2015-04-29

Getdota v6.84 update and changelogs:

GENERAL

AoE Bonus Gold component based on Team Net Worth difference reduced by 25%

AoE Bonus XP component based on Team XP difference reduced by 40%

Melee lane creep bounty reduced from 43 to 40 (-7%)

Range lane creep bounty reduced from 48 to 45 (-6.25%)

Hero kills (the non-net worth portions) are worth 10% more

Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)[?]

AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25% [?]

The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team.[?]

Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and aoe gold) by 60% [?]

Melee Barracks team bounty increased from 175 to 275

Ranged Barracks team bounty increased from 100 to 225

Tier 2 and 3 towers armor reduced from 25 to 22

Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00 [?]

Extra range/siege creep additions spawntime from 45:30 to 45:00

Creeps now meet slightly closer to the Dire safelane

Ancient Black Dragon bounty reduced from 199 to 170

Ancient Black Drake bounty reduced from 50 to 40

Ancient Rumblehide bounty reduced from 83 to 65

Satyr Tormenter gold bounty reduced from 104 to 84

Hellbear health reduced from 950 to 700

Hellbear bounty reduced from 65 to 50

Ogre Frostmage bounty reduced from 52 to 40

Reworked Mud Golems

Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills)

Melee attacks now miss if the target is farther than 350 range more than their attack range

Reduced All Pick drafting time from 40 to 35 seconds per turn

The following abilities no longer ignore units classified as Ancients (Neutral Ancients, Warlock’s Golem, etc): Ice Vortex, Mana Void, Berserker’s Call, Blood Rite, Bladefury, Omnislash, Torrent, Ghost Ship, Smokescreen, Static Remnant, Primal Roar, Earth Spike, Heartstopper Aura, Shrapnel, Golem’s Immolation, Sticky Napalm, Primal Split’s Immolation, Call Down, Invoker’s Tornado, EMP, Chaos Meteor, Sun Strike, Ice Wall, Deafening Blast, Pulse Nova, Eclipse, Battery Assault, Rocket Flare, Shadow Poison, Dispersion, The Swarm, Kinetic Field, Static Storm, Ancestral Spirit, Echo Stomp, Overwhelming Odds, Stone Gaze, Earth Bind, Poof, Rip Tide, Nyx’s Impale, Fire Spirits, Supernova, Mystic Flare, Dark Pact, Suicide Squad, Ravage, Demonic Purge, Fortune’s End [?]

Damage Block no longer affects physical spells (previously it affected some physical spells and some not)

Cast behavior while turning to cast has been adjusted.

Reworked the Item Silencing and Passive Disabling behaviors.

Hex no longer applies the Break mechanic [?]

Silence no longer disables Invisibility [?]

Moved Ring of Health, Voidstone and Orb of Venom from Secret Shop to the Base

Moved Platemail, Talisman of Evasion and Ultimate Orb from the Base to the Secret Shop

Added Voidstone and Mantle of Intelligence to Side Shop

Runes now have a higher hit box priority over units

Armor now shows decimal places in the hover tooltip

Fixed buyback respawn timer penalty being reset if you die holding Aegis

The following heroes are no longer restricted from buying Basher/Abyssal (but they are still restricted from activating Bash): Spirit Breaker, Faceless Void, Slardar and Troll

HEROES



Abaddon

Borrowed Time can now be cast while disabled (same rules as Morphling’s Morph)



Alchemist

Unstable Concoction countdown can now be seen by enemies

Unstable Concoction now has an area targeting cursor

Greevil’s Greed now grants 4x gold bounty from Runes

Alchemist can now cast Aghanim’s Scepter to directly grant any allied hero all Aghanim’s Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well



Ancient Apparition

Chilling Touch buff can now be removed by clicking on the buff icon above the health bar

Axe

Berserker’s Call cast point from 0.3 to 0.4

Counter Helix now triggers when attacks land rather than when they start [?]

