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'''Dragon Quest VIII: Journey of the Cursed King''' is the eighth installment in the ''[[Dragon Quest (series)|Dragon Quest]]'' series, developed by Level-5 and published by [[Square Enix]] for the PlayStation 2 video game console.



'''''Dragon Quest VIII: Journey of the Cursed King''''' (''ドラゴンクエストVIII 空と海と大地と呪われし姫君'' ?) is the eighth installment in the ''[[Dragon Quest (series)|Dragon Quest]]'' series, developed by Level-5 and published by [[Square Enix]] for the PlayStation 2 video game console.

==Gameplay==

==Gameplay==

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* The battle screens are shown as a 3-D view, with shifting camera angles to display the current combatant. The party appears in the battle screen, unlike previous installments. At the end of the battle, an animation of the surviving party members putting away their weapons is played.

* The battle screens are shown as a 3-D view, with shifting camera angles to display the current combatant. The party appears in the battle screen, unlike previous installments. At the end of the battle, an animation of the surviving party members putting away their weapons is played.



===Tension system===

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===Tension System===

There is a new ''Dragon Ball''-inspired [[tension]] system, allowing combatants to spend a turn "Psyching Up" which will build up "tension". Tension will increase the power level of their next attack or spell. Tension can be charged repeatedly (up to 4 levels), increasing attack power in each stage. There is a new [[party AI]] option to focus on using high-tension attacks, replacing the old "Leave it to me" option. Tension can be used to overcome a monster's resistance to physical or elemental attacks.

There is a new ''Dragon Ball''-inspired [[tension]] system, allowing combatants to spend a turn "Psyching Up" which will build up "tension". Tension will increase the power level of their next attack or spell. Tension can be charged repeatedly (up to 4 levels), increasing attack power in each stage. There is a new [[party AI]] option to focus on using high-tension attacks, replacing the old "Leave it to me" option. Tension can be used to overcome a monster's resistance to physical or elemental attacks.

Attempting to reach the fourth, "super-high tension" state has a chance of failure, depending on the character's level. Also, some monsters are able to instantly reach the third stage of tension, and will then repeatedly attempt to reach the super-high level.

Attempting to reach the fourth, "super-high tension" state has a chance of failure, depending on the character's level. Also, some monsters are able to instantly reach the third stage of tension, and will then repeatedly attempt to reach the super-high level.



===Skill system===

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===Skill System===

Each character has five [[skill]] values that can increase during the course of the game; three are associated with the character's three favored weapon types, one with unarmed combat, and one with the character's special ability. Skill points awarded on level-up, or when using a skill [[seed]], can be distributed among the five skills by the player. Increasing a skill beyond certain fixed levels grants additional powers and bonuses to statistics when the player is using an appropriate type of weapon.

Each character has five [[skill]] values that can increase during the course of the game; three are associated with the character's three favored weapon types, one with unarmed combat, and one with the character's special ability. Skill points awarded on level-up, or when using a skill [[seed]], can be distributed among the five skills by the player. Increasing a skill beyond certain fixed levels grants additional powers and bonuses to statistics when the player is using an appropriate type of weapon.

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New recipes (or clues to new recipes) are revealed in various books and scraps of paper found throughout the game. All recipes the player has discovered are listed in a "recipe book" accessed through the alchemy menu; recipes which are only partially known (from a clue) will have some item names replaced with "????."

New recipes (or clues to new recipes) are revealed in various books and scraps of paper found throughout the game. All recipes the player has discovered are listed in a "recipe book" accessed through the alchemy menu; recipes which are only partially known (from a clue) will have some item names replaced with "????."



{{spoiler|start}}The alchemy pot cannot be used when in a dungeon or when Medea gets "Horsenapped"

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{{spoiler|start}}

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The alchemy pot cannot be used when in a dungeon or when Medea gets "Horsenapped"

{{Spoiler|end}}

{{Spoiler|end}}



=== Vehicles ===

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===Vehicles===

[[Vehicle]]s are shown at their actual size, and the world map is scaled down appropriately when they are in use.

[[Vehicle]]s are shown at their actual size, and the world map is scaled down appropriately when they are in use.

