Change Log
Below is a “sanitized” version of the Daz Studio v4.x change log. This information is posted as part of a conscious effort to be more transparent in the development process. Not all information relating to a particular build is presented on this page - some information is still considered private and is therefore not included.
General Release Channel
This is the channel where the “production ready” build is distributed to the general public.
Current Build
4.9.2.70 Change Log
Earlier Builds
4.9.1.30 Change Log
4.9.0.63 Change Log
4.8.0.59 Change Log
4.7.0.12 Change Log
4.6.3.52 Change Log
4.6.2.120 Change Log
4.6.1.39 Change Log
4.6.1.33 Change Log
4.6.1.17 Change Log
4.6.0.18 Change Log
4.5.1.56 Change Log
4.5.1.6 Change Log
4.5.0.114 Change Log
Public Build Channel
This is the channel where the builds that are not considered “production ready” yet are provided for testing by the general public. This channel typically provides a build that is in the BETA phase of development, but technically can provide a build in the ALPHA phase.
Public Beta 1
Build system tweaks
Source maintenance
Incremented application and plugin versions to 4.9.3.x
Added support for hiding vendor categorization of re-categorized assets in the Product page of the Smart Content pane; when a user removes an asset in an installed product from a category that a vendor has assigned the asset to, the vendor categorization is not actually removed but marked hidden and does not contribute to the category tree in the database driven product views
Added support for hiding vendor categorization of re-categorized assets in the Files page of the Smart Content pane (and the various Presets pages of property based panes); when a user removes an asset from a category that a vendor has assigned the asset to, the vendor categorization is not actually removed but marked hidden and does not contribute to the category tree in the database driven asset views
Added support for hiding vendor categorization of re-categorized assets in associated asset views of the Smart Content pane (and the various Presets pages of property based panes); when a user removes an asset from a category that a vendor has assigned the asset to, the vendor categorization is not actually removed but marked hidden and does not contribute to the category tree in the database driven Add-On and Target asset views
Added support for resolving relative path URIs on read with any number of “../”
Extended DzUri SDK API; added createUriRelativeTo(); adds support for creating relative paths using ./ and ../
Added UV space projection to Transfer Utility
DAZ Studio : Incremented build number to 4.9.3.1
Build system tweaks
Source maintenance
DAZ Studio : Incremented build number to 4.9.3.2
Build system tweaks
DAZ Studio : Incremented build number to 4.9.3.3
Source maintenance
Adjusted the label of the Edit > Preferences… : Content Library : Show File Info Tool Tips option to indicate its relation to the Content Library pane
Renamed Edit > Preferences… : Content Library page to Content; the majority of options on the page are not specific to a particular pane
Update to DzCloud 1.0.1.36; support for showing hidden vendor categorizations
Extended DzAssetMgr public API; added getShowHiddenVendorCategorization() and setShowHiddenVendorCategorization()
Added the Edit > Preferences… : Content : Show Hidden Vendor Categorizations option; when checked, vendor categorizations that the user has hidden become visible again in database driven asset/product views
Renamed the “All” filter in database driven asset/product views to “All Files” and “All Products” as appropriate
DAZ Studio : Incremented build number to 4.9.3.4
Updated OpenSSL on Windows to version 1.0.2h; addresses crashes caused by security policy differences resulting from changing hosting providers
DAZ Studio : Incremented build number to 4.9.3.5
Build system tweaks
DAZ Studio : Incremented build number to 4.9.3.6
Source maintenance
DAZ Studio : Incremented build number to 4.9.3.7
Updated the version requirement in various functions of the interactive lesson common include script
Fixed an issue with interactive lesson commands of type PaneName?widget=path.of.widget
DAZ Studio : Incremented build number to 4.9.3.8
Interactive lesson finding of widgets that are intentionally hidden will now correctly be skipped
DAZ Studio : Incremented build number to 4.9.3.9
Source maintenance
Build system tweaks
Update to DzCloud 1.0.1.40; associate migrated assets with the “Lost and Found” category if the asset has no categorization