Culling Blade movement and attack speed bonuses reduced from 40% to 30%

Bane

Brain Sap mana cost from 125/150/175/200 to 100/125/150/175

Units affected by Nightmare no longer provide vision

Nightmare End can now be used by Bane to end all other existing Nightmares

Batrider

Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds

Firefly damage reduced from 20/40/60/80 to 10/30/50/70

Beastmaster

Beastmaster base damage increased by 4

Wild Axes cast point from 0.5 to 0.4

Call of the Wild Boar attack point from 0.633 to 0.5

Bloodseeker

Thirst bonuses scale from 100 to 25% HP instead of 100 to 0%

Thirst vision threshold from 30% health to 25%

Bounty Hunter

Bounty Hunter Intelligence growth increased from 1.4 to 2.0

Shuriken Toss damage from 100/200/250/325 to 150/225/300/375

Shuriken Toss cast range reduced from 650 to 400

Shuriken Toss mana cost from 90/115/135/155 to 120/130/140/150

Track’s Shuriken Toss bounce range from 900 to 1200

Track now shows how much gold the enemy is carrying in the debuff tooltip

Brewmaster

Primal Split units no longer provide a bounty when killed (was 11-35 depending on level)

Bristleback

Bristleback movement speed reduced from 295 to 290

Viscous Nasal Goo armor reduction rescaled from 1/1/2/2 per stack to 1/1.4/1.8/2.2

Broodmother

Incapacitating Bite is no longer a Unique Attack Attack Modifier

Insatiable Hunger attack damage from 60/80/100 to 60/90/120

Centaur Warrunner

Return now triggers when attacks land rather than when they start [?]

Added Aghanim’s Scepter upgrade to Centaur: Stampede reduces all incoming damage by 70% and allows allies to run through obstructions (trees, cliffs, etc). Destroys trees

Chaos Knight

Chaos Bolt minimum damage from 1/50/75/100 to 75/100/125/150

Clinkz

Skeleton Walk cooldown from 20 to 20/19/18/17

Death Pact cooldown from 45/40/35 to 45/35/25

Clockwerk

Rocket Flare speed from 1500 to 1750

Crystal Maiden

Crystal Nova movement and attack slow from -30 to -20/30/40/50

Crystal Nova slow duration from 3.5/4/4.5/5 to 4.5

Frostbite cooldown reduced from 10/9/8/7 to 9/8/7/6

Freezing Field cooldown from 150/120/90 to 90

Dark Seer

Ion Shell duration increased from 20 to 25 seconds

Wall of Replica damage dealt by illusions from 70/80/90% to 60/75/90%

Wall of Replica duration from 15/30/45 to 45

Wall of Replica mana cost from 200/300/400 to 125/250/375

Dazzle

Poison Touch level 4 damage from 32 to 36

Death Prophet

Exorcism spirit count from 4/12/21 to 6/13/21

Disruptor

Kinetic Field duration from 2.5/3/3.5/4 to 2.6/3.2/3.8/4.4

Dragon Knight

Breathe Fire now also reduces base damage by 20/25/30/35% for 8 seconds

Corrosive Breath damage is now lethal

Elder Dragon Form’s Splash Attack damage percentage radius from 100/200/250 (for 100/75/50% damage) to 150/225/300

Earth Spirit

Boulder Smash damage from 125 to 50/100/150/200

Geomagnetic Grip manacost from 75 to 100

Geomagnetic Grip damage from 50/125/200/275 to 50/100/150/200

Magnetize can now be dispelled

Fixed Hex not interrupting Rolling Boulder if cast during the initial 0.6 seconds

Elder Titan

Echo Stomp channel time from 1.8 to 1.6

Echo Stomp cooldown from 15 to 14/13/12/11

Enchantress

Untouchable attack slow from 30/60/90/120 to 40/70/100/130

Enchant can now be cast on controlled units to refresh the Enchant duration

Impetus now pierces Spell Immunity

Enigma

Midnight Pulse cast point improved from 0.3 to 0.2

Black Hole now does a constant 55/110/165 damage per second regardless of proximity to the center

Black Hole mana cost from 275/350/425 to 275/325/375

Gyrocopter

Rocket Barrage no longer has a cast point (Previously had 0.3)

