2016-09-28

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Revision as of 15:40, September 28, 2016

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{{Featured}}

{{Featured}}



{{Infobox

+

EVEN HEARD OF THE GAY MAN__NOTOC__[[File:Telltale Heart.png|thumb|A [[Telltale Heart]].]]



|image = File:Don't Starve Together Logo.png



|Box title= Don't Starve Together



|Row 1 title = Developer



|Row 1 info = [[Klei Entertainment]]



|Row 2 title = Platform



|Row 2 info = Windows, Mac OS X, Linux



|Row 3 title =



|Row 3 info =



|Row 4 title = Genre



|Row 4 info = Action-adventure, survival horror, sandbox, roguelike



|Row 5 title = Modes



|Row 5 info = Multiplayer<br>[[Sandbox Mode|Sandbox]]<br>[[Adventure Mode|Adventure]]



|Row 6 title = Distribution



|Row 6 info = Download}}



__NOTOC__



'''''Don't Starve Together''' ''contains the highly requested feature of multiplayer to ''[[Don't Starve]]''. It was originally scheduled to come out in Summer 2014,<ref>http://forums.kleientertainment.com/topic/35989-don%E2%80%99t-starve-together-multiplayer-officially-coming-summer-2014/</ref> though a specific date was not given. However, sign-ups for a limited-access, closed Beta were released. It came out on Mac and Linux after being finalized on Windows.





Starting December 15, 2014, ''Don't Starve Together Beta'' was in [[Wikipedia:Early access|Steam Early Access]], and on June 3, 2015, ''Don't Starve Together Early Access'' was released for free to owners of ''Don't Starve'' on Steam. It left early access and was fully released on April 21, 2016. For those who don't want both of them, ''Don't Starve'' and ''Don't Starve Together'' can be bought individually or as a bundle.





==Features==



''Don't Starve Together'' has multiple ways to play with others: lan, network, and matchmaking play. Many items have been balanced or removed in order to keep the game fair. Game mode and PvP are optional by the server operator. [[Don’t Starve Together Dedicated Servers|Dedicated]], player-hosted and LAN servers are available, and chat is global or local depending on the server admin's preference. A type of server called "Friends Only" allows a server to be created whereby the only people who can join have to be on your steam friends list. Many [[Console/Don't Starve Together Commands|console commands]] have changed or been removed for DST.





===Game Modes===



There are three game modes, with additional modes supported by mods. '''Survival''' is the default mode, intended to be a cooperative, more difficult mode, in which dead players become ghosts that drain the sanity of living players by 3.3/min (up to 10/min total). When all players are dead in Survival, a timer starts and if no players are revived in that time, the world is reset. '''Endless''' mode is intended to be a more relaxed mode that doesn't force players to cooperate. In Endless, the world never resets and players may resurrect themselves at the [[Florid Postern|spawn portal]]. '''Wilderness''' is intended to be more like other survival games. Players spawn in random locations across the map, there are no ghosts and players who die are returned to character select screen, wiping their map and re-spawning them in a new random location. No resurrection items exist, including touchstones (although their set pieces with pig heads will still be generated).





===Ghosts===



[[File:DST everyone's dead.png|thumb|250px|The dialogue box that appears when everyone has died.]]



[[Ghost Players]] are a new feature that introduces the ability to live after death, although in a downgraded state. Whenever a player dies a skeleton spawns where they have died, dropping their inventory, and become a ghost. Upon death, [[WX-78]] also loses its upgrades and drops an amount of [[Gear]]s.





[[File:Telltale Heart.png|thumb|A [[Telltale Heart]].]]