DAZ Studio : Incremented build number to 4.9.3.10
Fixed an issue with Morph Loader Pro > Reverse Deformations on HD morphs
Fixed an issue in Morph Loader Pro where the attenuation strength was not being applied to the attenuation map in the weight map case
Extended DzAssetMgr public API; added getCategoryPath()
DzAssetMgr::getFirstCategory() now uses the DzCloud API instead of the older CMS connector API
Fixed an issue where an interactive lesson could not locate the category an asset was in
Extended DzPropertyGroup public API; added findPropertyByLabel()
Fixed DzAssetMgr public API documentation; getCategoryPath()
Updated SDK version to 4.9.3.11; SDK min is 4.5.0.100
DAZ Studio : Incremented build number to 4.9.3.11
Build system tweaks
Fixed public API documentation; DzAssetMgr, DzScript
Fixed scripting API documentation; DzContentTab
Fixed a crash when executing the “Edit Product Metadata…” action (DzSCEditProductMetadataAction) and no product is selected
Fixed the “Edit Preferences…” action (DzCLEditPreferencesAction) found in the Content Library pane option menu
DAZ Studio : Incremented build number to 4.9.3.12
The application now warns/quits when executed with elevated privileges (i.e., “Run As Administrator”, not to be confused with being logged in to an account in the Administrators group) on Windows; various issues with permissions on folders, files and registry keys are the result of running the application with elevated privileges; e.g., settings not saving, folders that cannot be read from or written to, files that cannot be edited or deleted, not being able to connect to the CMS, not being able to add/edit data in the database, etc.
DAZ Studio : Incremented build number to 4.9.3.13
Build system tweaks
Fixed an issue with the Render Settings > Engine: NVIDIA Iray > Advanced > Cloud [BETA] > Protocol: Secure option not causing a reconnect when its state changes
DAZ Studio : Incremented build number to 4.9.3.14
Build system tweaks
DAZ Studio : Incremented build number to 4.9.3.15
Source maintenance
Added “Secondary Nodes” options to the Universal, Rotate, Translate and Scale view tools; provides a user with the ability to manipulate multiple secondary selected nodes in the same manner as the primary selected node
Extended DzNode public API; added setToolWSTransform(), setToolWSRot(), setToolLocalTransform(), getToolWSTransform(), getToolLocalTransform()
Extended DzNode scripting API; added getToolWSTransform(), getToolWSRot(), getToolLocalRot()
Updated SDK version to 4.9.3.16; SDK min is 4.5.0.100
DAZ Studio : Incremented build number to 4.9.3.16
Source maintenance
Fixed ordering of FBX Exporter script API settings to correspond with the order of the options displayed in the UI
Tweaked the Universal and Rotate view tools to use tool-world-space rotations for secondary nodes instead of world-space rotations
When applying categorization from the Categorize dialog, categories to be added are now added before categories to be removed are removed; prevent false trigger of automatic “Lost and Found” or hidden vendor categorization
Replaced the “Remove From All Categories” checkbox in the Categorize dialog with a button bearing the same name; with the checkbox a user had to check the option, accept the dialog and then relaunch the dialog in order to clear all current categorizations and start anew; with the button the user need only click once to uncheck all current categories and start anew
Extended DzNode public API; added getFirstAxisRotControl(), getSecondAxisRotControl(), getThirdAxisRotControl(), getToolFirstAxisRotControl(), getToolSecondAxisRotControl(), and getToolThirdAxisRotControl()
Updated SDK version to 4.9.3.17; SDK min is 4.5.0.100
Fixed handling of rotations on secondary nodes in the Universal and Rotate tools when the coordinate space is local or world w/ local rotations
DAZ Studio : Incremented build number to 4.9.3.17
Build system tweaks
DAZ Studio : Incremented build number to 4.9.3.18
Source maintenance
Build system tweaks
Fixed FBX export of non-transform property animation curves
Added support to the FBX exporter for distributing auto-follow base figure animation curves to fitted figures( i.e., clothing, hair, etc)
Fixed a potential crash in the handling of specialized PBR materials in the FBX Exporter
Fixed ordering of FBX Exporter option frame settings to match the order of the options displayed to the user
DAZ Studio : Incremented build number to 4.9.3.19
Source maintenance
Build system tweaks
DAZ Studio : Incremented build number to 4.9.3.20
Source maintenance
Build system tweaks
