2016-12-16

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{{ForumHeader|Game Discussion}}



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So I just finished Inquisition plus all the DLCs, and I have to say, I am disappointed. To keep it short, story had no progression and was basically five story missions with meaningless and inconsequential grinding in between, the combat system was akin to a unholy mingling of Diablo and a bad MMO with spamming spells on dumb enemies, and the worlds were empty and lifeless. So the following is my wish-list of what I want in the next Dragon Age;



So I just finished Inquisition plus all the DLCs, and I have to say, I am disappointed. To keep it short, story had no progression and was basically five story missions with meaningless and inconsequential grinding in between, the combat system was akin to a unholy mingling of Diablo and a bad MMO with spamming spells on dumb enemies, and the worlds were empty and lifeless. So the following is my wish-list of what I want in the next Dragon Age;

(a) Combat and Gameplay (Back to the Basics):

(a) Combat and Gameplay (Back to the Basics):



I would like that the developers go back to the way Dragon Age Origins' combat system, where meaningful tactics and observation were a huge part of what made the fights so awesome and intense but at the same time relaxing. A few things I noticed in Inquisition was that the increasing of difficulty only increased the HP of the enemies and required extra spamming of spells on them, which made the game frustrating, the tactics and behaviour screen of companions was highly simplistic and virtually non-existent, and finally (and this may as well be subjective), the attack and spell animations were so flashy during end-game that you could see nothing on the screen. The action-oriented feel of the game really pulled it from the Baldur's Gate

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I would like that the developers go back to the way Dragon Age Origins' combat system, where meaningful tactics and observation were a huge part of what made the fights so awesome and intense but at the same time relaxing. A few things I noticed in Inquisition was that the increasing of difficulty only increased the HP of the enemies and required extra spamming of spells on them, which made the game frustrating, the tactics and behaviour screen of companions was highly simplistic and virtually non-existent, and finally (and this may as well be subjective), the attack and spell animations were so flashy during end-game that you could see nothing on the screen. The action-oriented feel of the game really pulled it from the Baldur's Gate
DNA, which was a HUGE strength of Dragon Age Origins in the first place. All I want is animations that look more lively than Origins, but at the same time aren't like some sword and sorcery Michael Bay movie or something. Also, I WANT MY KILL MOVES BACK!!!!



DNA, which was a HUGE strength of Dragon Age Origins in the first place. All I want is animations that look more lively than Origins, but at the same time aren't like some sword and sorcery Michael Bay movie or something. Also, I WANT MY KILL MOVES BACK!!!!



Another complaint was the lack of skills such as coercion, poison-making, trap-making, and herbalism. So now there were no interesting conversations where you could talk your way out of something, nor could you make some potion-guzzling witcher-like warrior who set up traps and threw bombs. These things added personality to the way you played.

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Another complaint was the lack of skills such as coercion, poison-making, trap-making, and herbalism. So now there were no interesting conversations where you could talk your way out of something, nor could you make some potion-guzzling witcher-like warrior who set up traps and threw bombs. These things added personality to the way you played.



There was a serious lack of spell and skill trees. The spell variety was lacking. Hence, there were very little builds that you could make. Essentially, you had only one type of supporter or damager with some specialization paired up with it. This gave up any chance of experimentation, and thus decreased replay value by a lot. Origins rewarded (and punished) you for such experiments on builds, and that was the fun part of it, so I want more spell trees and skills.

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There was a serious lack of spell and skill trees. The spell variety was lacking. Hence, there were very little builds that you could make. Essentially, you had only one type of supporter or damager with some specialization paired up with it. This gave up any chance of experimentation, and thus decreased replay value by a lot. Origins rewarded (and punished) you for such experiments on builds, and that was the fun part of it, so I want more spell trees and skills.



Here is a list of specializations I want for the new Dragon Age:

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Here is a list of specializations I want for the new Dragon Age:



(1) Warrior

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(1) Warrior



i) Templar

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i) Templar



ii) Guardian

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ii) Guardian



iii) Reaver

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iii) Reaver



iv) Tevinter Ghost (Fenris' specialization, like a Spirit Warrior and Templar hybrid)

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iv) Tevinter Ghost (Fenris' specialization, like a Spirit Warrior and Templar hybrid)



(2) Rogue

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(2) Rogue



i) Assassin

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i) Assassin



ii) Duelist

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ii) Duelist



iii) Artificer

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iii) Artificer



iv) Tempest

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iv) Tempest



(3) Mage

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(3) Mage



i) Spirit Healer

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i) Spirit Healer



ii) Blood Mage

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ii) Blood Mage



iii) Knight Enchanter (they should have weapons of their own, like different spirit swords and war-lances)

