2015-05-27



Battlefield 4‘s Spring Update has finally arrived, bringing with it five new weapons, a new game mode, and more.

Since this update was first announced, DICE has been keeping quiet when it comes to what the five new weapons will actually be, but now we finally know: the AN94, the Groza-1, the Groza-4, The Mare’s Leg, and the L86A1.

There’s also the new Gun Master game mode. This new mode plays similarly to a Deathmatch, however, instead of choosing their loadouts, players must play with set weapons. The twist with this mode is that every kill will grant players a new weapon, and the first player to get a kill with the last weapon in the chain wins the round.

You can find the full patch notes from DICE below, but if you’re after just the highlights then this handy PDF is the place to go.

Stability

Fixed multi platform crash related to audio

Fixed several multi platform server crashes

Fixed Server crash that would happen in some cases when players were switching teams

Fixed an issue where users were left in an Infinite loading screen when attempting to connect to a server

Fixed a multi platform single player crash

Fixed a bug which caused 2% of joins into an empty game server to fail

PC: Several client and server crash fixes

PC: Fix for a crash that occurs when exiting the game client (AMD cards)

PS4: Fixed a common crash on PS4

General Improvements

Fixed a situation where the player has an auto-throw gadget equipped in the LEFT gadget slot and use it while holding the sidearm, the gadget will stay in the players hands.

Fixed an issue where the player would sometimes get stuck in the kill cam if receiving damaged from multiple enemies

Terrain and model destruction now sync better with explosion effects

Added advanced gameplay options to toggle Parachute Auto deploy, Auto Peek Over and Auto Side Lean

Small vehicles now can get unstuck by melee just like the boats and jet skis

Several Netcode improvements (see detailed description above)

Passive spotting distance reduced from 1200m to 100m * Spotting cone angle reduced from 3 degrees anywhere to starting at 3 degrees and narrowing down to 0.15 degrees at 1200m

Currently highlighted objective retained when commo-rose gets active so it is easier to select Attack/Defend for it

Fixed an issue where the stairs would disappear if players were revived on them. This would happen on multiple levels.

Fix an issue where claymore kills were not being counted for recon for stats

Fixed an issue where if the user plays a couple of MP Hardcore rounds prior to entering the Campaign, the single player campaign would not regain health after being hit

PC: Removed the friendly fire lock on the preset for CLASSIC

Fixed an issue where the user receives an inaccurate killcard when killed by a remote-controlled vehicle (e.g. EOD bot, Mortar)

PC: Added functionality for users to move both the CPU/GPU overlay graph and the network performance graph

Fixed an issue were the kill assist dog tag shows the wrong kill number in “My soldier”

Console: Fixed a bug where a player will remain stuck in the main menu indefinitely if the controller they are using is assigned to anything other than Controller 1

Fixed an issue with mastery dog tags showing up twice once they’re unlocked

Several fixes for exploits on multiple levels

Squad Obliteration: Fixed issue where a bomb that was forced reset could be “re-dropped” resulting in multiple bombs showing up.

Squad Obliteration: Disabled round time extension. Now the round time will pause whenever a bomb is planted if time has expired instead of extending only if the score is tied or if the losing team plants a bomb if they are down a point.

Audio

Unique sound for headshots added

Bullet impact sounds on soldiers improved (using a silencer helps a lot here)

So called “Random callouts” improved for own team

Optimized the Lumphini Garden levolution mudslide sounds

Destruction sound added for WeatherStation buildings on Arctic

Art

Fixed an issue where some camos would not display properly in 1st person

Fixed a graphical issue with the sheets/flags etc. affected by wind which were moving a bit too much

User Interface

We’ve added stats to 49 existing dog tags including many favorites from BF3. Show off your skills!

Fixed an issue where the player shoots an enemy with a vehicle weapon, the hit indicator was displayed again when exiting the vehicle

Enabled network performance overlay on XBOX One. It can be enabled/disabled in the menu options.