Call Down missile two slow duration from 3 to 4

Huskar

Inner Vitality cast range increased from 550 to 800

Inner Vitality cooldown from 25/22/19/16 to 22/18/14/10

Invoker

Invoker Int gain from 2.5 to 3.2

Invoke no longer triggers cooldown if it only swaps the ability slots

Sun Strike cooldown from 30 to 25

Max level Deafening Blast (Quas, Wex, and Exort all at max level) is now a non-targetable circular wave released in every direction around Invoker

Io

Relocate double click now teleports to fountain

Jakiro

Jakiro base strength increased from 24 to 25

Macropyre duration increased from 7 (14 Scepter) to 10 (20 Scepter)

Macropyre area of effect increased from 225 to 240

Juggernaut

Blade Fury cooldown from 30/25/22/18 to 42/34/26/18

Blade Fury now has the same Spell Immunity on cast dispel behavior as other Spell Immunities [?]

Healing Ward movement speed from 450 to 420

Omnislash no longer ministuns on cast

Using items/abilities in Omnislash no longer requires facing direction

Keeper of the Light

Mana Leak cooldown from 16 to 16/14/12/10

Chakra Magic now adds a buff that that reduces the cooldown of the next spell its target casts by 1/2/3/4 seconds. Buff lasts 12 seconds.

Scepter Illuminate heal percentage from 75% to 100%

Kunkka

Kunkka no longer turns to cast Torrent

Torrent cooldown reduced from 12 to 10 seconds

X Marks The Spot mana cost from 80 to 50

Legion Commander

Moment of Courage counterattack chance from 16/18/20/22 to 25%

Moment of Courage lifesteal from 20/40/60/80% to 55/65/75/85%

Moment of Courage cooldown from 0.9 to 2.7/2.1/1.5/0.9

Added Aghanim’s Scepter upgrade to Legion Commander: Duel lasts until either Legion Commander or her target dies. Ends if duelists are ever more than 2,000 range apart.

Leshrac

Leshrac movement speed from 315 to 320

Lightning Storm cast point from 0.7 to 0.6

Lightning Storm slow duration from 0.75 to 0.7/0.8/0.9/1

Lich

Ice Armor cast range from 800 to 1000

Chain Frost projectile speed from 675 to 750

Lifestealer

Feast is now considered as normal bonus damage (can Crit and Cleave off it)

Open Wounds lifesteal increased from 15/20/25/30% to 50%

Added Aghanim’s Scepter upgrade to Lifestealer: Grants a new skill, Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.

Lina

Aghanim Scepter-upgraded Laguna Blade no longer increases cast range

Lone Druid

True Form is no longer removed on death [?]

Battle Cry armor increased from 5/10/15 to 6/12/18

Battle Cry damage increased from 50/75/100 to 60/90/120

Added Agahnim’s Scepter upgrade to Lone Druid: Allows Spirit Bear to attack at any range from Lone Druid, and prevents Spirit Bear from dying if Lone Druid dies

Luna

Luna base armor increased by 1

Eclipse per unit cap increased from 4 to 5

Improved Aghanim’s Scepter: Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)

Medusa

Split Shot and Mana Shield are no longer removed on death [?]

Meepo

Geostrike damage from 7/14/21/28 to 8/16/24/32

Divided We Stand no longer causes Meepo to respawn 20% faster

Mirana

Starstorm’s second hit range from 175 to 325, and the second hit now strikes the unit closest to Mirana

Morphling

Adaptive Strike now has a 1150 speed projectile

Added Aghanim’s Scepter upgrade to Morphling: Grants a new ability, Hybrid. Allows morphling to target an ally, turning himself into a hybrid illusion, removing the Morphling himself. This hybrid illusion can cast non-ultimate abilities and has your original attributes. Lasts 20 seconds. When the duration ends or the hybrid dies, your hero emerges (cannot end prematurely). Cooldown: 140, Manacost: 200, 600 cast range. Note: Ability is not available while you have a Replicate living.

Naga Siren

Ensnare cooldown from 14 to 12

Ensnare is now dispellable [?]

Ensnare is no longer removed if the target becomes Ethereal

Added Aghanim’s Scepter upgrade: Song of the Siren Scepter now regenerates you and nearby allies by 6% of maximum HP per second for up to 7 seconds.

