added some details
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Revision as of 14:22, August 10, 2016
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==World of Sand==
==World of Sand==
−
Only a small portion of this shard is populated, which means a lower base income for you.
Attacks
cost an extra [[Stamina]] point.
+
Only a small portion of this shard is populated, which means a lower base income for you.
All combat actions
cost an extra [[Stamina]] point
. This is a strong shard for [[Commander|Commanders]], as their larger armies can better balance the stamina loss. Necromancy is also stronger than usual here, since undead ignore stamina penalties. Conversely, undead and Necromancer [[Locations]] can be surprisingly hard to clear
.
==Crystal World==
==Crystal World==
−
Gold income is halved, while crystal income is doubled.
+
Gold income is halved, while crystal income is doubled
. Obviously a strong shard for [[Wizard|Wizards]]
.
== Developed World ==
== Developed World ==
−
All provinces are explored to a high level, frequently 100%. Locations are very rare. [[Neutral Provinces|Neutral provinces]] have their defenders strengthened.
+
All provinces are explored to a high level, frequently 100%. Locations are very rare. [[Neutral Provinces|Neutral provinces]] have their defenders strengthened
. A challenging shard to attack, as the rarity of locations means XP is hard to come by
.
==World of Fear==
==World of Fear==
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==World of War==
==World of War==
−
Everyone on this shard is used to war and strife. Recruitment cost and Upkeep are halved, higher war spoils/loot after every battle.
+
Everyone on this shard is used to war and strife. Recruitment cost and Upkeep are halved, higher war spoils/loot after every battle
. A very strong shard for Commanders, as they can field large armies on the cheap here
.
==World of Death==
==World of Death==
−
Only pockets of survivors exist on this shard, which is composed of Deadlands terrain. This leads to a very low base income, and higher morale penalties.
+
Only pockets of survivors exist on this shard, which is composed of Deadlands terrain. This leads to a very low base income, and higher
morale penalties. Necromancy is stronger, as the undead units ignore
morale penalties.
==World of Belief==
==World of Belief==
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==World of Rust==
==World of Rust==
−
Magic wars of the past have made every weapon and equipment on this shard brittle - the decay rate of all items is five times as normal.
+
Magic wars of the past have made every weapon and equipment on this shard brittle - the decay rate of all items is five times as normal
. Obviously a very poor shard for [[Warrior|Warriors]] and [[Scout|Scouts]]
.
[[Category:Locations]]
[[Category:Locations]]