Ghosts can [[Haunt]] items and structures, possibly setting the object on fire, or affecting it in some other way. A ghost can be resurrected using a [[Touch Stone]], [[Meat Effigy]], [[Life Giving Amulet]], [[Telltale Heart]] or [[Florid Postern]] Portal. Players may only resurrect through the Florid Postern Portal if the server is set to Endless Mode. When the ghost re-spawns, their inventory will be empty and their hunger and sanity are set to the same as resurrection in the base game. Re-spawning with the Telltale Heart or with the Florid Postern Portal will apply a 12.5% or 25% maximum health penalty, respectively, on the player, which caps at 75% maximum health points (leaving the player with 25%). The health lost to this penalty can be restored by 25% using a [[Booster Shot]]. In Survival Mode, other players will suffer a continuous 3.3/min sanity drain for each ghost (up to 10/min total).

Ghosts can [[Haunt]] items and structures, possibly setting the object on fire, or affecting it in some other way. A ghost can be resurrected using a [[Touch Stone]], [[Meat Effigy]], [[Life Giving Amulet]], [[Telltale Heart]] or [[Florid Postern]] Portal. Players may only resurrect through the Florid Postern Portal if the server is set to Endless Mode. When the ghost re-spawns, their inventory will be empty and their hunger and sanity are set to the same as resurrection in the base game. Re-spawning with the Telltale Heart or with the Florid Postern Portal will apply a 12.5% or 25% maximum health penalty, respectively, on the player, which caps at 75% maximum health points (leaving the player with 25%). The health lost to this penalty can be restored by 25% using a [[Booster Shot]]. In Survival Mode, other players will suffer a continuous 3.3/min sanity drain for each ghost (up to 10/min total).

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[[Thermal Stone|Thermal stones]] now have durability, intended to resemble cracks formed as a result of heating and cooling. [[Armor]] has less durability (by 30%) and can no longer be multiplicatively stacked as before; the game now uses the better armor's absorption and then divides the damage absorbed between the two worn armors weighted by their absorption. The Pan Flute now has the ability to knock other players besides the user unconscious for a short time, as long as PVP is enabled.

[[Thermal Stone|Thermal stones]] now have durability, intended to resemble cracks formed as a result of heating and cooling. [[Armor]] has less durability (by 30%) and can no longer be multiplicatively stacked as before; the game now uses the better armor's absorption and then divides the damage absorbed between the two worn armors weighted by their absorption. The Pan Flute now has the ability to knock other players besides the user unconscious for a short time, as long as PVP is enabled.



Due to
gears

being
a less
available

resource
, [[
WX-78
]]
now

starts

with

150

health
,
sanity
, and
hunger
,
but

each

set

of

gears

provide

less

of

an

upgrade
(
still

bringing

him

to

300/400/200

overall

after

15

upgrades
).

+

Due to
gearod

meter reach zero induces the same health drain as letting the Hunger meter reach zero. Death in the Werebeaver form is true death; Woodie becomes
a
beaver-looking ghost but still cannot use the map, making it harder to revive oneself. His sanity drains incredibly quickly, about 3/second, making it incredibly
less
beneficial to stay transformed. To turn back into Woodie the player must get the Wood meter back to 100.

However
,
the Werebeaver can no longer eat Pine Cones, Grass Tufts, Saplings, or the like. To make up for the changes, Woodie gains Sanity from planting trees and
[[
Lucy the Axe
]]
cannot

be

used

or

even picked up by other players. During a Full Moon
,
Woodie instantly transforms into the Werebeaver
,
in likeness to normal Don't Starve. However, during the Full Moon, the Wood meter decreases 4213421342143, even after the player has managed to fill the meter
and
exit Werebeaver state
,
making

it

rather

difficult,

but

possible,

to

obtain

Glommer's

Flower
(
The

rate

of

which

the

wood

meter depletes

is

undetermined
).
12341234123





[[Willow]] has a large part of her advantages (and a few disadvantages) removed. These changes were mainly added due to the abuse of Willow burning things or attacking players in their first day. Willow's fire damage reduction is now only 50%, instead of 100%. Her [[Willow's Lighter|lighter]] now lasts 1.25 days, but can be crafted. Willow no longer creates fires at low sanity and has a 10% boost on sanity gained from fire. However, this entire modification has created a generally negative response from the community. On June 3, 2015, Willow received more changes. She now gets colder when insane, is completely immune to fire for the first three seconds of exposure, can cook with her lighter (reducing its durability by 1%), can craft her lighter with fewer materials and starts the game with [[Bernie]], the stuffed bear seen in her portrait.