Fixed a scripting API documentation issue; DzVertexMesh
DAZ Studio : Incremented build number to 4.9.3.21
Source maintenance
Build system tweaks
Extended DzFileIO SDK API; added copySettings()
Updated SDK version to 4.9.3.22; SDK min is 4.5.0.100
Added support for the “ShowIndividualSettings” setting to DzFileIOPresetWidget; enables script access for importers/exporters that implement the option
Made some consistency tweaks to DzObjExporter, DzFbxExporter and DzAlembicExporter
DzFbxExporter now supports the “RunSilent” setting in the same way that DzObjExporter does; automation via script API
Added a Bridges page to the Preferences dialog; Edit > Preferences… (F2)
Added an option for explicitly setting the Bryce executable location for the Bryce bridge to the Edit > Preferences… (F2) > Bridges page
Added an option for explicitly setting the Hexagon executable location for the Hexagon bridge to the Edit > Preferences… (F2) > Bridges page
Moved the Hexagon bridge “Show Basic/Advanced Options” preference to the Edit > Preferences… (F2) > Bridges page
Moved the GoZ “(Don't) Show Options” preference to the Edit > Preferences… (F2) > Bridges page
Removed bridge preferences from the Edit > Preferences… (F2) > Interface page
Extended DzFileIO SDK API; added getOptionsShown()
Extended DzObjExporter scripting API; getDefaultOptions() now includes the “CollapseUVTiles” setting
Calling DzObjExporter::getOptions() and passing true for the useInterface parameter now causes the options dialog to be shown
Calling DzFbxExporter::getOptions() and passing true for the useInterface parameter now causes the options dialog to be shown
Calling DzAlembicExporter::getOptions() and passing true for the useInterface parameter now causes the options dialog to be shown
DAZ Studio : Incremented build number to 4.9.3.22
Extended DzFileIO SDK API; added setOptionsShown()
Extended DzFileIO public API; added an optionsShown property
Updated SDK version to 4.9.3.23; SDK min is 4.5.0.100
Updated scripting API documentation; DzController, DzERCLink
DAZ Studio : Incremented build number to 4.9.3.23
Added “Draw Settings : Option Menu > Show Hidden Properties” (DzDrawSettingsShowHiddenAction)
Added “Draw Settings : Option Menu > Restore Render Setting Defaults” (DzDrawSettingsRestoreDefaultsAction)
Updated default menus
Fixed scripting API documentation; DzVertexMesh, DzFacetMesh
DAZ Studio : Incremented build number to 4.9.3.24
Update to DzCloud 1.0.1.42; revert to Lost and Found product sub-category or vendor categorization after removing the last user categorization of an asset
Temporarily disabled the check for running with elevated privileges on Windows; until handling of the user being logged into an account with administrator privileges while UAC is disabled is implemented
DAZ Studio : Incremented build number to 4.9.3.25
Public Beta 2
Source maintenance
DAZ Studio : Incremented build number to 4.9.3.26
Source maintenance
Updated DzTimer logging functions to provide more friendly output than msec alone (i.e., d, hr, min, sec.hsec, ms); logTime() and logTotal()
Made adjustments to DzImporter, DzGeometryImporter and DzExporter so that log messages are consistent and slightly more informative
Made adjustments to DzObjImporter so that it is consistent (where possible) with DzObjExporter
Update to DzCloud 1.0.1.44; support for removing assets from a “Lost and Found” product sub-category after categorizing elsewhere
DAZ Studio : Incremented build number to 4.9.3.27
Changed the label of the “Draw Style” property in the Draw Settings pane to “Highlight Style”; avoid confusion with the term “DrawStyle”
Calling DzFbxImporter::getOptions() and passing true for the useInterface parameter now causes the options dialog to be shown (if general options exist and are applicable)
DzFbxImporter now supports the “RunSilent” setting in the same way that DzObjImporter does; improves support for pipeline automation via script
DAZ Studio : Incremented build number to 4.9.3.28
Source maintenance
Extended the scripting API; DzFileInfo
Updated scripting API documentation; DzFileInfo, DzFile, DzGZFile, DzZipFile, DzDir
Fixed an issue where the OBJ Importer was displaying its options dialog when it should not; i.e., when used by the PZ3 Importer and when loading from a saved scene
DAZ Studio : Incremented build number to 4.9.3.29
Source maintenance
Update to DzCloud 1.0.1.46; updating metadata via DzCloud now removes an asset from a “Lost and Found” sub-category if that asset has been assigned to a proper category that is outside the “Lost and Found” category; if an asset's categorizations are removed and the asset has not been categorized by the user, the asset is assigned to a “Lost and Found” sub-category named after the product that provides the asset
