2014-03-12

‎Chapter 3, Part 2: Villager - Dran's Realm:

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<p style="text-align:center;">'''End of Chapter One, Part One.'''</p>

 

<p style="text-align:center;">'''End of Chapter One, Part One.'''</p>



===Chapter 1, Part 2: Hale's Realm===

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===Chapter 1, Part 2: Beginning - Hale's Realm===

 

Although the realm can be mapped out, I will not be covering every area in extreme detail. I will however, include the monsters found in each Gate. If any list is incomplete, I will go back and search some more.

 

Although the realm can be mapped out, I will not be covering every area in extreme detail. I will however, include the monsters found in each Gate. If any list is incomplete, I will go back and search some more.

 

 

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<p style="text-align:center;">'''END OF CHAPTER 1'''</p>

 

<p style="text-align:center;">'''END OF CHAPTER 1'''</p>

 

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==Chapter 2: When in Rome...==

 

==Chapter 2: When in Rome...==

 

===Chapter 2, Part 1: The Medal Man!===

 

===Chapter 2, Part 1: The Medal Man!===

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<p style="text-align:center;">'''END OF CHAPTER'''</p>

 

<p style="text-align:center;">'''END OF CHAPTER'''</p>

 

==Chapter 3: Do You Believe in Fairy Tales?==

 

==Chapter 3: Do You Believe in Fairy Tales?==



===Chapter 3, Part 1: Pagemaster===

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: ''Legend has it that there are Gates in this realm that transport another to a distant land. Many Masters have claimed these realms are straight out of lore told long ago, woven through time's webs to become fairy tales and urban legends. These realms do exist, and they do carry monsters with destructive power and cunning. Only one brave enough to conquer these realms will earn the power of these beasts.''



===Chapter 3, Part 2: Villager===

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===Chapter 3, Part 1: Tools of the Trade===



===Chapter 3, Part 3: Talisman===

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Upon victory, the minister will appear and take you to the castle.



===Chapter 3, Part 4: Ruin===

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: ''"Oh, Sir Terry. Congratulations on your victory in G Class. The King summons you. Come this way!"''

 

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: ''"Oh Terry! I heard you survived G Class! Well done! You're not b... Never mind!"''

 

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: ''"How are you, King of GreatTree? I realized that you are the host this time. As the host, I hope you will fight with honor! Oh, what a cute little child. Were you playing with the King? I am the King of GreatLog. King of GreatTree, it's going to be a quick battle. Ha Ha Ha Ha Ha!"''

 

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: ''"Argh, we will see who has the last laugh! Terry! You must win! I'll open the Room of Villager & Talisman as a reward. It'll be useful for you. There are stronger monsters there. You're dismissed! Busy! Busy! Busy!"''

 

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And thus, we meet the King of GreatLog. Such a nice fellow, isn't he? We'll show him! But before we rush off to the Gate Room, there are some things we can do now! The first item on our list is head back to the Arena and head down the next flight of stairs.

 

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The Library is something we should definitely check out. If anyone has any info on monsters, it's the receptionist. Talk to him to check out the bestiary. We can only view monsters we've caught, but it's a great way to check out what skills they can learn. This is useful for creating new monsters, but we'll get to that specific part in the next chapter.

 

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Talk to the woman guarding the desk to learn of a secret room. We can't access this unless we've befriended 100 Monsters! ONE HUNDRED?! It's possible if you utilize the Medal System and the subject of Chapter 4. For now, check out the rest of the Library and talk to the people inside. Read some books if you want to, but I'm heading to the Bazaar in the next screen.

 

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Er, actually, it might be a good idea to check out the the room in this screen. This is the Vault. It's our bank, and can store gold and items. Items can be stored in single digits, but gold requires it be stored in increments of 100g. We don't have any money, so don't worry about it. Now, let's head on over to the Bazaar!

 

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Talk to the man in green to check out what items are available. The more you progress in the game, the more shops become available to you. Like I said before, we don't have any gold, so we can't buy anything. Oh well.

 

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Wander on over to the furthest screen and then south. Here we can see two men huddling over a grill. If your Slime has a fire spell, you can get a reward. I'll cover this later, because we need to grind if we want that reward. And trust me, I DO WANT THAT REWARD, DARN IT! Talk to the old woman to have her tell you your future.

 

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Some girl is going to open a new a path for us!? Nice. She's mean!? Nevermind!