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iii) Knight Enchanter (they should have weapons of their own, like different spirit swords and war-lances)



iv) Rift Mage

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iv) Rift Mage

(b) Story, Quests, And Missions:

(b) Story, Quests, And Missions:



Can't suggest much. Being a writer myself, I respect the artists at Bioware and believe that they can write a better story since it is their source material and not mine. All I want, however, is that big story missions are reached by performing proper quests which progress the story, rather than the whole 'grind through the game to unlock the mission' structure. Inquisition's story lacked cohesion because it had no side quests or proper main quests which could have progressed the game. So I would love that it goes back to Origin's narrative style, where you got to hear the little stories and plights of the little people in the world. That made the world alive and made you care for it.

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Can't suggest much. Being a writer myself, I respect the artists at Bioware and believe that they can write a better story since it is their source material and not mine. All I want, however, is that big story missions are reached by performing proper quests which progress the story, rather than the whole 'grind through the game to unlock the mission' structure. Inquisition's story lacked cohesion because it had no side quests or proper main quests which could have progressed the game. So I would love that it goes back to Origin's narrative style, where you got to hear the little stories and plights of the little people in the world. That made the world alive and made you care for it.



Companions seemed very detached from the main storyline in Inquisition. Relevance of companions to the storyline would be appreciated.

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Companions seemed very detached from the main storyline in Inquisition. Relevance of companions to the storyline would be appreciated.



Proper playable origin stories and psychological profiles should be added to the game to make you feel more connected to your character. The following are some of the Origin stories I want;

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Proper playable origin stories and psychological profiles should be added to the game to make you feel more connected to your character. The following are some of the Origin stories I want;



1) Tevinter Noble

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1) Tevinter Noble



>Race: Human only

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>Race: Human only



>Class: All classes

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>Class: All classes



>Mage be the beloved child of the family, whereas warrior and rogue can be the blacksheep

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>Mage be the beloved child of the family, whereas warrior and rogue can be the blacksheep



2) Dalish:

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2) Dalish:



>Race: Elf

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>Race: Elf



>Class: All classes

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>Class: All classes



>Mage will be the First of the Keeper, whereas warrior and rogue can be the hunters

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>Mage will be the First of the Keeper, whereas warrior and rogue can be the hunters



3) Mercenary:

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3) Mercenary:



>Race: All races

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>Race: All races



>Class: All classes

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>Class: All classes



4) Slave:

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4) Slave:



>Race: All races

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>Race: All races



>Classes: Warrior and rogue

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>Classes: Warrior and rogue



5) Carta

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5) Carta



>Race: Dwarf

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>Race: Dwarf



>Classes: Warrior and rogue

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>Classes: Warrior and rogue



I would love it if they included guilds and guild storylines in this, which add personal stories to your character. Each class has its own accessible guilds and players should only be able to pick one. Here is the list (note that I am making some of the names up as I go along);

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I would love it if they included guilds and guild storylines in this, which add personal stories to your character. Each class has its own accessible guilds and players should only be able to pick one. Here is the list (note that I am making some of the names up as I go along);



1) Warrior:

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1) Warrior:



a) The Knights of the Blue Bard (Vigilante Mage-hunters):

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a) The Knights of the Blue Bard (Vigilante Mage-hunters):



>Specializations: Champion and Templar

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>Specializations: Champion and Templar



b) Sons of Calenhad:

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b) Sons of Calenhad:



>Specializations: Reaver

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>Specializations: Reaver



c) Mi'Revas (Underground slave army led by Fenris, those with the same lyrium tattoos as his):

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c) Mi'Revas (Underground slave army led by Fenris, those with the same lyrium tattoos as his):



>Specialization: Tevinter Ghost

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>Specialization: Tevinter Ghost



2) Rogue:

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a
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Friends of Red Jenny
:

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2
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Rogue
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a) Friends of Red Jenny:

>Specializations: Artificer and Tempest

>Specializations: Artificer and Tempest



b) Antivan Crows:

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b) Antivan Crows:

>Specialization: Assassin and Duelist

>Specialization: Assassin and Duelist



3) Mage:

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3) Mage:

a) The Blood-Riders (Horsemen of the Apocalypse style mage cult):

a) The Blood-Riders (Horsemen of the Apocalypse style mage cult):

>Specialization: Blood mage

>Specialization: Blood mage

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