DAZ Studio : Incremented build number to 4.9.3.30
Source maintenance
DAZ Studio : Incremented build number to 4.9.3.31
Source maintenance
Fixed a crash when launching the Preferences dialog if a bridge plugin that a preference referenced was not installed; e.g., GoZ
Fixed the labels of the “Manipulation DrawStyle” property options in Draw Settings; use labels that accurately reference the corresponding DrawStyles
Changed the label of the “SubDivision DrawStyle” property in Draw Settings to “Subdivision Updates”; the settings controls whether subdivision is delayed or continuous during manipulation, not simply whether or not it is drawn or how it is drawn
Fixed the labels of the “Subdivision Updates” options; Off/On not needed, “Continuous” is more accurate than “Persistent”
Fixed the casing of “Subdivision”, where used in Draw Settings, to be consistent
Extended DzBox3 SDK API; added closestPoint()
DAZ Studio : Incremented build number to 4.9.3.32
Extended DzBox3 scripting API; added isValid(), testIntersection(), getIntersection(), closestPoint()
DAZ Studio : Incremented build number to 4.9.3.33
Source maintenance
Work on projection algorithms; improve handling of facets
DAZ Studio : Incremented build number to 4.9.3.34
Fixed a warning generated when constructing the message displayed for the registration wizard greeting when the application has not been registered
Work on projection algorithms; centerline, speed
Extended DzDir scripting API; added many functions that wrap QDir functionality
Updated DzDir scripting API documentation
Extended DzFileInfo scripting API; fixed return type for absoluteDir() and dir(), fixed copy/paste error in isRelative(), fixed permissions() parameter type
Updated DzFileInfo scripting API documentation
Extended DzFile scripting API; added many functions that wrap QIODevice and QFile functionality
Updated DzFile scripting API documentation
DAZ Studio : Incremented build number to 4.9.3.35
Source maintenance
Work on projection algorithms; facet list vs vertex list
DAZ Studio : Incremented build number to 4.9.3.36
Public Beta 3
Source maintenance
Work on projection algorithms; facet list vs vertex list; BVH / Octree API consistency
Update to DzCloud 1.0.1.48; properly handle vendor/user categorization when unifying categories
Fixed #DS-1286/#CS-221671 : Failure to Upgrade CMS database
Updated version requirement in interactive lesson common include *FilterClear functions
Fixed casing of “Group Asset as” in asset context menus; consistency
DAZ Studio : Incremented build number to 4.9.3.37
Added a “Closest Vertex First” option to Transfer Utility; uses bounding volume hierarchy (BVH) and closest facet first when unchecked, uses Octree and closest vertex first when checked; default unchecked
Fixed an issue with a UV Space projection attribute; Transfer Utility
DAZ Studio : Incremented build number to 4.9.3.38
Source maintenance
Added a -noPrompt command line switch to suppress dialogs in the UI; automation
Extended DzApp SDK API; added getScriptArgs() and createProductFromAssets()
Extended DzApp scripting API; added scriptArgs property
Added a -scriptArg command line switch to allow passing a (string) value to the script environment on launch; each value requires explicit declaration; values are stored in the order specified
Extended DzAssetMgr public API; added findProductsByName(), findProductByStoreToken(), createProduct(), createProductFromContainer()
Updated DzAssetMgr API documentation
Added the “Create a Product from…” action to the context menu for Search and Category containers in the Content Library pane
Added the “Create a Product from…” action to the context menu for Asset(s) in the Content Library pane
DAZ Studio : Incremented build number to 4.9.3.39
Build system tweaks
DAZ Studio : Incremented build number to 4.9.3.40
Source maintenance
Updated SDK version to 4.9.3.41; SDK min is 4.5.0.100
Changed script representation of ref counted pointer
Extended DzAssetMgr public API; added createProductFromAssets()
Extended DzAssetMgr SDK API; added createProductFromAssetList(), extracted static inline function assetListFromVariantList() to header
Extended DzContentLibraryPane script API; changed createProductFromAssets() argument type to allow script access
Updated DzAssetMgr script API documentation