Nature’s Prophet

Sprout cast range increased from 600 to 625/700/775/850

Sprout duration increased from 3/3.75/4.5/5.25 to 3/4/5/6

Nature’s Call treant base damage from 22 to 28

Aghanim’s Scepter-upgraded Wrath of Nature now spawns a Nature’s Call treant whenever it kills a unit. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)

Night Stalker

Void attack speed slow increased from -35 to -50 (now matches movement speed slow)

Nyx Assassin

Using Spiked Carapace no longer removes Vendetta

Added Aghamin’s Scepter upgrade to Nyx: Adds a new ability, Burrow, with a one second cast time. While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin’s abilities also have improved properties while burrowed: Mana Burn and Impale have 50% increased cast range, Impale Cooldown is reduced from 13 to 9, and Spiked Carapace instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting Vendetta causes Burrow to end

Omniknight

Purification cast point from 0.5 to 0.4

Oracle

Purifying Flames mana cost reduced from 55/70/85/100 to 50/60/70/80

Purifying Flames cooldown reduced from 3 to 2.5

Purifying Flames can now target non-hero units

False Promise no longer makes the target invisible

False Promise now continuously removes debuffs and disables, instead of only when first cast

False Promise duration from 7/8/9 to 6/7/8

False Promise cooldown from 20 to 80/60/40

Outworld Devourer

Aghanim’s Scepter Sanity’s Eclipse upgrade now affects everyone in the area of effect with Astral Imprisonment after it deals its damage

Aghanim’s Scepter Sanity’s Eclipse upgrade no longer always triggers the mana drain and does not increase the damage multiplier by 1

Phoenix

Fire Spirits now does an obstructed reveal of the area it hits for 1 second

Puck

Waning Rift damage increased from 70/140/210/280 to 100/160/220/280

Pudge

Rot move slow from 20% to 20/22/24/26%

Pugna

Decrepify enemy slow from 50% to 30/40/50/60%

Decrepify enemy magic damage amplification from 50% to 30/40/50/60%

Decrepify duration from 2/2.5/3/3.5 to 3.5

Decrepify cooldown from 12/10/8/6 to 15/12/9/6

Life Drain damage and restore per second from 120/160/200 to 150/185/220

Life Drain cast range from 1100 to 900/1050/1200

Pugna’s Aghanim’s Scepter-upgraded Life Drain no longer increases cast range

Riki

Smokescreen no longer slows attack speed

Smokescreen now reduces turn rate by 30%

Rubick

Null Field now also affects creeps

Sand King

Caustic Finale duration from 8 to 6

Caustic Finale now always triggers (via unit death or when its duration expires). If triggered by timer expiration, it deals 30% of the damage

Caustic Finale no longer resets the duration on a unit that already has the debuff

Caustic Finale now applies a 20% move slow when the damage triggers (via unit death or when timer expires). Slow lasts for 3 seconds

Shadow Demon

Shadow Poison mana cost from 50 to 40

Demonic Purge Aghamin’s Scepter upgrade now applies Break (disabling passive abilities)

