusted Team Death Match spawns so player is closer to friendlies and further from enemies.

Adjusted tickets to 600 for Conquest Small and 999 for Conquest Large.

Added Conquest Large to the Growhouse map.

Servers

Fixed an issue with server customization settings for certain game modes.

Enable automatic muting of bad reputation users when they joining games with good reputation users.

Rent-a-Server functionality added

Shortcuts

Added licenses for all items granted in the DLC shortcuts.

Singleplayer

Fixed an issue where players who finished Episode 1 in the single player trial needing to replay the level when continuing to play after upgrading to the full game.

Squads

Fixed an issue were a squad leader gets disconnected and the new leader cannot kick members of the squad or disband the squad.

UI

Fixed an issue where players could bypass the timer at the beginning of the round during Rescue and Crosshair.

Fixed issues where invites/joins were not functioning correctly if joining user performs invite/join after leaving a quick match game.

Vehicles

Reduced the health of the couch and reduced the rate at which it can be repaired.

Adjusted the criminal and law enforcement variants of the sedan so that they now take the same damage per bullet from weapons.

Weapon Tuning

K10 – reduced start damage to 33 and end damage to 8

Saiga, PTR 91, HCAR, and HK51 – reduced the amount of vertical recoil

RO993 – increased the rate of fire to 850

Jury 410 – increased the amount of damage per pellet to 20

FMG9 – increased max damage to 25

Battle Rifle ammo – increased min damage to 25

AKM – bullet min damage decreased to 24

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