Added an -allowRemote command line switch to override the immediate application exit following the OpenGL critical message when launched via remote desktop software; the OpenGL minimum version critical message is still displayed; this switch is useful for scenarios where the machine upon which the application is launched is known to meet or exceed the minimum OpenGL version requirement (i.e., 1.3), but the remote desktop software does not provide adequate support; this switch should be used with appropriate caution
Extended DzContentMgr scripting API; added loadAsset()
Extended DzContentMgr public API; added loadAsset()
DAZ Studio : Incremented build number to 4.9.3.41
Source maintenance
Update to DzCloud 1.0.1.50; don't use %LIKE% to find a product by name, use ='productName'
DAZ Studio : Incremented build number to 4.9.3.42
Fixed an issue where the OBJ import options dialog was being displayed after clicking the accept button in the Morph Loader Pro dialog; a side-effect from recent work to improve automation support
DAZ Studio : Incremented build number to 4.9.3.43
Source maintenance
DAZ Studio : Incremented build number to 4.9.3.44
Source maintenance
Fixed an issue where the OBJ importer options dialog was being shown when using the “Load UV Set..” (DzLoadUVSetAction) action; options are potentially still shown if not *.obj
Added support for automatic login; requires valid cached (encrypted) account credentials; if account credentials change, automatic login will silently fail and user must explicitly invoke login with updated credentials
Added an option to “Automatically Login” to the Account Login dialog and the Smart Content Store page
Added an “Automatically Login With Remembered Credentials” option to Preferences
The application now exits if a modal dialog is presented while the -noPrompt command-line switch is used; exit code -1
Extended DzSkinBinding SDK API; added getBoneBindingList()
Extended DzSkinBinding public API; added buildManipulationMaps()
DAZ Studio : Incremented build number to 4.9.3.45
Source maintenance
Build system tweaks
Updated SDK version to 4.9.3.45; SDK min is 4.5.0.100
Made minor styling tweaks to the Morph Loader Pro dialog; label/option casing, widget sizes, etc
Extended DzApp public API; added showPrompts()
Extended search types on the Surfaces pane to include language specific preset/materials, preset/materials/hierarchical, and preset/shader content types (i.e., MDL, RSL, OSL, LXM, MC6, MT5)
Node source is now cleared when “Delete Hidden Facets” and “Merge Followers” are used so that the modified asset can save properly in a Scene; node properties and modifiers are modified to force embedding
Added logging to DzFile I/O operation failures; writeByte(), write()
Exposed DzMorphLoader to script
Exposed DzMorphLoaderBatch to script
DAZ Studio : Incremented build number to 4.9.3.46
Source maintenance
Updated SDK version to 4.9.3.46; SDK min is 4.5.0.100
Tweaks to FBX Exporter for simplified rigging; internal
Added actions to geometry based tool context menus that allow a user to select/deselect by geometry islands; context menu > Geometry Selection > (De)Select By > (De)Select Geometry Islands…
Extended DzPolygonSelectionTool public API; added selectByIsland() and deselectByIsland()
Extended DzGeometryUtil scripting API; added categorizeGeometryIslands()
Renamed DzMorphLoader and DzMorphLoaderBatch read/save configuration file member functions; naming should follow a consistent pattern
Updates to DzMorphLoader scripting API docs
Refactored the Hexagon Bridge options dialogs
Updated DzTransferUtiltiy scripting API docs
DAZ Studio : Incremented build number to 4.9.3.47
Source maintenance
Renamed DzTransferUtility member functions to use names that are consistent with the published public lexicon; getProjectionTemplatePath(), setProjectionTemplatePath(), setTransferTemplateMorphs(), and getTransferTemplateMorphs()
Updates to DzMorphLoaderBatch and DzMorphLoader scripting API docs
Extended DzGeometryUtil scripting API; added createNodeFromFacetList()
Extended DzBox3 public API; added containsPoint()
Extended AutoFit to allow automation via script; to “run silent” (run without displaying the options dialog) create a (non-persistent) DzSimpleElementData named “AutoFit RunSilent” and set string values on its settings for the name of the “clone” morph on the follow target that represents the figure that the follower was originally built for, and another for the (relative) path of the projection “template” on the follow target that most closely describes the type of the follower, and then add that data object to the skeleton of the follower before the follower is fit to the follow target.