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===Playable Characters===

===Playable Characters===

*[[Hero (Dragon Quest VIII)|Hero]] - The hero is a royal guard of Trodain, who journeys with King Trode to hunt down Dhoulmagus and make him pay for his crimes. His pet mouse, Munchie, always rides in his right coat pocket.

*[[Hero (Dragon Quest VIII)|Hero]] - The hero is a royal guard of Trodain, who journeys with King Trode to hunt down Dhoulmagus and make him pay for his crimes. His pet mouse, Munchie, always rides in his right coat pocket.



*[[Yangus]] - Yangus is a former bandit who journeys with the Hero and King Trode. Like the hero, he is a party member from the start of the game.

*[[Yangus]] - Yangus is a former bandit who journeys with the Hero and King Trode. Like the hero, he is a party member from the start of the game.



*[[Jessica]] - A voluptuous, short-tempered, and tomboyish sorceress born to a wealthy family in the town of Alexandria, and the third party member. She seeks to avenge her brother Alistair, who is slain by Dhoulmagus.

*[[Jessica]] - A voluptuous, short-tempered, and tomboyish sorceress born to a wealthy family in the town of Alexandria, and the third party member. She seeks to avenge her brother Alistair, who is slain by Dhoulmagus.



*[[Angelo]] - Angelo is one of Maella Abbey's Templar Knights and the fourth party member. Though unable to live with the strict moral code of the Templars, with his lust for gambling and women (especially Jessica), he is faithfully devoted to Abbot Francisco.

*[[Angelo]] - Angelo is one of Maella Abbey's Templar Knights and the fourth party member. Though unable to live with the strict moral code of the Templars, with his lust for gambling and women (especially Jessica), he is faithfully devoted to Abbot Francisco.

===Other Characters===

===Other Characters===

*[[King Trode]] - King Trode is the King of Trodain, and the titular character of ''Dragon Quest VIII: Journey of the Cursed King''. He was transformed into a toad-like creature by the evil wizard Dhoulmagus, and is trying to find a way to lift the curse upon him. During parts of the game, if you press the Select button, King Trode will give you helpful advice. He is also playable during the party's time in Tyran Gully.

*[[King Trode]] - King Trode is the King of Trodain, and the titular character of ''Dragon Quest VIII: Journey of the Cursed King''. He was transformed into a toad-like creature by the evil wizard Dhoulmagus, and is trying to find a way to lift the curse upon him. During parts of the game, if you press the Select button, King Trode will give you helpful advice. He is also playable during the party's time in Tyran Gully.



*[[Princess Medea]] - Medea is the daughter of King Trode. She was turned into a horse when her father was cursed by Dhoulmagus. She travels with the heroes by pulling the cart with their supplies. She and the Hero are close childhood friends. In the end, though, it turns out she loves the Hero and they get married in both endings in different ways. During the game play, you find a spring where Medea turns human for a few moments and gives some evidence that she loves the Hero.

*[[Princess Medea]] - Medea is the daughter of King Trode. She was turned into a horse when her father was cursed by Dhoulmagus. She travels with the heroes by pulling the cart with their supplies. She and the Hero are close childhood friends. In the end, though, it turns out she loves the Hero and they get married in both endings in different ways. During the game play, you find a spring where Medea turns human for a few moments and gives some evidence that she loves the Hero.



*[[Marcello]] - Marcello is the captain of the Templar Knights who guard the Abbot with their lives. However, Marcello wants more power than was offered, and after he takes over following the Abbot's death, he becomes a partner to High Priest [[Rolo]]. With this opening, the resulting events that Marcello causes will set the stage for the fate of the world to be decided. Was the only wielder of Rhapthorn's scepter that didn't become a mind slave,(or at least, untill the hero weakened him).

*[[Marcello]] - Marcello is the captain of the Templar Knights who guard the Abbot with their lives. However, Marcello wants more power than was offered, and after he takes over following the Abbot's death, he becomes a partner to High Priest [[Rolo]]. With this opening, the resulting events that Marcello causes will set the stage for the fate of the world to be decided. Was the only wielder of Rhapthorn's scepter that didn't become a mind slave,(or at least, untill the hero weakened him).



