Time Walkers in the Game: Grammar check
← Older revision
Revision as of 01:18, September 22, 2012
(One intermediate revision by one user not shown)
Line 244:
Line 244:
{{quote|Um... What time is it?|orig=Demin Tell, [[SRD:Half-Elves (Race)|Half-Elf]] Time Walker}}
{{quote|Um... What time is it?|orig=Demin Tell, [[SRD:Half-Elves (Race)|Half-Elf]] Time Walker}}
-
Time walkers rarely fit into roles that would be considered 'normal', instead finding themselves as assassins, leaders, or wise men. Due to this fact, a time walker is usually found in places of wonder, or horror. From the truely terrible choas of the battlefield, to the pristinly clean precision of a king's halls, they can be found anywhere, and everywhere. Though, sometimes, a time walker may find a way to slip between the cracks in the world, and settle down, in a quite place. When this happens, a time walker will still find the world around them to be a wonderous place, since they can see it for what it truely is.
+
Time walkers rarely fit into roles that would be considered 'normal', instead finding themselves as assassins, leaders, or wise men. Due to this fact, a time walker is usually found in places of wonder or horror. From the truely terrible chaos of the battlefield, to the pristinely clean precision of a king's halls, they can be found anywhere, and everywhere. Though, sometimes, a time walker may find a way to slip between the cracks in the world and settle down in a quiet place. When this happens, a time walker will still find the world around them to be a wonderous place, since they can see it for what it truly is.
-
'''Daily Life:''' Day to day life for a time walker can be a good bit more interesting for them than for another creature, considering that they have the ability to see and understand a days passage in ways that few can understand. A paticular time walker could enjoy spending his time merely watching it's flow slip through the world, just as another person would enjoy watching a waterfall flow. Though, sometimes, a time walker could simply veiw the flow of time as a backdrop to existence, and hardly even notice it, being too busy with the other matters in his life.
+
'''Daily Life:''' Day to day life for a time walker can be a good bit more interesting for them than for another creature, considering that they have the ability to see and understand a day's passage in ways that few can understand. A paticular time walker could enjoy spending his time merely watching its flow slip through the world, just as another person would enjoy watching a waterfall flow. Though, sometimes, a time walker could simply veiw the flow of time as a backdrop to existence, and hardly even notice it, being too busy with the other matters in his life.
-
'''Notables:''' ''Mason Uregai'', Male [[SRD:Humans (Race)|Human]] Time Walker: fought off the onslought of an entire army of celestial beings for a month.
+
'''Notables:''' ''Mason Uregai'', Male [[SRD:Humans (Race)|Human]] Time Walker: fought off the onslaught of an entire army of celestial beings for a month.
''Tania Jewel'', Female [[SRD:Elves, Wild (Race)|Wild Elf]] Time Walker: led an expedition to kill a family of evil [[SRD:Prismatic Dragon|prismatic dragons]] that had been destroying the wild.
''Tania Jewel'', Female [[SRD:Elves, Wild (Race)|Wild Elf]] Time Walker: led an expedition to kill a family of evil [[SRD:Prismatic Dragon|prismatic dragons]] that had been destroying the wild.
Line 254:
Line 254:
''Darrell Ix'', Male [[SRD:Azers (Race)|Azer]] Time Walker: has percieved all of time, and is in constant understanding of it.
''Darrell Ix'', Male [[SRD:Azers (Race)|Azer]] Time Walker: has percieved all of time, and is in constant understanding of it.
-
'''Organizations:''' Time walkers are not directly tied to any kind of organization, considering that their ability result from the inherent ability to comprehend time. Though, it isn't uncommon for an organization to seek to have a time walker or two amongst their ranks, considering that time walkers are very powerful entities, from their ability in combat, to their insight about the nature of things. Although, on occasion, there may arrise a situation where multiple time walkers are drawn to a paticular place. In such a case, these time walkers could find themselves enjoying the company of others of their kind, and in turn, band together to form a guild or organization purley of time walkers.
+
'''Organizations:''' Time walkers are not directly tied to any kind of organization, considering that their ability results from the inherent ability to comprehend time. Though, it isn't uncommon for an organization to seek to have a time walker or two amongst their ranks, considering that time walkers are very powerful entities, from their ability in combat, to their insight about the nature of things. Although, on occasion, there may arise a situation where multiple time walkers are drawn to a paticular place. In such a case, these time walkers could find themselves enjoying the company of others of their kind, and in turn, band together to form a guild or organization purely of time walkers.
-
'''NPC Reactions:''' Time walkers are difficult to notice most of the time, and can usually pass as just an ordinary person in most situations. Though, should a time walker show what they are, whether by moving through time, or speaking about the inner workings of time, they tend to be more easily spotted, since their very manner of existance is unusual. When an NPC actually realizes that a person is a time walker, they usually regard that person with different degree's of respect, awe, and fear, depending entirely on the person in question.