DAZ Studio : Incremented build number to 4.9.3.48
Source maintenance
Changed “Map Transfer” to render by material instead of by template
Made changes that allow building with NVIDIA Iray 2015 and NVIDIA Iray 2016
Update to NVIDIA Iray 2016.1.2
DAZ Studio : Incremented build number to 4.9.3.49
Source maintenance
Made improvements to AutoFit code
Added support for pose data in clones during AutoFit
DAZ Studio : Incremented build number to 4.9.3.50
Source maintenance
ERC connections are now temporarily disconnected during AutoFit to avoid issues relating to pose baking
Product views now use their own search thread
Extended DzApp public API; added default exitCode argument to delayedExit()
Extended DzApp SDK API; added getExitCode()
Extended DzApp scripting API; added exitCode property
Updated SDK version to 4.9.3.51; SDK min is 4.5.0.100
The application exit code now reflects the value set by new DzApp API
Updated about screens
Updated DzApp API docs
DAZ Studio : Incremented build number to 4.9.3.51
Source maintenance
Extended DzFacetMesh public API; added calculateSurfaceAreaForBoundingBox()
Updated SDK version to 4.9.3.52; SDK min is 4.5.0.100
Bryce Bridge now writes its messages to the log
Updated about screens
DAZ Studio : Incremented build number to 4.9.3.52
Source maintenance
Fixed a draw dome issue with NVIDIA Iray 2016; backplate background default color is different between 2015 (0) and 2016 (-1)
Updated DzScriptedRenderer scripting API docs
Update to DzCloud 1.0.1.52; fixed a Lost and Found category sync issue
Extended DzFacetMesh SDK API; added calculateSurfaceAreaForBoundingBox() overload
Extended DzFacetMesh scripting API; calculateSurfaceAreaForBoundingBox() now returns an Object with numeric members for area and triangles
Updated SDK version to 4.9.3.53; SDK min is 4.5.0.100
Updated DzFacetMesh scripting API docs
Updated DzScriptedRenderer scripting API docs
Added DzDelightRenderer scripting API docs
Added DzIrayRenderer scripting API docs
DAZ Studio : Incremented build number to 4.9.3.53
Source maintenance
Progress dialogs are now suppressed when the -noPrompt command line switch is used
Extended DzFacetMesh scripting API; added getGroupBoundingBox() and getSelectedFacetBoundingBox()
DAZ Studio : Incremented build number to 4.9.3.54
Source maintenance
Refactored OBJ Importer individual options so that they are more consistent with OBJ Exporter individual options (in both look and feel)
DAZ Studio : Incremented build number to 4.9.3.55
The port number defined in the postgresql.conf file, found within the database cluster path, is now read (if any) on launch of the application and validated against the port number read (if any) from the application data cmscfg.json file; if the port numbers in these two files do not match, the cmscfg.json file is updated to reflect the port number read from postgresql.conf file
Fixed an issue in DzAssetMgr::setCMSOptions() where cmscfg.json would not be created if both the cluster directory and the port were changed by the user within Preferences; when the user changes the database cluster path, the port number, or both, the application data cmscfg.json file and the postgresql.conf file are now updated as appropriate; when the user changes the port number the application may need to be closed and restarted for a connection using the port number to be established
Added config file error reading/writing logging
Extended DzAssetMgr public API; added arguments to searchForAssetsInCategory()
Extended DzCategoryAssetContainer public API; added getAssetsInCategory()
DAZ Studio : Incremented build number to 4.9.3.56
Private Build Channel
This channel is similar to the Public Build channel, except that it is limited to a select group of individuals that serve as the “front line” or the “canary in a coal mine” for a time before the build is promoted to a less restricted channel. This channel is more likely to see an ALPHA build than the Public Build channel is.
