2016-03-10

‎Character Creation:

← Older revision

Revision as of 12:24, 10 March 2016

(One intermediate revision by one user not shown)

Line 47:

Line 47:

*'''Elves''' start with very weak wooden weapons and have a more limited list of weapon skills during character creation. They have the advantage that they have higher natural speed, and higher average Agility to grant them greater starting speed. Though they can wear clothing sized for Dwarves, they will have greater difficulty in acquiring suitable gear from the same sources that Dwarves do. While this is of limited benefit, Elves from Elvish civilizations are at peace with the wilderness and therefore will never be attacked by wild animals.

*'''Elves''' start with very weak wooden weapons and have a more limited list of weapon skills during character creation. They have the advantage that they have higher natural speed, and higher average Agility to grant them greater starting speed. Though they can wear clothing sized for Dwarves, they will have greater difficulty in acquiring suitable gear from the same sources that Dwarves do. While this is of limited benefit, Elves from Elvish civilizations are at peace with the wilderness and therefore will never be attacked by wild animals.



*'''Intelligent Wilderness Creature'''{{version|0.42.01}} are various [[Animal people]] who have joined a major civilization in world history. Anthropomorphic creatures acquire many beneficial traits from their base creatures, such as material layers (fur, hide, scales, etc,) and appendages (hooves, horns, claws, talons, wings, etc.) All of them inherit innate swimming, which obviates the need for Swimming skill. Some traits are obviously beneficial (such as flight, natural climbing talent, or immense mass to shake off wrestling holds) and others detrimental or limiting (such as carnivorous diet, inability to jump, climb or even speak.) Some can be more or less advantageous than the three major races, and some can be game-breakingly powerful starter characters (ie Elephant
Man
.) It's best to study the creature's raws in order to make an informed choice, which you may prefer to put off until getting some experience with the game.

+

*'''Intelligent Wilderness Creature'''{{version|0.42.01}} are various [[Animal people]] who have joined a major civilization in world history. Anthropomorphic creatures acquire many beneficial traits from their base creatures, such as material layers (fur, hide, scales, etc,) and appendages (hooves, horns, claws, talons, wings, etc.) All of them inherit innate swimming, which obviates the need for Swimming skill. Some traits are obviously beneficial (such as flight, natural climbing talent, or immense mass to shake off wrestling holds) and others detrimental or limiting (such as carnivorous diet, inability to jump, climb or even speak.) Some can be more or less advantageous than the three major races, and some can be game-breakingly powerful starter characters (ie
[[
Elephant
man]]
.) It's best to study the creature's raws in order to make an informed choice, which you may prefer to put off until getting some experience with the game.

+

== Status ==

== Status ==

Line 124:

Line 125:

Read up on [[Attribute]]s for more information. [[Attribute#Skills_By_Body_Attribute|Skills by Body Attribute]] and [[Attribute#Skills_By_Soul_Attribute|Skills by Soul Attribute]] also hint at how each Attribute is applied.

Read up on [[Attribute]]s for more information. [[Attribute#Skills_By_Body_Attribute|Skills by Body Attribute]] and [[Attribute#Skills_By_Soul_Attribute|Skills by Soul Attribute]] also hint at how each Attribute is applied.

+

== Starting Skills ==

== Starting Skills ==

Line 155:

Line 157:

* Novice '''Reader'''

* Novice '''Reader'''



With high '''Fighter''', you have a great range of combat tactics. With high '''Observer''', '''Shield User''' and '''Dodger''' can be best developed through active use. '''Armor User''' can only be improved passively, which will be painful both in encumbrance costs of your armor and the beatings you will have to soak up with it. '''Wrestler''' can be improved from no skill, but some skill provides a buffer from unexpected challenges.

+

With high '''Fighter''', you have a great range of combat tactics. With high '''Observer''', '''Shield User''' and '''Dodger''' can be best developed through active use. '''Armor User''' can only be improved passively, which will be painful both in encumbrance costs of your armor and the beatings you will have to soak up with it. '''Wrestler''' can be improved from no skill, but some skill provides a buffer from unexpected challenges.
}}



As with Attributes, you may later find that you want to experiment with different skill point allocations, but these are some good safe starting choices for purposes of getting through the tutorial.
}}

+

As with Attributes, you may later find that you want to experiment with different skill point allocations, but these are some good safe starting choices for purposes of getting through the tutorial.

(Read up on [[Skill|Skills]] for more information.)

(Read up on [[Skill|Skills]] for more information.)

Line 168:

Line 170:

But be sure to avoid needs that cannot currently be satisfied. The conditions for "Eat good meal" (high Immoderation and low Self-Control value) "Make romance" (high Love Propensity and high Romance value) and "Be with family/Be with friends" (high Family and Friendship values) aren't confirmed to be implemented for Adventurer mode {{version|0.42.01}} The means to satisfy "Self-examination" (high Introspection value) and "Take it easy" (low Activity Level and high Leisure value) are uncertain, if possible. The conditions to satisfy "Help someone" (high Altruism and High Sacrifice value) are extremely narrow and fraught with error (it's doable, but not feasible to keep up regularly.)

But be sure to avoid needs that cannot currently be satisfied. The conditions for "Eat good meal" (high Immoderation and low Self-Control value) "Make romance" (high Love Propensity and high Romance value) and "Be with family/Be with friends" (high Family and Friendship values) aren't confirmed to be implemented for Adventurer mode {{version|0.42.01}} The means to satisfy "Self-examination" (high Introspection value) and "Take it easy" (low Activity Level and high Leisure value) are uncertain, if possible. The conditions to satisfy "Help someone" (high Altruism and High Sacrifice value) are extremely narrow and fraught with error (it's doable, but not feasible to keep up regularly.)

+

== Other ==

== Other ==

Line 173:

Line 176:

Background doesn't matter too much, although if you're '''Locally Important''', you'll start off right in a mead hall (as opposed to having to walk to one as a peasant), which usually contains plenty of weaponry and armor for you to take. You'll also be a hearthperson, who can take orders from the lord or lady in the mead hall.

Background doesn't matter too much, although if you're '''Locally Important''', you'll start off right in a mead hall (as opposed to having to walk to one as a peasant), which usually contains plenty of weaponry and armor for you to take. You'll also be a hearthperson, who can take orders from the lord or lady in the mead hall.



Your name
and gender don't impact
your
character's ability
, so
feel free to do whatever
you
want
with
those
.

+

Your name
has little bearing on game play, so that can be freely selected. If you customize
your
first name
,
people may comment on how unusual it is. Your name can grow with fame; as your deeds increase
so
will the length of your name be extended with a title given by populace and posterity. If
you
define something in every category at the start, then your name won't grow
with
fame, though it can change with infamy.

+

+

Gender can make a difference in gameplay. Males of mammalian species have a higher average mass, which adds to base blood capacity, the effectiveness of and resistance to charge attacks, and the ability to break wrestling holds. The larger the species, the greater the difference in range and average. Females of other species may have advantages over other genders, such as the [[Antman|Queen Antman]]
.

= Gameplay =

= Gameplay =

Show more