2016-08-10

added some details

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Revision as of 14:22, August 10, 2016

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==World of Sand==

==World of Sand==



Only a small portion of this shard is populated, which means a lower base income for you.
Attacks
cost an extra [[Stamina]] point.

+

Only a small portion of this shard is populated, which means a lower base income for you.
All combat actions
cost an extra [[Stamina]] point
. This is a strong shard for [[Commander|Commanders]], as their larger armies can better balance the stamina loss. Necromancy is also stronger than usual here, since undead ignore stamina penalties. Conversely, undead and Necromancer [[Locations]] can be surprisingly hard to clear
.

==Crystal World==

==Crystal World==



Gold income is halved, while crystal income is doubled.

+

Gold income is halved, while crystal income is doubled
. Obviously a strong shard for [[Wizard|Wizards]]
.

== Developed World ==

== Developed World ==



All provinces are explored to a high level, frequently 100%. Locations are very rare. [[Neutral Provinces|Neutral provinces]] have their defenders strengthened.

+

All provinces are explored to a high level, frequently 100%. Locations are very rare. [[Neutral Provinces|Neutral provinces]] have their defenders strengthened
. A challenging shard to attack, as the rarity of locations means XP is hard to come by
.

==World of Fear==

==World of Fear==

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==World of War==

==World of War==



Everyone on this shard is used to war and strife. Recruitment cost and Upkeep are halved, higher war spoils/loot after every battle.

+

Everyone on this shard is used to war and strife. Recruitment cost and Upkeep are halved, higher war spoils/loot after every battle
. A very strong shard for Commanders, as they can field large armies on the cheap here
.

==World of Death==

==World of Death==



Only pockets of survivors exist on this shard, which is composed of Deadlands terrain. This leads to a very low base income, and higher morale penalties.

+

Only pockets of survivors exist on this shard, which is composed of Deadlands terrain. This leads to a very low base income, and higher
morale penalties. Necromancy is stronger, as the undead units ignore
morale penalties.

==World of Belief==

==World of Belief==

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==World of Rust==

==World of Rust==



Magic wars of the past have made every weapon and equipment on this shard brittle - the decay rate of all items is five times as normal.

+

Magic wars of the past have made every weapon and equipment on this shard brittle - the decay rate of all items is five times as normal
. Obviously a very poor shard for [[Warrior|Warriors]] and [[Scout|Scouts]]
.

[[Category:Locations]]

[[Category:Locations]]

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