Made improvements to basic camera bounding box framing
Extended DzGeometry scripting API; added makeCopy(), copyFrom() and getCurrentGeometryForNode()
Updated scripting docs; Global, DzApp, DzBox3, DzGeometry, DzVertexMesh and DzFacetMesh
Extended DzImageRenderHandler SDK API; added setWriteToFile() and getWriteToFile()
Extended DzImageRenderHandler public API; added getCurrentFrameImage() and writeToFile property
Added support to DzImageRenderHandler for in-memory only image handling
Extended Dz3DViewport public API; added hardwareRenderWithOptions()
Extended DzRenderOptions scripting API; added DzRenderOptions() and copyFrom()
Updated SDK version to 4.9.3.57; SDK min is 4.5.0.100
DAZ Studio : Incremented build number to 4.9.3.57
Source maintenance
Updated scripting API docs; DzScriptedRenderer, DzImportMgr, DzExportMgr
Added scripting API docs; DzObjImporter, DzObjExporter, DzFbxImporter, DzFbxExporter, DzAlembicExporter, DzU3DExporter, DzPZ3Importer and DzCr2Exporter
Updated FBX Importer to handle n-gons
Additional tweaks to support the -noPrompt command line switch
DAZ Studio : Incremented build number to 4.9.3.58
Source maintenance
Updated scripting API docs; DzDeviceMgr and DzDevice
DAZ Studio : Incremented build number to 4.9.3.59
Fixed an error in the format string for timestamps in the log; use yyyy-MM-dd hh:mm:ss.zzz instead of yyyy-mm-dd hh:mm:ss.zzz; MM for month vs mm for minutes
DAZ Studio : Incremented build number to 4.9.3.60
Source maintenance
Fixed an issue with node selectablity drawing for pick images
Fixed an issue with resetting camera, drawstyle and background color when performing a hardware render in the 3D viewport
Extended DzGeometryUtil scripting API; added renderVoxelTest()
Extended Dz3DViewport public API; hardwareRenderWithOptions() now accepts a DzCamera and a DzDrawStyle
Extended DzUndoStack public API; added getCurrentIndex() and getCaption()
Updated SDK version to 4.9.3.61; SDK min is 4.5.0.100
DAZ Studio : Incremented build number to 4.9.3.61
Source maintenance
Extended DzGeometryUtil scripting API; renderVoxelTest() now accepts a gridSize integer
DzGeometryUtil::renderVoxelTest() now also calculates voxel volume
Updated scripting API docs; DzAssetFileOutFilter, DzSceneAssetFilter, DzSceneSubsetAssetFilter, DzHierarchicalMaterialAssetFilter, DzHierarchicalPoseAssetFilter, DzWearablesAssetFilter, DzCharacterAssetFilter, DzPropertiesAssetFilter, DzShapingAssetFilter, DzPoseAssetFilter, DzMaterialAssetFilter, DzShaderAssetFilter, DzCameraAssetFilter, DzLightAssetFilter, DzRenderSettingsAssetFilter, DzDFormAssetFilter and DzPuppeteerAssetFilter
Extended DzShape scripting API; added getCurrentShapeForNode(), getNode(), getNumLeafRegions() and getLeafRegion()
Updated public API docs; DzShape, DzFacetShape, DzMaterialSelectionSet, DzIndexList, DzFaceGroup, DzMaterialFaceGroup, DzVertexGroup and DzGeometryUtil
Extended DzGeometryRegion scripting API; added getCurrentRegionSelectionForNode(), getCurrentRegionLeafSelectionForNode(), getRegionRootForNode(), getGeometryRegionParent(), getGeometryRegionRoot(), addChildRegion(), removeChildRegion(), getChildIndex(), changeChildIndex(), findRegion(), findRegionByLabel(), findRegionByPath()
Updated SDK version to 4.9.3.62; SDK min is 4.5.0.100
DAZ Studio : Incremented build number to 4.9.3.62
Source maintenance
DAZ Studio : Incremented build number to 4.9.3.63
Source maintenance
Fixed an issue in DzNodeSupportAssetFilter where getOptions() was not accounting for a node being set via setNode()
Fixed an issue in DzSceneSubsetAssetFilter and DzWearablesAssetFilter where a message box would be displayed when options to not display an interface or to run silently were set