Moved the 3 new playlists added in the Winter Patch to the top of the list and added highlighted them in yellow

Fixed the levels in the server browser filter list to be sorted in order per release

Improved HUD clarity for red dot sights based on CTE feedback.

Fixed duplicate Dog tag names that were present in some languages

Tweaked and updated the “Help me” icons (need ammo, need health etc) – icon now shows only if you can actually help.

Fixed an issue where the user was unable to see changes from HUD option screen for “Soldier Optics Reticle”, Helicopter and Jet Pilot Hud” and “Vehicle Driver and Vehicle Gunner Hud”

Increased size of jet ALT, Speed and PMS displays

Fixed an issue where the Misc HUD transparency advanced gameplay option would affect the customization screen weapon/gadget info element

Removed ‘ID_M_SERVERTYPE_RANKED’ from the left bottom corner of the loading screen in multiplayer

Removed incorrect burst UI indication for CBJ PDW as the weapon does not support burst fire

Fixed an issue where Soldier camo would be reset after each round transition

Added squad obliteration to the squad join settings

Fixed an issue where a damage indicator appears over the initial cut scene when starting a new Campaign

Vehicles

Masters of all jets get special Battlefield themed contrails when wearing any of the jet master dog tags or the Jet Fighter medal dog tag

Fixed an issue where the grey vision present when a user is at low health is also present after the user exits a vehicle in which he regains his health.

Fixed an issue where the user is unable to kill an enemy that is located inside a Jeep or a Stationary Weapon with the defibrillator

Fixed an issue with the options where turning ON the “Decouple aiming from turning” the “Vehicle aim relative control” has no functionality

Weapons

Added 5 new weapons

Adjusted the ADS scaling and FOV controls to make the optics not magnify more than their default

“Headglitch” fix: Weapon down state using cover peek system in combination with the proper bullet spawn positions (from weapon instead of eye)

Updated night vision optics (see above for details)

Fixed an issue with the ACOG scope where its leftmost bar stretched to a solid black block when aiming down sights.

Fixed the tactical light on the MTAR-21

Fixed an issue on some sniper rifles where the range finder used in combination with the flash hider would cause issues with the range finder functionality

Fixed issues with the Belt Feeder/Autoloader not functioning on certain weapons.

Full weapons balance pass and suppression mechanic update (see above for details)

Sniper weapon tracer/Impact improvement to make it visible for longer distances

Fixed an issue with the M16A4 where the laser sight accessories would appear when ADS with FLIR/IRNV

Fixed bug with flashbang that was preventing it from reaching intended brightness and duration.

Fixed the UI for weapons and accessories to reflect correct values in the customize screen

Updated all weapon tracers to make them more clear and visible

Added overheating message to some stationary weapons that were previously missing those messages

Game Mode

Added Gun Master game mode to the 10 base game maps

Battlelog

Implemented and adapted Battlelog for Battlefield 4 Spring Patch

Additional underlying preparations for deprecation of need to install Battlelog web plugin

Minor improvements to new Chat system

Fixed Premium calendar progress indicator to show correct progress

Siege of Shanghai

Added cover areas on Siege of Shanghai for Squad Obliteration

Fixed an issue where the user could see out of game world through a building wall

Moved attack helicopter that was stuck inside wall on Siege of Shanghai

Rogue Transmission

Fixed an issue where the destroyed dish parts would cause occlusion issues.

Grenade launchers now properly explode on the Concrete around the Research Facility

Operation Metro 2014

Adjusted the TDM/SQDM/DOM, addressing issues with teams spawning too close together at the start of a match.

Gulf of Oman 2014

Adjusted the TDM/SQDM/DOM, addressing issues with teams spawning too close together at the start of a match.

Operation Locker

Fixed collision issues

X360: Optimized memory to reduce crashes

Hainan Resort

Fixed collision issues

Golmud Railway

Fixed a stone fence near the north edge of the map that was misaligned with the ground, making it appearing like it was floating.

Test Range

Added hit indicators to the targets

Various smaller bug fixes

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