Shadow Shaman

Shadow Shaman base strength increased from 19 to 21

Shadow Shaman strength gain increased from 1.6 to 1.8

Silencer

Silencer base movement speed from 300 to 295

Last Word initial enemy cast allowance window from 5 to 4 seconds

Last Word no longer disarms

Last Word now applies a 14/16/18/20% movespeed slow whenever it triggers

Slardar

Slithereen Crush damage from 50/100/150/200 to 75/125/175/225

Sniper

Sniper agility gain from 2.9 to 2.5

Shrapnel recharge time increased from 40 to 55

Shrapnel delay increased from 0.8 to 1.4 seconds

Shrapnel now gives vision when the shrapnel lands rather than instantly

Headshot can now miss

Assassinate damage from 355/505/655 to 320/485/650

Spectre

Reality no longer kills the target illusion, it now swaps positions

Spirit Breaker

Empowering Haste cooldown from 16 to 12

Storm Spirit

Storm Spirit movement speed reduced from 290 to 285

Ball Lightning flying vision from 1000 to 400

Sven

Warcry armor bonus increased from 4/8/12/16 to 5/10/15/20

Techies

Land Mine activation delay reduced from 1.75 to 0.5 seconds

Stasis Trap Activation delay from 2 to 1.5

Stasis Trap Detonation delay from 2 to 1.5

Suicide Squad, Attack! cooldown reduced from 180/170/160/150 to 160/140/120/100

Minefield Sign cooldown from 120 to 360

Minefield Sign now requires Techies to walk precisely to the targeted spot

Minefield Sign now has an area of effect targeting cursor

Minefield Sign now has a limited lifetime of 180 seconds

Techies Aghanim’s Scepter upgrade now causes the Minefield Sign to make all Land Mines, Stasis Traps and Remote Mines within 125 area of effect immune to True Sight. Can only have one sign out at a time

Templar Assassin

Meld cooldown from 7 to 6

Terrorblade

Reflection cast range from 275 to 325

Reflection illusion outgoing damage from 40/50/60/70% to 40/60/80/100%

Tidehunter

Kraken Shell damage block increased from 10/20/30/40 to 12/24/36/48

Timbersaw

Reactive Armor now triggers when attacks land rather when attacks begin [?]

Reactive Armor max stacks increased from 4/8/12/16 to 5/10/15/20

Tinker

Laser hero blind duration increased from 3 to 3/3.5/4/4.5

Rearm mana cost from 150/250/350 to 125/225/325

Aghanim’s Scepter Laser no longer has additional cast range

Aghanim’s Scepter Laser now refracts to visible enemy heroes with a 550 bounce range

Tiny

Toss grab radius increased from 250 to 275

Toss now grabs the closest unit rather than a random unit

Treant Protector

Eyes in the Forest area of effect reduced from 800 to 700

Troll Warlord

Berserker’s Rage no longer provides +15 damage

Ranged Whirling Axes no longer provide 800 vision

Melee Whirling Axes no longer provide 500 vision

Battle Trance duration reduced from 7 to 5 seconds

Berserker’s Rage is no longer removed on death [?]

Tusk

Ice Shards mana cost reduced from 120 to 90

Ice Shards cooldown from 18/16/14/12 to 19/16/13/10

Ice Shards vision reveal from 0.5 seconds to 2 seconds

Snowball speed is now a constant 675

Snowball no longer auto-loads units in 100 range

Tusk can now add allies to Snowball while it is moving

Added Aghanim’s Scepter to Tusk: Adds a new ability called Walrus Kick. Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown

Undying

Soul Rip is now considered one damage instance on the enemy

Removed Tombstone Zombie targeting from Soul Rip

Tombstone Zombies now require 1 attack to kill rather than having 30 health (zombies require 2 hits from creeps)

Ursa

Reworked Enrage

Venomancer

Venomous Gale tick damage from 0/30/60/90 to 10/40/70/100

Viper

Viper Strike cooldown reduced from 80/50/30 to 70/50/30

Visage

Gravekeeper’s Cloak recharge time from 6 to 4

Familiars no longer have 300/450/600 health

Familiars now require 4 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)

Warlock

Fatal Bonds cast range increased from 900 to 1000

Fatal Bonds cast time from 0.5 to 0.2

Chaotic Offering Golem’s health regeneration from 15/30/45 to 25/50/75

Weaver

The Swarm duration rescaled from 14/16/18/20 to 16

The Swarm damage from 15/20/25/30 to 20

The Swarm attack rate from an attack every 1.35 seconds to 1.4/1.25/1.1/0.95

Geminate Attack now launches the second projectile 0.25 seconds after the initial one fires instead of after impacting the target

Geminate Attack no longer has a range limit

Added Aghanim’s Scepter upgrade to Weaver: reduces the cooldown of Timelapse to 20 seconds and allows Timelapse to target allied heroes. 1000 cast range

