2016-05-19

added a brief gameplay description for new players

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Revision as of 21:55, May 19, 2016

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Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods. Take the role of the mighty Master and shape the destiny of Eador! It is in your power to deliver the world from ultimate destruction – or to choke it with an iron fist of tyranny.

Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods. Take the role of the mighty Master and shape the destiny of Eador! It is in your power to deliver the world from ultimate destruction – or to choke it with an iron fist of tyranny.

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== Gameplay ==

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Eador: Masters of the Broken World is reminiscent of the old ''Heroes of Might & Magic ''games made by 3DO in the 1990s, or the classic ''Titan ''board game by Avalon Hill. Each mission begins with the player holding a single hex ("province") and the goal of conquering the capital of every opponent on that shard.

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=== Shard gameplay: ===

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Gameplay revolves around the twin poles of your stronghold and your heroes. The stronghold must be built up to expand your economy and hire newer and better units. The heroes lead armies to explore the wilderness in your provinces, clearing out dangerous dungeons for loot and XP, and expanding your empire outward hex by hex. Each hex, once subdued, must be explored by your heroes to reveal the dungeons and other locations hidden in its wilderness. Those dungeons contain the riches which you will use to train your armies and construct buildings in your stronghold, as well as magic items which your heroes can equip. Eventually your heroes and their armies will be strong enough to conquer your opponents capitals and subdue the entire shard, adding it to your world in the Astral plane.

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=== Astral Campaign: ===

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Each shard conquest is only one turn in the larger Astral Campaign. Here you interact with other Masters, each of whom also seeks shards to subdue and add to his own world. Some of them you will face in combat on the shards, some will attack you directly on your own world. Beware - if you are bested on your home world, you lose the campaign!

==Content==

==Content==

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