It’s an incredibly dark time for Melee apologists. The development Project M, the popular mod for Super Smash Bros. Brawl, has finally come to its conclusion. Over six long years the Project M Development Team have brought the technically complex gameplay of Melee to Brawl but it’s time for the team to call it quits.
Popular Articles
Recent Articles
Hell Is 30 000 Deathclaws Tearing Through Boston And It’s Glorious | 2 days ago
Sony Santa Monica Is Teasing Something Truly Strange | 4 days ago
Corsair Katar Review: A Splendid Dagger To The Heart | 4 days ago
Life, The Universe And Gaming: A Survivor’s Guide To Fallout 4 With A Partner | 4 days ago
Overwatch Beta Calls It Quits From Next Week | 11 mins ago
Jessica Jones Disempowers Its Male Characters And The Effect Is Refreshing | 3 hours ago
The Game Awards 2015: All The Winners, All The Weirdness And… A Batman Game From Telltale?! | 6 hours ago
Virtual Acid Trip Coming To A PS4 Near You | 17 hours ago
Super Smash Bros. Brawl released to a less than welcoming reception. It made massive changes to the gameplay of the previous title, Melee, by simplifying things. This wasn’t received well by the competitive Melee community as it lacked the technical aspects of the gameplay that differentiate the game from the rest of the Smash series. After the lengthy development of the mod, the team have decided that the last update will be the last as they move on to other projects.
The Project M Development Team posted the following statement on their website.
Hello friends,
Six years ago, we started a journey born out of our shared love for competitive fighting games. Eventually, the electrifying passion that coursed through us arced out and drew in more people until our small circle of friends grew into a team, and that team grew into an international community. Project M and its community have grown larger than any of us ever anticipated, and it’s truly heartwarming to see all of the unforgettable connections and friendships that have been forged through this project.
Unfortunately, we’re here to say that we’re at the end of that road.
We’ve learned so much in the process of making Project M—accumulating life-changing lessons in communication, team work, professionalism, work ethic, and more—but there’s only so far we can take those skills in a volunteer project. With this in mind, we’ve made a difficult business decision: We’re ready to finish development here and move on to bigger and better ventures.
We realize that this will come as a shock to many of our fans. Please, forgive us. Again, it’s been an excruciating call to make, but it’s been made a bit easier by our satisfaction with the previous and final release, v3.6. We’ve spent six years polishing Project M, and rather than let it drag on through another several years of dwindling development and change-fatigue in the competitive circle, we’re going to consider our work complete.
In the mean time, we plan to be hard at work on new projects, built from the ground up. We can’t spill the beans just yet, but know that we’re looking towards a fresh start with brand new designs. Rather than splitting our focus, many of us want to dedicate ourselves to this new venture fully. In this way, we hope to maintain the level of quality and professionalism you’ve come to expect from us.
In summary, we are ceasing development of Project M (effective immediately) and will be making no further releases as we turn our attention towards an entirely new venture. As the PMDev team will be formally disbanded, please forward all official communications regarding Project M to video game attorney and business consultant . We appreciate your support and your understanding.
One final time,
PMDev
Thank you for playing!
While the mod has been popular within the Smash community, it has always operated in a legal grey area. The game used to have make an impressive appearance at fighting game tournaments, but has had to back off due to Nintendo’s increased involvement in the competitive Smash scene.
When this announcement was first made, speculation that it was due to legal actions quickly spread. The developers have however clarified that this is not the case.
To clarify: We weren't contacted, issued a C&D, threatened or had legal action taken against us in any way, but we want it to stay that way.
— Video Game Attorney (@MrRyanMorrison) December 2, 2015
Even though this sudden departure from the Smash scene has come too upset a lot of their fanbase, I hope that the developers take what they have learnt over the mods development into their next project. Using their experience, the team should be able to produce a brawler that should be able to compete with the popularity of Super Smash Bros. Melee.
The post Development Of Popular Super Smash Bros. Mod Ends appeared first on #egmr.