Added scripting API docs; DzNodeSupportAssetFilter, DzMorphSupportAssetFilter, DzUVSupportAssetFilter, DzShaderSupportAssetFilter
Updated scripting API docs; DzAssetFileOutFilter, DzSceneAssetFilter, DzSceneSubsetAssetFilter, DzHierarchicalMaterialAssetFilter, DzHierarchicalPoseAssetFilter, DzWearablesAssetFilter, DzCharacterAssetFilter, DzPropertiesAssetFilter, DzShapingAssetFilter, DzPoseAssetFilter, DzMaterialAssetFilter, DzShaderAssetFilter, DzCameraAssetFilter, DzLightAssetFilter, DzRenderSettingsAssetFilter, DzDFormAssetFilter and DzPuppeteerAssetFilter
Fixed an issue where animation data was being lost when duplicated
Transmitted color map in Iray Uber Material is now ignored due to limitation described in programmers guide; “The material's volume coefficients are varying in MDL, however, Iray Photoreal only supports uniform coefficients”
Fixed an issue where HDRI files were not being found while searching for missing files on load
Wrapped the Substance Designer Batch Tool in script; internal
DAZ Studio : Incremented build number to 4.9.3.64
Source maintenance
DAZ Studio : Incremented build number to 4.9.3.65
Update to DzCloud 1.0.1.54; added support for retrieving remote customer id
Extended DzAuthenticationMgr public API; getUserToken() now returns a token that represents the last account the user logged into if the user has logged in, otherwise it returns an empty string
Updated DzAuthenticationMgr API documentation
DAZ Studio : Incremented build number to 4.9.3.66
Extended DzFileProperty scripting API; fixed an issue where attempting to create a DzFileProperty using anything but the default constructor would create a DzStringProperty instead
Updated script API documentation extraction configuration file
DAZ Studio : Incremented build number to 4.9.3.67
Source maintenance
Updated scripting API docs; CBvhIn, CBvhOut, OptGarmentAssetFilter and OptFabricAssetFilter
Extended DzContentMgr public API; added a return value to loadAsset()
Selecting the “Browse…” option in Edit > Preferences… > CMS Settings : Cluster Directory will now use the currently selected directory path as the initial folder when browsing for a new Cluster Directory path
Updated DzMainWindow scripting API documentation
Extended DzContentMgr scripting API; added newScene property
Updated DzContentMgr API documentation
Updated SDK version to 4.9.3.68; SDK min is 4.5.0.100
DAZ Studio : Incremented build number to 4.9.3.68
Source maintenance
Refactored the “Scan Known Directories for Files” dialog
Fixed type errors in DzContentLibraryPane scripting API documentation
Updated DzAssetMgr API documentation
Fixed an issue with the dialog that confirms a user wants to overwrite an existing render
Extended DzMaterial scripting API; added getActiveUVSet()
Updated DzMaterial scripting API documentation
Extended DzFloatProperty scripting API; added getKeyInterpolationTypeValues()
Updated scripting API documentation; DzFloatProperty, DzFloat2Property, DzFloat3Property, DzIntProperty, DzInt2Property
Updated SDK version to 4.9.3.69; SDK min is 4.5.0.100
DAZ Studio : Incremented build number to 4.9.3.69
Source maintenance
Added support for ERCAdd and ERCSubtract to the ERC Bake action
Fixed #DS-1321/#CS-224553 - An issue where OBJ import as used by the PZ3 Importer would be influenced by the alignment settings last used for the OBJ Importer on its own
Update to DzCloud 1.0.1.56; fixed a categoryID 0 sync issue
Fixed an issue in various importers/exporters where the saved settings from the last use would be loaded for subsequent operations if run silent; DzAlembicExporter, DzFbxExporter, DzObjExporter, DzFbxImporter, DzObjImporter
Updated ERC Bake action labels
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