*[[Sir Leopold]] - He is the spoiled dog of the great magician [[Dominico]]. Leopold is let out of his cage by the mistake of a servant, and after the previous wielder of the Sceptre drops it, Leopold picks it up and is taken over by Rhapthorne. After beaten by Hero, drops the scepter and dies.

*[[Sir Leopold]] - He is the spoiled dog of the great magician [[Dominico]]. Leopold is let out of his cage by the mistake of a servant, and after the previous wielder of the Sceptre drops it, Leopold picks it up and is taken over by Rhapthorne. After beaten by Hero, drops the scepter and dies.



*[[Dhoulmagus]] - Dhoulmagus is a jester who, in order to get revenge on those who insulted him, stole a magical sceptre from Trodain Castle. However, when he attempted to unleash its power, it overwhelmed him, and allowed Rhapthorne to take over his body.

*[[Dhoulmagus]] - Dhoulmagus is a jester who, in order to get revenge on those who insulted him, stole a magical sceptre from Trodain Castle. However, when he attempted to unleash its power, it overwhelmed him, and allowed Rhapthorne to take over his body.



*[[Lord Rhapthorne]] - Lord Rhapthorne is the main antagonist who is heard, but not seen until the end of the game. His spirit was trapped in the Trodain sceptre that Dhoulmagus possessed in the beginning of the game. Lord Rhapthorne possesses Dhoulmagus through the sceptre, then Jessica, then a fearsome pet dog named Sir Leopold, then finally Marcello, who resists him partially; until he killed each heir of the seven sages to release his energy and assume a corporeal form.

*[[Lord Rhapthorne]] - Lord Rhapthorne is the main antagonist who is heard, but not seen until the end of the game. His spirit was trapped in the Trodain sceptre that Dhoulmagus possessed in the beginning of the game. Lord Rhapthorne possesses Dhoulmagus through the sceptre, then Jessica, then a fearsome pet dog named Sir Leopold, then finally Marcello, who resists him partially; until he killed each heir of the seven sages to release his energy and assume a corporeal form.

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A demo disc for ''Dragon Quest VIII'' was released in America during the fall of 2005 through certain venues, including ''Shonen Jump'' magazine. ''Dragon Quest VIII'' is also the first flagship ''Dragon Quest'' game to be released in Europe. It was released in Europe on April 13, 2006, under the title ''Dragon Quest: The Journey of the Cursed King'', dropping the sequel number. Unlike the North American version, the European version does not contain a ''Final Fantasy XII'' demo.

A demo disc for ''Dragon Quest VIII'' was released in America during the fall of 2005 through certain venues, including ''Shonen Jump'' magazine. ''Dragon Quest VIII'' is also the first flagship ''Dragon Quest'' game to be released in Europe. It was released in Europe on April 13, 2006, under the title ''Dragon Quest: The Journey of the Cursed King'', dropping the sequel number. Unlike the North American version, the European version does not contain a ''Final Fantasy XII'' demo.



== Iphone and Android re-release ==

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==iPhone and Android re-release==

Square Enix has released Dragon Quest 8 on the [https://itunes.apple.com/app/dragon-quest-viii/id862972069 Apple Appstore], and on [https://play.google.com/store/apps/details?id=com.square_enix.android_googleplay.dq8 Google Play Store] for iPhone and Android platforms.

Square Enix has released Dragon Quest 8 on the [https://itunes.apple.com/app/dragon-quest-viii/id862972069 Apple Appstore], and on [https://play.google.com/store/apps/details?id=com.square_enix.android_googleplay.dq8 Google Play Store] for iPhone and Android platforms.

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==References==

==References==

{{Wikipedia|Dragon Warrior VIII}}

{{Wikipedia|Dragon Warrior VIII}}

{{Wikipedia-ja|ドラゴンクエストVIII_空と海と大地と呪われし姫君}}

{{Wikipedia-ja|ドラゴンクエストVIII_空と海と大地と呪われし姫君}}



{{DQVIII}}

{{DQVIII}}

{{Dragon Quest series}}

{{Dragon Quest series}}

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