Windranger

Shackleshot cast point from 0.3 to 0.15

Winter Wyvern

Enabled Winter Wyvern in Captain’s Mode

Reworked Winter’s Curse

Arctic Burn is now dispellable

Arctic Burn damage per second from 6% of health to 8%

Arctic Burn damage type from Pure to Magic

Arctic Burn no longer pierces Spell Immunity

Splinter Blast speed increased 500->650 (1.35 to 1.0 seconds max)

Splinter Blast debuff is now dispellable

Cold Embrace now behaves as normal regeneration instead of 0.1 interval heals

Wraith King

Added Aghanim’s Scepter upgrade to Wraith King: Allies who are near Wraith King (within 1200 aoe) when slain become Wraiths for 5 seconds, delaying their death. They can continue attacking, casting, etc. When the duration ends, the hero dies, and credit for the kill goes to whowever landed the original killing blow.

Zeus

Thundergod’s Wrath area vision reduced from 1000 to 500

Fixed Thundergod’s Wrath sometimes hitting invisible units depending on the order of player slots.

ITEMS

NEW ITEMS

Enchanted Mango

New consumable

Lotus Orb

New item formed from Perseverance, Platemail, and a recipe

Glimmer Cape

New item formed from Cloak and Shadow Amulet

Guardian Greaves

New item formed from Arcane Boots, Mekansm, and a recipe

Moon Shard

New item formed from 2 Hyperstones and a recipe

Silver Edge

New item formed from Shadow Blade and Sange and a recipe

Solar Crest

New item formed from Medallion of Courage and Talisman of Evasion

Octarine Core

New item formed from Mystic Staff and Soul Booster

ITEM ADDITIONS

Observer & Sentry Wards

Observer and Sentry Wards now stack into one inventory slot. Double clicking toggles which ward type is currently active [?]

Upgraded Boots of Travel

Boots of Travel can now be upgraded by purchasing the recipe again. Allows you to target and teleport to allied heroes

ITEM CHANGES

Skull Basher

Strength increased from 6 to 8

Damage reduced from 40 to 25

Bash now deals 60 bonus damage

Bash cooldown increased from 2 to 2.3

Abyssal Blade

Damage reduced from 100 to 85

Bash now deals 60 bonus damage

Bash cooldown increased from 2 to 2.3

Energy Booster

Cost reduced from 1000 to 900

Arcane Boots

Replenish radius from 600 to 900

Replenish no longer costs 35 mana to activate

Bloodstone

Recipe increased from 800 to 900

Armlet of Mordiggian

Attack Speed from +15 to +25

Unholy Strength no longer grants +10 Attack Speed

Unholy Strength strength gain period from 0.7 to 0.6 seconds

Quelling Blade

Changed from full damage bonus to base damage bonus

Quell damage bonus from 32/12% to 40/15%

Quell no longer deals bonus damage to Roshan

Chop active ability now kills wards rather than dealing 100 damage

Chop active ability range increased from 350 to 450 when targeting wards

Battle Fury

Battle Fury now requires and provides the bonuses of Quelling Blade

Quell bonus is now 60% for melee heroes and 25% for ranged heroes

Attack damage reduced from 65 to 55

Cleave radius from 250 to 280

Black King Bar

Black King Bar can now be sold [?]

Blade Mail

Damage Return cooldown reduced from 17 to 15

Blades of Attack

Cost reduced from 450 to 420

Phase Boots

Phase duration from 4 to 3.6 seconds

Boots of Travel

Teleport cooldown from 50 to 45

Buckler

Armor Bonus radius increased from 750 to 900

Butterfly

Flutter duration from 8 to 6 and bonus movement speed from 20 to 25%

Clarity

Duration from 40 to 45

Total mana restored from 150 to 170

Ally cast range from 100 to 250

Cloak

Magic resistance from 15% to 20%

Vanguard

Damage Block chance increased from 67% to 75%

Crimson Guard

Damage Block chance increased from 67% to 75%

Guard active damage block increased from 50 to 55

Guard active area of effect from 750 to 900

Desolator

Damage decreased from 60 to 50

Recipe cost decreased from 900 to 300

Diffusal Blade

Diffusal Blade now works on ranged illusions for half the value

Divine Rapier

Damage increased from 300 to 330

Dust of Appearance

Movement speed slow from 15% to 20%

Drum of Endurance

Endurance attack speed bonus increased from 10 to 20

Eaglesong

Cost reduced from 3300 to 3200

Eul’s Scepter of Divinity

Cyclone mana cost increased from 75 to 175

Eye of Skadi

Cold Attack slow duration for ranged heroes from 3 to 2.5 seconds [?]