[[Woodie]]'s Wood meter is now present at all times, which serves to warn players of the Werebeaver; once the Wood meter reaches 25 the transformation occurs. Woodie can eat Grass, Twigs, and Logs to replenish the Wood meter. The Werebeaver loses many of its benefits, discouraging it's usability for griefing and PvP. The Werebeaver now shares Woodie's Health and Sanity meters as well as having the Wood meter replace the Hunger meter. Letting the Wood meter reach zero induces the same health drain as letting the Hunger meter reach zero. Death in the Werebeaver form is true death; Woodie becomes a beaver-looking ghost but still cannot use the map, making it harder to revive oneself. His sanity drains incredibly quickly, about 3/second, making it incredibly less beneficial to stay transformed. To turn back into Woodie the player must get the Wood meter back to 100. However, the Werebeaver can no longer eat Pine Cones, Grass Tufts, Saplings, or the like. To make up for the changes, Woodie gains Sanity from planting trees and [[Lucy the Axe]] cannot be used or even picked up by other players. During a Full Moon, Woodie instantly transforms into the Werebeaver, in likeness to normal Don't Starve. However, during the Full Moon, the Wood meter decreases rapidly, even after the player has managed to fill the meter and exit Werebeaver state, making it rather difficult, but possible, to obtain Glommer's Flower (The rate of which the wood meter depletes is undetermined).

[[Maxwell]] now comes only with his [[Codex Umbra]] and 6 [[Nightmare Fuel]]. His [[Sanity]] boost has been reduced from 20/min to 6.67/min. The [[:Category:Shadow Tab|Shadow Tab]] was added, in which one can craft the Codex and different types of puppets. Puppets cost 2 Nightmare Fuel, a tool matching their action, and 20% (worker) or 35% (duelist) of Maxwell's maximum sanity.

[[Maxwell]] now comes only with his [[Codex Umbra]] and 6 [[Nightmare Fuel]]. His [[Sanity]] boost has been reduced from 20/min to 6.67/min. The [[:Category:Shadow Tab|Shadow Tab]] was added, in which one can craft the Codex and different types of puppets. Puppets cost 2 Nightmare Fuel, a tool matching their action, and 20% (worker) or 35% (duelist) of Maxwell's maximum sanity.

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| 300

| 300

|-

|-



|
[[Clockwork Knight]]

+

|
werqweqrwerwre423423

| 300

| 300

| 900

| 900

|-

|-



|
[[Clockwork

Bishop]]

+

|
ever

erver ver

| 300

| 300

| 900

| 900

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**[[Telltale Heart]]

**[[Telltale Heart]]

**[[Wardrobe]]

**[[Wardrobe]]



**[[Water Balloon]]

+

**[[Water Balloon]]
ken after a small amount of time. The player will always wake up if hunger reaches 0.



**[[Whirly Fan]]





===Sleeping===



[[Sleeping]] has been significantly changed. Normally, when going to sleep, the day would fast-forward to sunrise and replenish [[health]] and [[sanity]] at the cost of [[hunger]] upon waking up. However, when on a server, sleeping will not fast forward to sunrise but will instead leave the player unable to move and unaffected by the [[Charlie (Night Monster)|night monster]]. This will replenish health and sanity while draining hunger faster than normal over time; the rate at which will be dependent on what type of structure or item was used to sleep. When using a normal sleeping item, the player can wake themselves up by trying to move. If the player was put to sleep (pan flute, cooking a mandrake, etc.), they will reawaken after a small amount of time. The player will always wake up if hunger reaches 0.

===Map===

===Map===

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