+
'''NPC Reactions:''' Time walkers are difficult to notice most of the time, and can usually pass as just an ordinary person in most situations. Though, should a time walker show what they are, whether by moving through time, or speaking about the inner workings of time, they tend to be more easily spotted, since their very manner of existance is unusual. When an NPC actually realizes that a person is a time walker, they usually regard that person with different degrees of respect, awe, and fear, depending entirely on the person in question.
====Time Walker Lore====
====Time Walker Lore====
Line 277:
Line 277:
====Time Walkers in the Game====
====Time Walkers in the Game====
-
Time Walkers can seen wandering through nearly any location concievable, from the oldest and most revered of a kings courts, to the most brutal and unrelenting desert. Though, one truth about time walkers is that they can seem to be calm in almost any situation. A paticular time walker could find themselves being faced with a war engine bearing down upon them, and not even bat an eye, for they can feel and see what is going to happen next. This fact often leads those around a time walker to have a kind of latent respect for the him, since he can virtually stare down the raging path of a storm, should he choose to.
+
Time Walkers can seen wandering through nearly any location concievable, from the oldest and most revered of a king's courts, to the most brutal and unrelenting desert. Though, one truth about time walkers is that they can seem to be calm in almost any situation. A paticular time walker could find themselves being faced with a war engine bearing down upon them, and not even bat an eye, for they can feel and see what is going to happen next. This fact often leads those around a time walker to have a kind of latent respect for him, since he can virtually stare down the raging path of a storm, should he choose to.
-
'''Adaptation:''' Time walkers can truly be adjusted to fit into any world, no matter how far fetched it may be. For example, time walkers could be a sect of nomads who wander through the far southern deserts of one world. In another situation, it could be that the path to being a time walker could be lost, and the only record of the ways one can become a time walker are stored in an ancient scroll buried in a kings tomb.
+
'''Adaptation:''' Time walkers can truly be adjusted to fit into any world, no matter how far fetched it may be. For example, time walkers could be a sect of nomads who wander through the far southern deserts of one world. In another situation, it could be that the path to being a time walker could be lost, and the only record of the ways one can become a time walker are stored in an ancient scroll buried in a king's tomb.
-
'''Sample NPC:''' Orin Maske grew up in a cold world, always shunned out into the freezing darkness of the night, always powerless as he saw atrocities acted upon those closest to him, always wishing death upon the evil people of the world, but never getting his wish. Until that is, the day he turned 13 he realized that he had a strange power, the ability to actually see the passage of time, in ways that others couldn't understand. He eventually realized that, when he was looking at time this way, that others could seem to keep up catch him, no matter what they did, and he soon realized what he could do with this ability. Orin found himself then, stealing things like loaves of bread from bakers windows, and then dissappearing from sight without so much as a scratch on his frail form. After a time, he began stealing bigger things, like books, clothing, and occasionally bags of coins. Though, one day, someone did catch him, moving as a blur for an instant and knocking Orin down, coins flying everywhere. This man was faster than anyone he had even seen. The man said his name was Drake Nere, and, strangely enough, hadn't turned him in to the police, like others would have. No, instead, he told Orin to travel with him, and actually taught the boy some different kinds of fighting, giving him a sword, a suit of armor, and many other things. Though, a day came when Drake left, in the middle of the night, leaving Orin alone, asleep in the dark. Orin always wondered why Drake had left, but didn't care much beyond that. Today Orin is still travelling, just as he had been when he was with Drake. But he has felt much more alone than he had before, as though he was the only person left in the world.
+
'''Sample NPC:''' Orin Maske grew up in a cold world, always shunned out into the freezing darkness of the night, always powerless as he saw atrocities acted upon those closest to him, always wishing death upon the evil people of the world, but never getting his wish. Until, that is, the day he turned 13, when he realized that he had a strange power; the ability to actually see the passage of time, in ways that others couldn't understand. He eventually realized that, when he was looking at time this way, that others couldn't seem to keep up with him, no matter what they did, and he soon realized what he could do with this ability. Orin found himself stealing things like loaves of bread from bakers' windows, and then disappearing from sight without so much as a scratch on his frail form. After a time, he began stealing bigger things, like books, clothing, and occasionally bags of coins. Though, one day, someone did catch him, moving as a blur for an instant and knocking Orin down, coins flying everywhere. This man was faster than anyone he had even seen. The man said his name was Drake Nere, and, strangely enough, hadn't turned him in to the police, like others would have. No, instead, he told Orin to travel with him, and actually taught the boy some different kinds of fighting, giving him a sword, a suit of armor, and many other things. Though, a day came when Drake left, in the middle of the night, leaving Orin alone, asleep in the dark. Orin always wondered why Drake had left, but didn't care much beyond that. Today Orin is still travelling, just as he had been when he was with Drake. But he has felt much more alone than he had before, as though he was the only person left in the world.
''EL 14:'' {{:Orin Maske (T1) (3.5e NPC)}}
''EL 14:'' {{:Orin Maske (T1) (3.5e NPC)}}