Flying Courier

Vision from 400 to 300

Speed Burst speed from 650 to 800 speed

Force Staff

Health regeneration increased from 3 to 4 health per second

Ghost Scepter

Cost reduced from 1600 to 1500

All attribute bonus decreased from 7 to 5

Gloves of Haste

Attack Speed increased from 15 to 20

Headdress

Regeneration Aura radius increased from 750 to 900

Healing Salve

Healing duration from 10 to 8 seconds [?]

Ally cast range from 100 to 250

Reaver

Cost decreased from 3200 to 3000

Heart of Tarrasque

Recipe cost increased from 1200 to 1400

Health regeneration increased from 2% to 3.25% of total health per second

Regeneration disable time increased from 4 melee and 6 ranged, to 5 melee and 7 ranged

Linken’s Sphere

Spellblock cooldown reduced from 17 to 16

Magic Wand

Requirements from Magic Stick + 3 branches + Recipe, to Magic Stick + 2 branches + Circlet

All attribute bonus from 3 to 4

Mask of Madness

Berserk movement speed bonus reduced from 30% to 17%

Mekansm

Restore active and Mekansm Aura radius increased from 750 to 900

Mjollnir

Static Charge no longer jumps to units that are invisible or in the fog of war [?]

Static Charge cast range increased from 600 to 800

Necronomicon

Necronomicon Warrior/Archer health from 400/600/800 to 600/700/800

Necronomicon Warrior damage from 25/50/75 to 45/60/75

Necronomicon Archer damage from 40/80/120 to 60/90/120

Necronomicon Archer Aura move speed from 3/6/9 to 5/7/9%

Observer Ward

Observer Wards now come in single increments

Cost and restock time reduced by half and stock doubled

Observer Wards now provide a 50 XP bounty when destroyed

Attacking a ward can no longer miss (same for Sentry Wards)

Orb of Venom

Poison Attack damage over time can now be lethal

Pipe of Insight

Insight Aura now also provides a 10% Magic Resistance aura to nearby allies (does not affect the equipped hero)

Insight Aura radius increased from 750 to 900

Power Treads

Attribute bonus increased from 8 to 9

Quarterstaff

Cost reduced from 900 to 875

Radiance

Radiance recipe from 1350 to 1425

Radiance Burn now causes affected enemies to have a 17% miss rate

Refresher Orb

Reworked components and bonuses

Rod of Atos

Intelligence from 25 to 30

Satanic

Unholy Rage duration increased from 3.5 to 4 seconds

Sentry Ward

Attacking a ward can no longer miss (same for Observer Wards)

Shiva’s Guard

Freezing Aura enemy attack speed reduction improved from 40 to 45

Stout Shield

Cost reduced from 250 to 200

Damage Block chance reduced from 53% to 50%

Damage Block blocked damage reduced from 20 (10 for ranged) to 16 (8 for ranged)

Tango

Can now be used on to eat Wards. Eating a ward heals for double the amount, 230 HP over 16 seconds.[?]

Has a 450 cast range when targeting Wards

Town Portal Scroll

Teleport cooldown increased from 65 to 70

Teleport no longer removes Ethereal state when it is cast

Urn of Shadows

Casting Soul Release on an enemy already under the effects of Soul Release now refreshes the existing debuff rather than applying a seperate instance [?]

Veil of Discord

Recipe from 1250 to 1100

Cooldown reduced from 30 to 20

Duration reduced from 25 to 16

Mana cost reduced from 75 to 50

Vladmir’s Offering

Lifesteal decreased from 16% to 15%

Now grants 10% lifesteal to ranged heroes

Now requires Headdress instead of Ring of Regeneration. Vladmir’s Offering now provides +2 all stats, and Vladmir’s Aura now provides 3 health regen.

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