 

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Leave the Bazaar after talking to the other various people, and mosey on back to the Gate Chamber. I'm still gonna call it Gate Room, though. The following Gates can be done in any order.

 

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<p style="text-align:center;">'''End of Chapter 3, Part 1'''</p>

 

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===Chapter 3, Part 2: Villager - Dran's Realm===

 

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With 5 Floors, Villager is on par with Hale's Realm. However, the monsters found here can be troublesome.

 

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Monsters Found

 

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*Stubsuck

 

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*GoHopper

 

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*Anteater

 

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*Picky

 

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*Gremlin

 

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*PillowRat

 

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We know what the Anteater and Stubsuck can do, but the others are problematic. GoHoppers can use ChargeUp, which deals extra damage; Pickies can use BugBlow, which deals bonus damage against Bug Family monsters; Gremlins can use Firebal; and PillowRats can dodge attacks and use Ramming.

 

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If you're going to befriend any monsters, I suggest nabbing at least one of each. Especially the Gremlin. Personal preference for me, but also useful for the Bazaar. Speaking of, if you decided to travel around in these new Gates, you'll notice little coins on the ground. You might think these are TinyMedals, but they might also be Gold. Gather all the Gold you can, sell some Herbs, and buy some Jerky from the Bazaar. You can also find meat on the ground in the Realms. These will make capturing monsters ''much'' easier.

 

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You may have also noticed a wandering Master. I'd avoid them for now; they are just too powerful for Terry to handle. There are also seeds. These are used to boost stats. I don't personally use them, but you can if you want to.

 

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Truck on through and you'll arrive in a bedchamber with a princess and a sleeping Green Dragon. Does this room look familiar to you? It should if you played Dragon Warrior I. Many, if not all, of the bosses in this game are throwbacks to the previous main series installments.

 

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Ignoring the motto of Hogwarts, in which one should never tickle a sleeping dragon, we're going to rescue that princess! If only we could carry her...

 

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: ''"Zzz... zzzz.... ....*bust!* It's been a long time since I've seen a guest."''

 

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The Dragon can breath fire and swipe at a single monster with a flaming talon. If you snagged a Stubsuck, use the sleeping ability and whack at the Dragon until he wakes up and put him to sleep again. Use your herbs if Hale doesn't cut it with Heal. Alternatively, you can have Hale use Upper or Increase to raise defense. The Dragon is tough, but we can ''recruit'' it!

 

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: ''"You're strong!!"''

 

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: ''"You couldn't carry the princess. Oh well! Let's go back!"''

 

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By now, you'll realize that Watabou will always take you back. And he's right. We better save that girl for another hero. Someone more worthy.

 

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<p style="text-align:center;">'''End of Chapter 3, Part 2'''</p>

 

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===Chapter 3, Part 3: Talisman - Golm's Realm===

 

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: ''"Oh Terry! You beat the Dragon! You're better than you look... There are millions of monsters behind the Travelers' Gates."''

 

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: ''"Oh... King..."''

 

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: ''"Well maybe I'm exaggerating a little, but it's up to you Terry! Use the Vault & Library well. You're dismissed! Busy! Busy! Busy!"''

 

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tbd

 

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===Chapter 3, Part 4: Ruin - Pash's Realm===

 

[[Category:Walkthrough]]

 

[[Category:Walkthrough]]

 

[[Category:Dragon Quest Monsters walkthrough]]

 

[[Category:Dragon Quest Monsters walkthrough]]

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==Terry's Diary==

 

==Terry's Diary==



*March 10th, 2014: Terry's mission begins.

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March 10th, 2014:

 

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*Terry's mission begins.

 

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March 11th, 2014:

 

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*Terry meets the King of GreatTree and learns of the Tournament, and the mysterious Travelers' Gates.

 

 



*March 11th, 2014: Terry meets the King of GreatTree and learns of the Tournament, and the mysterious Travelers' Gates.

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*Terry rescues Hale, learns about [[Mini Medal|Tiny Medals]] , and conquers the G Class Tournament with ease.



*March 11th, 2014: Terry rescues Hale, learns about MiniMedals, and conquers the G Class Tournament with ease.

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*Terry learns about the Library, Vault, and Bazaar, and recruits the Dragon of the Villager Gate and the Golem of the Talisman gate.

 

[[Category:Walkthrough]]

 

[[Category:Walkthrough]]

 

[[Category:Dragon Quest Monsters walkthrough]]

 

[[Category:Dragon Quest Monsters walkthrough]]

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